Script 'mail_helper' called by obssrc
Hello community,

here is the log from the commit of package FAudio for openSUSE:Factory checked 
in at 2022-12-05 18:01:47
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/FAudio (Old)
 and      /work/SRC/openSUSE:Factory/.FAudio.new.1835 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "FAudio"

Mon Dec  5 18:01:47 2022 rev:24 rq:1040172 version:22.12

Changes:
--------
--- /work/SRC/openSUSE:Factory/FAudio/FAudio.changes    2022-10-25 
11:19:57.710130587 +0200
+++ /work/SRC/openSUSE:Factory/.FAudio.new.1835/FAudio.changes  2022-12-05 
18:01:59.404839348 +0100
@@ -1,0 +2,7 @@
+Sun Dec  4 21:39:39 UTC 2022 - Dirk Müller <dmuel...@suse.com>
+
+- update to 22.12:
+  * Added a Visual Studio solution for GDK support
+  * Minor cleanup in the utils/ folder
+
+-------------------------------------------------------------------

Old:
----
  FAudio-22.10.tar.gz

New:
----
  FAudio-22.12.tar.gz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ FAudio.spec ++++++
--- /var/tmp/diff_new_pack.jJ2Qtf/_old  2022-12-05 18:02:00.000842593 +0100
+++ /var/tmp/diff_new_pack.jJ2Qtf/_new  2022-12-05 18:02:00.008842638 +0100
@@ -17,7 +17,7 @@
 
 
 Name:           FAudio
-Version:        22.10
+Version:        22.12
 Release:        0
 Summary:        A reimplementation of the XNA Game Studio libraries
 License:        Zlib

