On May 21, 2014, at 5:45 PM, Matthias Dörfelt wrote:

> I just investigated this issue a little more. It only happens under one 
> condition for me, which is that I created an NSOpenGLPixelFormat before the 
> CGDisplay calls, i.e. this does not work as expected:

> while the same code without the creation of the NSOpenGLPixelFormat does. 
> this is really really odd, is there any way to fix this? Bug?

Are you capturing the display before changing its mode?  Does it make a 
difference if you do?

Does your Mac have dual GPUs that it automatically switches between?  If so, 
does it make a difference if you force it to use the discrete GPU before 
running your test?

Regards,
Ken


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