Script 'mail_helper' called by obssrc
Hello community,
here is the log from the commit of package devilutionx for
openSUSE:Factory:NonFree checked in at 2021-04-08 21:00:21
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Comparing /work/SRC/openSUSE:Factory:NonFree/devilutionx (Old)
and /work/SRC/openSUSE:Factory:NonFree/.devilutionx.new.2401 (New)
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Package is "devilutionx"
Thu Apr 8 21:00:21 2021 rev:3 rq:883286 version:1.2.0
Changes:
--------
--- /work/SRC/openSUSE:Factory:NonFree/devilutionx/devilutionx.changes
2020-10-12 13:45:09.289868657 +0200
+++
/work/SRC/openSUSE:Factory:NonFree/.devilutionx.new.2401/devilutionx.changes
2021-04-08 21:00:22.157784233 +0200
@@ -1,0 +2,118 @@
+Tue Apr 6 08:46:33 UTC 2021 - Martin Hauke <[email protected]>
+
+- Update to version 1.2.0
+ Gameplay
+ * Hellfire support
+ * Shareware support
+ * Fully migrate saves between Diablo and Hellfire
+ * Gold picked goes to stack even when inventory is open
+ * Pepin automatically heals
+ * Show other players on the map
+ * Preserve list position when buying and selling items in stores
+ * Preserve hotkeys and active spell across games
+ * Set default active spell for new heroes
+ * Experience bar (off by default)
+ * Monster health bar (off by default)
+ * Auto equip all item types on pickup or purchase (off by default)
+ * Auto pickup gold (off by default)
+ * Run in town (off by default) (also in multiplayer)
+ * Disable friendly fire from arrows an spells (off by default)
+ * Disable quest randomization (off by default)
+ * Adria refills mana (off by default)
+ * Barbarian and Bard heroes in Diablo (off by default)
+ Controls
+ * Use belt via the numpad
+ * Close panels when pressing ESC
+ * Shift-click to spend all stat points
+ * Shift-click to clear readied spell
+ * Shift-click consumables to move them between the belt and
+ inventory
+ * Shift-click equipment equip/unequip them
+ * Controller mapping
+ * D-Pad / Left stick navigation now works in all menus and is
+ more responsive.
+ * START + SELECT now opens the main menu.
+ * Right stick mouse emulation has been improved.
+ * Gamepads plugged in while the game is running can be used.
+ * All connected gamepads can be used (previously, only the
+ first one).
+ Graphics / Audio
+ * Widescreen menus
+ * Scroll subtitles at the same speed as narration reader
+ * Apply sound volume to videos
+ * Improved transparency (on by default)
+ * Auto-equip sounds (off by default)
+ * Show monster type (off by default)
+ * Disable walking sounds (off by default)
+ Stability / Performance / System
+ * Document ini-file options
+ * Reorganize ini-file
+ * Allow for up to 99 save games of each type
+ * Much lower memory usage (now in line with the original)
+ * Configurable network port
+ * Performance improvements
+ * DIABDAT.MPQ may now be upper case
+ * Support for portable installs
+ * Support file paths longer than 259 characters
+ * Add --ttf-dir and --ttf-name to allow for specifying a
+ different UI font
+ Bugfixes for original Diablo bugs
+ Gameplay
+ * Base damage not being updated when leveling up
+ * Player vision radius not updating properly before changing
+ level
+ * Tiles not properly being marked as out of visibility when
+ walking
+ * Scavengers/Gravediggers taking damage when eating on higher
+ difficulties
+ * Flash only dealing 10% damage in some directions
+ * Not getting XP for the first monster placed on a level
+ * Not getting XP from monsters hit by golems
+ * Monsters going inactive when fighting golems offscreen
+ * Monsters with hiding ability fleeing in the wrong direction
+ from golems
+ * Fallen fleeing in the wrong direction
+ * Monsters charge directions being biased for some angles
+ * Monsters not being able to properly judge the location of
+ firewalls
+ * Some unique items morphing on a new game
+ * Incorrectly seeing legit items as duplicates
+ * Items being destroyed if held in cursor when entering dungeon
+ * Being able to waste gold on red scrolls when not having room
+ for them
+ * Gaining mana from reading books despite wearing an item with
+ corruption
+ * Gold piles will be filled to their max, before starting a
+ new one
+ * Inconsistent repair prices caused by rounding errors
+ * Arkaine's Valor brought from previous games breaking the game
+ state
+ * Several issues causing Arkaine's Valor to enter a broken state
+ * Black Mushroom quest not resetting between games
+ * Randomly being teleported from level 15 to Lazarus' chamber
+ * Several bugs in Lazarus quest when re-entering the teleport
+ * Town portals appearing on two levels when cast in a quest level
+ Controls
+ * Inconsistent mouse behavior when opening/closing various panels
+ Graphics / Audio
+ * Gold icons graphics are always correct
+ * Arrows graphics not aligning with the move direction
+ * Wrong death sound when monster/golem kills another monster
+ * Lights not always following unique monsters
+ * Lights added on map update not working (Arkaine's Valor, etc.)