++++++ FAudio-22.10.tar.gz -> FAudio-22.12.tar.gz ++++++
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/FAudio-22.10/.github/workflows/ci.yml 
new/FAudio-22.12/.github/workflows/ci.yml
--- old/FAudio-22.10/.github/workflows/ci.yml   1970-01-01 01:00:00.000000000 
+0100
+++ new/FAudio-22.12/.github/workflows/ci.yml   2022-12-01 17:29:46.000000000 
+0100
@@ -0,0 +1,170 @@
+name: CI
+
+on: [push, pull_request]
+
+jobs:
+  linux:
+    name: Linux
+    runs-on: ubuntu-latest
+    steps:
+    - uses: actions/checkout@v3
+      with:
+        submodules: true
+
+    - name: Set up Homebrew
+      id: set-up-homebrew
+      uses: Homebrew/actions/setup-homebrew@master
+
+    - name: Install dependencies
+      run: |
+        sudo apt-get update
+        sudo apt-get install ninja-build
+        brew install sdl2
+
+    - name: CMake configure (Debug)
+      run: cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug
+
+    - name: Build (Debug)
+      run: ninja -C debug
+
+    - name: CMake configure (Release)
+      run: cmake -B release -G Ninja . -DCMAKE_BUILD_TYPE=Release
+
+    - name: Build (Release)
+      run: ninja -C release
+
+  macos:
+    name: macOS (CMake)
+    runs-on: macos-latest
+    env:
+      CXXFLAGS: -I/usr/local/include/SDL2
+      LDFLAGS: -L/usr/local/lib
+    steps:
+    - uses: actions/checkout@v3
+      with:
+        submodules: true
+
+    - name: Install dependencies
+      run: brew install ninja sdl2
+
+    - name: CMake configure (Debug)
+      run: cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug
+
+    - name: Build (Debug)
+      run: ninja -C debug
+
+    - name: CMake configure (Release)
+      run: cmake -B release -G Ninja . -DCMAKE_BUILD_TYPE=Release
+
+    - name: Build (Release)
+      run: ninja -C release
+
+  windows-msvc:
+    name: Windows (MSVC)
+    runs-on: windows-latest
+    env:
+      SDL_VERSION: 2.26.0
+    steps:
+    - uses: actions/checkout@v3
+      with:
+        submodules: true
+
+    - name: Cache SDL
+      uses: actions/cache@v2
+      env:
+        cache-name: cache-sdl
+      with:
+        path: C:\SDL
+        key: ${{ runner.os }}-build-${{ env.cache-name }}
+
+    - name: Download SDL if not cached
+      run: |
+        if (-Not (Test-Path C:\SDL))
+        {
+            Invoke-WebRequest 
"https://github.com/libsdl-org/SDL/releases/download/release-$env:SDL_VERSION/SDL2-devel-$env:SDL_VERSION-VC.zip";
 -o C:\SDL.zip
+            Expand-Archive C:\SDL.zip -DestinationPath C:\
+        }
+
+    - name: CMake configure (Debug)
+      run: |
+        $env:LDFLAGS =  "/LIBPATH:C:\SDL2-$env:SDL_VERSION\lib\x86 "
+        cmake -B debug -G "Visual Studio 17 2022" . -DCMAKE_BUILD_TYPE=Debug `
+          -A Win32 `
+          -DSDL2_INCLUDE_DIRS="C:\SDL2-$env:SDL_VERSION\include" `
+          -DSDL2_LIBRARIES="SDL2;SDL2main"
+
+    - name: Build (Debug)
+      run: cmake --build debug
+
+    - name: CMake configure (Release)
+      run: |
+        $env:LDFLAGS =  "/LIBPATH:C:\SDL2-$env:SDL_VERSION\lib\x86 "
+        cmake -B release -G "Visual Studio 17 2022" . 
-DCMAKE_BUILD_TYPE=Release `
+          -A Win32 `
+          -DSDL2_INCLUDE_DIRS="C:\SDL2-$env:SDL_VERSION\include" `
+          -DSDL2_LIBRARIES="SDL2;SDL2main"
+
+    - name: Build (Release)
+      run: cmake --build release
+
+  windows-mingw:
+    name: Windows (MinGW)
+    runs-on: windows-latest
+    defaults:
+      run:
+        shell: msys2 {0}
+    steps:
+    - uses: actions/checkout@v3
+      with:
+        submodules: true
+
+    - name: Set up MSYS2
+      uses: msys2/setup-msys2@v2
+      with:
+        msystem: mingw32
+        install: >-
+          mingw-w64-i686-cc
+          mingw-w64-i686-cmake
+          mingw-w64-i686-ninja
+          mingw-w64-i686-pkg-config
+          mingw-w64-i686-SDL2
+
+    - name: CMake configure (Debug)
+      run: cmake -B debug -G Ninja . -DCMAKE_BUILD_TYPE=Debug
+
+    - name: Build (Debug)
+      run: cmake --build debug
+
+    - name: CMake configure (Release)
+      run: cmake -B release -G Ninja . -DCMAKE_BUILD_TYPE=Release
+
+    - name: Build (Release)
+      run: cmake --build release
+
+    - name: CMake configure (Debug Wine)
+      run: cmake -B debugwine -G Ninja . -DCMAKE_BUILD_TYPE=Debug 
-DPLATFORM_WIN32=ON
+
+    - name: Build (Debug Wine)
+      run: cmake --build debugwine
+
+    - name: CMake configure (Release Wine)
+      run: cmake -B releasewine -G Ninja . -DCMAKE_BUILD_TYPE=Release 
-DPLATFORM_WIN32=ON
+
+    - name: Build (Release Wine)
+      run: cmake --build releasewine
+
+  freebsd:
+    runs-on: macos-12
+    name: FreeBSD
+    steps:
+    - uses: actions/checkout@v3
+      with:
+        submodules: true
+    - name: Build
+      uses: vmactions/freebsd-vm@v0
+      with:
+        usesh: true
+        prepare: pkg install -y cmake ninja sdl2
+        run: |
+          cmake -B build -G Ninja .
+          cmake --build build --verbose -- -j`sysctl -n hw.ncpu`
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/FAudio-22.10/CMakeLists.txt 
new/FAudio-22.12/CMakeLists.txt
--- old/FAudio-22.10/CMakeLists.txt     2022-10-01 17:06:25.000000000 +0200
+++ new/FAudio-22.12/CMakeLists.txt     2022-12-01 17:29:46.000000000 +0100
@@ -29,7 +29,7 @@
 # Version
 SET(LIB_MAJOR_VERSION "0")
 SET(LIB_MINOR_VERSION "22")
-SET(LIB_REVISION "10")
+SET(LIB_REVISION "12")
 SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}")
 
 # Build Type
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/FAudio-22.10/csharp/FAudio.cs 
new/FAudio-22.12/csharp/FAudio.cs
--- old/FAudio-22.10/csharp/FAudio.cs   2022-10-01 17:06:25.000000000 +0200
+++ new/FAudio-22.12/csharp/FAudio.cs   2022-12-01 17:29:46.000000000 +0100
@@ -79,7 +79,7 @@
 
        public const uint FAUDIO_ABI_VERSION =           0;
        public const uint FAUDIO_MAJOR_VERSION =        22;
-       public const uint FAUDIO_MINOR_VERSION =        10;
+       public const uint FAUDIO_MINOR_VERSION =        12;
        public const uint FAUDIO_PATCH_VERSION =         0;
 
        public const uint FAUDIO_COMPILED_VERSION = (
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/FAudio-22.10/include/FAudio.h 
new/FAudio-22.12/include/FAudio.h
--- old/FAudio-22.10/include/FAudio.h   2022-10-01 17:06:25.000000000 +0200
+++ new/FAudio-22.12/include/FAudio.h   2022-12-01 17:29:46.000000000 +0100
@@ -485,7 +485,7 @@
 
