Script 'mail_helper' called by obssrc
Hello community,

here is the log from the commit of package openttd for openSUSE:Factory checked 
in at 2026-01-02 14:29:36
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/openttd (Old)
 and      /work/SRC/openSUSE:Factory/.openttd.new.1928 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "openttd"

Fri Jan  2 14:29:36 2026 rev:61 rq:1325034 version:15.0

Changes:
--------
--- /work/SRC/openSUSE:Factory/openttd/openttd.changes  2025-07-10 
22:11:52.311024862 +0200
+++ /work/SRC/openSUSE:Factory/.openttd.new.1928/openttd.changes        
2026-01-02 14:31:13.699163724 +0100
@@ -1,0 +2,553 @@
+Thu Jan  1 18:20:03 UTC 2026 - Jan Baier <[email protected]>
+
+- update to 15.0
+  15.0 (2026-01-01)
+  - Fix: Small ufos would loop over vehicles in depots forever (#15008)
+  - Fix #14982: Can't place buoys under bridges (#15007)
+  - Fix #15004: Crashes when dropdown is held open during endgame screen 
(#15006)
+  - Fix: Further improve town spawning near water (#15002)
+  - Fix: Use correct 'minutes per year' setting for old savegames (#14995)
+  - Fix: Rare crash dividing by 0 when drawing a line (#14994)
+  - Fix #14992: Respect non-stop order setting when adding waypoint orders 
(#14993)
+
+  15.0-RC4 (2025-12-26)
+  - Fix: Incorrect text colour in fund industry window (#14987)
+  - Fix: Towns failed to find spawn locations near water (#14988)
+  - Fix: Don't draw bridge deck rail sprites for default bridges (#14985)
+  - Fix: "(Invalid parameter)" in error message when trying to remove another 
player's object (#14981)
+  - Fix #14978: Don't clear water tiles after removing buoys (#14980)
+  - Fix #14973: Composed strings are incorrect colour (#14976)
+  - Fix: Badge filter toggles no longer worked (#14972)
+  - Fix #12465: Click/tooltip alignment of industry chain cargo lines (#14963)
+  - Fix #14951: Possible incorrect data in industry production graphs (#14962)
+  - Fix #14958: Crash when opening station window (#14959)
+  - Fix #14938: Don't allow cacti to die off (#14956)
+  - Fix: Don't allow joining a company after it was taken over (#14955)
+  - Fix #14949: Crash when moving station sign in a network game (#14950)
+  - Fix #14945: Hang when deleting implicit orders during vehicle loading 
(#14946)
+
+  15.0-RC3 (2025-12-20)
+  - Fix #14932: [NewGRF] Increase internal badge index size to avoid 
overflowing BadgeIDs (#14933)
+  - Fix: Crash related to object picker recolours in Scenario Editor (#14929)
+  - Fix #14921: Crash during station autorefit if station doesn't accept 
current cargo type (#14924)
+  - Fix #14917: Crash when opening house picker with no houses available 
(#14920)
+  - Fix #14916: Duration of error message window could be too short (#14919)
+  - Fix #14915: Crash due to divide-by-zero of industry probabilities (#14918)
+  - Fix: Script configs were cleared by intro game (#14910)
+  - Fix: [NewGRF] Automatically push/pop colours when formatting a sub-string 
(#14006)
+
+  15.0-RC2 (2025-12-13)
+  - Fix #14677: Desync due to using newgame time settings to validate savegame 
time settings (#14904)
+  - Fix: Graph label allocated size could be too small (#14901)
+  - Fix #14891: Minimum sprite zoomlevel could break in some cases showing 
placeholder sprites instead (#14894)
+  - Fix #14889: [FluidSynth] Don't try to load a soundfont that doesn't exist 
(#14890)
+  - Revert: Dynamic font loading changes removed (#14903)
+
+  15.0-RC1 (2025-12-07)
+  - Feature: Automatically load extra fonts for missing glyphs (#13303, #14856)
+  - Feature: Rivers can end in wetlands if unable to reach sea (#14784, #14846)
