I've just started playing with OpenGL, and I'm trying to use GLKBaseEffect and GLKTextureInfo in part to avoid writing my own shaders, but I'm getting a crawling ants effect.
I have a texture that is a square with black edges. For the floor I essentially have a series of rectangles on which the texture maps one-to-one with each square creating a grid. In the distance the black edges switch between being drawn and not being drawn. I thought the GLKTextureInfo used linear sampling and that that should resolve the problem by creating a more grayish area. Is my interpretation of GLKTextureInfo and sampling wrong? Am I doing something wrong? I've posted a screenshot of the crawling ants effect that I am seeing here: http://www.toddheberlein.com/blog/2014/6/8/opengl-and-crawling-ants Thanks, Todd _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com