 #define FAUDIO_ABI_VERSION      0
 #define FAUDIO_MAJOR_VERSION   22
-#define FAUDIO_MINOR_VERSION   10
+#define FAUDIO_MINOR_VERSION   12
 #define FAUDIO_PATCH_VERSION    0
 
 #define FAUDIO_COMPILED_VERSION ( \
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/FAudio-22.10/utils/facttool/facttool.cpp 
new/FAudio-22.12/utils/facttool/facttool.cpp
--- old/FAudio-22.10/utils/facttool/facttool.cpp        2022-10-01 
17:06:25.000000000 +0200
+++ new/FAudio-22.12/utils/facttool/facttool.cpp        2022-12-01 
17:29:46.000000000 +0100
@@ -55,11 +55,6 @@
 
 std::vector<FACTWave*> waves;
 
-void FAudioTool_Init()
-{
-       /* Nothing to do... */
-}
-
 void FAudioTool_Quit()
 {
        for (size_t i = 0; i < soundBanks.size(); i += 1)
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/FAudio-22.10/utils/testfilter/testfilter.cpp 
new/FAudio-22.12/utils/testfilter/testfilter.cpp
--- old/FAudio-22.10/utils/testfilter/testfilter.cpp    2022-10-01 
17:06:25.000000000 +0200
+++ new/FAudio-22.12/utils/testfilter/testfilter.cpp    2022-12-01 
17:29:46.000000000 +0100
@@ -23,11 +23,6 @@
        return y_pos + height;
 }
 
-void FAudioTool_Init()
-{
-       /* Nothing to do... */
-}
-
 void FAudioTool_Quit()
 {
        /* Nothing to do... */
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/FAudio-22.10/utils/testreverb/testreverb.cpp 
new/FAudio-22.12/utils/testreverb/testreverb.cpp
--- old/FAudio-22.10/utils/testreverb/testreverb.cpp    2022-10-01 
17:06:25.000000000 +0200
+++ new/FAudio-22.12/utils/testreverb/testreverb.cpp    2022-12-01 
17:29:46.000000000 +0100
@@ -15,11 +15,6 @@
        return y_pos + height;
 }
 
-void FAudioTool_Init()
-{
-       /* Nothing to do... */
-}
-
 void FAudioTool_Quit()
 {
        /* Nothing to do... */
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' 
old/FAudio-22.10/utils/testvolumemeter/testvolumemeter.cpp 
new/FAudio-22.12/utils/testvolumemeter/testvolumemeter.cpp
--- old/FAudio-22.10/utils/testvolumemeter/testvolumemeter.cpp  2022-10-01 
17:06:25.000000000 +0200
+++ new/FAudio-22.12/utils/testvolumemeter/testvolumemeter.cpp  2022-12-01 
17:29:46.000000000 +0100
@@ -15,11 +15,6 @@
        return y_pos + height;
 }
 
-void FAudioTool_Init()
-{
-       /* Nothing to do... */
-}
-
 void FAudioTool_Quit()
 {
        /* Nothing to do... */
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/FAudio-22.10/utils/uicommon/FAudioUI_main.cpp 
new/FAudio-22.12/utils/uicommon/FAudioUI_main.cpp
--- old/FAudio-22.10/utils/uicommon/FAudioUI_main.cpp   2022-10-01 
17:06:25.000000000 +0200
+++ new/FAudio-22.12/utils/uicommon/FAudioUI_main.cpp   2022-12-01 
17:29:46.000000000 +0100
@@ -38,7 +38,6 @@
 extern const char* TOOL_NAME;
 extern int TOOL_WIDTH;
 extern int TOOL_HEIGHT;
-extern void FAudioTool_Init();
 extern void FAudioTool_Update();
 extern void FAudioTool_Quit();
 
