Script 'mail_helper' called by obssrc
Hello community,

here is the log from the commit of package ppsspp for openSUSE:Factory checked 
in at 2021-02-01 13:27:27
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/ppsspp (Old)
 and      /work/SRC/openSUSE:Factory/.ppsspp.new.28504 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "ppsspp"

Mon Feb  1 13:27:27 2021 rev:8 rq:868145 version:1.10.3~git20210124

Changes:
--------
--- /work/SRC/openSUSE:Factory/ppsspp/ppsspp.changes    2020-10-20 
16:16:31.538183538 +0200
+++ /work/SRC/openSUSE:Factory/.ppsspp.new.28504/ppsspp.changes 2021-02-01 
13:29:32.446227920 +0100
@@ -1,0 +2,541 @@
+Sun Jan 24 14:20:20 UTC 2021 - pousadua...@gmail.com
+
+- Update to version 1.10.3~git20210124:
+  * Fix returned error code on PtpSend and PtpRecv when socket is not 
connected yet.
+  * Do PtpConnect internally during PtpOpen, since some games (ie. The 
Warriors) seems to do PtpSend immediately after PtpOpen without trying to 
PtpConnect first.
+  * Fix Greek characters & Roman numbers & all balance on jpn0.pgf
+  * Resample only in 32000Hz
+  * Plugins: Enable by default.
+  * compat.ini: Add Split/Second to [ReinterpretFramebuffers]. See #13957
+  * PPGe: Scale down by worst of window/internal res.
+  * build fix
+  * Some marks position fixed on jpn0.pgf
+  * Fix Russian (Cyrillic alphabet) on jpn0.pgf.
+  * Resample all mp3
+  * Oops! I misstook uploading jpn0.pgf.
+  * PGF Fixed Bold & Italic property and camouflage the Font name.
+  * Kernel: Adjust sceKernelGetThreadExitStatus timing.
+  * Debugger: Include all press states for convenience.
+  * Debugger: Broadcast ctrl input events.
+  * Debugger: Add API to trigger buttons.
+  * Compat: Enable reinterpret for Kingdom Hearts.
+  * Vulkan: Prevent scaling shader leak.
+  * GPU: Fix safe size checks when rect offscreen.
+  * Headless: Default to PNG for ppdmp tests.
+  * Headless: Simplify executing a ppdmp via headless.
+  * Headless: Disable http disk cache.
+  * Headless: Allow PNGs and http:// for screenshot.
+  * Headless: Read expected file as a FileLoader.
+  * Headless: Allow screenshot compare without backend.
+  * GL FB readback: Only use "inout" if we actually want to read from the fb.
+  * More GPU test improvements
+  * Compat: Note that 3 LEGO games those are require Buffered rendering
+  * Add texture to flat shaded test.
+  * Adds two new tests to GPU driver test screen: Adreno shader logic test and 
flat shading
+  * CMake fixes and new --ios-xcode ./b.sh command.
+  * There's little reason to build at O3, so let's just not. Changing to O2.
+  * Vulkan: Delete only created swapchain images.
+  * SoftGPU: Fix sprite provoking vertex in fast path.
+  * Module: Keep the state for each import.
+  * Headless: Allow connecting the web debugger.
+  * Compat: Note that Gradius requires block transfer.
+  * Remove re-test each month
+  * Module: Keep HI16/LO16 in a temp state object.
+  * Module: Reverse a single HI16/LO16 pair correctly.
+  * Fix Stuck issue on some games (Dissidia 012, Full Auto 2, etc) when Failed 
to connect to Adhoc Server (faked success)
+  * VK: Re-apply the old Adreno driver bug workaround. Fixes #13910.
+  * Make sure we don't try to set a negative viewport size.
+  * Update Template
+  * Enable BlockTransferAllowCreateFB for Gradius Collection
+  * PGF Re-Fixed Euro Characters
+  * irjit: Update clobber flag on inst swap.
+  * irjit: Add disable flag for simplify passes.
+  * Android: Add NEON/SSE funcs into Headless/UnitTest.
+  * Build: Validate unittest/headless on Android.
+  * Android: Fix headless and unittest build.
+  * Fix copy/paste typo causing crash getting tempdirs if an env var had no 
value
+  * GPU: Correct shader gen with weights as floats.
+  * FixPGF for Euro Characters.(Balance emphasis)
