On May 21, 2014, at 5:45 PM, Matthias Dörfelt wrote: > I just investigated this issue a little more. It only happens under one > condition for me, which is that I created an NSOpenGLPixelFormat before the > CGDisplay calls, i.e. this does not work as expected:
> while the same code without the creation of the NSOpenGLPixelFormat does. > this is really really odd, is there any way to fix this? Bug? Are you capturing the display before changing its mode? Does it make a difference if you do? Does your Mac have dual GPUs that it automatically switches between? If so, does it make a difference if you force it to use the discrete GPU before running your test? Regards, Ken _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com