Alex,

Don’t know….in my case, this was OS X

Sandy

> On Feb 11, 2015, at 8:25 PM, Alex Zavatone <z...@mac.com> wrote:
> 
> Any idea if this only affects OS X or does it also affect iOS?
> 
> Sent from my iPad. Please pardon typos.
> 
> On Feb 11, 2015, at 12:55 PM, Sandy McGuffog <mcguff...@gmail.com> wrote:
> 
>> Brad,
>> 
>> Yes, Xcode 6 breaks what used to be valid signing workflows under previous 
>> versions. Unfortunately, Apple’s documentation hasn’t caught up, and most of 
>> DTS is clueless on this subject. It took me literally months to get a useful 
>> answer. This BTW is not a bug, it is apparently as a result of Apple 
>> deliberately tightening up signing requirements.
>> 
>> In short, the only supported workflow now is “team based signing”. Apple is 
>> quite vague about what that really means, but in my case it involve setting 
>> Code Signing Identity to “Developer”, and Provisioning Profile to 
>> “Automatic”. Trying to override these settings with e.g., a specific 
>> profile, results in bad things happening.
>> 
>> Sandy
>> 
>> 
>>> On Feb 11, 2015, at 7:05 PM, Bradley O'Hearne <br...@bighillsoftware.com> 
>>> wrote:
>>> 
>>> Hello, 
>>> 
>>> I am using Xcode 6.1.1 on OS X Yosemite and have exported an archive as a 
>>> Mac Installer Package using a Developer ID to sign it. The installer is 
>>> created successfully, and when run, the installer executes the installation 
>>> successfully. But when I attempt to launch the app, it crashes immediately, 
>>> with the following in the crash dump: 
>>> 
>>> Exception Type:        EXC_CRASH (Code Signature Invalid)
>>> Exception Codes:       0x0000000000000000, 0x0000000000000000
>>> 
>>> The problem is somehow with signing, though build settings in Xcode all 
>>> follow the documented approach to code signing using the proper Mac 
>>> Developer Program certificates. I have no errors or warnings when building 
>>> the app. I have no errors or warnings or problems launching and running the 
>>> app in the debugger. I also can export the same archive as a Developer 
>>> ID-signed Application and it exports, launches, and runs just fine. 
>>> Additionally, this is not something new I'm doing -- in previous 
>>> development cycles (and earlier in this one) I was able to successfully 
>>> export as a Mac Installer Package and run fine -- albeit that was on 
>>> earlier versions of Xcode (and possibly OS X too). 
>>> 
>>> In various other Internet-y places, I have found references to others 
>>> having this same problem recently, but none of those had any resolution. A 
>>> couple of posters commented that even after several weeks with 
>>> communicating with Apple DTS they still hadn't been given or were able to 
>>> find a resolution. So I am appealing to the community on the following 
>>> points: 
>>> 
>>> Has anyone who has encountered this found a resolution to the problem? 
>>> Can anyone confirm this as a legitimate Xcode bug? 
>>> Any other suggestions to get around this? (Please note -- for reasons out 
>>> of my control, this app has to be distributed as a Developer ID-signed Mac 
>>> Installer Package -- we cannot distribute at this time through the Mac App 
>>> Store. Perhaps down the road, but not at this time). 
>>> 
>>> Your help is appreciated. This is a direct show-stopper for us being able 
>>> to ship our app to production. 
>>> 
>>> Thanks, 
>>> 
>>> Brad
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>> 
>> 
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