Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package FAudio for openSUSE:Factory checked in at 2022-12-05 18:01:47 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/FAudio (Old) and /work/SRC/openSUSE:Factory/.FAudio.new.1835 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "FAudio" Mon Dec 5 18:01:47 2022 rev:24 rq:1040172 version:22.12 Changes: -------- --- /work/SRC/openSUSE:Factory/FAudio/FAudio.changes 2022-10-25 11:19:57.710130587 +0200 +++ /work/SRC/openSUSE:Factory/.FAudio.new.1835/FAudio.changes 2022-12-05 18:01:59.404839348 +0100 @@ -1,0 +2,7 @@ +Sun Dec 4 21:39:39 UTC 2022 - Dirk Müller <dmuel...@suse.com> + +- update to 22.12: + * Added a Visual Studio solution for GDK support + * Minor cleanup in the utils/ folder + +------------------------------------------------------------------- Old: ---- FAudio-22.10.tar.gz New: ---- FAudio-22.12.tar.gz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ FAudio.spec ++++++ --- /var/tmp/diff_new_pack.jJ2Qtf/_old 2022-12-05 18:02:00.000842593 +0100 +++ /var/tmp/diff_new_pack.jJ2Qtf/_new 2022-12-05 18:02:00.008842638 +0100 @@ -17,7 +17,7 @@ Name: FAudio -Version: 22.10 +Version: 22.12 Release: 0 Summary: A reimplementation of the XNA Game Studio libraries License: Zlib ++++++ FAudio-22.10.tar.gz -> FAudio-22.12.tar.gz ++++++ diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/FAudio-22.10/.github/workflows/ci.yml new/FAudio-22.12/.github/workflows/ci.yml --- old/FAudio-22.10/.github/workflows/ci.yml 1970-01-01 01:00:00.000000000 +0100 +++ new/FAudio-22.12/.github/workflows/ci.yml 2022-12-01 17:29:46.000000000 +0100 @@ -0,0 +1,170 @@ +name: CI + +on: [push, pull_request] + +jobs: + linux: + name: Linux + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v3 + with: + submodules: true + + - name: Set up Homebrew + id: set-up-homebrew + uses: Homebrew/actions/setup-homebrew@master + + - name: Install dependencies + run: | + sudo apt-get update + sudo apt-get install ninja-build + brew install sdl2 + + - name: CMake configure (Debug) + run: cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug + + - name: Build (Debug) + run: ninja -C debug + + - name: CMake configure (Release) + run: cmake -B release -G Ninja . -DCMAKE_BUILD_TYPE=Release + + - name: Build (Release) + run: ninja -C release + + macos: + name: macOS (CMake) + runs-on: macos-latest + env: + CXXFLAGS: -I/usr/local/include/SDL2 + LDFLAGS: -L/usr/local/lib + steps: + - uses: actions/checkout@v3 + with: + submodules: true + + - name: Install dependencies + run: brew install ninja sdl2 + + - name: CMake configure (Debug) + run: cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug + + - name: Build (Debug) + run: ninja -C debug + + - name: CMake configure (Release) + run: cmake -B release -G Ninja . -DCMAKE_BUILD_TYPE=Release + + - name: Build (Release) + run: ninja -C release + + windows-msvc: + name: Windows (MSVC) + runs-on: windows-latest + env: + SDL_VERSION: 2.26.0 + steps: + - uses: actions/checkout@v3 + with: + submodules: true + + - name: Cache SDL + uses: actions/cache@v2 + env: + cache-name: cache-sdl + with: + path: C:\SDL + key: ${{ runner.os }}-build-${{ env.cache-name }} + + - name: Download SDL if not cached + run: | + if (-Not (Test-Path C:\SDL)) + { + Invoke-WebRequest "https://github.com/libsdl-org/SDL/releases/download/release-$env:SDL_VERSION/SDL2-devel-$env:SDL_VERSION-VC.zip" -o C:\SDL.zip + Expand-Archive C:\SDL.zip -DestinationPath C:\ + } + + - name: CMake configure (Debug) + run: | + $env:LDFLAGS = "/LIBPATH:C:\SDL2-$env:SDL_VERSION\lib\x86 " + cmake -B debug -G "Visual Studio 17 2022" . -DCMAKE_BUILD_TYPE=Debug ` + -A Win32 ` + -DSDL2_INCLUDE_DIRS="C:\SDL2-$env:SDL_VERSION\include" ` + -DSDL2_LIBRARIES="SDL2;SDL2main" + + - name: Build (Debug) + run: cmake --build debug + + - name: CMake configure (Release) + run: | + $env:LDFLAGS = "/LIBPATH:C:\SDL2-$env:SDL_VERSION\lib\x86 " + cmake -B release -G "Visual Studio 17 2022" . -DCMAKE_BUILD_TYPE=Release ` + -A Win32 ` + -DSDL2_INCLUDE_DIRS="C:\SDL2-$env:SDL_VERSION\include" ` + -DSDL2_LIBRARIES="SDL2;SDL2main" + + - name: Build (Release) + run: cmake --build release + + windows-mingw: + name: Windows (MinGW) + runs-on: windows-latest + defaults: + run: + shell: msys2 {0} + steps: + - uses: actions/checkout@v3 + with: + submodules: true + + - name: Set up MSYS2 + uses: msys2/setup-msys2@v2 + with: + msystem: mingw32 + install: >- + mingw-w64-i686-cc + mingw-w64-i686-cmake + mingw-w64-i686-ninja + mingw-w64-i686-pkg-config + mingw-w64-i686-SDL2 + + - name: CMake configure (Debug) + run: cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug + + - name: Build (Debug) + run: cmake --build debug + + - name: CMake configure (Release) + run: cmake -B release -G Ninja . -DCMAKE_BUILD_TYPE=Release + + - name: Build (Release) + run: cmake --build release + + - name: CMake configure (Debug Wine) + run: cmake -B debugwine -G Ninja . -DCMAKE_BUILD_TYPE=Debug -DPLATFORM_WIN32=ON + + - name: Build (Debug Wine) + run: cmake --build debugwine + + - name: CMake configure (Release Wine) + run: cmake -B releasewine -G Ninja . -DCMAKE_BUILD_TYPE=Release -DPLATFORM_WIN32=ON + + - name: Build (Release Wine) + run: cmake --build releasewine + + freebsd: + runs-on: macos-12 + name: FreeBSD + steps: + - uses: actions/checkout@v3 + with: + submodules: true + - name: Build + uses: vmactions/freebsd-vm@v0 + with: + usesh: true + prepare: pkg install -y cmake ninja sdl2 + run: | + cmake -B build -G Ninja . + cmake --build build --verbose -- -j`sysctl -n hw.ncpu` diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/FAudio-22.10/CMakeLists.txt new/FAudio-22.12/CMakeLists.txt --- old/FAudio-22.10/CMakeLists.txt 2022-10-01 17:06:25.000000000 +0200 +++ new/FAudio-22.12/CMakeLists.txt 2022-12-01 17:29:46.000000000 +0100 @@ -29,7 +29,7 @@ # Version SET(LIB_MAJOR_VERSION "0") SET(LIB_MINOR_VERSION "22") -SET(LIB_REVISION "10") +SET(LIB_REVISION "12") SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}") # Build Type diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/FAudio-22.10/csharp/FAudio.cs new/FAudio-22.12/csharp/FAudio.cs --- old/FAudio-22.10/csharp/FAudio.cs 2022-10-01 17:06:25.000000000 +0200 +++ new/FAudio-22.12/csharp/FAudio.cs 2022-12-01 17:29:46.000000000 +0100 @@ -79,7 +79,7 @@ public const uint FAUDIO_ABI_VERSION = 0; public const uint FAUDIO_MAJOR_VERSION = 22; - public const uint FAUDIO_MINOR_VERSION = 10; + public const uint FAUDIO_MINOR_VERSION = 12; public const uint FAUDIO_PATCH_VERSION = 0; public const uint FAUDIO_COMPILED_VERSION = ( diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/FAudio-22.10/include/FAudio.h new/FAudio-22.12/include/FAudio.h --- old/FAudio-22.10/include/FAudio.h 2022-10-01 17:06:25.000000000 +0200 +++ new/FAudio-22.12/include/FAudio.h 2022-12-01 17:29:46.000000000 +0100 @@ -485,7 +485,7 @@ #define FAUDIO_ABI_VERSION 0 #define FAUDIO_MAJOR_VERSION 22 -#define FAUDIO_MINOR_VERSION 10 +#define FAUDIO_MINOR_VERSION 12 #define FAUDIO_PATCH_VERSION 0 #define FAUDIO_COMPILED_VERSION ( \ diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/FAudio-22.10/utils/facttool/facttool.cpp new/FAudio-22.12/utils/facttool/facttool.cpp --- old/FAudio-22.10/utils/facttool/facttool.cpp 2022-10-01 17:06:25.000000000 +0200 +++ new/FAudio-22.12/utils/facttool/facttool.cpp 2022-12-01 17:29:46.000000000 +0100 @@ -55,11 +55,6 @@ std::vector<FACTWave*> waves; -void FAudioTool_Init() -{ - /* Nothing to do... */ -} - void FAudioTool_Quit() { for (size_t i = 0; i < soundBanks.size(); i += 1) diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/FAudio-22.10/utils/testfilter/testfilter.cpp