Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package yamagi-quake2 for openSUSE:Factory checked in at 2025-09-22 16:40:36 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/yamagi-quake2 (Old) and /work/SRC/openSUSE:Factory/.yamagi-quake2.new.27445 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "yamagi-quake2" Mon Sep 22 16:40:36 2025 rev:31 rq:1306336 version:8.60 Changes: -------- --- /work/SRC/openSUSE:Factory/yamagi-quake2/yamagi-quake2.changes 2025-05-23 14:32:12.672777634 +0200 +++ /work/SRC/openSUSE:Factory/.yamagi-quake2.new.27445/yamagi-quake2.changes 2025-09-22 16:41:27.841909489 +0200 @@ -1,0 +2,34 @@ +Sun Sep 14 18:57:45 UTC 2025 - Martin Hauke <[email protected]> + +- Update to version 8.60 + * Vastly improved level loading times in single-player. Set + sv_optimize_mp_loadtime to 7 to enable in multiplayer. + * Sort the resolution list in the video menu. + * Update the entity files with more map fixes for hangar1, + jail2, jail4, mine1 and mine2. + * Fix loop sound of BSP models always playing at origin. + See cvar s_bsp_soundpos for more info and options. + * Fix the `soundlist` command. + * Make frustrums znear value configureable through the + `gl_znear` cvar. Setting it to values less than the default + `4` may fix problems with weapon models getting clipped by + the player view, at risk of heavy glitches. + * Failed SFX allocations are no longer a fatal error. + - Clean temporary entities on renderer restart. Fixes possible + crashes when restarting or changing the renderer. + * Implement gamma correction for the OpenGL 1.4 renderer build + against SDL 3. + * Implement minimum light level for the OpenGL 1.4 renderer. + Can be used to illuminate dark scenes. + * Vastly improved gyro support. (by ceski) + * Improve labeling of gamepad buttons when build against SDL3. + protocultor) + * Fix glitches in the Software renderer when build against SDL3. + * Improved feeling and customization of analog sticks on gamepad. + * Fixed GL1 multitexturing in surfaces using multiple light + styles. + * Fix plasma beam rendering incorrectly with left / center handed + weapon. + * Fix monsters acting confused while following combat points. + +------------------------------------------------------------------- Old: ---- quake2-8.51.tar.xz New: ---- quake2-8.60.tar.xz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ yamagi-quake2.spec ++++++ --- /var/tmp/diff_new_pack.nn9GIW/_old 2025-09-22 16:41:28.633942767 +0200 +++ /var/tmp/diff_new_pack.nn9GIW/_new 2025-09-22 16:41:28.637942936 +0200 @@ -1,7 +1,7 @@ # # spec file for package yamagi-quake2 # -# Copyright (c) 2025 SUSE LLC +# Copyright (c) 2025 SUSE LLC and contributors # Copyright (c) 2016 Luke Jones <[email protected]> # # All modifications and additions to the file contributed by third parties @@ -18,7 +18,7 @@ Name: yamagi-quake2 -Version: 8.51 +Version: 8.60 Release: 0 Summary: Enhanced Quake 2 Source Port License: GPL-2.0-only ++++++ quake2-8.51.tar.xz -> quake2-8.60.tar.xz ++++++ ++++ 49512 lines of diff (skipped)
