Script 'mail_helper' called by obssrc
Hello community,

here is the log from the commit of package ppsspp for openSUSE:Factory checked 
in at 2021-04-24 23:09:29
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/ppsspp (Old)
 and      /work/SRC/openSUSE:Factory/.ppsspp.new.12324 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "ppsspp"

Sat Apr 24 23:09:29 2021 rev:10 rq:888236 version:1.11.2~git20210422

Changes:
--------
--- /work/SRC/openSUSE:Factory/ppsspp/ppsspp.changes    2021-02-23 
20:22:55.027788968 +0100
+++ /work/SRC/openSUSE:Factory/.ppsspp.new.12324/ppsspp.changes 2021-04-24 
23:10:52.591541029 +0200
@@ -1,0 +2,360 @@
+Fri Apr 23 13:17:29 UTC 2021 - Luigi Baldoni <aloi...@gmx.com>
+
+- Update to version 1.11.2~git20210422:
+  * Debugger: Show string in status bar for li, etc.
+  * Io: Prevent error on bad handle for DevType().
+  * Debugger: Prompt with previous search string.
+  * Debugger: Mark ELF sections as suballocations.
+  * Core: Correct ValidSize outside scratchpad.
+  * Replacing the inconvenient prefix string for indentation with indent 
number.
+  * Fix missing hex string at the last row when data size is a multiple of 16 
bytes
+  * GE Debugger: Keep dump generation deterministic.
+  * Buildfixes
+  * Update our miniupnp fork to upstream.
+  * Reporting: Avoid generated homebrew IDs.
+  * Oops
+  * Don't even bother checking touch.id == 0 for closing popup windows. It's 
fine to close with any touch.
+  * Remove now-redundant back button
+  * Change pointer ID allocation on iOS. Fixes part of #14240
+  * UI: Load BG image properly on init.
+  * Io: Calculate memory stick size on a thread.
+  * Module: Speed up module unload.
+  * Core: Init memory on multiple threads.
+  * Module: Process relocations on threads.
+  * Module: Process relocations using unchecked reads.
+  * GE Debugger: Thread dedupe pushbuf lookups.
+  * Common: Set a min size on threadpool work chunks.
+  * Common: Allow threadpool size up to 16.
+  * Umd: Fix thread wakeup.
+  * Fix defaults for io threading and vertex cache
+  * Remove duplicate from hardcoded settings
+  * whitespace nit
+  * Reorder core options
+  * Further core options and defaults
+  * Add defaults and core options
+  * SaveState: Use memmove for the copy.
+  * SaveState: Use SIMD to copy RAM faster.
+  * SaveState: Copy RAM using threads.
+  * Fix libretro build
+  * jit: Increase the cycle cost of div.s.
+  * jit: Increase the cycle cost of VFPU ops.
+  * jit: Count delay slot cycles separately.
+  * An attempt to detects getifaddrs availability properly
+  * Changing warning log to info log on GetIPList
+  * Added additional includes for GetIPList to work on Linux/Unix
+  * Added warning log for testing purpose on GetIPList function
+  * Rtc: Cleanup and simplify date struct handling.
+  * Build: Recompress pngs using better zlib.
+  * UI: Compress atlas metadata.
+  * UI: Compress zim files with zstd.
+  * UI: Load/save compressed atlas metadata.
+  * UI: Add zstd to ZIM compression handling.
+  * GE Debugger: Use zstd for save states.
+  * SaveState: Switch to zstd.
+  * Build: Add libzstd to build.
+  * Enable save encryption to bring libreto in line with standalone 
configuration defaults.
+  * UI: Remove extern global for UI message.
+  * GPU: Stop using Off as terminator for postshaders.
+  * Reporting: Add more info to libstubend error.
+  * Module: Add a missing error return case.
+  * Kernel: Define most reported missing kernel funcs.
+  * GLES: Always use fragColor0 on GL 3.0+.
+  * Reporting: Log more data about sceIoChStat().
+  * GPU: Avoid switch on uint.
+  * Shaders: Set vert shaders to mediump by default.
+  * GLES: Handle GLSL 1.30/1.40 better.
+  * Dialog: Reset last status more consistently.
+  * Dialog: Lock volatile on thread.
+  * Dialog: Use a thread to init dialogs too.
+  * Utility: Add a helper for the active dialog.
+  * Utility: Update logging to new syntax for dialogs.
+  * Utility: Move dialog classes to heap.
+  * Debugger: Add APIs to set/list/search mem tags.
+  * UI: Show more detailed load error messages.
+  * GPU: Preconvert light vecs to Vec3f.
+  * Disable spvremapper from glslang by default, we don't use it.
+  * UI: Oops, prioritize PIC1, not PIC0.
+  * Debugger: Provide memory mapping ranges.
+  * Debugger: Return detail for breakpoints in macros.
+  * Debugger: Add simple API to control tagging detail.
+  * Update glslang_UWP.vcxproj
+  * Forgot to return on invalid address, and moving reusable code out of HLE 
to prevent generating confusing logs
+  * Ooops wrong way to do random range
+  * minor fix
+  * Randomize signal strength between 1%~99% since games like MGS:PW are using 
signal strength to determine the strength of the recruit
+  * Fix stuck issue when scanning AP for Recruit on MGS:PW
+  * UI: Don't include symbols in recent games anim.
+  * UI: Centralize BG pic choosing a bit.
+  * UI: Add BG animation for recent games.
+  * UI: Flip Y analog direction based on config.
+  * Windows: Normalize left and right analog stick.
+  * UI: Log analog movement at a lower treshold.
+  * Debugger: Maintain atrac data source info.
+  * Debugger: Note atrac/sas reads from memory more.
+  * Debugger: Tag savedata load and info.
+  * Debugger: Memcheck and tag loading savedata to RAM.
+  * Deflt: Correct available input length.
+  * Deflt: Trigger memchecks / log source of writes.
+  * Deflt: Cleanup and refactor to one common func.
+  * Debugger: Note writes from debugger.