new/FAudio-22.12/utils/testfilter/testfilter.cpp --- old/FAudio-22.10/utils/testfilter/testfilter.cpp 2022-10-01 17:06:25.000000000 +0200 +++ new/FAudio-22.12/utils/testfilter/testfilter.cpp 2022-12-01 17:29:46.000000000 +0100 @@ -23,11 +23,6 @@ return y_pos + height; } -void FAudioTool_Init() -{ - /* Nothing to do... */ -} - void FAudioTool_Quit() { /* Nothing to do... */ diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/FAudio-22.10/utils/testreverb/testreverb.cpp new/FAudio-22.12/utils/testreverb/testreverb.cpp --- old/FAudio-22.10/utils/testreverb/testreverb.cpp 2022-10-01 17:06:25.000000000 +0200 +++ new/FAudio-22.12/utils/testreverb/testreverb.cpp 2022-12-01 17:29:46.000000000 +0100 @@ -15,11 +15,6 @@ return y_pos + height; } -void FAudioTool_Init() -{ - /* Nothing to do... */ -} - void FAudioTool_Quit() { /* Nothing to do... */ diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/FAudio-22.10/utils/testvolumemeter/testvolumemeter.cpp new/FAudio-22.12/utils/testvolumemeter/testvolumemeter.cpp --- old/FAudio-22.10/utils/testvolumemeter/testvolumemeter.cpp 2022-10-01 17:06:25.000000000 +0200 +++ new/FAudio-22.12/utils/testvolumemeter/testvolumemeter.cpp 2022-12-01 17:29:46.000000000 +0100 @@ -15,11 +15,6 @@ return y_pos + height; } -void FAudioTool_Init() -{ - /* Nothing to do... */ -} - void FAudioTool_Quit() { /* Nothing to do... */ diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/FAudio-22.10/utils/uicommon/FAudioUI_main.cpp new/FAudio-22.12/utils/uicommon/FAudioUI_main.cpp --- old/FAudio-22.10/utils/uicommon/FAudioUI_main.cpp 2022-10-01 17:06:25.000000000 +0200 +++ new/FAudio-22.12/utils/uicommon/FAudioUI_main.cpp 2022-12-01 17:29:46.000000000 +0100 @@ -38,7 +38,6 @@ extern const char* TOOL_NAME; extern int TOOL_WIDTH; extern int TOOL_HEIGHT; -extern void FAudioTool_Init(); extern void FAudioTool_Update(); extern void FAudioTool_Quit(); diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/FAudio-22.10/visualc-gdk/FAudio.sln new/FAudio-22.12/visualc-gdk/FAudio.sln --- old/FAudio-22.10/visualc-gdk/FAudio.sln 1970-01-01 01:00:00.000000000 +0100 +++ new/FAudio-22.12/visualc-gdk/FAudio.sln 2022-12-01 17:29:46.000000000 +0100 @@ -0,0 +1,37 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 16 +VisualStudioVersion = 16.0.32630.194 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FAudio", "FAudio.vcxproj", "{35B0FB4B-F0C2-4D70-9B2D-136C8A3F68D1}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Gaming.Xbox.Scarlett.x64 = Debug|Gaming.Xbox.Scarlett.x64 + Debug|Gaming.Xbox.XboxOne.x64 = Debug|Gaming.Xbox.XboxOne.x64 + Profile|Gaming.Xbox.Scarlett.x64 = Profile|Gaming.Xbox.Scarlett.x64 + Profile|Gaming.Xbox.XboxOne.x64 = Profile|Gaming.Xbox.XboxOne.x64 + Release|Gaming.Xbox.Scarlett.x64 = Release|Gaming.Xbox.Scarlett.x64 + Release|Gaming.Xbox.XboxOne.x64 = Release|Gaming.Xbox.XboxOne.x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {35B0FB4B-F0C2-4D70-9B2D-136C8A3F68D1}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64 + {35B0FB4B-F0C2-4D70-9B2D-136C8A3F68D1}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64 + {35B0FB4B-F0C2-4D70-9B2D-136C8A3F68D1}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64 + {35B0FB4B-F0C2-4D70-9B2D-136C8A3F68D1}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64 + {35B0FB4B-F0C2-4D70-9B2D-136C8A3F68D1}.Profile|Gaming.Xbox.Scarlett.x64.ActiveCfg = Profile|Gaming.Xbox.Scarlett.x64 + {35B0FB4B-F0C2-4D70-9B2D-136C8A3F68D1}.Profile|Gaming.Xbox.Scarlett.x64.Build.0 = Profile|Gaming.Xbox.Scarlett.x64 + {35B0FB4B-F0C2-4D70-9B2D-136C8A3F68D1}.Profile|Gaming.Xbox.XboxOne.x64.ActiveCfg = Profile|Gaming.Xbox.XboxOne.x64 + {35B0FB4B-F0C2-4D70-9B2D-136C8A3F68D1}.Profile|Gaming.Xbox.XboxOne.x64.Build.0 = Profile|Gaming.Xbox.XboxOne.x64 + {35B0FB4B-F0C2-4D70-9B2D-136C8A3F68D1}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64 + {35B0FB4B-F0C2-4D70-9B2D-136C8A3F68D1}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64 + {35B0FB4B-F0C2-4D70-9B2D-136C8A3F68D1}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64 + {35B0FB4B-F0C2-4D70-9B2D-136C8A3F68D1}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {7B59FC6A-2675-4ADB-BA67-7B6F0E01A600} + EndGlobalSection +EndGlobal diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/FAudio-22.10/visualc-gdk/FAudio.vcxproj new/FAudio-22.12/visualc-gdk/FAudio.vcxproj --- old/FAudio-22.10/visualc-gdk/FAudio.vcxproj 1970-01-01 01:00:00.000000000 +0100 +++ new/FAudio-22.12/visualc-gdk/FAudio.vcxproj 2022-12-01 17:29:46.000000000 +0100 @@ -0,0 +1,302 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64"> + <Configuration>Debug</Configuration> + <Platform>Gaming.Xbox.Scarlett.x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Profile|Gaming.Xbox.Scarlett.x64"> + <Configuration>Profile</Configuration> + <Platform>Gaming.Xbox.Scarlett.x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64"> + <Configuration>Release</Configuration> + <Platform>Gaming.Xbox.Scarlett.x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64"> + <Configuration>Release</Configuration> + <Platform>Gaming.Xbox.XboxOne.x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Profile|Gaming.Xbox.XboxOne.x64"> + <Configuration>Profile</Configuration> + <Platform>Gaming.Xbox.XboxOne.x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64"> + <Configuration>Debug</Configuration> + <Platform>Gaming.Xbox.XboxOne.x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\include\F3DAudio.h" /> + <ClInclude Include="..\include\FACT.h" /> + <ClInclude Include="..\include\FACT3D.h" /> + <ClInclude Include="..\include\FAPO.h" /> + <ClInclude Include="..\include\FAPOBase.h" /> + <ClInclude Include="..\include\FAPOFX.h" /> + <ClInclude Include="..\include\FAudio.h" /> + <ClInclude Include="..\include\FAudioFX.h" /> + <ClInclude Include="..\src\FACT_internal.h" /> + <ClInclude Include="..\src\FAudio_internal.h" /> + <ClInclude Include="..\src\stb.h" /> + <ClInclude Include="..\src\stb_vorbis.h" /> + </ItemGroup> + <ItemGroup> + <ClCompile Include="..\src\F3DAudio.c" /> + <ClCompile Include="..\src\FACT.c" /> + <ClCompile Include="..\src\FACT3D.c" /> + <ClCompile Include="..\src\FACT_internal.c" /> + <ClCompile Include="..\src\FAPOBase.c" /> + <ClCompile Include="..\src\FAPOFX.c" /> + <ClCompile Include="..\src\FAPOFX_echo.c" /> + <ClCompile Include="..\src\FAPOFX_eq.c" /> + <ClCompile Include="..\src\FAPOFX_masteringlimiter.c" /> + <ClCompile Include="..\src\FAPOFX_reverb.c" /> + <ClCompile Include="..\src\FAudio.c" /> + <ClCompile Include="..\src\FAudioFX_reverb.c" /> + <ClCompile Include="..\src\FAudioFX_volumemeter.c" /> + <ClCompile Include="..\src\FAudio_internal.c" /> + <ClCompile Include="..\src\FAudio_internal_simd.c" /> + <ClCompile Include="..\src\FAudio_operationset.c" /> + <ClCompile Include="..\src\FAudio_platform_sdl2.c" /> + <ClCompile Include="..\src\FAudio_platform_win32.c" /> + <ClCompile Include="..\src\XNA_Song.c" /> + </ItemGroup> + <PropertyGroup Label="Globals"> + <RootNamespace>FAudio</RootNamespace> + <ProjectGuid>{35b0fb4b-f0c2-4d70-9b2d-136c8a3f68d1}</ProjectGuid> + <DefaultLanguage>en-US</DefaultLanguage> + <Keyword>Win32Proj</Keyword> + <!