I think we need to set these dialogs to dispose when the pointer is out of bounds. The Dialog in Codename One is a separate Form so the back arrow has nothing to do with it. However, if a user taps outside of the dialog it should be like pressing cancel.
Please file an RFE we'll look into it: https://www.codenameone.com/blog/issue-submission-guideline.html -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. Visit this group at https://groups.google.com/group/codenameone-discussions. To view this discussion on the web visit https://groups.google.com/d/msgid/codenameone-discussions/56dd9132-a3e5-4ad1-a001-916d91a0cc74%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
