Script 'mail_helper' called by obssrc
Hello community,
here is the log from the commit of package libretro-ppsspp for openSUSE:Factory
checked in at 2021-04-29 01:38:37
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/libretro-ppsspp (Old)
and /work/SRC/openSUSE:Factory/.libretro-ppsspp.new.12324 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "libretro-ppsspp"
Thu Apr 29 01:38:37 2021 rev:5 rq:889054 version:0~git20210422
Changes:
--------
--- /work/SRC/openSUSE:Factory/libretro-ppsspp/libretro-ppsspp.changes
2020-10-16 16:15:28.540712707 +0200
+++
/work/SRC/openSUSE:Factory/.libretro-ppsspp.new.12324/libretro-ppsspp.changes
2021-04-29 01:39:51.070701743 +0200
@@ -1,0 +2,1034 @@
+Fri Apr 23 10:42:21 UTC 2021 - obs-service-tar-scm@invalid
+
+- Update to version 0~git20210422:
+ * Debugger: Show string in status bar for li, etc.
+ * Io: Prevent error on bad handle for DevType().
+ * Debugger: Prompt with previous search string.
+ * Debugger: Mark ELF sections as suballocations.
+ * Core: Correct ValidSize outside scratchpad.
+ * Replacing the inconvenient prefix string for indentation with indent
number.
+ * Fix missing hex string at the last row when data size is a multiple of 16
bytes
+ * GE Debugger: Keep dump generation deterministic.
+ * Buildfixes
+ * Update our miniupnp fork to upstream.
+ * Reporting: Avoid generated homebrew IDs.
+ * Oops
+ * Don't even bother checking touch.id == 0 for closing popup windows. It's
fine to close with any touch.
+ * Remove now-redundant back button
+ * Change pointer ID allocation on iOS. Fixes part of #14240
+ * UI: Load BG image properly on init.
+ * Io: Calculate memory stick size on a thread.
+ * Module: Speed up module unload.
+ * Core: Init memory on multiple threads.
+ * Module: Process relocations on threads.
+ * Module: Process relocations using unchecked reads.
+ * GE Debugger: Thread dedupe pushbuf lookups.
+ * Common: Set a min size on threadpool work chunks.
+ * Common: Allow threadpool size up to 16.
+ * Umd: Fix thread wakeup.
+ * Fix defaults for io threading and vertex cache
+ * Remove duplicate from hardcoded settings
+ * whitespace nit
+ * Reorder core options
+ * Further core options and defaults
+ * Add defaults and core options
+ * SaveState: Use memmove for the copy.
+ * SaveState: Use SIMD to copy RAM faster.
+ * SaveState: Copy RAM using threads.
+ * Fix libretro build
+ * jit: Increase the cycle cost of div.s.
+ * jit: Increase the cycle cost of VFPU ops.
+ * jit: Count delay slot cycles separately.
+ * An attempt to detects getifaddrs availability properly
+ * Changing warning log to info log on GetIPList
+ * Added additional includes for GetIPList to work on Linux/Unix
+ * Added warning log for testing purpose on GetIPList function
+ * Rtc: Cleanup and simplify date struct handling.
+ * Build: Recompress pngs using better zlib.
+ * UI: Compress atlas metadata.
+ * UI: Compress zim files with zstd.
+ * UI: Load/save compressed atlas metadata.
+ * UI: Add zstd to ZIM compression handling.
+ * GE Debugger: Use zstd for save states.
+ * SaveState: Switch to zstd.
+ * Build: Add libzstd to build.
+ * Enable save encryption to bring libreto in line with standalone
configuration defaults.
+ * UI: Remove extern global for UI message.
+ * GPU: Stop using Off as terminator for postshaders.
+ * Reporting: Add more info to libstubend error.
+ * Module: Add a missing error return case.
+ * Kernel: Define most reported missing kernel funcs.
+ * GLES: Always use fragColor0 on GL 3.0+.
+ * Reporting: Log more data about sceIoChStat().
+ * GPU: Avoid switch on uint.
+ * Shaders: Set vert shaders to mediump by default.
+ * GLES: Handle GLSL 1.30/1.40 better.
+ * Dialog: Reset last status more consistently.
+ * Dialog: Lock volatile on thread.
+ * Dialog: Use a thread to init dialogs too.
+ * Utility: Add a helper for the active dialog.
+ * Utility: Update logging to new syntax for dialogs.
+ * Utility: Move dialog classes to heap.
+ * Debugger: Add APIs to set/list/search mem tags.
+ * UI: Show more detailed load error messages.
+ * GPU: Preconvert light vecs to Vec3f.
+ * Disable spvremapper from glslang by default, we don't use it.
+ * UI: Oops, prioritize PIC1, not PIC0.
+ * Debugger: Provide memory mapping ranges.
+ * Debugger: Return detail for breakpoints in macros.
+ * Debugger: Add simple API to control tagging detail.
