Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package flare for openSUSE:Factory checked in at 2021-09-07 21:22:01 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/flare (Old) and /work/SRC/openSUSE:Factory/.flare.new.1899 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "flare" Tue Sep 7 21:22:01 2021 rev:6 rq:917344 version:1.12 Changes: -------- --- /work/SRC/openSUSE:Factory/flare/flare.changes 2019-07-29 17:29:14.878238764 +0200 +++ /work/SRC/openSUSE:Factory/.flare.new.1899/flare.changes 2021-09-07 21:22:49.233404430 +0200 @@ -1,0 +2,139 @@ +Sun Sep 5 04:25:46 UTC 2021 - saku nix <[email protected]> +- Version update to 1.12 + Engine features + * NPC interactions are now canceled when the player is attacked. + ???combat_aborts_npc_interact??? has been added to engine/misc.txt to control + this setting. + * Added ???bar_fill_offset??? and ???bar_fill_size??? to MenuStatBar and MenuEnemy + properties. + * Added support for fading out combat text. See the ???fade_duration??? property + in engine/combat.txt. + * Added ???save_oncutscene??? property to engine/misc.txt. Saving before a cutscene + was previously controlled with ???save_onload???, which caused issues with + cutscenes when set to false. + * Added ???save_anywhere??? property to engine/misc.txt. This allows for saving + via the pause menu. (m7600) + * Added display of enemies, allies, NPCs, and intermap teleport events to the + minimap. + * Added support for defining the colors of tiles and entities on the minimap. + * Added ???show_on_minimap??? event component. Currently, this only applies to + intermap teleport events. + * Added ???show_on_minimap??? property to NPCs. + * Properties that take an alignment can now be aligned to the menu frame. + * Support multiple images in animation definitions. (bloodhero) + * Expanded slot widget configuration in engine/widget_settings.txt. Quantity + text color can be changed, as well as label settings for displaying hotkeys. + * Re-implemented displaying hotkeys on action bar slots. + * Support for ???item:quantity??? syntax for Event properties: ???requires_item???, + ???requires_not_item???, ???remove_item???, and ???reward_item???. + * Added ???show_randomize??? property to new game menu configuration. + * Added ???disable_equip_slots??? property for passive powers. + * ???Block??? powers can now use post_power to trigger a power when taking damage. + * Power descriptions are now displayed in action bar tooltips. This can be + controlled with the ???tooltip_length??? property in menus/actionbar.txt. + * A dialog box is now displayed instead of a log message when the player dies, + giving the options to exit or respawn (if applicable). + * Added movement input type dialog box. It is displayed for new players to + easily select between keyboard, mouse, and joystick movement. + * Added ??????safe-video??? command line option. For troubleshooting purposes, this + feature is displayed as an option when starting after a potential crash. + * The ???categories??? property has been extended to the player character. The + Power property ???target_categories??? can now be used for the player as a result. + * The ability to stash quest items can now be controlled with the ???no_stash??? property. + * Added a button for opening the pause/configuration menu as part of the minimap. + * Added ???script??? property to items. This removes the need to create a power in + order to execute a script via activating an item. + * Player ???melee_range??? is now configurable in engine/stats.txt. + * Added comparison tooltips for items. These can be disabled in the Interface + settings. (r-a-cristian-93, Justin Jacobs) + * Added ???parallax_layers??? property to Events. This functions exactly like the + Map property of the same name. + * Added ???visible???, ???visible_check_locked???, and ???visible_check_status??? to powers + and upgrades in power trees. + * Added ???requires_status??? and ???requires_not_status??? to powers and upgrades in + power trees. ???visible_requires_status??? and ???visible_requires_not_status??? + have been marked as deprecated. + * Added ???on_interact??? as a possible value for Event types. Essentially the + same as ???on_trigger???, except the event can ONLY be activated through the hotspot. + * Support an arbitrary number of Stash tabs. Each tab has a display name and + an ???is_private??? flag. + * Added ???save_onstash??? property to engine/misc.txt, so it is now possible to + disable the automatic save when modifying stash contents. + * The player???s last used Stash tab is now remembered across sessions. + * Added the ability for NPCs to join the player???s party. (Igor Paliychuk) + * Added support for the ???delay??? property used by Events contained in script files. + * Added ???Frame Limit??? option to Video settings. + * Added ???Maximum Render Size??? option to Video settings. + * Improved visual indication of which item set bonuses are active. + * Support enabling touch screen controls on non-Android systems. + * Added ???Touch Gamepad Scale??? option to Input settings. + * Support fullscreen mode in the Emscripten port. + * Added scrollbar.bg_color to engine/widget_settings.txt. + * Updates to package_osx.sh, including usage of Homebrew for dependencies (ludoza) + + Engine fixes + * Fix memory leak of tab control in stash menu (MiroslavR) + * Fixed stat bars not having any fill when the value they were representing was + non-zero. Now they will always show at least 1 pixel of the bar???s fill graphics. + * Fixed a bug where