Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package python-pygame for openSUSE:Factory checked in at 2021-04-27 21:34:19 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/python-pygame (Old) and /work/SRC/openSUSE:Factory/.python-pygame.new.12324 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "python-pygame" Tue Apr 27 21:34:19 2021 rev:30 rq:888765 version:2.0.1 Changes: -------- --- /work/SRC/openSUSE:Factory/python-pygame/python-pygame.changes 2019-10-16 09:18:07.291028991 +0200 +++ /work/SRC/openSUSE:Factory/.python-pygame.new.12324/python-pygame.changes 2021-04-27 21:34:25.479960332 +0200 @@ -0,0 +1,82 @@ +------------------------------------------------------------------- +Tue Apr 27 11:22:12 UTC 2021 - Ben Greiner <c...@bnavigator.de> + +- Explictly require libudev while building (for staging) + +------------------------------------------------------------------- +Tue Mar 23 20:56:42 UTC 2021 - Ben Greiner <c...@bnavigator.de> + +- Update to 2.0.1 The Age Of Aquarius release + * This is a bug fix release, with a bunch of features and + optimizations thrown in for good measure. + * Backwards compatibility fixes + * Major event refactor + * Color.update() and Rect.update() + * SDL 2.0.14 + * Xbox One port + * pathlib support for image, sound, and font loading. + * Cursor object API + * pygame.draw.rect fixes. +- pygame 2.0 - the happy dance birthday release + * Support for Metal, Direct 3d, Vulkan, OpenGL 3.0+ in various + profiles (core, compatibility, debug, robust, etc), OpenGL ES, + and other modern hardware accelerated video APIs across many + platforms. + * SSE2/Neon assembly image drawing. Much faster drawing + routines, image loading, and alpha blending. + * Type Hints, for code completion (and to help you make the + squiggly lines disappear) in editors and IDEs. + * Code cleanup, using lots of code robustness tools like static + analyzers, and automated CI/CD. We've been able to help dozens + of people new to community projects contribute. We have lots + of work to go on code quality, but we're currently the highest + rated Python and highest rate C large project on LGTM. + * Many, many bug fixes including in our pygame.draw routines, + pygame.math(for vectors), and pygame.mask for pixel perfect + collision detection. + * better support for PyPy (the fast JIT based implementation of + python). See our milestone Are we pypy yet? No. for our + progress on making PyPy the best python for games. + * libsdl version 2 support. Technically pygame 2.0 still works + with SDL 1, but we recommend SDL2 which is vastly improved + over SDL1 for most use cases. Probably we will remove SDL 1 + support starting pygame 2.1. + * Touch support (multitouch, gestures, etc) + * Audio input support (make games with your microphone!). + * Message alert boxes (Press OK, or Cancel). + * Better keyboard support. Proper unicode input and IME support. + * Much improved game controller support. + * Better image and audio format support. Including: webp, 32bit + wav files, and much more reliable mp3 support. + * Multiple display support, and multiple window support (multi + window support is still experimental, more will come in pygame + 2.1). + * Android support through python for android (fork of pygame + subset for android). Better documentation, and better support + will come in future releases. + * to make distributing your apps easier, a built in "pyinstaller + hook"and compatibility with cxfreeze. + * binary "wheels" on many platforms and versions of python from + the old python 2.7 - to the latest python 3.9 (and with pypy!). + * lots of quality of life improvements like Surface.fill + ('black') instead of Surface.fill(pygame.Color(0, 0, 0)). Also + keywords are supported for many more function arguments. You + can draw rounded corners on rects. + * plenty of new examples, like python3 -m pygame.examples. + font_viewer, and python3 -m pygame.examples.music_drop_fade. + Additionally the example source code has been cleaned up a lot + to follow a more current python style. + * Hundreds of documentation improvements, include a new Korean + tutorial. + * a special SCALED mode which takes low pixel games and + automatically translates them to a larger window. Imagine your + 320x200 resolution game of glorious pixel art... on modern + screens that would be a very tiny windows. Now with SCALED it + shows up big on a Full HD screen, or even a 4K/8K screen and + the translation of mouse coordinates and up-scaling of pixels + is done for you (hardware accelerated of course). +- Full release notes on https://github.com/pygame/pygame/releases +- Skip python36 build. python36-numpy is not available on TW. +- Drop python-pygame-test-no-mp3.patch and + python-pygame-python38-import.patch + Old: ---- pygame-1.9.6.tar.gz python-pygame-python38-import.patch python-pygame-test-no-mp3.patch New: ---- pygame-2.0.1.tar.gz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ python-pygame.spec ++++++ --- /var/tmp/diff_new_pack.50LBCV/_old 2021-04-27 21:34:26.095961346 +0200 +++ /var/tmp/diff_new_pack.50LBCV/_new 2021-04-27 21:34:26.095961346 +0200 @@ -1,7 +1,7 @@ # # spec file for package python-pygame # -# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany. +# Copyright (c) 2021 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -12,28 +12,28 @@ # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. -# Please submit bugfixes or comments via http://bugs.opensuse.org/ +# Please submit bugfixes or comments via https://bugs.opensuse.org/ # %{?!python_module:%define python_module() python-%{**} python3-%{**}} +%define skip_python36 1 Name: python-pygame -Version: 1.9.6 +Version: 2.0.1 Release: 0 Summary: A Python Module for Interfacing with the SDL Multimedia Library License: LGPL-2.1-or-later Group: Development/Libraries/Python -Url: https://github.com/pygame/pygame +URL: https://github.com/pygame/pygame Source0: https://files.pythonhosted.org/packages/source/p/pygame/pygame-%{version}.tar.gz -# Do not test mp3 format; whe have that support disabled in SDL1 -Patch0: python-pygame-test-no-mp3.patch -Patch1: python-pygame-python38-import.patch BuildRequires: %{python_module devel} BuildRequires: %{python_module numpy} BuildRequires: %{python_module setuptools} +BuildRequires: bitstream-vera-fonts BuildRequires: fdupes BuildRequires: fontconfig BuildRequires: libtiff-devel +BuildRequires: libudev-devel BuildRequires: libv4l-devel >= 0.8.4 BuildRequires: pkgconfig BuildRequires: portmidi-devel @@ -46,13 +46,13 @@ BuildRequires: xorg-x11-fonts-core BuildRequires: xorg-x11-fonts-cyrillic BuildRequires: config(fluid-soundfont-gm) -BuildRequires: pkgconfig(SDL_image) -BuildRequires: pkgconfig(SDL_mixer) -BuildRequires: pkgconfig(SDL_ttf) +BuildRequires: pkgconfig(SDL2_image) +BuildRequires: pkgconfig(SDL2_mixer) +BuildRequires: pkgconfig(SDL2_ttf) BuildRequires: pkgconfig(freetype2) BuildRequires: pkgconfig(libjpeg) BuildRequires: pkgconfig(libpng) -BuildRequires: pkgconfig(sdl) +BuildRequires: pkgconfig(sdl2) BuildRequires: pkgconfig(x11) Requires: fontconfig Requires: python-numpy @@ -93,10 +93,11 @@ %autopatch -p1 sed -i 's/\r$//' docs/reST/ref/code_examples/draw_module_example.py sed -i 's/\r$//' docs/reST/ref/code_examples/joystick_calls.py +sed -i 's/\r$//' docs/licenses/LICENSE*.txt # Fix wrong-script-interpreter -find examples -name '*.py' -exec sed -i "s|^#!%{_bindir}/env python$|#!%{_bindir}/python3|" {} \; -find examples -name '*.py' -exec sed -i "s|^#! %{_bindir}/env python$|#!%{_bindir}/python3|" {} \; +find examples -name '*.py' -exec sed -i "s|^#!.*env python.*$|#!%{_bindir}/python3|" {} \; chmod a+x examples/*.py +chmod a-x docs/licenses/LICENSE.sdl_gfx.txt %build export CFLAGS="%{optflags} -fno-strict-aliasing" @@ -106,20 +107,19 @@ export CFLAGS="%{optflags} -fno-strict-aliasing" %python_install %{python_expand pushd %{buildroot}%{$python_sitearch} -sed -i "s|^#!%{_bindir}/env python$|#!%{_bindir}/python3|" pygame/tests/test_utils/png.py +sed -i "s|^#!.*env python.*$|#!%{_bindir}/$python|" pygame/tests/test_utils/png.py chmod a+x pygame/tests/test_utils/png.py -chmod a+x pygame/examples/macosx/aliens_app_example/aliens.py chmod a+x pygame/examples/*.py chmod a-x pygame/examples/__init__.py -chmod a-x pygame/examples/prevent_display_stretching.py -chmod a-x pygame/examples/freetype_misc.py -$python -m compileall -d %{$python_sitearch} pygame/tests/test_utils/ -$python -O -m compileall -d %{$python_sitearch} pygame/tests/test_utils/ -%fdupes %{buildroot}%{$python_sitearch} popd } -%fdupes docs -%fdupes examples +%python_compileall +%python_expand %fdupes %{buildroot}%{$python_sitearch} +# install docs and examples for doc package and deduplicate +mkdir -p %{buildroot}%{_docdir}/%{name}-doc +cp -r examples docs %{buildroot}%{_docdir}/%{name}-doc/ +rm %{buildroot}%{_docdir}/%{name}-doc/examples/.editorconfig +%fdupes %{buildroot}%{_docdir}/%{name}-doc/ %check export SDL_VIDEODRIVER=dummy @@ -131,16 +131,15 @@ %files %{python_files} %doc README.rst -%license docs/LGPL +%license docs/LGPL.txt %{python_sitearch}/pygame/ -%{python_sitearch}/pygame-%{version}-py*.egg-info +%{python_sitearch}/pygame-%{version}*-info %files %{python_files devel} -%license docs/LGPL +%license docs/LGPL.txt %{python_sysconfig_var INCLUDEPY}/pygame/ %files -n %{name}-doc -%doc docs/ -%doc examples/ +%doc %{_docdir}/%{name}-doc/ %changelog ++++++ pygame-1.9.6.tar.gz -> pygame-2.0.1.tar.gz ++++++ ++++ 237052 lines of diff (skipped)