On Aug 16, 2013, at 19:04 , Kyle Sluder <k...@ksluder.com> wrote: > On Aug 16, 2013, at 12:41 PM, "Gerriet M. Denkmann" <gerr...@mdenkmann.de> > wrote: >> On 16 Aug 2013, at 22:59, Kyle Sluder <k...@ksluder.com> wrote: >>> Xcode does know this. But if you're building for 32-bit OS X, it will >>> correctly complain. >> >> When I build for Mac OS X CGRect is accepted. >> But when I build for iOS then NSRect creates "Use of undeclared identifier >> "NSRect" did you mean "NSSet"" > > Stop using NSRect in your method prototypes and just use CGRect.
This is certainly pragmatic, effective advice. <PetPeeve> However…if you care as much about dependency management as I do (and chances are you don’t), and don’t have a direct dependency on CoreGraphics in that code (and chances are you do), then this is slightly stomach-churning, in addition to pragmatic and effective. Pulling in a dependency on CoreGraphics just to get those types is awful, in addition it makes it harder to make code that works on both Mac OS X and iOS. After going back and forth on this for quite some time, I decided to standardize on the Foundation types and have a tiny compatibility layer, which you can find on github: https://github.com/mpw/MPWFoundation/blob/master/Classes/PhoneGeometry.h </PetPeeve> _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com