Script 'mail_helper' called by obssrc
Hello community,

here is the log from the commit of package godot for openSUSE:Factory checked 
in at 2021-06-11 00:18:55
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/godot (Old)
 and      /work/SRC/openSUSE:Factory/.godot.new.32437 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "godot"

Fri Jun 11 00:18:55 2021 rev:10 rq:899049 version:3.3.2

Changes:
--------
--- /work/SRC/openSUSE:Factory/godot/godot.changes      2021-05-13 
22:18:34.183582131 +0200
+++ /work/SRC/openSUSE:Factory/.godot.new.32437/godot.changes   2021-06-11 
00:19:30.769404392 +0200
@@ -1,0 +2,66 @@
+Fri Jun 03 12:00:00 UTC 2021 - cu...@mail.de
+
+- Exclude currently failing %arm builds
+
+-------------------------------------------------------------------
+Tue May 25 12:00:00 UTC 2021 - cu...@mail.de
+
+- Update to 3.3.2
+
+  Added:
+  * GDScript: Allow "warning-ignore" in the same line
+    as the respective warning
+  * Import: Print warning when importing a
+    repeating NPOT texture in a GLES2 project
+
+  Changed:
+  * Remove high radiance sizes from the editor due to issues on specific GPUs
+
+  Fixed:
+  * STL to Godot type conversion of polypartition
+  * Duplicate close file when deconstructing ZipArchive
+  * Swapped front/rear directions in viewport rotation control
+  * Editor crash when exporting profiler data
+  * glTF: Improved error handling around invalid images and invalid meshes
+  * ragdoll simulation when parent was readded to scene
+  * Crash on debug shapes update if CollisionObject is not in tree
+  * Batching: "item_batch_flags" stale state causing glitches
+
+-------------------------------------------------------------------
+Fri May 21 12:00:00 UTC 2021 - cu...@mail.de
+
+- Update to 3.3.1
+
+  Added:
+  * Expose "Shape.get_debug_mesh()" to the scripting API
+  * Add Ctrl+Shift+A to instance scene in Scene Tree dock
+  * Allow negative contrast values in the editor theme settings
+  * TileMap: Apply modulate on autotile previews
+  * Add support for ARM64 architecture for the Embree raycaster
+
+  Changed:
+  * Create "CollisionObject" debug shapes using VisualServer
+
+  Fixed:
+  * SkeletonIK root bones being twisted incorrectly when rotated
+  * Skinning initialization in "MeshInstance" when loaded from thread
+  * Linux packaging fixes
+  * ZIP files being opened with two file descriptors
+  * CSG Path Polygon cache being removed after connect
+  * LineEdit: Fix double click to select words
+    and triple click to select whole line
+  * Race condition in font preview generation
+    could lock the editor on first edit
+  * 3D scene preview generation
+  * Handle having no sinks in the PulseAudio driver
+  * Batching: GLES3 light pass modulates
+  * Batching: Crash with wrong number of verts in translation
+  * Batching: Fallback for 2D skinning with unrigged polygons
+  * Lightmapper: Fixes to environment energy
+  * Disable GIProbe emission when disabled on a material
+
+- "use_system_zlib_for_fbx.patch" dropped - fixed upstream
+
+- aarch64 and %arm: enable modules lightmapper_cpu_enabled and raycast_enabled
+
+-------------------------------------------------------------------

Old:
----
  godot-3.3-stable.tar.xz
  godot-3.3-stable.tar.xz.sha256
  use_system_zlib_for_fbx.patch

New:
----
  godot-3.3.2-stable.tar.xz
  godot-3.3.2-stable.tar.xz.sha256

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ godot.spec ++++++
--- /var/tmp/diff_new_pack.m9odoM/_old  2021-06-11 00:19:31.273405268 +0200
+++ /var/tmp/diff_new_pack.m9odoM/_new  2021-06-11 00:19:31.277405275 +0200
@@ -24,7 +24,7 @@
 %define ca_bundle %{_localstatedir}/lib/ca-certificates/ca-bundle.pem
 
