> when you start the editor you have no layers. So, you go to the layers > menu and create a new sprites layer. > Then press F3, and you are stamping.
ah.... yes... everything seems to be working ok. bug 1: I guess that switching to 'stamp' mode is breaking the current texture atlas. Some tiles are always drawn on top of other ones (and vice-versa). I'm using only 1 layer. Test: New tiles should be drawn on top of the old ones (since we are using an Atlas). If not, we are not using just 1 atlas. bug 2: sometimes the selected tile rotates automagically when I start moving it. Well, I will work on the GUI: GUI status: - Buttons 100% - Generic Container: 100% - Radio button container: 10% - Icons: 5% - toggle Grid button: 0% - load/save button: 0% - Layer dialog: move to top bar: 0% - Aligner separated from Container: 0% - Separator: 0% - StatusBar or InfoBar (the bottom bar): 0% I would like to have the containers, radio and check buttons ready by Friday. riq. -- http://blog.sapusmedia.com http://monodiario.blogspot.com --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
