Actually, I bet you called lockFocus on the NSImage in between. 



lockFocus is a mutation - you're replacing the original contents of the image 
with new drawing. lockFocus will _replace_ your original higher quality art 
with new drawing. 




See the same talk for more detail.

On Mon, Nov 11, 2013 at 1:19 PM, Ken Ferry <kenfe...@gmail.com> wrote:

> Hi Mathew,
> If you can repro that in a test app, please file it.
> The cache is used or tossed at _draw_ time, and it's based on whether the
> number of pixels in the area to be covered matches the number of pixels in
> the cache.
> The -size of the NSImage has only an indirect effect on anything, in that
> something might choose to draw the NSImage into a larger area based on that
> size. The -size is really just metadata regarding how much space the image
> might "prefer" to be drawn into.
> FYI - generally, an NSImage should be thought of as immutable after it's
> been (say) added to an NSImageView. It's not thread safe to change the size
> of an NSImage while something else is using it on another thread, and you
> have no idea if something else is using it on another thread once you've
> vended it out to your app at large. The alternative is to copy the image
> and change the size of the copy. This is cheap - the pixels are not copied,
> just the shell NSImage structure.
> For more info, please see a talk I gave, <
> https://deimos.apple.com/WebObjects/Core.woa/BrowsePrivately/adc.apple.com.2233538716.02233538722.2238039498?i=1820509221
>>.
> -ken
> On Fri, Nov 8, 2013 at 8:48 AM, Graham Cox <graham....@bigpond.com> wrote:
>> Hi Mathew,
>>
>> I think you need to set it to NSImageCacheNever. This turns off all of the
>> internal caching mechanism, so your rep, if it’s the only rep in the image,
>> will always be the one to draw. It’ll only be as pixellated as your
>> implementation allows, which should be not at all, right?
>>
>> —Graham
>>
>>
>> On 8 Nov 2013, at 4:46 pm, Mathew Eis <mat...@eisbox.net> wrote:
>>
>> > Hi Graham,
>> >
>> > Thanks for the reply… That’s more or less the crux of the issue; I can’t
>> figure out how to make the rep "resolution independent”.
>> >
>> > If I draw it once at, say, 100x100, then I draw it again at 200x200, the
>> second will be pixellated because the NSImage is using a cached (bitmap?)
>> copy of it…   If I drew it the first time at 200x200, the cached version
>> has the correct resolution - but it isn’t truly resolution independent
>> because it still seems to be caching a bitmap somewhere.
>> >
>> > Regards,
>> >
>> > -Mathew Eis
>>
>>
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