+  - Feature: Signs, waypoint and station names may be moved (#14744)
+  - Feature: House placer mode to replace existing houses (#14469)
+  - Feature: Draw infinite water when all borders are water (#13289)
+  - Add: [NewGRF] Allow badges to be excluded from badge name list (#14818)
+  - Add: [Script] ScriptTile::IsHouseTile (#14806)
+  - Add: Game units for height (#14615)
+  - Add: Show height difference in bridge is too low error message (#14614)
+  - Add: Include build cost in rail/road dropdowns (#14599)
+  - Add: Show all railtypes in the build vehicle and engine preview dialogs 
(#14357)
+  - Add: [Script] Function to get all rail types of an rail engine (#14357)
+  - Add: [NewGRF] Train property to set multiple track types for an engine 
(#14357)
+  - Add: [Script] Auto-convert ObjectType bool to integer when setting values 
for items in lists via [] (#14308)
+  - Change: Ensure generated towns have enough room (#14803)
+  - Change: Eliminate small seas instead of ending rivers there (#14797)
+  - Change: Clamp terraform toolbar to main toolbar (#14725)
+  - Change: Make groups window group list aware of interface scaling (#14679)
+  - Change: Prefer normal/medium weight font in FontConfig fallback detection 
(#14672)
+  - Change: Support interface scaling in network client list buttons (#14659)
+  - Change: Record and show multiple errors for each NewGRF (#14658)
+  - Change: Replace the "(City)" identifier in the town directory with the 
city icon (#14634)
+  - Change: Determine automatic interface scale by window size (#14627)
+  - Change: Apply interface scale to window snap distance (#14625)
+  - Change: Ask for confirmation before deleting a savegame / scenario / 
heightmap (#14621)
+  - Change: Add lock penalty to ship pathfinder (#14603)
+  - Change: Allow bridges over locks & docks (#14595, #14594)
+  - Change: Removed disable_node_optimization YAPF setting (#14578)
+  - Change: Provide road and rail overlay sprites for bridge decks (#14557)
+  - Change: Scale number of towns/industries by amount of land tiles (#10063)
+  - Fix #14802: Close NewGRF inspection window when overbuilding with default 
station/waypoint (#14859)
+  - Fix #14839: Do not set stacked widget height, which might not be shown 
(#14858)
+  - Fix: Incorrect background colour in badge configuration list (#14850)
+  - Fix #14844: Use company colour remap for badges in picker window (#14849)
+  - Fix: Drop down scrolling broken for mixed-height items (#14840)
+  - Fix #8062: (Try to) ensure enough room for profit in vehicle group window 
(#14835)
+  - Fix #9071: Don't consider tram tracks when growing towns (#14833)
+  - Fix: Saved default houses had incorrect class and index information 
(#14812)
+  - Fix #14756: Invalidate nested focus before widget container is cleared 
(#14809)
+  - Fix #14800: Incorrect register processing in GetCustomStationRelocation 
(#14801)
+  - Fix #14755: Remove clicked type selection when not visible (#14796)
+  - Fix: Incorrect parsing of var 6x parameter in NewGRF debug window (#14789)
+  - Fix: Improve lighthouse spawn conditions (#14785)
+  - Fix #14777: authorized_key add/remove console commands did not apply to 
correct list (#14778)
+  - Fix: Incorrect spacing for badges in dropdown lists (#14768)
+  - Fix: Unconfigured badge classes should be visible in column 0 by default 
(#14766)
+  - Fix #14763: Crash if NewGRF currency separator is not valid (#14764)
+  - Fix #14701: Company colour remap for sprites in badge filter dropdowns 
(#14732)
+  - Fix: Do not pre-fill industry production history for unused production 
slots (#14730)
+  - Fix: Depot-related crash when loading old savegames (#14729)
