Script 'mail_helper' called by obssrc
Hello community,

here is the log from the commit of package wesnoth for openSUSE:Factory checked 
in at 2021-03-24 16:14:33
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/wesnoth (Old)
 and      /work/SRC/openSUSE:Factory/.wesnoth.new.2401 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "wesnoth"

Wed Mar 24 16:14:33 2021 rev:22 rq:880677 version:1.15.11

Changes:
--------
--- /work/SRC/openSUSE:Factory/wesnoth/wesnoth.changes  2021-03-02 
12:48:38.632514488 +0100
+++ /work/SRC/openSUSE:Factory/.wesnoth.new.2401/wesnoth.changes        
2021-03-24 16:15:44.340114446 +0100
@@ -1,0 +2,36 @@
+Mon Mar 22 21:35:47 UTC 2021 - Dirk M??ller <dmuel...@suse.com>
+
+- update to 1.15.11:
+  * AI improvements, 
+    see https://github.com/wesnoth/wesnoth/blob/1.15.11/changelog.md
+
+  * Fixed color fringing issues with ClearType on Windows.
+  * Improved the Load dialog when there are no saved games for the current
+    version, and also when there are corrupted files.
+  * Re-added the pop-up when there are no saved games at all
+  * Fixed resource leak in the Pango text rendering pipeline when using the
+    characters_per_line constraint.
+  * Make the warning about loading saves from old versions much clearer.
+  * Made legacy GUI1 scrollbars match regular GUI2 scrollbars.
+  * Reduced font sizes for the unit HP/XP/MP/Vision/Defense displays on the
+   sidebar at small resolutions to avoid overlaps (issue #5575).
+  * Rearranged the unit XP and vision displays on the sidebar to avoid running
+    out of room for the XP display (issue #5575).
+  * Reduced font size for the ToD counter on the sidebar to avoid it being
+    ellipsized too often.
+  * Gave the turn timer display the same icon as the system clock display.
+  * Anchored the Observers icon to the sidebar again in a way that does not
+    allow it to overlap into it (issue #5575).
+  * Fixed the turn timer/system clock display on the top bar incorrectly using
+    a larger font size at small resolutions.
+  * Made the Defense display label on the sidebar visible (a side-effect of
+    replacing SDL_ttf) and rearranged it slightly.
+  * Set the correct default text color for in-game UI elements instead of
+    #ffffff white for consistency with other UI elements.
+  * Increased font sizes in Help and some legacy UI elements.
+  * Minor clean-up of game menus display.
+  * Restyled dropdown menu buttons to look like buttons rather than textboxes.
+  * Fixed missing display resolution ratios in Preferences -> Display
+    (regression introduced in 1.15.10).
+
+-------------------------------------------------------------------

Old:
----
  1.15.10.tar.gz

New:
----
  1.15.11.tar.gz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ wesnoth.spec ++++++
--- /var/tmp/diff_new_pack.cdihQJ/_old  2021-03-24 16:15:50.600121016 +0100
+++ /var/tmp/diff_new_pack.cdihQJ/_new  2021-03-24 16:15:50.604121020 +0100
@@ -18,10 +18,10 @@
 
 %define boost_min_version 1.56
 Name:           wesnoth
-Version:        1.15.10
+Version:        1.15.11
 Release:        0
 Summary:        Fantasy Turn-Based Strategy Game
-License:        GPL-2.0-or-later AND EPL-1.0
+License:        EPL-1.0 AND GPL-2.0-or-later
 Group:          Amusements/Games/Strategy/Turn Based
 URL:            https://www.wesnoth.org/
 Source:         https://github.com/wesnoth/wesnoth/archive/%{version}.tar.gz

++++++ 1.15.10.tar.gz -> 1.15.11.tar.gz ++++++
/work/SRC/openSUSE:Factory/wesnoth/1.15.10.tar.gz 
/work/SRC/openSUSE:Factory/.wesnoth.new.2401/1.15.11.tar.gz differ: char 31, 
line 1

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