Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package patchinfo.16947 for openSUSE:Leap:15.2:Update checked in at 2021-09-17 16:06:24 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Leap:15.2:Update/patchinfo.16947 (Old) and /work/SRC/openSUSE:Leap:15.2:Update/.patchinfo.16947.new.1899 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "patchinfo.16947" Fri Sep 17 16:06:24 2021 rev:1 rq:918906 version:unknown Changes: -------- New Changes file: NO CHANGES FILE!!! New: ---- _patchinfo ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ _patchinfo ++++++ <patchinfo incident="16947"> <packager>pluskalm</packager> <rating>moderate</rating> <category>recommended</category> <summary>Recommended update for glmark2</summary> <description>This update for glmark2 fixes the following issues: glmark2 was updated to version 20210830: * GLStateEGL: Support EGL versions < 1.4 * Fix model loading on big endian. * Fix -Wunreachable-code-aggressive. Update to version 20210521: * glad: Update for GL 2.1 + GL_EXT_framebuffer_object * Gracefully handle missing GL features * NativeStateWayland: Improve surface configuration handling Update to version 20210224: * SceneRefract: Fix incorrect generation of mipmap * NativeStateWayland: Don't assume order of globals * GLStateEGL: Avoid creating two EGLDisplay instances * Build,Doc: Update files for 2021.02 release * Build: Remove invalid build flavors for meson * NativeStateWayland: Support quitting with ESC or Q key * NativeStateWayland: Add basic pointer support * CanvasGeneric: avoid undefined behavior constructing a std::string with NULL * libmatrix: declare Shader::Shader(Shader&&) as noexcept * libmatrix: add move constructor to class Shader for v.push_back opt * build: glmark2 does not really require libpng version 16 * SceneBump: Fix precision bug in height rendering * SceneDesktop: Draw to correct FBO in off-screen mode * SceneShadow: Draw to correct FBO in off-screen mode * SceneRefract: Draw to correct FBO in off-screen mode * SceneTerrain: Draw to correct FBO in off-screen mode * CanvasGeneric: End the frame with glFinish when validating * Build: Use the build system wayland-scanner on meson * Build: Fix drm-only and wayland-only builds on meson * loop,function,conditionals: Fix mediump overflow * terrain: Fix precision handling in noise shader * terrain: Fix precision bug in light rendering * Doc: Document that the -b flag can pass common opts * Doc: Update files for meson build system * ci: Add build github workflow * Build: Meson build system support * Build: Use python3 in waf * NativeStateWayland: Fix no response to wayland server ping event. * Check for proper initialization of native_window and MVC matrix * egl: Ensure eglReleaseThread is valid before calling it * drm: Don't prefer RGBA component widths larger than 8 Update to version 20200503: * Build: Fix Python 3 incompatibility * Build,Doc: Update files for 2020.04 release * doc: Update --data-path documentation entry * Build: Improve configure error message when no flavors are selected * Android: Add fastlane metadata for F-Droid release * Android: Add unofficial adaptive icon for the android 8+ release * Android: Add unofficial icon for the android release * Android: Remove old drawables with non standard names * Android: Add different resolution of drawable and use sdk name for it * Fix UTF-8 in copyright headers * Allow version string suffix * Port Wayland to xdg-shell window management * Allow flavours to generate their own source files * Add support for Wayland display-scale events * glad: Update to latest upstream version * glad: Add README </description> </patchinfo>
