Script 'mail_helper' called by obssrc
Hello community,

here is the log from the commit of package flare for openSUSE:Factory checked 
in at 2021-09-07 21:22:01
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/flare (Old)
 and      /work/SRC/openSUSE:Factory/.flare.new.1899 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "flare"

Tue Sep  7 21:22:01 2021 rev:6 rq:917344 version:1.12

Changes:
--------
--- /work/SRC/openSUSE:Factory/flare/flare.changes      2019-07-29 
17:29:14.878238764 +0200
+++ /work/SRC/openSUSE:Factory/.flare.new.1899/flare.changes    2021-09-07 
21:22:49.233404430 +0200
@@ -1,0 +2,139 @@
+Sun Sep  5 04:25:46 UTC 2021 - saku nix <[email protected]>
+- Version update to 1.12
+  Engine features
+  * NPC interactions are now canceled when the player is attacked.
+    ???combat_aborts_npc_interact??? has been added to engine/misc.txt to 
control
+    this setting.
+  * Added ???bar_fill_offset??? and ???bar_fill_size??? to MenuStatBar and 
MenuEnemy
+    properties.
+  * Added support for fading out combat text. See the ???fade_duration??? 
property
+    in engine/combat.txt.
+  * Added ???save_oncutscene??? property to engine/misc.txt. Saving before a 
cutscene
+    was previously controlled with ???save_onload???, which caused issues with
+    cutscenes when set to false.
+  * Added ???save_anywhere??? property to engine/misc.txt. This allows for 
saving
+    via the pause menu. (m7600)
+  * Added display of enemies, allies, NPCs, and intermap teleport events to the
+    minimap.
+  * Added support for defining the colors of tiles and entities on the minimap.
+  * Added ???show_on_minimap??? event component. Currently, this only applies 
to
+    intermap teleport events.
+  * Added ???show_on_minimap??? property to NPCs.
+  * Properties that take an alignment can now be aligned to the menu frame.
+  * Support multiple images in animation definitions. (bloodhero)
+  * Expanded slot widget configuration in engine/widget_settings.txt. Quantity
+    text color can be changed, as well as label settings for displaying 
hotkeys.
+  * Re-implemented displaying hotkeys on action bar slots.
+  * Support for ???item:quantity??? syntax for Event properties: 
???requires_item???,
+    ???requires_not_item???, ???remove_item???, and ???reward_item???.
+  * Added ???show_randomize??? property to new game menu configuration.
+  * Added ???disable_equip_slots??? property for passive powers.
+  * ???Block??? powers can now use post_power to trigger a power when taking 
damage.
+  * Power descriptions are now displayed in action bar tooltips. This can be
+    controlled with the ???tooltip_length??? property in menus/actionbar.txt.
+  * A dialog box is now displayed instead of a log message when the player 
dies,
+    giving the options to exit or respawn (if applicable).
+  * Added movement input type dialog box. It is displayed for new players to
+    easily select between keyboard, mouse, and joystick movement.
+  * Added ??????safe-video??? command line option. For troubleshooting 
purposes, this
+    feature is displayed as an option when starting after a potential crash.
+  * The ???categories??? property has been extended to the player character. 
The
+    Power property ???target_categories??? can now be used for the player as a 
result.
+  * The ability to stash quest items can now be controlled with the 
???no_stash??? property.
+  * Added a button for opening the pause/configuration menu as part of the 
minimap.
+  * Added ???script??? property to items. This removes the need to create a 
power in
+    order to execute a script via activating an item.
+  * Player ???melee_range??? is now configurable in engine/stats.txt.
+  * Added comparison tooltips for items. These can be disabled in the Interface
+    settings. (r-a-cristian-93, Justin Jacobs)
+  * Added ???parallax_layers??? property to Events. This functions exactly 
like the
+    Map property of the same name.
+  * Added ???visible???, ???visible_check_locked???, and 
???visible_check_status??? to powers
+    and upgrades in power trees.
+  * Added ???requires_status??? and ???requires_not_status??? to powers and 
upgrades in
+    power trees. ???visible_requires_status??? and 
???visible_requires_not_status???
+    have been marked as deprecated.
+  * Added ???on_interact??? as a possible value for Event types. Essentially 
the
+    same as ???on_trigger???, except the event can ONLY be activated through 
the hotspot.
+  * Support an arbitrary number of Stash tabs. Each tab has a display name and
+    an ???is_private??? flag.
+  * Added ???save_onstash??? property to engine/misc.txt, so it is now 
possible to
+    disable the automatic save when modifying stash contents.
+  * The player???s last used Stash tab is now remembered across sessions.
+  * Added the ability for NPCs to join the player???s party. (Igor Paliychuk)
+  * Added support for the ???delay??? property used by Events contained in 
