If you have quite simple requirements, a CAShapeLayer might work.  

You'll need to create a CGPath to give it to render. On iOS, UIBezierPath can 
help with creating the CGPath if you don't want to drop to the CGPath API (no 
such luck on Mac - NSBezierPath can't be trivially converted to a CGPath 
AFAIK).  The C-based CGPath API is not bad though.

Jamie.

On 10 Apr 2013, at 06:31, YT <y...@redwoodcontent.com> wrote:

> 
> So I was looking for a graphics library in the Developer Docs that serves 
> both Mac-Apps and iOS-Apps.  
> 
> I found references to polylines in a MapKit.
> There is of course Quartz2D and OpenGL.
> 
> So which of these libraries or perhaps there is another I have not heard of 
> yet is best at building simple vector line charts?  
> 
> YT
> 
> 
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