On Sun, May 31, 2009 at 6:21 AM, Kevin87 <[email protected]> wrote: > > Hello everyone. I am having a little issue. I am trying to implement > some collision detection into my game and I am a little confused about > moving sprites now that I have the collision detection in chipmunk. > Before I could just move a sprite by using > > id move = [MoveBy actionWithDuration:5 position:cpv(530,0)]; > [ball runAction:move]; > > and the ball would move to the location. Now when I try that the ball > will move but it is flashing on and off with the old location. > > Am I doing something wrong?. does anyone know what I could do to fix > this?
Try asking in this forum instead (cocos2d for iPhone forum): http://groups.google.com/group/cocos2d-iphone-devel -- http://blog.sapusmedia.com http://monodiario.blogspot.com --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