+ * Player light radius not readjusting when a player is knocked
+ back
+ * Loadscreen colors on entering the Poison Water quest
+ * Lava pools sometimes having roof tiles in them
+ * Doors sometimes missing in Halls of The Blind
+ * Broken outline on some inventory items
+ Stability / Performance / System
+ * Fix more stability issues
+ Bugfixes from Hellfire 1.00 - 1.01
+ * Monster hitpoints overflowing in Nightmare/Hell difficulty
+ * Gharbad the Weak not dropping his item when killed by a golem
+ * Some stability issues
+ Known issues
+ * Save game difficaulity does not carry over from 1.1.0
+
+-------------------------------------------------------------------
@@ -143 +260,0 @@
- * All builds are now 64bit (except for Windows and Raspberry Pi)
Old:
----
devilutionx-1.1.0.tar.gz
New:
----
devilutionx-1.2.0.tar.gz
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Other differences:
------------------
++++++ devilutionx.spec ++++++
--- /var/tmp/diff_new_pack.5LWTsP/_old 2021-04-08 21:00:22.877785011 +0200
+++ /var/tmp/diff_new_pack.5LWTsP/_new 2021-04-08 21:00:22.877785011 +0200
@@ -1,8 +1,8 @@
#
# spec file for package devilutionx
#
-# Copyright (c) 2020 SUSE LLC
-# Copyright (c) 2019-2020, Martin Hauke <[email protected]>
+# Copyright (c) 2021 SUSE LLC
+# Copyright (c) 2019-2021, Martin Hauke <[email protected]>
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
@@ -18,7 +18,7 @@
Name: devilutionx
-Version: 1.1.0
+Version: 1.2.0
Release: 0
Summary: An open source implementation of the Diablo 1 game engine
# 3rdParty/asio/* is licensed under BSL-1.0
@@ -31,7 +31,7 @@
#Git-Clone: https://github.com/diasurgical/devilutionX.git
Source:
https://github.com/diasurgical/devilutionX/archive/%{version}.tar.gz#/%{name}-%{version}.tar.gz
Source99: baselibs.conf
-BuildRequires: cmake
+BuildRequires: cmake >= 3.13
BuildRequires: gcc-c++
BuildRequires: hicolor-icon-theme
BuildRequires: pkgconfig
@@ -55,6 +55,7 @@
%build
export CXXFLAGS='%{optflags}
-DTTF_FONT_PATH=\"/usr/share/fonts/truetype/CharisSILB.ttf\"'
%cmake \
+ -DVERSION_NUM=%{version} \
-DBINARY_RELEASE=ON
%make_jobs
++++++ devilutionx-1.1.0.tar.gz -> devilutionx-1.2.0.tar.gz ++++++
++++ 87106 lines of diff (skipped)