Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package warzone2100 for openSUSE:Factory checked in at 2025-09-24 15:25:09 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/warzone2100 (Old) and /work/SRC/openSUSE:Factory/.warzone2100.new.27445 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "warzone2100" Wed Sep 24 15:25:09 2025 rev:42 rq:1306867 version:4.6.0 Changes: -------- --- /work/SRC/openSUSE:Factory/warzone2100/warzone2100.changes 2025-07-10 22:10:48.588374573 +0200 +++ /work/SRC/openSUSE:Factory/.warzone2100.new.27445/warzone2100.changes 2025-09-24 15:27:29.332452557 +0200 @@ -1,0 +2,103 @@ +Tue Sep 16 20:21:09 UTC 2025 - Carsten Ziepke <[email protected]> + +- Update to 4.6.0 + General Highlights: + * Revamped Options Menus + - Revamped & reorganized options menus available in the title + and in-game + - Fixes usability issues, adds many new options, makes it + easier to change controls + * Improved High-Quality Water + - Massively improved high-quality water effects + * Improved Graphics Initialization + - Automatically attempts multiple graphics backends on + first-run (or if initialization fails) + - Defaults to Vulkan in more cases, when possible + * Add: Improve research items tooltips with categories and time + * Add: Attempt to break infinitely circling units out of a + movement loop + * Add: Various mouse edge scrolling fixes, and new "Automatic" + Trap Cursor mode + * Add: Performance improvements for loading, path-finding, + target selection, networking, and high-object-count situations + * Add: Add "Audio Cues" options section, toggle for + "Group Reporting" audio cue + * Change: Bump repair spread area from 6 to 10 tiles + * Fix: Can’t build if the droid is centered on the tile + * Fix: Added check for droid distance when working on structure + * Fix: Target selection sometimes preferring targets that can't + be hit behind terrain + * Fix: Units sometimes do not retreat + * Fix: Prevent splash damage from giving exp when damaging + friendly objects + * Fix: Graphics pop-in due to quick object clipping + * Fix: Various model graphics issues (seams, shadows, + connector positioning) + * Fix: Transporters no longer catch fire when flying over fire + * And many other bug & crash fixes + Multiplayer Highlights: + * Spectator Host + - Easily host as a spectator + * Blind Lobbies & Games + - In a blind lobby: Players’ true identities are hidden from + everyone (except the host) - until the game starts + - In a blind game: Players’ true identities are hidden from + everyone (except the host) - until the game ends + * Revamped Lobby Game Browser + - New design, more filtering options, more room information, + and increased responsiveness + * Fix: Premature game loss with mp end conditions + * Fix: Tighten template design validity checks to prevent + creating tanks with VTOL weapons + * Fix: Prevent MP penetrating weapons causing friendly fire + Campaign Highlights: + * Additional Tweak Options for Original Campaign + - Insane Spawns + * Fully realizing Insane with additional spawns and behavior + on most missions + * Available in Insane difficulty (with option "Insane + Spawns") and on lower difficulties (with option + "Non-Insane Spawns") + - Infinite Time + * Missions have no timer where possible (Timer Power Bonus + replaced with a small power reward if enabled) + - Victory Hints + * Displays a console message every few minutes showing + victory related information + - Finale Fun + * Activate Final Gamma mission bonus content + - Gamma Bonus + * Extra Gamma mission making use of a map created by the + original development team + - Fast EXP Gain + * Increases unit experience point gain by 2x + - Tower Wars + * Player gets significantly stronger structures + * Update Fractured Kingdom to v1.4 release + * Add: Give