+  - Fix #14721, #14723: Inconsistent behaviour when skipping signals (#14724)
+  - Fix: Miscalculated cargo penalty for poor station rating (#14712)
+  - Fix: Crash when user enters a blank line in the console (#14711)
+  - Fix: Console command dump_info should not reverse non-ASCII label (#14697)
+  - Fix: Incorrect parameter order for CmdSetCompanyManagerFace (#14695)
+  - Fix: Bootstrap ignored default OpenTTD truetype fonts (#14684)
+  - Fix: League Table layout broken with RTL languages (#14667)
+  - Fix #14549: Changing interface scale could underflow viewport zoom (#14655)
+  - Fix: Incorrect row height in network server list (#14653)
+  - Fix: Doubled beep sounds when clicking toolbar buttons (#14642)
+  - Fix: Wrong button type for town menu in scenario editor toolbar (#14641)
+  - Fix #14631: Waypoint customs spec not allocated properly on initial 
construction (#14633)
+  - Fix: Variant cycle detection in FinaliseEngineArray (#14629)
+  - Fix #14620: Use full file path when deleting files (#14623)
+  - Fix: [Script] Return rail types as list instead of bitmask (#14617)
+  - Fix #14604: Clearing tiles to build objects did not update town ratings 
(#14616)
+  - Fix: Bridge height check for waypoints didn't include axis in layout 
(#14609)
+  - Fix #14607: Bridge-over-station discrepancy depending on build order 
(#14608)
+  - Fix: Don't add spacing in rail/road type dropdowns if no badges are 
present (#14598)
+  - Fix: [Script] Incorrect infrastructure cost for road/tram tiles (#14596)
+  - Fix #14588: Show error when unable to clone partly-cleared crashed train 
(#14591)
+  - Fix #14586: Empty station tile layouts incorrectly substituted with 
default layouts (#14587)
+  - Fix #14584: Crash due to drawing non-existent orders of new vehicle 
(#14585)
+  - Fix #14572: Incorrect playlist entry was removed if there are duplicates 
(#14583)
+  - Fix: Wrong row may be selected in music playlists (#14581)
+  - Fix #14569: Ensure music playlist window is large enough (#14570)
+  - Fix #14278: [Script] Memory allocation limit did not work and could result 
in a crash (#14568)
+  - Fix: Road stop properties 0x13/0x14 were not skipped properly (#14567)
+  - Fix #13922: Ensure music track number widget is wide enough for track 
number (#14566)
+  - Fix: Badge filters were only applied to trains (#14565)
+  - Fix: [NewGRF] Industry acceptance/production when not contiguous range 
from 0 (#14555)
+  - Fix #14240: Remember previous GUI scale when toggling auto-detect (#14380)
+  - Remove: Rail type cost from replace vehicle window (#14748)
+
+  15.0-beta3 (2025-08-31)
+  - Feature: Identify cities in the main viewport by appending an icon to 
their names (#14504)
+  - Feature: Allow stations and roadstops under bridges (#14477)
+  - Feature: Separate ships travelling in opposite direction (#14493)
+  - Feature: Town and Industry cargo history graphs (#14321, #14461)
+  - Feature: New company face definition system and UI (#14319)
+  - Feature: Rework intro screen menu (#14220, #14233)
+  - Feature: Scrollbar for infrastructure window (#14056)
+  - Feature: Double-Ctrl+Click on default size box to clear saved size (#14055)
+  - Feature: Configure badges in build vehicle and picker windows (#13993, 
#14021)
+  - Feature: Player configuration of badge display (#13993, #14021)
+  - Feature: Merge Game Options and Game Settings together (#13242, #14088)
+  - Feature: Option to disable activate-on-release behaviour of toolbar 
dropdown buttons (#10938)
+  - Add: Maori (New Zealand) language (#14540)
+  - Add: Vietnamese Dong currency (#14474)
+  - Add: Buttons to change picker preview image height (#14373)
