I think we need to set these dialogs to dispose when the pointer is out of 
bounds. The Dialog in Codename One is a separate Form so the back arrow has 
nothing to do with it. 
However, if a user taps outside of the dialog it should be like pressing 
cancel. 

Please file an RFE we'll look into it: 
https://www.codenameone.com/blog/issue-submission-guideline.html

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