>>>>> "Denis" == Denis Chapligin <[EMAIL PROTECTED]> writes:
Denis> My problem is that i'm trying to build kernels in 'debian
Denis> way', so i have a single .deb package with kernel, some
Denis> patches, additional modules and so on. But coda module
Denis> requires additional work in this case and it comes to be a
Denis> problem whan you have several dozens of servers:) So
Denis> providing a kernel patch for coda module will make a life
Denis> easier .
But why should there be a separate patch for something that is already
in the kernel? If the module distributed with the kernel doesn't work
for you, let's fix it!
>From what Jan says, I guess there's a backward compatibility problem
with the old implicit-single-realm kernel code and the modern explicit
realms code. That should be fixed by adding two build suboptions to
build with the realms code and without, not by maintaining a separate
patch. (Either or both modules could be built, and they would be
named "coda-realms" and "coda-norealms".)
This way you could (in theory) upgrade an individual client on-the-fly
with "modprobe -r coda-norealms; modprobe coda-realms". Of course it
probably won't work so well in practice, but at least this would mean
every kernel would be ready for upgrade simply by switching modules.
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Economics of Information Communication and Computation Systems
Experimental Economics, Microeconomic Theory, Game Theory