> On 4 Jun, 2016, at 04:01, Andrew McGregor <[email protected]> wrote:
> 
> ...servers with ECN response turned off even though they negotiate ECN.

It appears that I’m looking at precisely that scenario.

A random selection of connections from a packet dump show very high marking 
rates, which are apparently acknowledged using CWR, but a subsequent dropped 
packet (probably due to queue overflow) takes many seconds to be retransmitted 
(I’m using a rather high memory limit for observation purposes).

Overall the TCP behaviour is approximately normal for NewReno on a dumb FIFO, 
and the ECN signalling is completely ignored.  This doesn’t rule out the 
possibility that it’s a different Reno relative, such as Westwood+ or Compound.

There’s often more than one CWR per RTT.  This isn’t a consistent 
characteristic; some connections have normal-looking CWRs while others issue 
them every three packets, as if they’re fishing for “more accurate” ECN 
feedback.  It might vary by host; I didn’t keep track of that.  But this can’t 
be DCTCP; even that should back off in the face of a 100% marking rate, which 
is often achieved at my low bandwidth and with very persistent queues.

Other servers respond normally to ECN signals, ruling out interference by my 
ISP. It’s possible the ECE flag is wiped and the CWRs are faked, but there’s no 
legitimate reason to do that.  The CWRs ultimately make no difference, since at 
100% CE marks, every ack has ECE set anyway.

Turning off ECN negotiation at the client results in a much better managed 
queue with similar throughput.  It’s not immediately obvious whether that’s due 
to a functioning congestion response or simply the AQM clearing out the queue 
the hard way.  It’ll be interesting to see what effect COBALT has here, when I 
get it to actually work.

As for who these servers are: Valve Software’s Steam platform.  I did say they 
were large and popular.

 - Jonathan Morton

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