> - timeline
> - text
> - particles
> - draw
>
> do one atlas per layer.
>
> make a sample game.
>
> maybe more.
Ok.
Those features are great for a v1.0.
I think we should split those features in different milestones and
have something that is not as complete as v1.0, but that can generate
a useful tiless map for v0.1.
And then on top of that, create v0.2 with more features... etc.
eg, for v0.1 (more or less what we had in Los Cocos, but using the new
framework):
* editor with:
- simple toolbar. buttons can be activated using mouse or keyboard
- grid / non grid capabilities
- scale, rotate, translate tiles
- tint & opacity tiles
- autogeneration of texture atlas from individual files
- load / save map in json
- 1 texture atlas for all layers
- only the needed plugins needed for these features
v0.2:
- chipmunk layer
v0.3:
- particle layer
v0.4:
- support for multiple texture altas
v0.5:
- lines layer
v0.6:
- timeline / animations
v1.0:
- game using all the layers
What do you think ?
question:
what's a plugin ? a layer plugin ? if a want to include images
(texture atlas) should I code a texture altas pluing ?
the "load tiles" (space) is not working. Is it because the "texture
atlas plugin" is not coded ?
riq.
--
http://blog.sapusmedia.com
http://monodiario.blogspot.com
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