+  * UI: Cleanup Windows header in MainScreen.cpp.
+  * http: Prevent Windows header leak from HTTPClient.
+  * Windows: Handle fullscreen message consistently.
+  * irjit: Fix mtv for INF4.
+  * irjit: Correct flags for SetCtrlVFPUReg.
+  * jit: Fix conditional disable flags.
+  * Improve some i18n things
+  * Enable using the folder browser on Android to select SD card through a 
gross hack.
+  * Add a file picker (WIP)
+  * Use the same logic of game setting for main menu full screen, add other 
system
+  * Manually tighten up the layout a bit in the top right corner
+  * Add a fullscreen toggle button to the main screen (Windows-only for now)
+  * Try another method for getting SD card storage paths (env vars).
+  * Reducing AdhocMatching events delay to prevent matchingEvents from piling 
up on Lord of Arcana.
+  * Send AdhocMatching Data from within HLE whenever possible instead of 
through matchingEvent Thread.
+  * Prevent access violation when running out of userMemory due to piling up 
AdhocMatching events.
+  * Add game ID for russian version of Tron Evolution
+  * Add 3 games to ForceMax60FPS
+  * Add more error checking in SD storage detection
+  * add assets to ubuntu build artifact
+  * UI: Prevent self-powerdown check on load new game.
+  * Core: Properly stop on abrupt shutdown.
+  * Android: Minor cleanup.
+  * Remove redundant method from PathBrowser.cpp
+  * Fixes for SD card detection on slightly older devices.
+  * UI tweaks
+  * Use hacky methods to retrieve SD card directory if available.
+  * Add home button on all platforms
+  * Add some new icons.
+  * Fix adding extra new line on checkbox change
+  * Save on game start
+  * iOS: Change iOS 13 check.
+  * Savedata: Reduce some noisy logging.
+  * cmake: Silence warning.
+  * Adding games to RequireBufferedRendering that cause black screen when not 
enabled
+  * Compat.ini cleanup to add missing IDs and remove unused ones from latest 
version
+  * Add Missing game IDs for Tekken 6
+  * Initialize/Deinitialize the shader translation system once globally.
+  * Savedata: Prevent garbage bleeding into save icons.
+  * Revert "Bleach Soul Carnival. Disable the "First Frame Readback" compat 
setting."
+  * Never pass a null into QueueDeleteImageView (got a report of that).
+  * UI: Use "Details" for upgrade outside Win/Android.
+  * SaveState: Allow rewind on mobile.
+  * Postshader: Improve error reporting.
+  * Bleach Soul Carnival. Disable the "First Frame Readback" compat setting.
+  * GPU: Be careful with color write mask precision.
+  * GPU: Ignore color write mask if unusable.
+  * Windows: Prevent hang on shutdown.
+  * D3D11: Avoid crash if debug/info queue unavailable.
+  * Build: Include Windows ARM64 in builds too.
+  * headless: Fix Windows ARM64 build.
+  * Windows: Fix miniupnpc build on ARM64.
+  * iOS: Expose iOS 12.1+/13/14 buttons.
+  * UWP: Don't try compiling samplerjit.
+  * Build: Run software backend for tests.
+  * GPU: Remove NULL GPU.
+  * Headless: Always use at least software rendering.
+  * SoftGPU: Allow rendering with no backend at all.
+  * UWP: Allow software renderer.
+  * SoftGPU: Update PPGe draw context.
+  * Readme script update
+  * Psmf: Fix a potential leak on shutdown.
+  * GPU: Correct some incorrect deallocations.
+  * Common: Correct some formatting type mismatches.
+  * http: Ignore signals on recv() too.
+  * http: Cleanup excessive logging.
+  * Android: Remove old NDK profiler.
+  * Common: Fix logging shutdown race condition.
+  * Debugger: Fix some type conversion warnings.
+  * Windows: Fix some type conversion warnings.
+  * Net: Remove static declarations from h file.
+  * Build: Remove Travis in favor of GitHub Actions.
+  * Build: Reference test as file on failure.
+  * Build: Auto skip on documentation only changes.
