2009/1/22 Lucio Torre <[email protected]>: > I dont quite get what you are trying to do, but usually the functions
Neither do I. But it seems that Hordeling is used to the (old days) model where you were forced to do all your stuff in a fixed period of time, controlled by a main loop. If you did all your stuff in that fixed period of time or less, everything was ok. Cocos2d is different (correct me if I'm wrong): the main loop will try to push frames as fast as it's needed... if you change your scene slowly it will use a slow framerate (not because of slowness, but because no more speed is needed). If you change your scene a lot, it will try to increase the framerate, as fast as the middle (your) processing allows it. Regards, -- . Facundo Blog: http://www.taniquetil.com.ar/plog/ PyAr: http://www.python.org/ar/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