script files.
+  * Added ???Frame Limit??? option to Video settings.
+  * Added ???Maximum Render Size??? option to Video settings.
+  * Improved visual indication of which item set bonuses are active.
+  * Support enabling touch screen controls on non-Android systems.
+  * Added ???Touch Gamepad Scale??? option to Input settings.
+  * Support fullscreen mode in the Emscripten port.
+  * Added scrollbar.bg_color to engine/widget_settings.txt.
+  * Updates to package_osx.sh, including usage of Homebrew for dependencies 
(ludoza)
+
+  Engine fixes
+  * Fix memory leak of tab control in stash menu (MiroslavR)
+  * Fixed stat bars not having any fill when the value they were representing 
was
+    non-zero. Now they will always show at least 1 pixel of the bar???s fill 
graphics.
+  * Fixed a bug where the game window could be resized below the minimum size 
after
+    exiting fullscreen mode.
+  * Removed the default resolution scaling when virtual_heights is undefined.
+  * Improved performance when checking map event hotspots.
+  * Fix Windows-style paths with backslashes not working on non-Windows 
systems.
+  * Prevent allies counting as attack targets when using mouse movement.
+  * Fix needing to press the ???Cancel??? key twice to exit the vendor menu.
+  * Fix unintended key presses being registered when quitting the game via an 
OS
+    keyboard shortcut.
+  * Fix divide-by-zero crash when using the dev HUD with a game that uses
+    orthogonal rendering.
+  * Fixed a memory leak in Loot copy constructor.
+  * Fixed ???resist_percent??? property of engine/combat.txt not working when 
targets
+    had 100% resistance.
+  * Support attack_speed effects with a magnitude less than 100%.
+  * Fixed bug where dead entities could steal HP/MP.
+  * Fix broken parsing of engine/default_keybindings.txt.
+  * Fix Effect animations not being synced properly in some cases.
+  * Removed hard-coded restrictions on using items from the inventory. Now any
+    item that has a power and is not equipment can be used.
+  * Fix crash when fonts are missing. The engine will try to fall back to the 
next
+    available font for the current language.
+  * Background color when using sdl_hardware renderer no longer fills entire
+    window, instead only filling the drawing surface as it should.
+  * Fix crash when loading a cutscene from a book event.
+  * Fix infinite transformation loop when dying in a transformed state that was
+    activated by a passive power.
+  * Fix bug where the player wasn???t returned to their normal state after 
dying
+    in a transformed state.
+  * Prevent combat text from overlapping.
+  * Improved performance when handling many status effects.
+  * Improved performance when an entity is repeatedly unable to find a path to
+    thier target.
+  * Fix bug where killing an enemy with return damage would not set defeat 
status
+    or reward XP/loot.
+  * Fix check of item requirements when a power requires an item but doesn???t
+    consume it.
+  * Fix ???respec??? events to no longer remove item-based powers from the 
action bar.
+  * Fix log message when gaining more than one level at once.
+  * Fixed excessive memory usage when using Items, ItemSets, and Powers with 
high-value IDs.
+  * Fix bug where power upgrades that didn???t require power points would not
+    automatically upgrade if other requirements were met.
+  * Fix infinite loop bug when a power???s list of upgrades contains the base 
power ID.
+  * Fix infinite loop bug when locking power upgrades.
+  * The executable directory is now used when trying to find PATH_DATA on 
Linux. (r-a-cristian-93)
+  * Fix ???corpse_timeout??? in engine/misc.txt being parsed incorrectly 
(r-a-cristian-93)
+  * Reworked camera speed curve to prevent graphical ???wiggle??? during slow 
movement.
+  * Fix missing effect description text in power tooltips when using built-in 
types.
+  * Fix static events not executing on the same frame as on_load events.
+  * Fix parsing bug in power trees that would save base power properties to an 
upgrade power.
+  * Fix on_load events with requires_class not working in maps/spawn.txt
+  * Fix timing of Effects so that the first ???tick??? happens immediately.
+  * Fix ???Press button to use??? prompt no showing up for some items.
+  * Fix loud loot drop sound effect when there are a large number of drops at 
once.
+  * Fix incorrect HP/MP regen for high regen values and high frame limits.
+  * Fix camera, parallax layer, and cutscene speeds when using alternative 
frame limits.
+  * Fix not restoring fullscreen option when pressing Cancel or Defaults in 
config menu.
+  * Smoother scrolling in WidgetScrollBox.
+  * Fix click-and-drag behavior on WidgetTabControl, WidgetSlider, and 
WidgetScrollBar.
+  * Fix dialog topics being auto-selected when they shouldn???t for non-vendor 
NPCs.
+
+-------------------------------------------------------------------
@@ -269 +407,0 @@
-

