Script 'mail_helper' called by obssrc
Hello community,

here is the log from the commit of package devilutionx for 
openSUSE:Factory:NonFree checked in at 2021-04-08 21:00:21
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Comparing /work/SRC/openSUSE:Factory:NonFree/devilutionx (Old)
 and      /work/SRC/openSUSE:Factory:NonFree/.devilutionx.new.2401 (New)
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Package is "devilutionx"

Thu Apr  8 21:00:21 2021 rev:3 rq:883286 version:1.2.0

Changes:
--------
--- /work/SRC/openSUSE:Factory:NonFree/devilutionx/devilutionx.changes  
2020-10-12 13:45:09.289868657 +0200
+++ 
/work/SRC/openSUSE:Factory:NonFree/.devilutionx.new.2401/devilutionx.changes    
    2021-04-08 21:00:22.157784233 +0200
@@ -1,0 +2,118 @@
+Tue Apr  6 08:46:33 UTC 2021 - Martin Hauke <[email protected]>
+
+- Update to version 1.2.0
+  Gameplay
+  * Hellfire support
+  * Shareware support
+  * Fully migrate saves between Diablo and Hellfire
+  * Gold picked goes to stack even when inventory is open
+  * Pepin automatically heals
+  * Show other players on the map
+  * Preserve list position when buying and selling items in stores
+  * Preserve hotkeys and active spell across games
+  * Set default active spell for new heroes
+  * Experience bar (off by default)
+  * Monster health bar (off by default)
+  * Auto equip all item types on pickup or purchase (off by default)
+  * Auto pickup gold (off by default)
+  * Run in town (off by default) (also in multiplayer)
+  * Disable friendly fire from arrows an spells (off by default)
+  * Disable quest randomization (off by default)
+  * Adria refills mana (off by default)
+  * Barbarian and Bard heroes in Diablo (off by default)
+  Controls
+  * Use belt via the numpad
+  * Close panels when pressing ESC
+  * Shift-click to spend all stat points
+  * Shift-click to clear readied spell
+  * Shift-click consumables to move them between the belt and
+    inventory
+  * Shift-click equipment equip/unequip them
+  * Controller mapping
+  * D-Pad / Left stick navigation now works in all menus and is
+    more responsive.
+  * START + SELECT now opens the main menu.
+  * Right stick mouse emulation has been improved.
+  * Gamepads plugged in while the game is running can be used.
+  * All connected gamepads can be used (previously, only the
+    first one).
+  Graphics / Audio
+  * Widescreen menus
+  * Scroll subtitles at the same speed as narration reader
+  * Apply sound volume to videos
+  * Improved transparency (on by default)
+  * Auto-equip sounds (off by default)
+  * Show monster type (off by default)
+  * Disable walking sounds (off by default)
+  Stability / Performance / System
+  * Document ini-file options
+  * Reorganize ini-file
+  * Allow for up to 99 save games of each type
+  * Much lower memory usage (now in line with the original)
+  * Configurable network port
+  * Performance improvements
+  * DIABDAT.MPQ may now be upper case
+  * Support for portable installs
+  * Support file paths longer than 259 characters
+  * Add --ttf-dir and --ttf-name to allow for specifying a
+    different UI font
+  Bugfixes for original Diablo bugs
+  Gameplay
+  * Base damage not being updated when leveling up
+  * Player vision radius not updating properly before changing
+    level
+  * Tiles not properly being marked as out of visibility when
+    walking
+  * Scavengers/Gravediggers taking damage when eating on higher
+    difficulties
+  * Flash only dealing 10% damage in some directions
+  * Not getting XP for the first monster placed on a level
+  * Not getting XP from monsters hit by golems
+  * Monsters going inactive when fighting golems offscreen
+  * Monsters with hiding ability fleeing in the wrong direction
+    from golems
+  * Fallen fleeing in the wrong direction
+  * Monsters charge directions being biased for some angles
+  * Monsters not being able to properly judge the location of
+    firewalls
+  * Some unique items morphing on a new game
+  * Incorrectly seeing legit items as duplicates
+  * Items being destroyed if held in cursor when entering dungeon
+  * Being able to waste gold on red scrolls when not having room
+    for them
+  * Gaining mana from reading books despite wearing an item with
+    corruption
+  * Gold piles will be filled to their max, before starting a
+    new one
+  * Inconsistent repair prices caused by rounding errors
+  * Arkaine's Valor brought from previous games breaking the game
+    state
+  * Several issues causing Arkaine's Valor to enter a broken state
+  * Black Mushroom quest not resetting between games
+  * Randomly being teleported from level 15 to Lazarus' chamber
+  * Several bugs in Lazarus quest when re-entering the teleport
+  * Town portals appearing on two levels when cast in a quest level
+  Controls
+  * Inconsistent mouse behavior when opening/closing various panels
+  Graphics / Audio
+  * Gold icons graphics are always correct
+  * Arrows graphics not aligning with the move direction
+  * Wrong death sound when monster/golem kills another monster
+  * Lights not always following unique monsters
+  * Lights added on map update not working (Arkaine's Valor, etc.)
+  * Player light radius not readjusting when a player is knocked
+    back
+  * Loadscreen colors on entering the Poison Water quest
+  * Lava pools sometimes having roof tiles in them
+  * Doors sometimes missing in Halls of The Blind
+  * Broken outline on some inventory items
+  Stability / Performance / System
+  * Fix more stability issues
+  Bugfixes from Hellfire 1.00 - 1.01
+  * Monster hitpoints overflowing in Nightmare/Hell difficulty
+  * Gharbad the Weak not dropping his item when killed by a golem
+  * Some stability issues
+  Known issues
+  * Save game difficaulity does not carry over from 1.1.0
+
+-------------------------------------------------------------------
@@ -143 +260,0 @@
-  * All builds are now 64bit (except for Windows and Raspberry Pi)

