On Jan 14, 2014, at 18:34 , Gideon King <gid...@novamind.com> wrote:

> Although it is always happening at the same point in the code, I really have 
> no idea where to look for debugging it. 

I have no answers, but a couple of observations.

First, you seem to be crashing in the dealloc (or destructor, if it’s a C++ 
class) of class OUIInspectorPane. I’d suggest you focus on properties of that 
class whose value is a weak object reference.

Second, I’ve noticed some very surprising behavior with weak references at 
dealloc time. If an object being deallocated has a weak reference to another 
object, and it was the only reference so that the other object is also due to 
be deallocated, then (IIRC) the weak reference variable isn’t nil — and the 
referenced object’s dealloc hasn’t run yet — but you can’t send a message to 
the object via the weak reference because it’s marked as being in deallocation. 
Something like that.

I wish I remember the circumstances more clearly, but the takeaway was that 
it’s unsafe to try to clean up objects referred to via weak references *at the 
referrer’s dealloc time*. You might have to change it to a strong reference 
(and break the reference cycle somewhere), or do the cleanup before you get to 
the referrer’s dealloc.

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