+  - Add: Show and sort online content version in list (#14355)
+  - Add: Allow separate expansion of town buildings and roads in scenario 
editor (#14341)
+  - Add: Hover on graph legend to highlight line (#14314)
+  - Add: [Script] Ability to clone ScriptList objects (#14305)
+  - Add: [NewGRF] All callbacks returning D0xx strings, have now the option to 
return any string id via register 0x100 (#14224)
+  - Add: [BaseSet] Allow basesets to set minor and patch versions in 
obg/obs/obm files (#14169)
+  - Add: "Many random towns" button in scenario editor now prompts for the 
number of towns, with defaults based on new game settings (#14158)
+  - Add: [NewGRF] Special value 0x7FFE for VarAction2 results specifying 
'return calculated result' (#14149)
+  - Add: [NewGRF] Special value 0x7FFF for Action2 references specifying 
explicit 'callback/sprite-resolving failed' (#14149)
+  - Add: [NewGRF] Add purchase list Action3 CID for houses, industries, 
industry tiles, airports and airport tiles (#14121)
+  - Add: [NewGRF] Provide random bits in var10 of house callback 1C 
'construction stage changed' (#14095)
+  - Add: [NewGRF] Station/roadstop animation-triggers 'tile loop' (bit 7) and 
'path reservation' (bit 8) (#14080)
+  - Add: [Script] ScriptVehicleList_Waypoint (#13456)
+  - Change: Update OpenTTD TTF fonts to v0.8 (#14546)
+  - Change: Hide bridge pillars if obstructed by tile below (#14517)
+  - Change: Reduce visual height of default rail waypoints (#14503)
+  - Change: Improve sprite ellipsis appearance (#14404)
+  - Change: [Script] Don't allow scripts to instantiate ScriptEvent (#14276)
+  - Change: [Script] ScriptVehicleList_Station accepts an optional VehicleType 
parameter (#14260)
+  - Change: Remove Apply button from NewGRF config window when unneeded 
(#14254)
+  - Change: [NewGRF] Increase the textstack for all callbacks to 16 registers 
(#14224)
+  - Change: Remove button to toggle showing advanced signal types (#14219)
+  - Change: [Script] Remove the limit of 20 parameters to a Text string 
(#14193)
+  - Change: [NewGRF] If Action123 does not resolve in a valid SpriteSet, 
prefer drawing the default sprite instead of an invalid sprite (#14143)
+  - Change: Remove extra close buttons from some windows (#14124)
+  - Change: Limit height of settings description, and add scrollbar (#14102)
+  - Change: [NewGRF] Provide shared random bits in multi-tile 
animation-triggers of airport tiles and objects, just like for other features 
(#14090)
+  - Change: [NewGRF] Animation-trigger 'construction stage changed' of houses 
and industries now also triggers at construction start (#14089)
+  - Change: "setting" console command now shows default value (#14061)
+  - Change: Include dragged train in depot tile length display (#14060)
+  - Change: Don't select content when toggling its download status (#14059)
+  - Change: Draw boolean settings toggles as a slider widget (#14051, #14071)
+  - Change: Don't replace stripped control codes with '?' for scripts (#14028)
+  - Change: [Script] Move GSStation::GetOwner to GSBaseStation::GetOwner 
(#13406)
+  - Fix #14561: Vehicle effects were missing for vehicle on bridge (#14563)
+  - Fix #14553: Parameter configuration of pre-action 14 NewGRFs did not work 
(#14554)
+  - Fix: File/directory titles not updated if language is changed (#14542)
+  - Fix: Missing space after old file type identifier (#14541)
+  - Fix: Account for both text and icon size in station waiting cargo display 
(#14535)
+  - Fix: Crash when buying out company with groups (#14534)
+  - Fix #10222: Off by one drawing lines of certain widths (#14520, #14522, 
#14523)
