Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package wesnoth for openSUSE:Factory checked in at 2021-03-24 16:14:33 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/wesnoth (Old) and /work/SRC/openSUSE:Factory/.wesnoth.new.2401 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "wesnoth" Wed Mar 24 16:14:33 2021 rev:22 rq:880677 version:1.15.11 Changes: -------- --- /work/SRC/openSUSE:Factory/wesnoth/wesnoth.changes 2021-03-02 12:48:38.632514488 +0100 +++ /work/SRC/openSUSE:Factory/.wesnoth.new.2401/wesnoth.changes 2021-03-24 16:15:44.340114446 +0100 @@ -1,0 +2,36 @@ +Mon Mar 22 21:35:47 UTC 2021 - Dirk M??ller <dmuel...@suse.com> + +- update to 1.15.11: + * AI improvements, + see https://github.com/wesnoth/wesnoth/blob/1.15.11/changelog.md + + * Fixed color fringing issues with ClearType on Windows. + * Improved the Load dialog when there are no saved games for the current + version, and also when there are corrupted files. + * Re-added the pop-up when there are no saved games at all + * Fixed resource leak in the Pango text rendering pipeline when using the + characters_per_line constraint. + * Make the warning about loading saves from old versions much clearer. + * Made legacy GUI1 scrollbars match regular GUI2 scrollbars. + * Reduced font sizes for the unit HP/XP/MP/Vision/Defense displays on the + sidebar at small resolutions to avoid overlaps (issue #5575). + * Rearranged the unit XP and vision displays on the sidebar to avoid running + out of room for the XP display (issue #5575). + * Reduced font size for the ToD counter on the sidebar to avoid it being + ellipsized too often. + * Gave the turn timer display the same icon as the system clock display. + * Anchored the Observers icon to the sidebar again in a way that does not + allow it to overlap into it (issue #5575). + * Fixed the turn timer/system clock display on the top bar incorrectly using + a larger font size at small resolutions. + * Made the Defense display label on the sidebar visible (a side-effect of + replacing SDL_ttf) and rearranged it slightly. + * Set the correct default text color for in-game UI elements instead of + #ffffff white for consistency with other UI elements. + * Increased font sizes in Help and some legacy UI elements. + * Minor clean-up of game menus display. + * Restyled dropdown menu buttons to look like buttons rather than textboxes. + * Fixed missing display resolution ratios in Preferences -> Display + (regression introduced in 1.15.10). + +------------------------------------------------------------------- Old: ---- 1.15.10.tar.gz New: ---- 1.15.11.tar.gz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ wesnoth.spec ++++++ --- /var/tmp/diff_new_pack.cdihQJ/_old 2021-03-24 16:15:50.600121016 +0100 +++ /var/tmp/diff_new_pack.cdihQJ/_new 2021-03-24 16:15:50.604121020 +0100 @@ -18,10 +18,10 @@ %define boost_min_version 1.56 Name: wesnoth -Version: 1.15.10 +Version: 1.15.11 Release: 0 Summary: Fantasy Turn-Based Strategy Game -License: GPL-2.0-or-later AND EPL-1.0 +License: EPL-1.0 AND GPL-2.0-or-later Group: Amusements/Games/Strategy/Turn Based URL: https://www.wesnoth.org/ Source: https://github.com/wesnoth/wesnoth/archive/%{version}.tar.gz ++++++ 1.15.10.tar.gz -> 1.15.11.tar.gz ++++++ /work/SRC/openSUSE:Factory/wesnoth/1.15.10.tar.gz /work/SRC/openSUSE:Factory/.wesnoth.new.2401/1.15.11.tar.gz differ: char 31, line 1