+  * Build: Disable fast fail to see all build errors.
+  * Build: Skip SDL2 dependency for mobile platforms.
+  * Build: Include PPSSPPSDL on macOS for debugging.
+  * Build: Run tests on Linux and macOS.
+  * Build: Install specific Android NDK.
+  * Build: Install SDL2 dependency.
+  * Build: Ensure yml use tabs.
+  * Build: Add CMake to GitHub Actions.
+  * Build: Enable graphics tests.
+  * Build: Explicitly depend on miniupnpc.
+  * Build: Add test execution.
+  * Build: Add GitHub Actions workflow.
+  * Headless: Add specific GitHub Actions logging.
+  * Headless: Cleanup TeamCity handling in test.py.
+  * Euro characters Fixed in jpn0.pgf.
+  * Ipega PG-9118      modified:   assets/gamecontrollerdb.txt
+  * If we are reporting a small memstick size, but data is bigger, lie.
+  * Debugger: Correct a type error.
+  * Debugger: Cleanup some syntax.
+  * Debugger: Add helper to read strings.
+  * Debugger: Add API to read/write chunks of memory.
+  * Debugger: Cleanup memory.read/write validation.
+  * http: Prevent assert on bad websocket data.
+  * Corrects the calculation of the return value when the callback of 
RingbufferPut returns a negative value.
+  * Using MSG_TRUNC along with MSG_PEEK as a precaution of a possible buffer 
overflow when peeking recv buffer.
+  * Revert "Merge pull request #13807 from unknownbrackets/ios-buttons"
+  * An attempt to add BlockTransferAllowCreateFB for Naruto Shippuden: 
Ultimate Ninja Impact
+  * Instance: add missing headers more POSIX systems
+  * FileSystems: add missing header
+  * Linux: ignore missing MAP_NORESERVE on FreeBSD
+  * Split the DepthRangeHack compat setting into itself and DisableRangeCulling
+  * http: Treat buffer full flush correctly.
+  * http: Wait less time for IPv6 if IPv4 succeeds.
+  * Fix layout problem on crash screen. Fixes #13808
+  * Fixed an issue where sometimes a player unable to join a host on Warriors 
Orochi 2 (should also fix similar issue on other games that use PDP/UDP on 
Windows)
+  * Close the port immediately when closing a socket.
+  * iOS: Expose iOS 12.1+ buttons.
+  * Revert "Cleaner exit on Windows. Will hopefully help #13325"
+  * Typo
+  * Fix Grand Theft Auto - Vice City Stories
+  * Mpeg: Add warm up staff
+  * Android: Fix text color in dialogs by just inheriting from the 
DeviceDefault theme.
+  * UWP StorageFileLoader: Remove some excessive logging.
+  * Temporary workaround for Wipeout Pure lens flare flicker.
+  * UWP: Work around another race condition in StorageFileLoader.
+  * UWP: Fix dialog rendering (PPGe).
+  * UWP: Make the home button say "Home" instead of "Browse...".
+  * Forget this one HLE_KERNEL_SYSCALL
+  * Add some ThreadManForKernel nis
+  * Folder browsing on main screen: Prevent navigating "up" when you can't.
+  * UWP: Make the home button say "Home" instead of "Browse...".
+  * PathBrowser: Show simplified version of paths under the memstick dir.
+  * Fix navigation upwards from a pinned game streaming folder. Fixes #13224.
+  * Update ffmpeg submodule to a named (identical) commit, to not confuse some 
buildbots
+  * Postprocessing shader, GL: Fix shader version bug. Fixes #13779
+  * UWP buildfix
+  * D3D11: Avoid the debug layer hazard tracker after blits.
+  * Cleaner exit on Windows. Will hopefully help #13325
+  * Misc logging improvements
+  * Crash screen: Add a very dangerous and inaccurate "Resume" function.
+  * Further improvements to crash screen
+  * Hide touch controls on bluescreen
+  * Fix bluescreen layout on notched phones
+  * Improvements to crash screen.
+  * Fix synchronization bug in StorageFileLoader.cpp (wrong mutex)
++++ 344 more lines (skipped)
++++ between /work/SRC/openSUSE:Factory/ppsspp/ppsspp.changes
++++ and /work/SRC/openSUSE:Factory/.ppsspp.new.28504/ppsspp.changes

