On Sun, May 31, 2009 at 6:21 AM, Kevin87 <[email protected]> wrote:
>
> Hello everyone. I am having a little issue. I am trying to implement
> some collision detection into my game and I am a little confused about
> moving sprites now that I have the collision detection in chipmunk.
> Before I could just move a sprite by using
>
> id move = [MoveBy actionWithDuration:5 position:cpv(530,0)];
> [ball runAction:move];
>
> and the ball would move to the location. Now when I try that the ball
> will move but it is flashing on and off with the old location.
>
> Am I doing something wrong?. does anyone know what I could do to fix
> this?

Try asking in this forum instead (cocos2d for iPhone forum):
http://groups.google.com/group/cocos2d-iphone-devel

-- 
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