Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package ddnet for openSUSE:Factory checked in at 2026-10-01 16:45:51 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/ddnet (Old) and /work/SRC/openSUSE:Factory/.ddnet.new.1253 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "ddnet" Thu Oct 1 16:45:51 2026 rev:44 rq:1381730 version:20.1.1 Changes: -------- --- /work/SRC/openSUSE:Factory/ddnet/ddnet.changes 2026-09-02 16:59:19.078208275 +0200 +++ /work/SRC/openSUSE:Factory/.ddnet.new.1253/ddnet.changes 2026-10-01 16:46:59.572909526 +0200 @@ -1,0 +2,95 @@ +Wed Sep 30 18:17:00 UTC 2026 - Carsten Ziepke <[email protected]> + +- Update to version 20.1.1: + * [Client] Predict static laser doors without antiping + * [Tooling] map_render + * [Client] Add loading bar to map loading + * [Client] Show freeze pickups as snowflakes + * [Client] Improve performance for low refresh/update rates, + handle input earlier + * [Client] Make spectate menu more legible + * [Client] Adjust team scoreboard for 128 players + * [Client] Add scoreboard cursor hint + * [Client] Dismiss MOTD by clicking outside of it, tap mod alert + to dismiss + * [Client] Show back button in console + * [Client] Convert credits to a client popup, update list of + common contributors + * [Client] List unmodified binds before binds with modifiers in + controls settings + * [Client] Keep sound running when no audio device is available + * [Client] Fix touch and mouse position when the viewport is + clamped to 5:4 + * [Client] Fix invisible laser with antiping and sv_old_laser 1 + * [Client] Graphics and shader fixes, fix incorrect texture + resampling with Vulkan and OpenGL 3.3 + * [Editor] Add more font typer binds and other improvements + * [Editor] Don't flip/rotate the brush when Ctrl+N/M/R/T + is pressed + * [Editor] Fix a crash in the brush picker + * [Client&Server] Release ground hooks that lost their tile when + loading a tee + * [Server] Support vanilla 0.6 clients again + * [Server] Optimize 128 player servers + * [Server] Allow rejoining from any client, allow id usage from + more clients + * [Server] Send min and max team size in game info, send + supported number of teams through gameinfoex + * [Server] Allow clients to reconnect reliably, fix reconnecting + to previously used slot + * [Server] Fix team ranks of large teams being cut off, fail + saving teams instead of corrupting savegame + * [Server] Allow passing "all" as argument to kick + * [Server] Rate limit /timecp queries + * [Server] Fix tele not using position of target player + * [Infra.] Use precompiled headers for faster builds + +------------------------------------------------------------------- +Sat Sep 26 13:15:21 UTC 2026 - Carsten Ziepke <[email protected]> + +- Update to version 20.1: + * [Client] Predict static laser doors without antiping + * [Tooling] map_render + * [Client] iOS support (not released yet) + * [Client] Add loading bar to map loading + * [Client] Show freeze pickups as snowflakes + * [Client] Improve performance for low refresh/update rates, + handle input earlier + * [Client] Make spectate menu more legible + * [Client] Adjust team scoreboard for 128 players + * [Client] Add scoreboard cursor hint + * [Client] Dismiss MOTD by clicking outside of it, tap mod alert + to dismiss + * [Client] Show back button in console + * [Client] Convert credits to a client popup, update list of + common contributors + * [Client] List unmodified binds before binds with modifiers in + controls settings + * [Client] Keep sound running when no audio device is available + * [Client] Fix touch and mouse position when the viewport is + clamped to 5:4 + * [Client] Fix invisible laser with antiping and sv_old_laser 1 + * [Client] Graphics and shader fixes, fix incorrect texture + resampling with Vulkan and OpenGL 3.3 + * [Editor] Add more font typer binds and other improvements + * [Editor] Don't flip/rotate the brush when Ctrl+N/M/R/T is + pressed + * [Editor] Fix a crash in the brush picker + * [Client&Server] Release ground hooks that lost their tile when + loading a tee + * [Server] Support vanilla 0.6 clients again + * [Server] Optimize 128 player servers + * [Server] Allow rejoining from any client, allow id usage from + more clients + * [Server] Send min and max team size in game info, send + supported number of teams through gameinfoex + * [Server] Allow clients to reconnect reliably, fix reconnecting + to previously used slot + * [Server] Fix team ranks of large teams being cut off, fail + saving teams instead of corrupting savegame + * [Server] Allow passing "all" as argument to kick + * [Server] Rate limit /timecp queries + * [Server] Fix tele not using position of target player + * [Infra.] Use precompiled headers for faster builds + +------------------------------------------------------------------- Old: ---- ddnet-20.0.tar.gz New: ---- ddnet-20.1.1.tar.gz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ ddnet.spec ++++++ --- /var/tmp/diff_new_pack.DYQRSR/_old 2026-10-01 16:47:01.248979774 +0200 +++ /var/tmp/diff_new_pack.DYQRSR/_new 2026-10-01 16:47:01.261980319 +0200 @@ -17,7 +17,7 @@ Name: ddnet -Version: 20.0 +Version: 20.1.1 Release: 0 Summary: DDraceNetwork, a cooperative racing mod of Teeworlds License: Apache-2.0 AND CC-BY-SA-3.0 AND Zlib AND MIT AND SUSE-Public-Domain ++++++ _service ++++++ --- /var/tmp/diff_new_pack.DYQRSR/_old 2026-10-01 16:47:01.406986396 +0200 +++ /var/tmp/diff_new_pack.DYQRSR/_new 2026-10-01 16:47:01.420986983 +0200 @@ -1,6 +1,6 @@ <services> <service name="cargo_vendor" mode="manual"> - <param name="srcdir">ddnet-20.0</param> + <param name="srcdir">ddnet-20.1.1</param> </service> </services> ++++++ ddnet-20.0.tar.gz -> ddnet-20.1.1.tar.gz ++++++ /work/SRC/openSUSE:Factory/ddnet/ddnet-20.0.tar.gz /work/SRC/openSUSE:Factory/.ddnet.new.1253/ddnet-20.1.1.tar.gz differ: char 13, line 1 ++++++ vendor.tar.xz ++++++