+  - Fix: [Script] Invalid title on GSGoal.Question windows (#14519)
+  - Fix: 'Map edges' GUI buttons shouldn't initialize with water on northeast 
edge (#14514)
+  - Fix #14415: Update survey option text when changing setting (#14487)
+  - Fix #14480: Music player playlist buttons are clickable but 
non-operational in intro menu (#14482)
+  - Fix: Missing button beeps (#14470)
+  - Fix #14464: Invalid string parameter in scenario editor when unable to 
build industry (#14465)
+  - Fix: [Linkgraph] Use correct station ID when erasing flows (#14459)
+  - Fix: Vehicle liveries did not update when switching company (#14456)
+  - Fix: Engine preview window could have the wrong size (#14455)
+  - Fix #8167: No error sub-message when trying to clear protected buildings 
(#14444)
+  - Fix #14433: [NewGRF] Road tile for drive-through stops was not drawn 
(#14434)
+  - Fix: [Win32] Build failure with newer Windows SDK version due to WinRT 
changes (#14432)
+  - Fix #14396: Industry production graph showed zero when data was 
unavailable (#14416)
+  - Fix #14385: Crash in industry view due to incorrect string parameter 
calculations (#14413)
+  - Fix #14360: Stop reusing strings for Low/Medium/High setting values to 
improve translations (#14409)
+  - Fix #14377: Make house picker window remember house protection state when 
closed (#14406)
+  - Fix #14375: When loading config, validate timekeeping mode and minutes per 
year (#14405)
+  - Fix: Include sort button width in content list header minimal size (#14402)
+  - Fix: Don't draw truncation ellipsis if it's too wide (#14401)
+  - Fix: Don't include ellipsis width in RTL truncation offset (#14400)
+  - Fix: Buildings with non-zero subtile offsets broken in house picker 
(#14390)
+  - Fix #12900: Could not use join station with new non-square stations 
(#14378)
+  - Fix: Allow object picker to resize if there are no classes (#14372)
+  - Fix #14081: Only allow "rm" & "del" console commands to remove savegames 
(#14371)
+  - Fix: Train path reservations on different railtypes could join leading to 
train crashes (#14366)
+  - Fix #14356: Incorrect sprite group chosen for stations and road stops 
(#14359)
+  - Fix: Wrong error message about script Save() returned value (#14334)
+  - Fix: Hidden-by-facility station signs were not ignored when handling 
clicks (#14326)
+  - Fix: [Script] SQOpsLimiter had no effect for native valuator/filter 
(#14322)
+  - Fix: Crash if loading compatibility scripts fails (#14318)
+  - Fix #14277: Aircraft could land when a zeppelin was on the runway (#14317)
+  - Fix: Drag drop line position when dragging NewGRF from file to active 
panel (#14316)
+  - Fix: Upgrade button in NewGRF window no longer worked (#14315)
+  - Fix: [NewGRF] Clear rail vehicle flipped flag if reverse probability 
callback returns false (#14281)
+  - Fix: [Script] Conversion from ScriptEvent to ScriptEventCompanyTown 
subclasses (#14274)
+  - Fix: Empty first parameter of EncodedString was skipped (#14273)
+  - Fix #14271: Crash due to incorrect parameter index in string (#14272)
+  - Fix: Restore the behaviour when entering numbers in query windows: clamp 
integers out of range to the maximum valid value (#14268)
+  - Fix: Replacing a dropdown list could reposition it partially off-screen 
(#14261)
+  - Fix: Click+Dragging of selected order was not possible (#14259)
+  - Fix #14256: Company finance windows not updated when paused (#14258)
+  - Fix: Incorrect tile colour in smallmap for snowy clear tiles in vegetation 
mode (#14257)
+  - Fix #14241: Invalid string parameters in subsidies list window (#14243)
