Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package warzone2100 for openSUSE:Factory checked in at 2022-03-02 18:20:37 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/warzone2100 (Old) and /work/SRC/openSUSE:Factory/.warzone2100.new.1958 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "warzone2100" Wed Mar 2 18:20:37 2022 rev:18 rq:958411 version:4.2.6 Changes: -------- --- /work/SRC/openSUSE:Factory/warzone2100/warzone2100.changes 2021-12-21 19:39:06.544361847 +0100 +++ /work/SRC/openSUSE:Factory/.warzone2100.new.1958/warzone2100.changes 2022-03-02 18:20:55.128655557 +0100 @@ -1,0 +2,83 @@ +Tue Mar 1 05:26:40 UTC 2022 - Carsten Ziepke <kiel...@gmail.com> + +- Updated to 4.2.6 + * General: + * Fix: Do not make units move unnecessarily when attached to + commanders and ordering an attack +- Changes in 4.2.5 + * General: + * Fix: Do not make units move unnecessarily when attached + to commanders and ordering an attack + * Fix: Fix Autorepair not working on units waiting to be + built inside a factory when the research is completed + * Fix: Headless spectator performance improvements + * Fix: Prevent the drawing of the Command Turret from + crashing some systems using flatpak versions + * Fix: Various potential crashes + * Graphics: + * Add: Allow modding fog color via the palette file and + move the fog start/end distance to the config file + * Campaign: + * Add: Restore a new early finish feature on Beta-end like + in old versions for Easy/Normal difficulty + * Change: Bump Easy modifier to 1.5 for numeric values and + Hard to 0.85 from 0.80 + * Change: Decrease the base cleanup area on Alpha 12 to + remove a lone bunker in the very NorthWest part of the + middle base + * Change: Give generous experience to all transporter unit + loads on Beta/Gamma when starting from the main menu + * Change: Make the southern scavenger base on Alpha 5 also + trigger the transporter reinforcements for the player + * Change: Upgrade a few campaign maps with better defenses for + camBalance, add missing modules on some buildings, + and add oil drums to many Beta maps + * Change: Move Whirlwind research later into Beta campaign so + Cyclone gets used for a bit longer + * Change: The Collective uses Whirlwind tanks like in previous + versions again + * Change: Clear console when displaying automatic victory + reminders + * Change: Allow campaign library to handle multiple VTOL spawn + systems. Fix array out-of-bounds access for the "alternate" + VTOL templates option + * Fix: Fix campaign HMG tower structure for Flame map editor + and on a few Alpha maps + * Fix: Make Beta-end fail if the player finds themselves with + no units, factories, and just a empty transporter + * Multiplayer: + * Add: Add in-game "Mute Player" functionality via right-clicks + on chat messages in lobby, and a button in the Intelligence + menu in-game + * Change: Spectators: Make F9 work and clicking on + droids/structures for information purposes. + * Fix: Fix the Ultimate Scavenger weapon "Scavenger Mounted MG" + not having a short range + * Fix: Ultimate Scavengers not building a few vehicles due to + components not unlocked for them + * Fix: Remove extra propulsion models on scavenger helicopters + * Fix: Format the netplay log file better + * Modding: + * Fix: Modding gamedesc.lev no longer causes a crash anymore + * AI: + * Change: Small improvements to Cobra AI and allow it to play + cyborg only games + * MP-Balance: + * Change: Balance Mini-Rocket Pod against Light Cannon better + by reducing Mini-Rocket Pod cost from 75 to 70 + * Change: Increase cost of Cannon Fortress to 1000 from 900 + as it was incredibly cheap compared to other fortresses + * Change: Make Bombard unlock Ground Shaker instead of the + Howitzer, Remove Ground Shaker requirement for HEAP Howitzer + Shells, and make Howitzer Autoloader depend on + HE Howitzer Shells Mk3 + * Other: + * Add: New maxReplaySaved and oldLogsLimit config options + * Fix: Prevent truncating time in the Intelligence menu in + skirmish/multiplayer + * Fix: Discord Rich Presence displaying the wrong host when + host is a spectator/autohost + * Fix: Add Arabic to the list of available languages + * Fix: Check for electronic research rewards already researched + +------------------------------------------------------------------- @@ -467,2 +549,0 @@ - * Fix: macOS ARM64 / Apple Silicon builds - (SDL2 cross-compiling issue) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ warzone2100.spec ++++++ --- /var/tmp/diff_new_pack.ntaYiF/_old 2022-03-02 18:21:03.232655844 +0100 +++ /var/tmp/diff_new_pack.ntaYiF/_new 2022-03-02 18:21:03.236655845 +0100 @@ -1,7 +1,7 @@ # # spec file for package warzone2100 # -# Copyright (c) 2021 SUSE LLC +# Copyright (c) 2022 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -24,7 +24,7 @@ %bcond_with vulkan %endif Name: warzone2100 -Version: 4.2.4 +Version: 4.2.6 Release: 0 Summary: Innovative 3D real-time strategy License: BSD-3-Clause AND CC-BY-SA-3.0 AND GPL-3.0-or-later AND CC0-1.0 AND LGPL-2.1-only ++++++ warzone2100_src.tar.xz ++++++ /work/SRC/openSUSE:Factory/warzone2100/warzone2100_src.tar.xz /work/SRC/openSUSE:Factory/.warzone2100.new.1958/warzone2100_src.tar.xz differ: char 25, line 1