Script 'mail_helper' called by obssrc
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here is the log from the commit of package doomsday for openSUSE:Factory 
checked in at 2021-03-30 21:18:59
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/doomsday (Old)
 and      /work/SRC/openSUSE:Factory/.doomsday.new.2401 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "doomsday"

Tue Mar 30 21:18:59 2021 rev:29 rq:879932 version:2.3.1

Changes:
--------
--- /work/SRC/openSUSE:Factory/doomsday/doomsday.changes        2020-09-16 
19:37:22.274670948 +0200
+++ /work/SRC/openSUSE:Factory/.doomsday.new.2401/doomsday.changes      
2021-03-30 21:47:36.314771655 +0200
@@ -1,0 +2,23 @@
+Wed Mar 10 14:50:22 UTC 2021 - Yevgeny Sliosarenko <[email protected]>
+
+- Updated to release 2.3.1
+- What's new in 2.3.1:
+  * This version improves support for vanilla DOOM render hacks and adds more 
script bindings to manipulate things in the map.
+    DOOM render hacks. TNT: Evilution and The Plutonia Experiment use several 
render/map hacks to take advantage of quirks in the original DOOM renderer. 
+    Many of these effects are now supported (or fixed) in Doomsday. 
+    Examples: TNT MAP02 deep water, TNT MAP02 windows overlooking the deep 
water, TNT MAP09 transparent window, TNT MAP31 Arachnotrons inside pillars.
+    Scripting. Several new Doomsday Script bindings were added, allowing 
access to game, player, and thing properties. 
+    In addition to spawning things, one can now list things by type, check 
their state and flags, and perform state changes on them. 
+    Things can also have an ???On death??? script that gets run when the thing 
dies. Bitwise operators are now available in scripts.
+    Modding. Sprite renaming is supported via DeHackEd. 
+    In Heretic, ambient sound sequences can be redefined and new ones can be 
added via the Audio module. 
+    Changing the sequences is also possible during gameplay. The earthquake 
effect from Hexen is now also available in Heretic. 
+    It can be controlled via scripts.
+    Renderer. Player HUD weapon models may specify a custom FOV value for 
rendering so that model authors have more control over the appearance, for 
instance to replicate a 2D sprite appearance more faithfully.
+  *  Patch release for 2.3 that fixes some incorrect behavior:
+    Heretic: Sky textures are only partially visible.
+    Hexen: Sky textures are sized incorrectly.
+    Alignment of floor/ceiling textures whose size is not 64??64.
+
+
+-------------------------------------------------------------------

Old:
----
  doomsday-2.2.2.tar.gz

New:
----
  Doomsday-Engine-2.3.1.tar.xz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ doomsday.spec ++++++
--- /var/tmp/diff_new_pack.3Vbpxi/_old  2021-03-30 21:47:37.302772483 +0200
+++ /var/tmp/diff_new_pack.3Vbpxi/_new  2021-03-30 21:47:37.306772487 +0200
@@ -1,7 +1,7 @@
 #
 # spec file for package doomsday
 #
-# Copyright (c) 2020 SUSE LLC
+# Copyright (c) 2021 SUSE LLC
 #
 # All modifications and additions to the file contributed by third parties
 # remain the property of their copyright owners, unless otherwise agreed
@@ -17,13 +17,13 @@
 
 
 Name:           doomsday
-Version:        2.2.2
+Version:        2.3.1
 Release:        0
 Summary:        The Doomsday Engine: DOOM/Hertic/Hexen port with pretty 
graphics
 License:        GPL-2.0-or-later AND GPL-2.0-only AND 
SUSE-GPL-2.0-with-linking-exception AND BSD-3-Clause AND LGPL-3.0-or-later
 Group:          Amusements/Games/3D/Shoot
 URL:            http://dengine.net/
-Source:         http://downloads.sf.net/deng/doomsday-%version.tar.gz
+Source:         Doomsday-Engine-%version.tar.xz
 Source2:        %name-rpmlintrc
 Patch1:         doomsday-no-abs-icon.patch
 Patch2:         doomsday-libs.diff
@@ -35,6 +35,7 @@
 BuildRequires:  libpng-devel
 BuildRequires:  ncurses-devel
 BuildRequires:  zlib-devel
+BuildRequires:  zziplib-devel
 BuildRequires:  pkgconfig(Qt5Core)
 BuildRequires:  pkgconfig(Qt5Gui)
 BuildRequires:  pkgconfig(Qt5Network)
@@ -52,7 +53,6 @@
 BuildRequires:  pkgconfig(xext)
 BuildRequires:  pkgconfig(xrandr)
 BuildRequires:  pkgconfig(xxf86vm)
-BuildRequires:  pkgconfig(zzip-zlib-config)
 # Mesa 9.2 has OpenGL 3.1, and doomsday 2.0 needs that.
 Requires:       Mesa-libGL1 >= 9.2
 # Doomsday uses a modified version of assimp, so no pkgconfig(assimp) here :-(
@@ -82,7 +82,7 @@
 settings for launching a particular game (e.g., Doom).
 
 %prep
-%autosetup -p1
+%autosetup -p1 -n Doomsday-Engine-%version
 
 %build
 pushd doomsday

++++++ _service ++++++
--- /var/tmp/diff_new_pack.3Vbpxi/_old  2021-03-30 21:47:37.346772521 +0200
+++ /var/tmp/diff_new_pack.3Vbpxi/_new  2021-03-30 21:47:37.346772521 +0200
@@ -2,9 +2,9 @@
        <service name="tar_scm" mode="disabled">
                <param name="scm">git</param>
                <param 
name="url">https://github.com/skyjake/Doomsday-Engine</param>
-               <param name="revision">v2.2.1-1</param>
-               <param name="parent-tag">v2.2.1-1</param>
-               <param name="versionformat">2.2.1.1</param>
+               <param name="revision">v2.3.1</param>
+               <param name="parent-tag">v2.3.1</param>
+               <param name="versionformat">2.3.1</param>
                <!-- extras not in the normal tarball release -->
                <param name="exclude">attic</param>
                <param name="exclude">packs</param>

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