Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package flare for openSUSE:Factory checked in at 2022-02-06 23:54:30 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/flare (Old) and /work/SRC/openSUSE:Factory/.flare.new.1898 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "flare" Sun Feb 6 23:54:30 2022 rev:7 rq:951845 version:1.13 Changes: -------- --- /work/SRC/openSUSE:Factory/flare/flare.changes 2021-09-07 21:22:49.233404430 +0200 +++ /work/SRC/openSUSE:Factory/.flare.new.1898/flare.changes 2022-02-06 23:55:58.306136774 +0100 @@ -1,0 +2,84 @@ +Sat Feb 5 15:56:05 UTC 2022 - Carsten Ziepke <kiel...@gmail.com> + +- Version update to 1.13 + Engine features + * Added additional requirement properties (requires_status, + requires_item, etc) to enemy and NPC map objects. The properties + now match what is available for map events. + * When ???mouse aim??? is disabled, the Shift key can now be used with + the direction keys to change the player???s orientation without + moving. + * Added optional ???fog-of-war??? feature + * Added support for multiple sets/loadouts of equipped items + * Added random_status attribute to Events for setting/unsetting a + random status from a list. + * Reworked gamepad handling using the SDL_GameController API. + * Several new key bindings, many of which will benefit gamepad + users. + * Added an ???action picker??? for interacting with items/powers when + using a gamepad or a touchscreen. + * Added misc.selection_rect_corner_size to + engine/widget_settings.txt. This allows for a nicer ???targeting + reticle??? appearance when selecting widgets without a mouse. + * Added ???background??? property for all menus. Menus will fall back to + the existing hard-coded filenames if this property is omitted. + * Added ???close???, ???label_title???, and ???action_list??? properties to + MenuConfirm configuration. + * Added ???render_layers??? section to StatBlock definitions. It has the + same syntax and functionality as engine/hero_layers.txt, so that + file is now considered deprecated. + * Added ???animation_slots??? section to StatBlock definitions. This + allows for multiple animation layers on non-player entities that + don???t have an inventory like the player. + * Added a ???direction??? property to map NPCs, indentical to the + property of the same name for map enemies. + * Added ???vendor_ratio_buy???, ???vendor_ratio_sell???, and + ???vendor_ratio_sell_old??? properties to engine/loot.txt. These + deprecate ???vendor_ratio??? and ???vendor_ratio_buyback???. + * Added ???vendor_ratio_buy???, ???vendor_ratio_sell???, and + ???vendor_ratio_sell_old??? properties to NPCs. These can be used to + override the global settings in engine/loot.txt. + * Added ???tooltip_visible_max??? to engine/tootlips.txt to control the + maximum number of visible floating tooltips. + + Engine fixes + * Fix enemies not being able to target NPC followers + * Fix loot and sound effects being cleared in StatBlock files with + multiple sections + * Fix potential crash when removing summons that would be + out-of-bounds on the next map. + * Fix bug where a damage type with no name could be removed if + another damage type was defined after it. + * Don???t show hidden stats under ???Related Stats??? section of tooltips + of Character menu. + * Fix bug where negative regen wouldn???t work if the resource was + 100% full. + * Fix bug where negative regen would overflow after reaching zero. + * Fix bug that caused built-in effect types to be ignored by Power + post_effect. + * Fix disappearing sprites due to render priority overflow. + * Fading of corpses is now correctly disabled when corpse_timeout=0 + is used in engine/misc.txt. + * Fix cast animation not playing when using an inventory item that + is not instant. + * Fixed a bug on Android where loading the default settings would + exit fullscreen mode. + * Fixed crash in NPC dialog when using gamepad. + * Fixed several small bugs with navigating UI elements with a + gamepad. + * Fixed incorrect handling of gamepad stick/trigger deadzone. + * Fixed fullscreen setting being turned off when loading + configuration defaults on Android. + * Fixed input hint for item tooltips when using a touchscreen. + * Improved file access handling on Android versions 10 and up. This + fixes the infinite cutscene loop when starting a new game. + * Fixed memory leak when loading NPCs. + * Entity animations will now fall back to the ???die??? animation when + ???critdie??? isn???t defined. + * Improved text rendering by blending text with a copy of itself. + * Fix infinite loop that could occur when setting unlocked powers. + * Elemental resistances can now be used with ???stat???, + ???stat_per_level???, and ???stat_per_primary??? in StatBlock definitions. +- Run spec-cleaner + +------------------------------------------------------------------- Old: ---- flare-engine-v1.12.tar.gz New: ---- flare-engine-v1.13.tar.gz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ flare.spec ++++++ --- /var/tmp/diff_new_pack.Qqh1qb/_old 2022-02-06 23:55:58.746133797 +0100 +++ /var/tmp/diff_new_pack.Qqh1qb/_new 2022-02-06 23:55:58.750133771 +0100 @@ -1,7 +1,7 @@ # # spec file for package flare # -# Copyright (c) 2021 SUSE LLC +# Copyright (c) 2022 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -17,7 +17,7 @@ Name: flare -Version: 1.12 +Version: 1.13 Release: 0 Summary: Free Libre Action Roleplaying Engine License: (CC-BY-SA-3.0 OR CC-BY-SA-4.0) AND GPL-3.0-or-later @@ -35,8 +35,8 @@ Requires: %{name}-game = %{version} Requires(post): hicolor-icon-theme Requires(post): update-desktop-files -Requires(postun):hicolor-icon-theme -Requires(postun):update-desktop-files +Requires(postun): hicolor-icon-theme +Requires(postun): update-desktop-files Recommends: python Provides: %{name}-engine = %{version} @@ -62,8 +62,8 @@ -DBINDIR="bin" \ -DDATADIR="share/flare" \ -DCMAKE_BUILD_TYPE="Release" \ - -DCMAKE_INSTALL_PREFIX="/usr" -make %{?_smp_mflags} + -DCMAKE_INSTALL_PREFIX="%{_prefix}" +%make_build %install %cmake_install ++++++ flare-engine-v1.12.tar.gz -> flare-engine-v1.13.tar.gz ++++++ ++++ 81872 lines of diff (skipped)