> when you start the editor you have no layers. So, you go to the layers
> menu and create a new sprites layer.
> Then press F3, and you are stamping.

ah.... yes... everything seems to be working ok.

bug 1:
 I guess that  switching to 'stamp' mode is breaking the current texture atlas.
 Some tiles are always drawn on top of other ones (and vice-versa).
I'm using only 1 layer.
 Test: New tiles should be drawn on top of the old ones (since we are
using an Atlas). If not, we are not using just 1 atlas.


bug 2:
  sometimes the selected tile rotates automagically when I start moving it.


Well, I will work on the GUI:

GUI status:
  - Buttons 100%
  - Generic Container: 100%
  - Radio button container: 10%
  - Icons: 5%
  - toggle Grid button: 0%
  - load/save button: 0%
  - Layer dialog: move to top bar: 0%
  - Aligner separated from Container: 0%
  - Separator: 0%
  - StatusBar or InfoBar (the bottom bar): 0%

I would like to have  the containers, radio and check buttons ready by Friday.

riq.

-- 
http://blog.sapusmedia.com
http://monodiario.blogspot.com

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