Old:
----
  devilutionx-1.1.0.tar.gz

New:
----
  devilutionx-1.2.0.tar.gz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ devilutionx.spec ++++++
--- /var/tmp/diff_new_pack.5LWTsP/_old  2021-04-08 21:00:22.877785011 +0200
+++ /var/tmp/diff_new_pack.5LWTsP/_new  2021-04-08 21:00:22.877785011 +0200
@@ -1,8 +1,8 @@
 #
 # spec file for package devilutionx
 #
-# Copyright (c) 2020 SUSE LLC
-# Copyright (c) 2019-2020, Martin Hauke <[email protected]>
+# Copyright (c) 2021 SUSE LLC
+# Copyright (c) 2019-2021, Martin Hauke <[email protected]>
 #
 # All modifications and additions to the file contributed by third parties
 # remain the property of their copyright owners, unless otherwise agreed
@@ -18,7 +18,7 @@
 
 
 Name:           devilutionx
-Version:        1.1.0
+Version:        1.2.0
 Release:        0
 Summary:        An open source implementation of the Diablo 1 game engine
 # 3rdParty/asio/* is licensed under BSL-1.0
@@ -31,7 +31,7 @@
 #Git-Clone:     https://github.com/diasurgical/devilutionX.git
 Source:         
https://github.com/diasurgical/devilutionX/archive/%{version}.tar.gz#/%{name}-%{version}.tar.gz
 Source99:       baselibs.conf
-BuildRequires:  cmake
+BuildRequires:  cmake >= 3.13
 BuildRequires:  gcc-c++
 BuildRequires:  hicolor-icon-theme
 BuildRequires:  pkgconfig
@@ -55,6 +55,7 @@
 %build
 export CXXFLAGS='%{optflags} 
-DTTF_FONT_PATH=\"/usr/share/fonts/truetype/CharisSILB.ttf\"'
 %cmake \
+  -DVERSION_NUM=%{version} \
   -DBINARY_RELEASE=ON
 %make_jobs
 

++++++ devilutionx-1.1.0.tar.gz -> devilutionx-1.2.0.tar.gz ++++++
++++ 87106 lines of diff (skipped)

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