+ * Update glslang_UWP.vcxproj
+ * Forgot to return on invalid address, and moving reusable code out of HLE
to prevent generating confusing logs
+ * Ooops wrong way to do random range
+ * minor fix
+ * Randomize signal strength between 1%~99% since games like MGS:PW are using
signal strength to determine the strength of the recruit
+ * Fix stuck issue when scanning AP for Recruit on MGS:PW
+ * UI: Don't include symbols in recent games anim.
+ * UI: Centralize BG pic choosing a bit.
+ * UI: Add BG animation for recent games.
+ * UI: Flip Y analog direction based on config.
+ * Windows: Normalize left and right analog stick.
+ * UI: Log analog movement at a lower treshold.
+ * Debugger: Maintain atrac data source info.
+ * Debugger: Note atrac/sas reads from memory more.
+ * Debugger: Tag savedata load and info.
+ * Debugger: Memcheck and tag loading savedata to RAM.
+ * Deflt: Correct available input length.
+ * Deflt: Trigger memchecks / log source of writes.
+ * Deflt: Cleanup and refactor to one common func.
+ * Debugger: Note writes from debugger.
+ * Dmac: Invalidate source data before copy.
+ * Debugger: Include src tag in Memory::Memcpy.
+ * Debugger: Include framebuffer in framebuf pack tag.
+ * Debugger: Note GPU block transfer src as well.
+ * Debugger: Include source tag in memcpys.
+ * Debugger: Include filename in file IO memory tags.
+ * Debugger: Make memory tags longer.
+ * Debugger: Add menu to jump to begin/end of alloc.
+ * Fix crashing issue when leaving a multiplayer game room #14337
+ * revert filename prefix for reducehashranges
+ * Prevent flooding the logs with repeated attempts of Adding/Removing port
mapping due to failure in the middle of UPnP initialization, as it needs to be
reinitialized.
+ * Attempts to reconnect to Adhoc Server only when
Creating/Joining/Connecting to a group or Scanning for groups, instead of on 2
seconds interval.
+ * Shows PSP error code as hex to be easier to find
+ * Show the socket error code when failed to connect to adhoc server
+ * Use a function to check for loopback address
+ * UI: Fix savedata screen sorting.
+ * fix: cleaned up my comment
+ * feat: reduceHash configuration
+ * Set ent_top/ent_size/stub_top/stub_size of SceModule
+ * yet another gradle update
+ * Fix Window size issue #14317
+ * PPGe: Remove ENTR hack, fix string concat.
+ * Savedata: Always write the file list to the SFO.
+ * Windows: Avoid segfault if memory except on boot.
+ * Core: Limit scan for functions to end of valid RAM.
+ * Core: Unbreak ValidSize limits.
+ * PPGe: Interpret invalid UTF-8 sequences better.
+ * PPGe: Apply overlong handling to wrapped text too.
+ * Add missing rule in .gitlab-ci.yml
+ * (Libretro/Gitlab) Add osx x64 target
+ * Update .gitlab-ci.yml
+ * Update lang submodule
+ * Add a setting for choosing background animation.
+ * Build: Simplify by always including FakeCPUDetect.
+ * Build: Remove "fake" vertex decoder jit.
+ * Add missing -DWITH_UPNP in a couple more places.
+ * Windows: Enable UPNP again after 14304
+ * UTF-8 PPGe: Remove overlong encodings. Work around a weird issue in
Ratchet & Clank. See issue #14297
+ * Fix build with USE_MINIUPNPC=OFF
+ * VertexDecoderFake: Fix build
+ * CMake: Fix build when ENABLE_SPVREMAPPER=OFF
+ * CMake: Don't include X11 headers when compiling for FBDEV
+ * Disable range culling in Asphalt 2. See #14299
+ * Module: Correctly handle modules with -1 entry.
+ * Debugger: Ignore small memory info by default.
+ * Fix performance regression from failing to optimize the new mem tracker..
+ * GitHub: Add multiple issue templates w/checklists.
+ * Fix character's Side Space ltn0.pgf/ltn4.pgf
+ * Android: Fix "Load..." to allow all file types. Change backported from PR
#14232
+ * Fix FlatOut Head On multiplayer.
+ * Debugger: Fix save state compat for slab info.
+ * Debugger: Add header for strlen.
+ * Further std::string removal
+ * Remove static assert on struct size, we don't really care that much.
+ * Buildfix
+ * Remove std::string from memblockinfo
+ * Additional indentation fix (forgot to save file)
+ * Indentation fixes
+ * Android: Add a dependency on the AndroidX appcompat library.
+ * Fix Teenage Mutant Ninja Turtles Multiplayer. Alternatively, changing
NET_SHUTDOWN_DELAY_US to 501000 usec or more will also works.
+ * Warning fix, memleak fix
+ * SDL: Fix use after free on shutdown
+ * Only do the workaround in #14273 in Vulkan. May help #14280
+ * Some homebrew like Triple Triad tries to load flash0:/kd/pspnet*.prx. We
better just lie.