+  * Dmac: Invalidate source data before copy.
+  * Debugger: Include src tag in Memory::Memcpy.
+  * Debugger: Include framebuffer in framebuf pack tag.
+  * Debugger: Note GPU block transfer src as well.
+  * Debugger: Include source tag in memcpys.
+  * Debugger: Include filename in file IO memory tags.
+  * Debugger: Make memory tags longer.
+  * Debugger: Add menu to jump to begin/end of alloc.
+  * Fix crashing issue when leaving a multiplayer game room #14337
+  * revert filename prefix for reducehashranges
+  * Prevent flooding the logs with repeated attempts of Adding/Removing port 
mapping due to failure in the middle of UPnP initialization, as it needs to be 
reinitialized.
+  * Attempts to reconnect to Adhoc Server only when 
Creating/Joining/Connecting to a group or Scanning for groups, instead of on 2 
seconds interval.
+  * Shows PSP error code as hex to be easier to find
+  * Show the socket error code when failed to connect to adhoc server
+  * Use a function to check for loopback address
+  * UI: Fix savedata screen sorting.
+  * fix: cleaned up my comment
+  * feat: reduceHash configuration
+  * Set ent_top/ent_size/stub_top/stub_size of SceModule
+  * yet another gradle update
+  * Fix Window size issue #14317
+  * PPGe: Remove ENTR hack, fix string concat.
+  * Savedata: Always write the file list to the SFO.
+  * Windows: Avoid segfault if memory except on boot.
+  * Core: Limit scan for functions to end of valid RAM.
+  * Core: Unbreak ValidSize limits.
+  * PPGe: Interpret invalid UTF-8 sequences better.
+  * PPGe: Apply overlong handling to wrapped text too.
+  * Add missing rule in .gitlab-ci.yml
+  * (Libretro/Gitlab) Add osx x64 target
+  * Update .gitlab-ci.yml
+  * Update lang submodule
+  * Add a setting for choosing background animation.
+  * Build: Simplify by always including FakeCPUDetect.
+  * Build: Remove "fake" vertex decoder jit.
+  * Add missing -DWITH_UPNP in a couple more places.
+  * Windows: Enable UPNP again after 14304
+  * UTF-8 PPGe: Remove overlong encodings. Work around a weird issue in 
Ratchet & Clank. See issue #14297
+  * Fix build with USE_MINIUPNPC=OFF
+  * VertexDecoderFake: Fix build
+  * CMake: Fix build when ENABLE_SPVREMAPPER=OFF
+  * CMake: Don't include X11 headers when compiling for FBDEV
+  * Disable range culling in Asphalt 2. See #14299
+  * Module: Correctly handle modules with -1 entry.
+  * Debugger: Ignore small memory info by default.
+  * Fix performance regression from failing to optimize the new mem tracker..
+  * GitHub: Add multiple issue templates w/checklists.
+  * Fix character's Side Space ltn0.pgf/ltn4.pgf
+  * Android: Fix "Load..." to allow all file types. Change backported from PR 
#14232
+  * Fix FlatOut Head On multiplayer.
+  * Debugger: Fix save state compat for slab info.
+  * Debugger: Add header for strlen.
+  * Further std::string removal
+  * Remove static assert on struct size, we don't really care that much.
+  * Buildfix
+  * Remove std::string from memblockinfo
+  * Additional indentation fix (forgot to save file)
+  * Indentation fixes
+  * Android: Add a dependency on the AndroidX appcompat library.
+  * Fix Teenage Mutant Ninja Turtles Multiplayer. Alternatively, changing 
NET_SHUTDOWN_DELAY_US to 501000 usec or more will also works.
+  * Warning fix, memleak fix
+  * SDL: Fix use after free on shutdown
+  * Only do the workaround in #14273 in Vulkan. May help #14280
+  * Some homebrew like Triple Triad tries to load flash0:/kd/pspnet*.prx. We 
better just lie.
+  * Couple warning fixes.
+  * GLSL vulkan: Specify the precision of function arguments. Works around 
#14269
+  * Work around crash in texture replacement. See #14252
+  * PipelineManagerVulkan: Log shader source when pipeline creation fails.
+  * Fix bug in vertex shader generator. See #14260.
+  * Switch: Workaround several missing toolchain defs.
+  * Switch: Disable multi-instance tracking.
+  * Allow polygon upscaling in Boku no Natsuyasumi series via 
IntraVRAMBlockTransferAllowCreateFB hack.
+  * Update assets/lang
+  * UI: Add search to savedata manager.
+  * UI: Fix L/R tab navigation.
+  * Build: Remove force include CMake line.
+  * GPU: Ignore replacements for framebufs.
+  * Build: More consistently avoid _M_ defines.
+  * Build: Remove old ARM define.
+  * Build: Remove MIPS define.
+  * Build: Remove IOS define.
+  * Build: Explicitly include ppsspp_config.h.
+  * SaveState: Automatically fix duplicate event types.
+  * Fix double space again
+  * Fix typo
+  * Module: Avoid logging bad pointers when no nids.
+  * PPGe: Reload atlas on load state if different.
+  * Only remove tha CMake line for Apple.
+  * iOS: Try a different JIT detection method, thanks Halo-Michael.
+  * Time to remove this line in CMakeLists.txt now.
+  * Tweak to jit detection based on feedback to #14201
+  * Windows: Stop using 1234 default unused paths.
+  * UI: Wrap long info items.
+  * Core: Handle Disc ID a bit more consistently.
+  * Core: Use homebrew disc IDs/titles when available.
+  * Removing TCPNoDelay option from Networking Settings and always enable it 
to improve response time.
+  * Replacing the deprecated gethostbyname function with getaddrinfo function 
to prevent getting deprecated warnings
+  * Making sure there are no warnings related to deprecated inet_ntoa function
++++ 163 more lines (skipped)
++++ between /work/SRC/openSUSE:Factory/ppsspp/ppsspp.changes
++++ and /work/SRC/openSUSE:Factory/.ppsspp.new.12324/ppsspp.changes