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/FAudio-22.10/visualc-gdk/FAudio.sln 
new/FAudio-22.12/visualc-gdk/FAudio.sln
--- old/FAudio-22.10/visualc-gdk/FAudio.sln     1970-01-01 01:00:00.000000000 
+0100
+++ new/FAudio-22.12/visualc-gdk/FAudio.sln     2022-12-01 17:29:46.000000000 
+0100
@@ -0,0 +1,37 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 16
+VisualStudioVersion = 16.0.32630.194
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FAudio", 
"FAudio.vcxproj", "{35B0FB4B-F0C2-4D70-9B2D-136C8A3F68D1}"
+EndProject
+Global
+       GlobalSection(SolutionConfigurationPlatforms) = preSolution
+               Debug|Gaming.Xbox.Scarlett.x64 = Debug|Gaming.Xbox.Scarlett.x64
+               Debug|Gaming.Xbox.XboxOne.x64 = Debug|Gaming.Xbox.XboxOne.x64
+               Profile|Gaming.Xbox.Scarlett.x64 = 
Profile|Gaming.Xbox.Scarlett.x64
+               Profile|Gaming.Xbox.XboxOne.x64 = 
Profile|Gaming.Xbox.XboxOne.x64
+               Release|Gaming.Xbox.Scarlett.x64 = 
Release|Gaming.Xbox.Scarlett.x64
+               Release|Gaming.Xbox.XboxOne.x64 = 
Release|Gaming.Xbox.XboxOne.x64
+       EndGlobalSection
+       GlobalSection(ProjectConfigurationPlatforms) = postSolution
+               
{35B0FB4B-F0C2-4D70-9B2D-136C8A3F68D1}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg 
= Debug|Gaming.Xbox.Scarlett.x64
+               
{35B0FB4B-F0C2-4D70-9B2D-136C8A3F68D1}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = 
Debug|Gaming.Xbox.Scarlett.x64
+               
{35B0FB4B-F0C2-4D70-9B2D-136C8A3F68D1}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg 
= Debug|Gaming.Xbox.XboxOne.x64
+               
{35B0FB4B-F0C2-4D70-9B2D-136C8A3F68D1}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = 
Debug|Gaming.Xbox.XboxOne.x64
+               
{35B0FB4B-F0C2-4D70-9B2D-136C8A3F68D1}.Profile|Gaming.Xbox.Scarlett.x64.ActiveCfg
 = Profile|Gaming.Xbox.Scarlett.x64
+               
{35B0FB4B-F0C2-4D70-9B2D-136C8A3F68D1}.Profile|Gaming.Xbox.Scarlett.x64.Build.0 
= Profile|Gaming.Xbox.Scarlett.x64
+               
{35B0FB4B-F0C2-4D70-9B2D-136C8A3F68D1}.Profile|Gaming.Xbox.XboxOne.x64.ActiveCfg
 = Profile|Gaming.Xbox.XboxOne.x64
+               
{35B0FB4B-F0C2-4D70-9B2D-136C8A3F68D1}.Profile|Gaming.Xbox.XboxOne.x64.Build.0 
= Profile|Gaming.Xbox.XboxOne.x64
+               
{35B0FB4B-F0C2-4D70-9B2D-136C8A3F68D1}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg
 = Release|Gaming.Xbox.Scarlett.x64
+               
{35B0FB4B-F0C2-4D70-9B2D-136C8A3F68D1}.Release|Gaming.Xbox.Scarlett.x64.Build.0 
= Release|Gaming.Xbox.Scarlett.x64
+               
{35B0FB4B-F0C2-4D70-9B2D-136C8A3F68D1}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg
 = Release|Gaming.Xbox.XboxOne.x64
+               
{35B0FB4B-F0C2-4D70-9B2D-136C8A3F68D1}.Release|Gaming.Xbox.XboxOne.x64.Build.0 
= Release|Gaming.Xbox.XboxOne.x64
+       EndGlobalSection
+       GlobalSection(SolutionProperties) = preSolution
+               HideSolutionNode = FALSE
+       EndGlobalSection
+       GlobalSection(ExtensibilityGlobals) = postSolution
+               SolutionGuid = {7B59FC6A-2675-4ADB-BA67-7B6F0E01A600}
+       EndGlobalSection
+EndGlobal
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/FAudio-22.10/visualc-gdk/FAudio.vcxproj 
new/FAudio-22.12/visualc-gdk/FAudio.vcxproj
--- old/FAudio-22.10/visualc-gdk/FAudio.vcxproj 1970-01-01 01:00:00.000000000 
+0100
+++ new/FAudio-22.12/visualc-gdk/FAudio.vcxproj 2022-12-01 17:29:46.000000000 
+0100
@@ -0,0 +1,302 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="15.0" 
xmlns="http://schemas.microsoft.com/developer/msbuild/2003";>
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64">
+      <Configuration>Debug</Configuration>
+      <Platform>Gaming.Xbox.Scarlett.x64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Profile|Gaming.Xbox.Scarlett.x64">
+      <Configuration>Profile</Configuration>