+ * Couple warning fixes.
+ * GLSL vulkan: Specify the precision of function arguments. Works around
#14269
+ * Work around crash in texture replacement. See #14252
+ * PipelineManagerVulkan: Log shader source when pipeline creation fails.
+ * Fix bug in vertex shader generator. See #14260.
+ * Switch: Workaround several missing toolchain defs.
+ * Switch: Disable multi-instance tracking.
+ * Allow polygon upscaling in Boku no Natsuyasumi series via
IntraVRAMBlockTransferAllowCreateFB hack.
+ * Update assets/lang
+ * UI: Add search to savedata manager.
+ * UI: Fix L/R tab navigation.
+ * Build: Remove force include CMake line.
+ * GPU: Ignore replacements for framebufs.
+ * Build: More consistently avoid _M_ defines.
+ * Build: Remove old ARM define.
+ * Build: Remove MIPS define.
+ * Build: Remove IOS define.
+ * Build: Explicitly include ppsspp_config.h.
+ * SaveState: Automatically fix duplicate event types.
+ * Fix double space again
+ * Fix typo
+ * Module: Avoid logging bad pointers when no nids.
+ * PPGe: Reload atlas on load state if different.
+ * Only remove tha CMake line for Apple.
+ * iOS: Try a different JIT detection method, thanks Halo-Michael.
+ * Time to remove this line in CMakeLists.txt now.
+ * Tweak to jit detection based on feedback to #14201
+ * Windows: Stop using 1234 default unused paths.
+ * UI: Wrap long info items.
+ * Core: Handle Disc ID a bit more consistently.
+ * Core: Use homebrew disc IDs/titles when available.
+ * Removing TCPNoDelay option from Networking Settings and always enable it
to improve response time.
+ * Replacing the deprecated gethostbyname function with getaddrinfo function
to prevent getting deprecated warnings
+ * Making sure there are no warnings related to deprecated inet_ntoa function
++++ 837 more lines (skipped)
++++ between /work/SRC/openSUSE:Factory/libretro-ppsspp/libretro-ppsspp.changes
++++ and
/work/SRC/openSUSE:Factory/.libretro-ppsspp.new.12324/libretro-ppsspp.changes
Old:
----
libretro-ppsspp-0~git20201015.tar.xz
New:
----
libretro-ppsspp-0~git20210422.tar.xz
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Other differences:
------------------
++++++ libretro-ppsspp.spec ++++++
--- /var/tmp/diff_new_pack.FH4pwQ/_old 2021-04-29 01:39:53.146704680 +0200
+++ /var/tmp/diff_new_pack.FH4pwQ/_new 2021-04-29 01:39:53.150704686 +0200
@@ -1,7 +1,7 @@
#
# spec file for package libretro-ppsspp
#
-# Copyright (c) 2020 SUSE LLC
+# Copyright (c) 2021 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
@@ -17,14 +17,13 @@
Name: libretro-ppsspp
-Version: 0~git20201015
+Version: 0~git20210422
Release: 0
Summary: PPSSPP libretro core for PSP emulation
License: GPL-2.0-only
Group: System/Emulators/Other
URL: http://www.retroarch.com
Source: %{name}-%{version}.tar.xz
-
BuildRequires: Mesa-devel
BuildRequires: cmake
BuildRequires: gcc-c++
@@ -36,6 +35,8 @@
BuildRequires: pkgconfig(libpostproc)
BuildRequires: pkgconfig(libswresample)
BuildRequires: pkgconfig(libswscale)
+# This won't build on Big Endian architectures
+ExcludeArch: s390x
%description
A PSP emulator for Android, Windows, Mac and Linux, written in C++.
++++++ _servicedata ++++++
--- /var/tmp/diff_new_pack.FH4pwQ/_old 2021-04-29 01:39:53.206704765 +0200
+++ /var/tmp/diff_new_pack.FH4pwQ/_new 2021-04-29 01:39:53.206704765 +0200
@@ -1,4 +1,4 @@
<servicedata>
<service name="tar_scm">
<param
name="url">https://github.com/hrydgard/ppsspp.git</param>
- <param
name="changesrevision">b5f7f5350a19af9aa1eca3a60c92cc2bafd7ddda</param></service></servicedata>
\ No newline at end of file
+ <param
name="changesrevision">012d47bcbf36dce5b61e8b0393b5b54096a8c085</param></service></servicedata>
\ No newline at end of file
++++++ libretro-ppsspp-0~git20201015.tar.xz ->
libretro-ppsspp-0~git20210422.tar.xz ++++++
/work/SRC/openSUSE:Factory/libretro-ppsspp/libretro-ppsspp-0~git20201015.tar.xz
/work/SRC/openSUSE:Factory/.libretro-ppsspp.new.12324/libretro-ppsspp-0~git20210422.tar.xz
differ: char 13, line 1