Script 'mail_helper' called by obssrc
Hello community,

here is the log from the commit of package vkquake for openSUSE:Factory checked 
in at 2021-09-04 22:35:27
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/vkquake (Old)
 and      /work/SRC/openSUSE:Factory/.vkquake.new.1899 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "vkquake"

Sat Sep  4 22:35:27 2021 rev:8 rq:916854 version:1.11.0

Changes:
--------
--- /work/SRC/openSUSE:Factory/vkquake/vkquake.changes  2021-05-23 
23:31:03.196625621 +0200
+++ /work/SRC/openSUSE:Factory/.vkquake.new.1899/vkquake.changes        
2021-09-04 22:38:23.112392613 +0200
@@ -1,0 +2,40 @@
+Sat Sep  4 15:49:49 UTC 2021 - Martin Hauke <mar...@gmx.de>
+
+- Update to version 1.11.0
+  * Initial support for Quake 2021 re-release
+  * External vis file support
+- Update to version 1.10.0
+  * Merged protocol extensions from QuakeSpasm-Spiked. This fixes
+    non smooth movement on elevators in certain cases.
+  * Custom HUD client side QuakeC support for Arcane Dimensions
+    (disable with cl_nocsqc 1).
+  * SIMD CPU optimizations from Andrei Drexler - especially helpful
+    in complex levels like ad_tears.
+  * Stencil buffer optimizations for sky rendering reducing
+    overdraw.
+  * Resolution scaling to 1/2 1/4 or 1/8th resolution.
+  * Added support for r_fullbright & r_lightmap.
+  * Implemented full r_showtris support.
+  * Option in menu to set max frame rate.
+  * Higher precision game time and precise frame rate throttling.
+  * Fix exclusive full screen alt+tab issues.
+  * Bumped default heap size to 384MB.
+  Changes from beta1:
+  * Fixed potential issue with Intel GPUs and render scale.
+  * Renamed "filter" to "textures" in menu to make it more clear
+    what the option does.
+  * Fixed missing gun icons in HUD.
+  Changes from beta2:
+  * Fixes ambient sounds.
+  * Multiple memory corruption fixes.
+  * Fix compatibility with some mods.
+- Update to version 1.05.3
+  * Fixed dynamic lights not updating properly.
+  * Added menu options for particles (GL or software style).
+  * Added "exclusive" menu option to fullscreen setting to control
+    VK_EXT_full_screen_exclusive.
+  * Removed a bunch of rendering cvars that do nothing in vkQuake.
+  * Fixed edge case with out of range fog values.
+- Strip binary
+
+-------------------------------------------------------------------

Old:
----
  vkQuake-1.05.2.tar.gz

New:
----
  vkQuake-1.11.0.tar.gz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ vkquake.spec ++++++
--- /var/tmp/diff_new_pack.PmBLwr/_old  2021-09-04 22:38:23.448393059 +0200
+++ /var/tmp/diff_new_pack.PmBLwr/_new  2021-09-04 22:38:23.452393064 +0200
@@ -18,7 +18,7 @@
 
 
 Name:           vkquake
-Version:        1.05.2
+Version:        1.11.0
 Release:        0
 Summary:        Quake 1 port using Vulkan instead of OpenGL for rendering
 License:        GPL-2.0-or-later
@@ -68,6 +68,7 @@
     USE_CODEC_UMX=1 \
     USE_CODEC_MP3=0
 %make_build -C Misc/vq_pak
+strip Quake/vkquake
 
 %install
 install -Dm755 Quake/vkquake %{buildroot}%{_bindir}/%{name}

++++++ vkQuake-1.05.2.tar.gz -> vkQuake-1.11.0.tar.gz ++++++
/work/SRC/openSUSE:Factory/vkquake/vkQuake-1.05.2.tar.gz 
/work/SRC/openSUSE:Factory/.vkquake.new.1899/vkQuake-1.11.0.tar.gz differ: char 
12, line 1

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