Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package godot for openSUSE:Factory checked in at 2021-06-11 00:18:55 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/godot (Old) and /work/SRC/openSUSE:Factory/.godot.new.32437 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "godot" Fri Jun 11 00:18:55 2021 rev:10 rq:899049 version:3.3.2 Changes: -------- --- /work/SRC/openSUSE:Factory/godot/godot.changes 2021-05-13 22:18:34.183582131 +0200 +++ /work/SRC/openSUSE:Factory/.godot.new.32437/godot.changes 2021-06-11 00:19:30.769404392 +0200 @@ -1,0 +2,66 @@ +Fri Jun 03 12:00:00 UTC 2021 - cu...@mail.de + +- Exclude currently failing %arm builds + +------------------------------------------------------------------- +Tue May 25 12:00:00 UTC 2021 - cu...@mail.de + +- Update to 3.3.2 + + Added: + * GDScript: Allow "warning-ignore" in the same line + as the respective warning + * Import: Print warning when importing a + repeating NPOT texture in a GLES2 project + + Changed: + * Remove high radiance sizes from the editor due to issues on specific GPUs + + Fixed: + * STL to Godot type conversion of polypartition + * Duplicate close file when deconstructing ZipArchive + * Swapped front/rear directions in viewport rotation control + * Editor crash when exporting profiler data + * glTF: Improved error handling around invalid images and invalid meshes + * ragdoll simulation when parent was readded to scene + * Crash on debug shapes update if CollisionObject is not in tree + * Batching: "item_batch_flags" stale state causing glitches + +------------------------------------------------------------------- +Fri May 21 12:00:00 UTC 2021 - cu...@mail.de + +- Update to 3.3.1 + + Added: + * Expose "Shape.get_debug_mesh()" to the scripting API + * Add Ctrl+Shift+A to instance scene in Scene Tree dock + * Allow negative contrast values in the editor theme settings + * TileMap: Apply modulate on autotile previews + * Add support for ARM64 architecture for the Embree raycaster + + Changed: + * Create "CollisionObject" debug shapes using VisualServer + + Fixed: + * SkeletonIK root bones being twisted incorrectly when rotated + * Skinning initialization in "MeshInstance" when loaded from thread + * Linux packaging fixes + * ZIP files being opened with two file descriptors + * CSG Path Polygon cache being removed after connect + * LineEdit: Fix double click to select words + and triple click to select whole line + * Race condition in font preview generation + could lock the editor on first edit + * 3D scene preview generation + * Handle having no sinks in the PulseAudio driver + * Batching: GLES3 light pass modulates + * Batching: Crash with wrong number of verts in translation + * Batching: Fallback for 2D skinning with unrigged polygons + * Lightmapper: Fixes to environment energy + * Disable GIProbe emission when disabled on a material + +- "use_system_zlib_for_fbx.patch" dropped - fixed upstream + +- aarch64 and %arm: enable modules lightmapper_cpu_enabled and raycast_enabled + +------------------------------------------------------------------- Old: ---- godot-3.3-stable.tar.xz godot-3.3-stable.tar.xz.sha256 use_system_zlib_for_fbx.patch New: ---- godot-3.3.2-stable.tar.xz godot-3.3.2-stable.tar.xz.sha256 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ godot.spec ++++++ --- /var/tmp/diff_new_pack.m9odoM/_old 2021-06-11 00:19:31.273405268 +0200 +++ /var/tmp/diff_new_pack.m9odoM/_new 2021-06-11 00:19:31.277405275 +0200 @@ -24,7 +24,7 @@ %define ca_bundle %{_localstatedir}/lib/ca-certificates/ca-bundle.pem Name: godot -Version: 3.3 +Version: 3.3.2 Release: 0 Summary: Cross-Platform Game Engine with an Integrated Editor License: MIT @@ -36,8 +36,6 @@ Patch0: linker_pie_flag.patch # Use system certificates as fallback for certificates Patch1: certs_fallback.patch -# Do not use zlib from thirdparty directory -Patch2: use_system_zlib_for_fbx.patch BuildRequires: Mesa-devel BuildRequires: desktop-file-utils BuildRequires: fdupes @@ -86,6 +84,7 @@ %endif %endif %endif + Requires: ca-certificates Recommends: ca-certificates-mozilla Requires(post): update-desktop-files @@ -112,7 +111,6 @@ Provides: bundled(Tangent_Space_Normal_Maps) Provides: bundled(cvtt) Provides: bundled(easing) -Provides: bundled(embree) Provides: bundled(etc2comp) Provides: bundled(glad) Provides: bundled(google-droid-fonts) @@ -140,6 +138,11 @@ Provides: bundled(squish) = 1.15 Provides: bundled(xatlas) +# Embree 3.13.0+ supports both x86_64 and aarch64. +# per 20210521 Factory is at 3.12.2, Leap at 3.8 . +# Currently build fails on Leap and Tumbleweed with Distro (unbundled) embree +Provides: bundled(embree) = 3.12.1 + %if 0%{?suse_version} > 1500 %else Provides: bundled(bullet) = 2.89 @@ -154,6 +157,9 @@ %endif %endif +# Build currently fails on armv7l +ExcludeArch: %arm + %description Godot is a game engine. It provides a set of tools and a visually oriented workflow that can export games to PC, Mobile and Web @@ -215,7 +221,6 @@ %setup -q -n %{name}-%{version}-stable %patch0 -p1 %patch1 -p1 -%patch2 -p1 cp thirdparty/README.md thirdparty_README.md @@ -300,7 +305,7 @@ %ifarch aarch64 %arm # Disable unsupported features - https://github.com/godotengine/godot/issues/48297#issuecomment-829165296 -%define build_args %{build_args_common} module_denoise_enabled=no module_lightmapper_cpu_enabled=no module_raycast_enabled=no +%define build_args %{build_args_common} module_denoise_enabled=no %else %define build_args %{build_args_common} %endif ++++++ godot-3.3-stable.tar.xz -> godot-3.3.2-stable.tar.xz ++++++ /work/SRC/openSUSE:Factory/godot/godot-3.3-stable.tar.xz /work/SRC/openSUSE:Factory/.godot.new.32437/godot-3.3.2-stable.tar.xz differ: char 26, line 1 ++++++ godot-3.3-stable.tar.xz.sha256 -> godot-3.3.2-stable.tar.xz.sha256 ++++++ --- /work/SRC/openSUSE:Factory/godot/godot-3.3-stable.tar.xz.sha256 2021-04-27 21:36:00.684117044 +0200 +++ /work/SRC/openSUSE:Factory/.godot.new.32437/godot-3.3.2-stable.tar.xz.sha256 2021-06-11 00:19:30.753404365 +0200 @@ -1 +1 @@ -fcbbc6aaab16059e6622482c3358d58098d34ed51e099c854ec0ad79f466d555 godot-3.3-stable.tar.xz +7693c4ef541b815fa5035f136aaf75187a30f0ea8d15cf4ef05433c1c246c2d8 godot-3.3.2-stable.tar.xz