> Rigth now it works like this: > If you enter stamp mode without any sprite selected, it will ask you > to select a sprite from the list. > If you enter stamp mode with a sprite selected, it will use that > sprite for stamping. > > I like it that way.
I think it is confusing since we are adding a modal behavior to the 'stamp' button. It is not obvious for the user that it has different behaviors: open a dialog if XXX, don't open it if YYYY. Also, radio buttons (or checked buttons), can't be (or at least shouldn't be) clickables if they are already checked. So if you want to support the 'modes' in a 'radio button' then we need to break another GUI rule, and support 'click' on already clicked buttons. riq. -- http://blog.sapusmedia.com http://monodiario.blogspot.com --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