 Name:           godot
-Version:        3.3
+Version:        3.3.2
 Release:        0
 Summary:        Cross-Platform Game Engine with an Integrated Editor
 License:        MIT
@@ -36,8 +36,6 @@
 Patch0:         linker_pie_flag.patch
 # Use system certificates as fallback for certificates
 Patch1:         certs_fallback.patch
-# Do not use zlib from thirdparty directory
-Patch2:         use_system_zlib_for_fbx.patch
 BuildRequires:  Mesa-devel
 BuildRequires:  desktop-file-utils
 BuildRequires:  fdupes
@@ -86,6 +84,7 @@
 %endif
 %endif
 %endif
+
 Requires:       ca-certificates
 Recommends:     ca-certificates-mozilla
 Requires(post): update-desktop-files
@@ -112,7 +111,6 @@
 Provides:       bundled(Tangent_Space_Normal_Maps)
 Provides:       bundled(cvtt)
 Provides:       bundled(easing)
-Provides:       bundled(embree)
 Provides:       bundled(etc2comp)
 Provides:       bundled(glad)
 Provides:       bundled(google-droid-fonts)
@@ -140,6 +138,11 @@
 Provides:       bundled(squish) = 1.15
 Provides:       bundled(xatlas)
 
+# Embree 3.13.0+ supports both x86_64 and aarch64.
+# per 20210521 Factory is at 3.12.2, Leap at 3.8 .
+# Currently build fails on Leap and Tumbleweed with Distro (unbundled) embree
+Provides:       bundled(embree) = 3.12.1
+
 %if 0%{?suse_version} > 1500
 %else
 Provides:       bundled(bullet) = 2.89
@@ -154,6 +157,9 @@
 %endif
 %endif
 
+# Build currently fails on armv7l
+ExcludeArch:    %arm
+
 %description
 Godot is a game engine. It provides a set of tools and a visually
 oriented workflow that can export games to PC, Mobile and Web
@@ -215,7 +221,6 @@
 %setup -q -n %{name}-%{version}-stable
 %patch0 -p1
 %patch1 -p1
-%patch2 -p1
 
 cp thirdparty/README.md thirdparty_README.md
 
@@ -300,7 +305,7 @@
 
 %ifarch aarch64 %arm
 # Disable unsupported features - 
https://github.com/godotengine/godot/issues/48297#issuecomment-829165296
-%define build_args %{build_args_common} module_denoise_enabled=no 
module_lightmapper_cpu_enabled=no module_raycast_enabled=no
+%define build_args %{build_args_common} module_denoise_enabled=no
 %else
 %define build_args %{build_args_common}
 %endif

++++++ godot-3.3-stable.tar.xz -> godot-3.3.2-stable.tar.xz ++++++
/work/SRC/openSUSE:Factory/godot/godot-3.3-stable.tar.xz 
/work/SRC/openSUSE:Factory/.godot.new.32437/godot-3.3.2-stable.tar.xz differ: 
char 26, line 1

++++++ godot-3.3-stable.tar.xz.sha256 -> godot-3.3.2-stable.tar.xz.sha256 ++++++
--- /work/SRC/openSUSE:Factory/godot/godot-3.3-stable.tar.xz.sha256     
2021-04-27 21:36:00.684117044 +0200
+++ 
/work/SRC/openSUSE:Factory/.godot.new.32437/godot-3.3.2-stable.tar.xz.sha256    
    2021-06-11 00:19:30.753404365 +0200
@@ -1 +1 @@
-fcbbc6aaab16059e6622482c3358d58098d34ed51e099c854ec0ad79f466d555  
godot-3.3-stable.tar.xz
+7693c4ef541b815fa5035f136aaf75187a30f0ea8d15cf4ef05433c1c246c2d8  
godot-3.3.2-stable.tar.xz

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