Old:
----
  flare-engine-v1.11.tar.gz

New:
----
  flare-engine-v1.12.tar.gz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ flare.spec ++++++
--- /var/tmp/diff_new_pack.ynHewb/_old  2021-09-07 21:22:49.709405006 +0200
+++ /var/tmp/diff_new_pack.ynHewb/_new  2021-09-07 21:22:49.713405010 +0200
@@ -1,7 +1,7 @@
 #
 # spec file for package flare
 #
-# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany.
+# Copyright (c) 2021 SUSE LLC
 #
 # All modifications and additions to the file contributed by third parties
 # remain the property of their copyright owners, unless otherwise agreed
@@ -17,13 +17,13 @@
 
 
 Name:           flare
-Version:        1.11
+Version:        1.12
 Release:        0
 Summary:        Free Libre Action Roleplaying Engine
-License:        GPL-3.0-or-later AND (CC-BY-SA-3.0 OR CC-BY-SA-4.0)
+License:        (CC-BY-SA-3.0 OR CC-BY-SA-4.0) AND GPL-3.0-or-later
 Group:          Amusements/Games/RPG
-Url:            http://flarerpg.org
-Source0:        
https://sourceforge.net/projects/flare-game/files/Linux/%{name}-engine-v%{version}.tar.gz
+URL:            https://flarerpg.org
+Source0:        
https://github.com/flareteam/flare-game/releases/download/v%{version}/%{name}-engine-v%{version}.tar.gz
 BuildRequires:  cmake
 BuildRequires:  fdupes
 BuildRequires:  gcc-c++
@@ -35,8 +35,8 @@
 Requires:       %{name}-game = %{version}
 Requires(post): hicolor-icon-theme
 Requires(post): update-desktop-files
-Requires(postun): hicolor-icon-theme
-Requires(postun): update-desktop-files
+Requires(postun):hicolor-icon-theme
+Requires(postun):update-desktop-files
 Recommends:     python
 Provides:       %{name}-engine = %{version}
 

++++++ flare-engine-v1.11.tar.gz -> flare-engine-v1.12.tar.gz ++++++
++++ 106883 lines of diff (skipped)

Reply via email to