Hi all,
hope it’s the right place to post the question.

I have a figure of a penguin in a .dae file exported from blender which has 
armature and bones. It all works except that the figure is shown straggled in 
the middle of the body, where is the origin of the root bone
Is there a way to manipulate the data in order to have a normal figure?

(Hope it’s clear...)

Thanks to all in advance,
regards,
livio

ps:
nodes scheme:

Tux_Armature
        right flipper
                forearm
                        hand
        left flipper
                forearm
                hand
        body
                right leg
                        foot
                left leg
                        foot
                head
                        bill
                pupil
                pupil
                eyes
Tux
        geometry...
        skinner = Tux_Armature



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