+  - Fix #13854: 40bpp-anim blitter recolouring failed for 32bpp pixels without 
mask channel (#14242)
+  - Fix #14234: Crash due to broken invalid string parameter handling (#14235, 
#14236)
+  - Fix: Closing the Game Options window closes all textfile windows (#14210)
+  - Fix: Zoom-scroll extra viewports only if the mouse cursor is over the 
viewport (#14209)
+  - Fix: Changing monospace font didn't refresh the monospace width cache, 
causing wrapping issues (#14185)
+  - Fix: Crash/Undefined behaviour in station view window (#14183)
+  - Fix: Handle tab characters when loading GS strings from savegame (#14180)
+  - Fix: [Script] Access to enum/consts defined outside of main.nut (#14176)
+  - Fix: Small order list arrow was wrong direction for RTL text (#14174)
+  - Fix #14170: Missing spaces for timetabled order strings (#14172)
+  - Fix #14166: Loan was no longer invalidated when refreshing finance window 
(#14168)
+  - Fix #14098: Ability to play MIDI tracks over 7 minutes long (#14144)
+  - Fix: [NewGRF] AI station construction callback did not work for stations 
with ID >= 0x100 (#14142)
+  - Fix: Out-of-bounds read, if NewGRF stations provided no spritesets (#14140)
+  - Fix: [NewGRF] The result of Action123 evaluation affected rerandomisation 
in a weird corner case (#14139)
+  - Fix: [NewGRF] Computed VarAction2 callback results were not always 
properly masked to 15 bit results (#14138)
+  - Fix #14125: NewGRF sounds were not loaded (#14130)
+  - Fix: List Ctrl+Click behaviour for vehicle details tooltip (#14127)
+  - Fix: Road vehicle blocking and train collisions used slightly inconsistent 
distance thresholds (#14114)
+  - Fix #14107: Mark the company value in the company view window dirty when 
it changes (#14112)
+  - Fix #14107: Invalidate all shared vehicle windows when changing group 
(#14110)
+  - Fix #14104: Don't base timetable timing decisions on client settings 
(#14105)
+  - Fix: Focus settings filter box (only) when the tab becomes active (#14100)
+  - Fix: [Script] Reject scripts using negative version (#14096)
+  - Fix: Map size column in server list could be too wide (#14094)
+  - Fix: [NewGRF] Cargo-types for airport-tile animation-triggers were not 
properly translated (#14092)
+  - Fix: [NewGRF] For animation-triggers which do not supply a cargo-type in 
var18, the var18 bits should remain empty (#14091)
+  - Fix: Changing language or interface scale could hang (#14087)
+  - Fix: [NewGRF] For roadstop multi-tile-animation-triggers, the upper 16 
bits were not the same for all tiles (#14084)
+  - Fix: Town view caption lost "(City)" flag (#14082)
+  - Fix: [NewGRF] Randomisation-trigger 'path reservation' did not work for 
waypoints (#14076)
+  - Fix: Incorrect test of object flags allowed HQ to be removed (#14062)
+  - Fix: Odd drawing and crash if scrollbar is not tall enough (#14052)
+  - Fix: Incorrect string display for autoreplace wagon removal status (#14038)
+  - Fix: House picker crashes if selection is not available (#14030)
+  - Fix: [NewGRF] PrepareLayout worked on a copy of the data resulting in bad 
sprite layouts (#14013)
+  - Fix: [NewGRF] Strange things happened, when using the synchronised tile 
loop animation trigger for houses (#14011)
+  - Fix: [NewGRF] Animation speed properties of houses and stations had wrong 
default (#14005)
+  - Fix: [NewGRF] Roadstop animation/randomisation was not triggered on 
vehicle arrival (#14003)
+  - Fix: Don't display badges if the class has no name (#13994)
+  - Fix #13954: Plotting graphs with limited data to the right (#13956)
+  - Fix #13307: Return non-zero value when there is a mistake in command-line 
arguments (#13547)