+      <Platform>Gaming.Xbox.Scarlett.x64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64">
+      <Configuration>Release</Configuration>
+      <Platform>Gaming.Xbox.Scarlett.x64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64">
+      <Configuration>Release</Configuration>
+      <Platform>Gaming.Xbox.XboxOne.x64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Profile|Gaming.Xbox.XboxOne.x64">
+      <Configuration>Profile</Configuration>
+      <Platform>Gaming.Xbox.XboxOne.x64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64">
+      <Configuration>Debug</Configuration>
+      <Platform>Gaming.Xbox.XboxOne.x64</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="..\include\F3DAudio.h" />
+    <ClInclude Include="..\include\FACT.h" />
+    <ClInclude Include="..\include\FACT3D.h" />
+    <ClInclude Include="..\include\FAPO.h" />
+    <ClInclude Include="..\include\FAPOBase.h" />
+    <ClInclude Include="..\include\FAPOFX.h" />
+    <ClInclude Include="..\include\FAudio.h" />
+    <ClInclude Include="..\include\FAudioFX.h" />
+    <ClInclude Include="..\src\FACT_internal.h" />
+    <ClInclude Include="..\src\FAudio_internal.h" />
+    <ClInclude Include="..\src\stb.h" />
+    <ClInclude Include="..\src\stb_vorbis.h" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="..\src\F3DAudio.c" />
+    <ClCompile Include="..\src\FACT.c" />
+    <ClCompile Include="..\src\FACT3D.c" />
+    <ClCompile Include="..\src\FACT_internal.c" />
+    <ClCompile Include="..\src\FAPOBase.c" />
+    <ClCompile Include="..\src\FAPOFX.c" />
+    <ClCompile Include="..\src\FAPOFX_echo.c" />
+    <ClCompile Include="..\src\FAPOFX_eq.c" />
+    <ClCompile Include="..\src\FAPOFX_masteringlimiter.c" />
+    <ClCompile Include="..\src\FAPOFX_reverb.c" />
+    <ClCompile Include="..\src\FAudio.c" />
+    <ClCompile Include="..\src\FAudioFX_reverb.c" />
+    <ClCompile Include="..\src\FAudioFX_volumemeter.c" />
+    <ClCompile Include="..\src\FAudio_internal.c" />
+    <ClCompile Include="..\src\FAudio_internal_simd.c" />
+    <ClCompile Include="..\src\FAudio_operationset.c" />
+    <ClCompile Include="..\src\FAudio_platform_sdl2.c" />
+    <ClCompile Include="..\src\FAudio_platform_win32.c" />
+    <ClCompile Include="..\src\XNA_Song.c" />
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <RootNamespace>FAudio</RootNamespace>
+    <ProjectGuid>{35b0fb4b-f0c2-4d70-9b2d-136c8a3f68d1}</ProjectGuid>
+    <DefaultLanguage>en-US</DefaultLanguage>
+    <Keyword>Win32Proj</Keyword>
+    <!-- - - - -->
+    <MinimumVisualStudioVersion>15.0</MinimumVisualStudioVersion>
+    <TargetRuntime>Native</TargetRuntime>
+    <PreferredToolArchitecture>x64</PreferredToolArchitecture>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup 
Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" 
Label="Configuration">
+    <ConfigurationType>StaticLibrary</ConfigurationType>
+    <PlatformToolset>v142</PlatformToolset>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>Unicode</CharacterSet>
+    <EmbedManifest>false</EmbedManifest>
+    <GenerateManifest>false</GenerateManifest>
+  </PropertyGroup>
+  <PropertyGroup 
Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" 
Label="Configuration">
+    <ConfigurationType>StaticLibrary</ConfigurationType>
+    <PlatformToolset>v142</PlatformToolset>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>Unicode</CharacterSet>
+    <EmbedManifest>false</EmbedManifest>
+    <GenerateManifest>false</GenerateManifest>
+  </PropertyGroup>
+  <PropertyGroup 
Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'" 
Label="Configuration">
+    <ConfigurationType>StaticLibrary</ConfigurationType>
+    <PlatformToolset>v142</PlatformToolset>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>Unicode</CharacterSet>
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\ No newline at end of file

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