Yeah, I need to look at that original message. I’ve been doing iOS stuff for 
years and so OS X stuff is a bit foreign to me. I only hit the OS X stuff 
intermittently - i.e. when my team needs some specific UI stuff which is ironic 
in a way. We’re all iOS developers learning OS X.

So, can you help me understand what the below code does? So I have this class:

@interface MiniTabBarButton : NSButton

@property(strong) NSTabViewItem *tabViewItem;

@end

and we create the button:

        NSImage* iconImage = [(id <MiniTabBarItem>)tabViewItem.identifier icon];
        [iconImage setTemplate:YES];
        newButton.image = iconImage;

So with that in mind, remember I don’t even really know what NSButton provides 
(again, I understand UIButtons really well - and I do have some understanding 
of NSButton custom drawing to some degree as I did write a subclass for the 
checkbox style:
@interface CalendarFilterCheckbox : NSButtonCell

BUT, in this case I’m just trying to get the glow on selected images, so when I 
look at the code below all I see is that we’re getting the bitmap and drawing 
it. I’m not understanding how that gets a glow.

Sorry for being dense, but I do learn quickly. I just am like a blind man at 
first.

> On Nov 4, 2014, at 12:48 PM, Lee Ann Rucker <lruc...@vmware.com> wrote:
> 
> If you want the same blue highlight that NSButton applies to template images, 
> you can get the NSButtonCell to draw it into a graphics context and get an 
> image that way - I answered this when you asked about buttons specifically 
> back in June. (My bug requesting an NSImage method to do that is still open 
> and presumably unloved) Once you've got your buttonCell configured, do this:
> 
> 
>   NSRect bounds = NSZeroRect;
>   bounds.size = [template size];
> 
>   NSBitmapImageRep *bmpImageRep =
>      [NSBitmapImageRep imageRepWithSize:bounds.size scale:scale]; // Utility 
> wrapper around imageRepWith32bitBuffer
> 
>   [NSGraphicsContext saveGraphicsState];
>   NSGraphicsContext *bitmapContext =
>      [NSGraphicsContext graphicsContextWithBitmapImageRep:bmpImageRep];
>   [NSGraphicsContext setCurrentContext:bitmapContext];
> 
>   [buttonCell drawImage:template withFrame:bounds inView:nil];
> 
>   [NSGraphicsContext restoreGraphicsState];
>   return bmpImageRep;
> 
> 
> On Nov 4, 2014, at 10:41 AM, Alex Kac <a...@webis.net> wrote:
> 
>> I have an NSImage that looks like  in a mini-toolbar - kind of like Xcode. 
>> 
>> Now of course I can just create a hand-drawn selected version, but I like 
>> doing things like that in code. So I’d like to have code that takes the 
>> NSImage and makes it glow like Xcode here:
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.dropbox.com_s_by642iw7xosnki7_Screenshot-25202014-2D11-2D04-252011.40.18.png-3Fdl-3D0&d=AAIGaQ&c=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs&r=ie7S-J__EKnfyVOBV7-jV2rZ--p47O6vkyTklpDM3h4&m=lUNK2PEwQXtoqjBGMWU6Y3iSwSvLFO0mx-2wI6kiSNg&s=PSrnj94BQRWKM8dFv5gi7Tz3a3NH1_5gmiUvJHsFfP4&e=
>>  
>> 
>> I’ve Googled this and I see a bunch of stuff, that I can’t get working at 
>> all. Most articles were for iOS and some repsonders even said “if I was 
>> using an NSImage, this would be easy - but for iOS you do…”. 
>> 
>> So… can anyone point me to the right place?
>> 
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>>  
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>> This email sent to lruc...@vmware.com
> 

Alex Kac - President and Founder
Web Information Solutions, Inc.
"To educate a person in mind and not in morals is to educate a menace to 
society."
-- Theodore Roosevelt







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