On Wed, Aug 1, 2012 at 5:07 AM, Balajee R.C <[email protected]> wrote:

> I am have a level containing cshapes of both
> cocos.collision_model.AARectShape type as well as
> cocos.collision_model.CircleShape. Is this a problem? I am getting the
> following traceback of what seems most likely a bug in the code base
> itself. I want to check here before reporting a bug in the tracker.
>
> Traceback (most recent call last):
>   File "main.py", line 22, in <module>
>     gameManager.startGame()
>   File
> "C:\Users\Balajee\Documents\localprojects\Longsword\src\gamemanager.py",
> line 98, in startGame
>     cocos.director.director.run(self.mainScene)
>   File
> "C:\Python27\lib\site-packages\cocos2d-0.5.0-py2.7.egg\cocos\director.py",
> line 451, in run
>     event_loop.run()
>   File "build\bdist.win32\egg\pyglet\app\base.py", line 135, in run
>   File "build\bdist.win32\egg\pyglet\app\base.py", line 164, in
> _run_estimated
>   File "build\bdist.win32\egg\pyglet\app\base.py", line 273, in idle
>   File "build\bdist.win32\egg\pyglet\clock.py", line 300, in
> call_scheduled_functions
>   File
> "C:\Users\Balajee\Documents\localprojects\Longsword\src\gamemanager.py",
> line 127, in update
>     for firstObject, secondObject in
> self.collisionManager.iter_all_collisions():
>   File
> "C:\Python27\lib\site-packages\cocos2d-0.5.0-py2.7.egg\cocos\collision_model.py",
> line 725, in iter_all_collisions
>     if f_overlaps(other.cshape):
>   File
> "C:\Python27\lib\site-packages\cocos2d-0.5.0-py2.7.egg\cocos\collision_model.py",
> line 424, in overlaps
>     return ( abs(self.center[0] - other.center[0]) < self.rx + other.rx and
> AttributeError: 'CircleShape' object has no attribute 'rx'
>
> Can someone please tell me what might be going wrong?
>


 With the current codebase you can't mix different shapes in the same
collision manager.

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