Old:
----
  ppsspp-1.11.2~git20210215.tar.xz

New:
----
  ppsspp-1.11.2~git20210422.tar.xz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ ppsspp.spec ++++++
--- /var/tmp/diff_new_pack.bv2nbq/_old  2021-04-24 23:10:54.563543818 +0200
+++ /var/tmp/diff_new_pack.bv2nbq/_new  2021-04-24 23:10:54.563543818 +0200
@@ -18,7 +18,7 @@
 
 %define _lto_cflags %{nil}
 Name:           ppsspp
-Version:        1.11.2~git20210215
+Version:        1.11.2~git20210422
 Release:        0
 Summary:        PlayStation Portable Emulator
 License:        GPL-2.0-or-later
@@ -57,9 +57,9 @@
 BuildRequires:  pkgconfig(zlib)
 Requires:       %{name}-common
 Requires(post): hicolor-icon-theme
-Requires(postun): hicolor-icon-theme
+Requires(postun):hicolor-icon-theme
 # never built for PowerPC/Arm on 20200721
-ExcludeArch:    aarch64 %arm ppc ppc64 ppc64le
+ExcludeArch:    aarch64 %arm ppc ppc64 ppc64le s390x
 
 %description
 PPSSPP is a PSP emulator written in C++, and translates PSP CPU instructions 
directly into optimized x86, x64 and ARM machine code, using JIT recompilers 
(dynarecs).
@@ -224,9 +224,6 @@
 
 %fdupes %{buildroot}
 
-%check
-%ctest
-
 %post
 %desktop_database_post
 %icon_theme_cache_post

++++++ _servicedata ++++++
--- /var/tmp/diff_new_pack.bv2nbq/_old  2021-04-24 23:10:54.623543903 +0200
+++ /var/tmp/diff_new_pack.bv2nbq/_new  2021-04-24 23:10:54.627543909 +0200
@@ -1,4 +1,4 @@
 <servicedata>
 <service name="tar_scm">
                 <param 
name="url">https://github.com/hrydgard/ppsspp.git</param>
-              <param 
name="changesrevision">5ed5947804f957d7e5a7d1f1f34619bc303ccaa0</param></service></servicedata>
\ No newline at end of file
+              <param 
name="changesrevision">012d47bcbf36dce5b61e8b0393b5b54096a8c085</param></service></servicedata>
\ No newline at end of file

++++++ ppsspp-1.11.2~git20210215.tar.xz -> ppsspp-1.11.2~git20210422.tar.xz 
++++++
/work/SRC/openSUSE:Factory/ppsspp/ppsspp-1.11.2~git20210215.tar.xz 
/work/SRC/openSUSE:Factory/.ppsspp.new.12324/ppsspp-1.11.2~git20210422.tar.xz 
differ: char 13, line 1

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