+  - Fix: [Script] Make ScriptOrder functions aware of road waypoints (#13419)
+  - Fix: Scale graph gridlines and axes with GUI scale (#12131)
+  - Fix: Original graphics' tycoon-of-the-century sprite assumes a black 
background (#11679, #14545)
+
+  15.0-beta2 (2025-04-13)
+  - Feature: Snow-covered rocks are now visible (#13627)
+  - Feature: Generate more rocks on steep slopes during map generation or 
heightmap import (#13462)
+  - Feature: Prevent towns from upgrading individually-placed houses (#13270)
+  - Feature: [Win32] Touchpad two-finger map scrolling (#13172)
+  - Feature: NewGRF Badges (#13073)
+  - Add: [NewGRF] Add road-/tram-/rail-type variable 0x45 to get mutual 
road-/tram-/rail-type on same tile (#13934)
+  - Add: [Script] Newer Cargo Classes (#13779)
+  - Add: Show hyperlink destination tooltips in text window (#13742)
+  - Add: [Script] Saving/loading ScriptList (#13556)
+  - Add: Press Ctrl to build diagonal canals in game mode (#13432)
+  - Add: Sandbox settings to Sandbox Options window (#13268)
+  - Add: Setting to allow placing houses manually in-game (#13266)
+  - Add: [Script] Event for when a company's president name changes (#13208)
+  - Add: Ability to toggle visibility of station signs by facility (#13207)
+  - Add: [Script] ScriptEventCompanyRename (#12878)
+  - Add: Ukrainian Hryvnia currency (#12877)
+  - Add: Convert 32bpp-only sprites to 8bpp when needed (#11602)
+  - Change: [Script] Start GS (but don't run it) when generating world in 
scenario editor (#13961)
+  - Change: [Script] Add vehicle owner to crash event (#13878)
+  - Change: Make tree placement at world generation look more organic (#13515)
++++ 256 more lines (skipped)
++++ between /work/SRC/openSUSE:Factory/openttd/openttd.changes
++++ and /work/SRC/openSUSE:Factory/.openttd.new.1928/openttd.changes

Old:
----
  0001-icu-build-fix.patch
  0002-gcc15.patch
  openttd-14.1-source.tar.xz

New:
----
  openttd-15.0-source.tar.xz

----------(Old B)----------
  Old:  - Remove: NPF and pathfinder change settings (#12209)
- Remove upstreamed patch 0001-icu-build-fix.patch
- Remove unnecessary patch 0002-gcc15.patch
  Old:- Remove upstreamed patch 0001-icu-build-fix.patch
- Remove unnecessary patch 0002-gcc15.patch
----------(Old E)----------

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ openttd.spec ++++++
--- /var/tmp/diff_new_pack.PAWAO1/_old  2026-01-02 14:31:15.303229935 +0100
+++ /var/tmp/diff_new_pack.PAWAO1/_new  2026-01-02 14:31:15.331231090 +0100
@@ -1,7 +1,7 @@
 #
 # spec file for package openttd
 #
-# Copyright (c) 2025 SUSE LLC
+# Copyright (c) 2026 SUSE LLC and contributors
 # Copyright (c) 2007-2012 The OpenTTD developers
 #
 # All modifications and additions to the file contributed by third parties
@@ -22,7 +22,7 @@
 %global force_gcc_version 12
 %endif
 Name:           openttd
-Version:        14.1
+Version:        15.0
 Release:        0
 Summary:        A clone of Chris Sawyer's Transport Tycoon Deluxe
 License:        GPL-2.0-only
@@ -31,8 +31,6 @@
 Source:         
https://cdn.openttd.org/openttd-releases/%{version}/%{name}-%{version}-source.tar.xz
 Source2:        openttd.appdata.xml
 # PATCH-FEATURE-UPSTREAM https://bugs.openttd.org/task/6490
-Patch1:         0001-icu-build-fix.patch
-Patch2:         0002-gcc15.patch
 BuildRequires:  cmake
 BuildRequires:  fdupes
 BuildRequires:  gcc%{?force_gcc_version}-c++

++++++ openttd-14.1-source.tar.xz -> openttd-15.0-source.tar.xz ++++++
/work/SRC/openSUSE:Factory/openttd/openttd-14.1-source.tar.xz 
/work/SRC/openSUSE:Factory/.openttd.new.1928/openttd-15.0-source.tar.xz differ: 
char 25, line 1

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