Old:
----
  ppsspp-1.10.3~git20201014.tar.xz

New:
----
  ppsspp-1.10.3~git20210124.tar.xz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ ppsspp.spec ++++++
--- /var/tmp/diff_new_pack.p4zWAI/_old  2021-02-01 13:29:35.454232600 +0100
+++ /var/tmp/diff_new_pack.p4zWAI/_new  2021-02-01 13:29:35.458232606 +0100
@@ -1,7 +1,7 @@
 #
 # spec file for package ppsspp
 #
-# Copyright (c) 2020 SUSE LLC
+# Copyright (c) 2021 SUSE LLC
 #
 # All modifications and additions to the file contributed by third parties
 # remain the property of their copyright owners, unless otherwise agreed
@@ -18,7 +18,7 @@
 
 %define _lto_cflags %{nil}
 Name:           ppsspp
-Version:        1.10.3~git20201014
+Version:        1.10.3~git20210124
 Release:        0
 Summary:        PlayStation Portable Emulator
 License:        GPL-2.0-or-later
@@ -34,13 +34,13 @@
 BuildRequires:  snappy-devel
 BuildRequires:  unzip
 BuildRequires:  pkgconfig(libavcodec)
-BuildRequires:  pkgconfig(libswscale)
-BuildRequires:  pkgconfig(libavformat)
-BuildRequires:  pkgconfig(libavutil)
 BuildRequires:  pkgconfig(libavdevice)
 BuildRequires:  pkgconfig(libavfilter)
+BuildRequires:  pkgconfig(libavformat)
+BuildRequires:  pkgconfig(libavutil)
 BuildRequires:  pkgconfig(libpostproc)
 BuildRequires:  pkgconfig(libswresample)
+BuildRequires:  pkgconfig(libswscale)
 #Desktop icon deps
 BuildRequires:  update-desktop-files
 BuildRequires:  wayland-devel

++++++ _servicedata ++++++
--- /var/tmp/diff_new_pack.p4zWAI/_old  2021-02-01 13:29:35.506232681 +0100
+++ /var/tmp/diff_new_pack.p4zWAI/_new  2021-02-01 13:29:35.506232681 +0100
@@ -1,4 +1,4 @@
 <servicedata>
 <service name="tar_scm">
                 <param 
name="url">https://github.com/hrydgard/ppsspp.git</param>
-              <param 
name="changesrevision">b8e83258882fd7c1c89306687549cac0f17eb786</param></service></servicedata>
\ No newline at end of file
+              <param 
name="changesrevision">6b110af3e6a460b25513da729ecaea3a29ea4bca</param></service></servicedata>
\ No newline at end of file

++++++ ppsspp-1.10.3~git20201014.tar.xz -> ppsspp-1.10.3~git20210124.tar.xz 
++++++
/work/SRC/openSUSE:Factory/ppsspp/ppsspp-1.10.3~git20201014.tar.xz 
/work/SRC/openSUSE:Factory/.ppsspp.new.28504/ppsspp-1.10.3~git20210124.tar.xz 
differ: char 15, line 1

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