On 28 Apr 2014, at 6:53 pm, Alexander Reichstadt <l...@mac.com> wrote:

> Before wasting further time, are joints on Mac OS X SpriteKit a known issue 
> at this time?


I don't know, but if it is it would explain the difficulties I had making these 
work as well. I created a series of about twenty "links", end to end with a pin 
joint, which should act like a flexible chain. It doesn't - it just gives 
bizarre and useless results. I didn't try it on iOS, thinking I must have 
misinterpreted the documentation or had too high expectations of the physics 
engine, but it might be worth a revisit.

--Graham



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