-- - - - --> + <MinimumVisualStudioVersion>15.0</MinimumVisualStudioVersion> + <TargetRuntime>Native</TargetRuntime> + <PreferredToolArchitecture>x64</PreferredToolArchitecture> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <PlatformToolset>v142</PlatformToolset> + <UseDebugLibraries>false</UseDebugLibraries> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + <EmbedManifest>false</EmbedManifest> + <GenerateManifest>false</GenerateManifest> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <PlatformToolset>v142</PlatformToolset> + <UseDebugLibraries>false</UseDebugLibraries> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + <EmbedManifest>false</EmbedManifest> + <GenerateManifest>false</GenerateManifest> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <PlatformToolset>v142</PlatformToolset> + <UseDebugLibraries>false</UseDebugLibraries> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + <EmbedManifest>false</EmbedManifest> + <GenerateManifest>false</GenerateManifest> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <PlatformToolset>v142</PlatformToolset> + <UseDebugLibraries>false</UseDebugLibraries> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + <EmbedManifest>false</EmbedManifest> + <GenerateManifest>false</GenerateManifest> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <PlatformToolset>v142</PlatformToolset> + <UseDebugLibraries>true</UseDebugLibraries> + <CharacterSet>Unicode</CharacterSet> + <EmbedManifest>false</EmbedManifest> + <GenerateManifest>false</GenerateManifest> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <PlatformToolset>v142</PlatformToolset> + <UseDebugLibraries>true</UseDebugLibraries> + <CharacterSet>Unicode</CharacterSet> + <EmbedManifest>false</EmbedManifest> + <GenerateManifest>false</GenerateManifest> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'"> + <ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath> + <LibraryPath>$(Console_SdkLibPath)</LibraryPath> + <LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath> + <IncludePath>..\..\SDL2\include;..\include;$(Console_SdkIncludeRoot)</IncludePath> + <ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath> + <LinkIncremental>false</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'"> + <ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath> + <LibraryPath>$(Console_SdkLibPath)</LibraryPath> + <LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath> + <IncludePath>..\..\SDL2\include;..\include;$(Console_SdkIncludeRoot)</IncludePath> + <ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath> + <LinkIncremental>false</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'"> + <ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath> + <LibraryPath>$(Console_SdkLibPath)</LibraryPath> + <LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath> + <IncludePath>..\..\SDL2\include;..\include;$(Console_SdkIncludeRoot)</IncludePath> + <ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath> + <LinkIncremental>false</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'"> + <ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath> + <LibraryPath>$(Console_SdkLibPath)</LibraryPath> + <LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath> + <IncludePath>..\..\SDL2\include;..\include;$(Console_SdkIncludeRoot)</IncludePath> + <ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath> + <LinkIncremental>false</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'"> + <ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath> + <LibraryPath>$(Console_SdkLibPath)</LibraryPath> + <LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath> + <IncludePath>..\..\SDL2\include;..\include;$(Console_SdkIncludeRoot)</IncludePath> + <ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath> + <LinkIncremental>true</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'"> + <ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath> + <LibraryPath>$(Console_SdkLibPath)</LibraryPath> + <LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath> + <IncludePath>..\..\SDL2\include;..