Script 'mail_helper' called by obssrc
Hello community,

here is the log from the commit of package flare for openSUSE:Factory checked 
in at 2022-02-06 23:54:30
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/flare (Old)
 and      /work/SRC/openSUSE:Factory/.flare.new.1898 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "flare"

Sun Feb  6 23:54:30 2022 rev:7 rq:951845 version:1.13

Changes:
--------
--- /work/SRC/openSUSE:Factory/flare/flare.changes      2021-09-07 
21:22:49.233404430 +0200
+++ /work/SRC/openSUSE:Factory/.flare.new.1898/flare.changes    2022-02-06 
23:55:58.306136774 +0100
@@ -1,0 +2,84 @@
+Sat Feb  5 15:56:05 UTC 2022 - Carsten Ziepke <kiel...@gmail.com>
+
+- Version update to 1.13
+  Engine features
+  * Added additional requirement properties (requires_status, 
+    requires_item, etc) to enemy and NPC map objects. The properties 
+    now match what is available for map events.
+  * When ???mouse aim??? is disabled, the Shift key can now be used with 
+    the direction keys to change the player???s orientation without 
+    moving.
+  * Added optional ???fog-of-war??? feature
+  * Added support for multiple sets/loadouts of equipped items
+  * Added random_status attribute to Events for setting/unsetting a 
+    random status from a list.
+  * Reworked gamepad handling using the SDL_GameController API.
+  * Several new key bindings, many of which will benefit gamepad 
+    users.
+  * Added an ???action picker??? for interacting with items/powers when 
+    using a gamepad or a touchscreen.
+  * Added misc.selection_rect_corner_size to 
+    engine/widget_settings.txt. This allows for a nicer ???targeting 
+    reticle??? appearance when selecting widgets without a mouse.
+  * Added ???background??? property for all menus. Menus will fall back to 
+    the existing hard-coded filenames if this property is omitted.
+  * Added ???close???, ???label_title???, and ???action_list??? properties to 
+    MenuConfirm configuration.
+  * Added ???render_layers??? section to StatBlock definitions. It has the 
+    same syntax and functionality as engine/hero_layers.txt, so that 
+    file is now considered deprecated.
+  * Added ???animation_slots??? section to StatBlock definitions. This 
+    allows for multiple animation layers on non-player entities that 
+    don???t have an inventory like the player.
+  * Added a ???direction??? property to map NPCs, indentical to the 
+    property of the same name for map enemies.
+  * Added ???vendor_ratio_buy???, ???vendor_ratio_sell???, and 
+   ???vendor_ratio_sell_old??? properties to engine/loot.txt. These 
+   deprecate ???vendor_ratio??? and ???vendor_ratio_buyback???.
+  * Added ???vendor_ratio_buy???, ???vendor_ratio_sell???, and 
+    ???vendor_ratio_sell_old??? properties to NPCs. These can be used to 
+    override the global settings in engine/loot.txt.
+  * Added ???tooltip_visible_max??? to engine/tootlips.txt to control the 
+    maximum number of visible floating tooltips.
+    
+  Engine fixes
+  * Fix enemies not being able to target NPC followers
+  * Fix loot and sound effects being cleared in StatBlock files with 
+    multiple sections
+  * Fix potential crash when removing summons that would be 
+    out-of-bounds on the next map.
+  * Fix bug where a damage type with no name could be removed if 
+    another damage type was defined after it.
+  * Don???t show hidden stats under ???Related Stats??? section of tooltips 
+    of Character menu.
+  * Fix bug where negative regen wouldn???t work if the resource was 
+    100% full.
+  * Fix bug where negative regen would overflow after reaching zero.
+  * Fix bug that caused built-in effect types to be ignored by Power 
+    post_effect.
+  * Fix disappearing sprites due to render priority overflow.
+  * Fading of corpses is now correctly disabled when corpse_timeout=0 
+    is used in engine/misc.txt.
+  * Fix cast animation not playing when using an inventory item that 
+    is not instant.
+  * Fixed a bug on Android where loading the default settings would 
+    exit fullscreen mode.
+  * Fixed crash in NPC dialog when using gamepad.
+  * Fixed several small bugs with navigating UI elements with a 
+    gamepad.
+  * Fixed incorrect handling of gamepad stick/trigger deadzone.
+  * Fixed fullscreen setting being turned off when loading 
+    configuration defaults on Android.
+  * Fixed input hint for item tooltips when using a touchscreen.
+  * Improved file access handling on Android versions 10 and up. This 
+    fixes the infinite cutscene loop when starting a new game.
+  * Fixed memory leak when loading NPCs.
+  * Entity animations will now fall back to the ???die??? animation when 
+   ???critdie??? isn???t defined.
+  * Improved text rendering by blending text with a copy of itself.
+  * Fix infinite loop that could occur when setting unlocked powers.
+  * Elemental resistances can now be used with ???stat???, 
+   ???stat_per_level???, and ???stat_per_primary??? in StatBlock definitions.
+- Run spec-cleaner
+
+-------------------------------------------------------------------

Old:
----
  flare-engine-v1.12.tar.gz

New:
----
  flare-engine-v1.13.tar.gz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ flare.spec ++++++
--- /var/tmp/diff_new_pack.Qqh1qb/_old  2022-02-06 23:55:58.746133797 +0100
+++ /var/tmp/diff_new_pack.Qqh1qb/_new  2022-02-06 23:55:58.750133771 +0100
@@ -1,7 +1,7 @@
 #
 # spec file for package flare
 #
-# Copyright (c) 2021 SUSE LLC
+# Copyright (c) 2022 SUSE LLC
 #
 # All modifications and additions to the file contributed by third parties
 # remain the property of their copyright owners, unless otherwise agreed
@@ -17,7 +17,7 @@
 
 
 Name:           flare
-Version:        1.12
+Version:        1.13
 Release:        0
 Summary:        Free Libre Action Roleplaying Engine
 License:        (CC-BY-SA-3.0 OR CC-BY-SA-4.0) AND GPL-3.0-or-later
@@ -35,8 +35,8 @@
 Requires:       %{name}-game = %{version}
 Requires(post): hicolor-icon-theme
 Requires(post): update-desktop-files
-Requires(postun):hicolor-icon-theme
-Requires(postun):update-desktop-files
+Requires(postun): hicolor-icon-theme
+Requires(postun): update-desktop-files
 Recommends:     python
 Provides:       %{name}-engine = %{version}
 
@@ -62,8 +62,8 @@
     -DBINDIR="bin" \
     -DDATADIR="share/flare" \
     -DCMAKE_BUILD_TYPE="Release" \
-    -DCMAKE_INSTALL_PREFIX="/usr"
-make %{?_smp_mflags}
+    -DCMAKE_INSTALL_PREFIX="%{_prefix}"
+%make_build
 
 %install
 %cmake_install

++++++ flare-engine-v1.12.tar.gz -> flare-engine-v1.13.tar.gz ++++++
++++ 81872 lines of diff (skipped)

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