First of all. I really do not appreciate to have my email publically 
exposed like that (I am already spamed enaugh). So please edit your answer 
to delete it.

In what concerns socket.io inside the BrowserComponent, I finally got it 
working with no issue, even inside the Simulator (websockets works just 
fine in it). That is why I deleted my post (the 'connection timeout' 
message I had on my server was actually unrelated to socket.io).
As for porting the android socket.io library to codenameone, this is 
clearly not something I would call 'straight forward'. It could have been 
if cn1 supported the complete java API but, as not the case, a port to cn1 
would requiere many changes into the java socket.io lib and its 
dependencies. And socket.io do not only relly on websockets, it also use 
some AJAX or JSONP protocol for the handshake.
So I am still considering whether it is worth the hastle porting the java 
socket.io lib to cn1 or make a cn1 native wrapper around this android lib 
and the socket.io swift lib for iOS rather than just stick with using the 
javascript version into the BrowserComponent...


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