\include;$(Console_SdkIncludeRoot)</IncludePath> + <ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath> + <LinkIncremental>true</LinkIncremental> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'"> + <Link> + <AdditionalDependencies>$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies> + <GenerateDebugInformation>true</GenerateDebugInformation> + <SubSystem>Windows</SubSystem> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + <ClCompile> + <Optimization>MaxSpeed</Optimization> + <PreprocessorDefinitions>FAUDIO_DISABLE_DEBUGCONFIGURATION;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <WarningLevel>Level4</WarningLevel> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <ConformanceMode>true</ConformanceMode> + <AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions> + </ClCompile> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'"> + <Link> + <AdditionalDependencies>$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies> + <GenerateDebugInformation>true</GenerateDebugInformation> + <SubSystem>Windows</SubSystem> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + <ClCompile> + <Optimization>MaxSpeed</Optimization> + <PreprocessorDefinitions>FAUDIO_DISABLE_DEBUGCONFIGURATION;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <WarningLevel>Level4</WarningLevel> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <ConformanceMode>true</ConformanceMode> + <AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions> + </ClCompile> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'"> + <Link> + <AdditionalDependencies>$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies> + <GenerateDebugInformation>true</GenerateDebugInformation> + <SubSystem>Windows</SubSystem> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + <ClCompile> + <Optimization>MaxSpeed</Optimization> + <PreprocessorDefinitions>FAUDIO_DISABLE_DEBUGCONFIGURATION;NDEBUG;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <WarningLevel>Level4</WarningLevel> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <ConformanceMode>true</ConformanceMode> + <AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions> + </ClCompile> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'"> + <Link> + <AdditionalDependencies>$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies> + <GenerateDebugInformation>true</GenerateDebugInformation> + <SubSystem>Windows</SubSystem> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + <ClCompile> + <Optimization>MaxSpeed</Optimization> + <PreprocessorDefinitions>FAUDIO_DISABLE_DEBUGCONFIGURATION;NDEBUG;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <WarningLevel>Level4</WarningLevel> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <ConformanceMode>true</ConformanceMode> + <AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions> + </ClCompile> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'"> + <Link> + <AdditionalDependencies>$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies> + <SubSystem>Windows</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + </Link> + <ClCompile> + <MinimalRebuild>false</MinimalRebuild> + <WarningLevel>Level4</WarningLevel> + <Optimization>Disabled</Optimization> + <PreprocessorDefinitions>_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <ConformanceMode>true</ConformanceMode> + <AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions> + </ClCompile> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'"> + <Link> + <AdditionalDependencies>$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies> + <SubSystem>Windows</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + </Link> + <ClCompile> + <MinimalRebuild>false</MinimalRebuild> + <WarningLevel>Level4</WarningLevel> + <Optimization>Disabled</Optimization> + <PreprocessorDefinitions>_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <ConformanceMode>true</ConformanceMode> + <AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions> + </ClCompile> + </ItemDefinitionGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project> \ No newline at end of file