ACs some basic splash damage + * Add: Specify missing research names so research appears in + the Stats objects + * Add: "Defending Your Base" guide topic + * Fix: Upgrade obsolete units on-map to appropriate ones + * Fix: libcampaign: Release partial factory groups when their + factory gets destroyed + * Fix: libcampaign: Fix losing after winning when timing a + victory precisely at the end of the mission timer on offworld + missions + * Fix VTOL Rail Gun not shooting air units + * Fix: Prevent campaign Gauss Cannon friendly splash damage + * Numerous balance tweaks and changes (see full changelog) + And some multiplayer balance tweaks: + * Add Particle Gun Laser weapon (PR #4248) + * Adjust Emplacement-PlasmaCannon cost 200 -> 350, buildPoints + 400 -> 500 + * Increase spinAngle for Tracks in MP 45->65 to allow better + unit packing + View the full 4.6.0 changelog + * https://github.com/Warzone2100/warzone2100/raw/4.6.0/ChangeLog +- Add BuildRequires libzip-tools, pkgconfig(libzip) and + pkgconfig(protobuf) +- Update BuildRequires for pkgconfig(libsodium) and vulkan-headers +- Drop warzone2100-SQLiteCPP-gcc15.patch, fixed upstream + +------------------------------------------------------------------- Old: ---- warzone2100-SQLiteCPP-gcc15.patch ----------(Old B)---------- Old:- Update BuildRequires for pkgconfig(libsodium) and vulkan-headers - Drop warzone2100-SQLiteCPP-gcc15.patch, fixed upstream ----------(Old E)---------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ warzone2100.spec ++++++ --- /var/tmp/diff_new_pack.YixqRW/_old 2025-09-24 15:27:34.872685675 +0200 +++ /var/tmp/diff_new_pack.YixqRW/_new 2025-09-24 15:27:34.872685675 +0200 @@ -24,7 +24,7 @@ %bcond_with vulkan %endif Name: warzone2100 -Version: 4.5.5 +Version: 4.6.0 Release: 0 Summary: Innovative 3D real-time strategy License: BSD-3-Clause AND CC-BY-SA-3.0 AND GPL-3.0-or-later AND CC0-1.0 AND LGPL-2.1-only @@ -32,16 +32,15 @@ URL: http://wz2100.net/ Source: https://github.com/Warzone2100/warzone2100/releases/download/%{version}/warzone2100_src.tar.xz Source99: %{name}.changes -# PATCH-FIX-UPSTREAM warzone2100-SQLiteCPP-gcc15.patch - Fix building with gcc15 - https://src.fedoraproject.org/rpms/warzone2100/raw/rawhide/f/SQLiteCPP-gcc15.patch -Patch0: warzone2100-SQLiteCPP-gcc15.patch BuildRequires: asciidoc -BuildRequires: cmake >= 3.5 +BuildRequires: cmake >= 3.16 BuildRequires: fdupes BuildRequires: gcc-c++ BuildRequires: hicolor-icon-theme BuildRequires: libjpeg-devel BuildRequires: libminiupnpc-devel BuildRequires: libpng-devel +BuildRequires: libzip-tools BuildRequires: physfs-devel BuildRequires: pkg-config BuildRequires: unzip @@ -52,10 +51,12 @@ BuildRequires: pkgconfig(harfbuzz) BuildRequires: pkgconfig(libcrypto) BuildRequires: pkgconfig(libcurl) -BuildRequires: pkgconfig(libsodium) +BuildRequires: pkgconfig(libsodium) >= 1.0.14 +BuildRequires: pkgconfig(libzip) BuildRequires: pkgconfig(ogg) BuildRequires: pkgconfig(openal) BuildRequires: pkgconfig(opus) +BuildRequires: pkgconfig(protobuf) BuildRequires: pkgconfig(sdl2) BuildRequires: pkgconfig(sqlite3) >= 3.14 BuildRequires: pkgconfig(theora) @@ -64,7 +65,7 @@ BuildRequires: rubygem(asciidoctor) %if %{with vulkan} BuildRequires: shaderc -BuildRequires: vulkan-headers >= 1.2.154 +BuildRequires: vulkan-headers >= 1.2.290 BuildRequires: pkgconfig(vulkan) %endif Requires: %{name}-data = %{version} @@ -125,7 +126,7 @@ export CMAKE_POLICY_VERSION_MINIMUM=3.5 %cmake .. \ %if %{without vulkan} - -DWZ_ENABLE_BACKEND_VULKAN=Off \ + -DWZ_ENABLE_BACKEND_VULKAN=OFF \ %endif -DBUILD_SHARED_LIBS=OFF \ -DCMAKE_BUILD_TYPE=Release \ ++++++ warzone2100_src.tar.xz ++++++ /work/SRC/openSUSE:Factory/warzone2100/warzone2100_src.tar.xz /work/SRC/openSUSE:Factory/.warzone2100.new.27445/warzone2100_src.tar.xz differ: char 26, line 1