the game window could be resized below the minimum size after + exiting fullscreen mode. + * Removed the default resolution scaling when virtual_heights is undefined. + * Improved performance when checking map event hotspots. + * Fix Windows-style paths with backslashes not working on non-Windows systems. + * Prevent allies counting as attack targets when using mouse movement. + * Fix needing to press the ???Cancel??? key twice to exit the vendor menu. + * Fix unintended key presses being registered when quitting the game via an OS + keyboard shortcut. + * Fix divide-by-zero crash when using the dev HUD with a game that uses + orthogonal rendering. + * Fixed a memory leak in Loot copy constructor. + * Fixed ???resist_percent??? property of engine/combat.txt not working when targets + had 100% resistance. + * Support attack_speed effects with a magnitude less than 100%. + * Fixed bug where dead entities could steal HP/MP. + * Fix broken parsing of engine/default_keybindings.txt. + * Fix Effect animations not being synced properly in some cases. + * Removed hard-coded restrictions on using items from the inventory. Now any + item that has a power and is not equipment can be used. + * Fix crash when fonts are missing. The engine will try to fall back to the next + available font for the current language. + * Background color when using sdl_hardware renderer no longer fills entire + window, instead only filling the drawing surface as it should. + * Fix crash when loading a cutscene from a book event. + * Fix infinite transformation loop when dying in a transformed state that was + activated by a passive power. + * Fix bug where the player wasn???t returned to their normal state after dying + in a transformed state. + * Prevent combat text from overlapping. + * Improved performance when handling many status effects. + * Improved performance when an entity is repeatedly unable to find a path to + thier target. + * Fix bug where killing an enemy with return damage would not set defeat status + or reward XP/loot. + * Fix check of item requirements when a power requires an item but doesn???t + consume it. + * Fix ???respec??? events to no longer remove item-based powers from the action bar. + * Fix log message when gaining more than one level at once. + * Fixed excessive memory usage when using Items, ItemSets, and Powers with high-value IDs. + * Fix bug where power upgrades that didn???t require power points would not + automatically upgrade if other requirements were met. + * Fix infinite loop bug when a power???s list of upgrades contains the base power ID. + * Fix infinite loop bug when locking power upgrades. + * The executable directory is now used when trying to find PATH_DATA on Linux. (r-a-cristian-93) + * Fix ???corpse_timeout??? in engine/misc.txt being parsed incorrectly (r-a-cristian-93) + * Reworked camera speed curve to prevent graphical ???wiggle??? during slow movement. + * Fix missing effect description text in power tooltips when using built-in types. + * Fix static events not executing on the same frame as on_load events. + * Fix parsing bug in power trees that would save base power properties to an upgrade power. + * Fix on_load events with requires_class not working in maps/spawn.txt + * Fix timing of Effects so that the first ???tick??? happens immediately. + * Fix ???Press button to use??? prompt no showing up for some items. + * Fix loud loot drop sound effect when there are a large number of drops at once. + * Fix incorrect HP/MP regen for high regen values and high frame limits. + * Fix camera, parallax layer, and cutscene speeds when using alternative frame limits. + * Fix not restoring fullscreen option when pressing Cancel or Defaults in config menu. + * Smoother scrolling in WidgetScrollBox. + * Fix click-and-drag behavior on WidgetTabControl, WidgetSlider, and WidgetScrollBar. + * Fix dialog topics being auto-selected when they shouldn???t for non-vendor NPCs. + +------------------------------------------------------------------- @@ -269 +407,0 @@ - Old: ---- flare-engine-v1.11.tar.gz New: ---- flare-engine-v1.12.tar.gz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ flare.spec ++++++ --- /var/tmp/diff_new_pack.ynHewb/_old 2021-09-07 21:22:49.709405006 +0200 +++ /var/tmp/diff_new_pack.ynHewb/_new 2021-09-07 21:22:49.713405010 +0200 @@ -1,7 +1,7 @@ # # spec file for package flare # -# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany. +# Copyright (c) 2021 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -17,13 +17,13 @@ Name: flare -Version: 1.11 +Version: 1.12 Release: 0 Summary: Free Libre Action Roleplaying Engine -License: GPL-3.0-or-later AND (CC-BY-SA-3.0 OR CC-BY-SA-4.0) +License: (CC-BY-SA-3.0 OR CC-BY-SA-4.0) AND GPL-3.0-or-later Group: Amusements/Games/RPG -Url: http://flarerpg.org -Source0: https://sourceforge.net/projects/flare-game/files/Linux/%{name}-engine-v%{version}.tar.gz +URL: https://flarerpg.org +Source0: https://github.com/flareteam/flare-game/releases/download/v%{version}/%{name}-engine-v%{version}.tar.gz BuildRequires: cmake BuildRequires: fdupes BuildRequires: gcc-c++ @@ -35,8 +35,8 @@ Requires: %{name}-game = %{version} Requires(post): hicolor-icon-theme Requires(post): update-desktop-files -Requires(postun): hicolor-icon-theme -Requires(postun): update-desktop-files +Requires(postun):hicolor-icon-theme +Requires(postun):update-desktop-files Recommends: python Provides: %{name}-engine = %{version} ++++++ flare-engine-v1.11.tar.gz -> flare-engine-v1.12.tar.gz ++++++ ++++ 106883 lines of diff (skipped)
