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here is the log from the commit of package yamagi-quake2-ctf for 
openSUSE:Factory checked in at 2022-12-12 17:39:53
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/yamagi-quake2-ctf (Old)
 and      /work/SRC/openSUSE:Factory/.yamagi-quake2-ctf.new.1835 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "yamagi-quake2-ctf"

Mon Dec 12 17:39:53 2022 rev:5 rq:1042302 version:1.09

Changes:
--------
--- /work/SRC/openSUSE:Factory/yamagi-quake2-ctf/yamagi-quake2-ctf.changes      
2021-06-29 22:44:08.434943393 +0200
+++ 
/work/SRC/openSUSE:Factory/.yamagi-quake2-ctf.new.1835/yamagi-quake2-ctf.changes
    2022-12-12 17:42:04.585920128 +0100
@@ -1,0 +2,6 @@
+Sat Dec 10 20:00:47 UTC 2022 - Martin Hauke <mar...@gmx.de>
+
+- Update to version 1.09
+  * Several small bugfixes.
+
+-------------------------------------------------------------------

Old:
----
  quake2-ctf-1.08.tar.xz

New:
----
  quake2-ctf-1.09.tar.xz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ yamagi-quake2-ctf.spec ++++++
--- /var/tmp/diff_new_pack.rlDrlq/_old  2022-12-12 17:42:05.169923413 +0100
+++ /var/tmp/diff_new_pack.rlDrlq/_new  2022-12-12 17:42:05.173923435 +0100
@@ -1,8 +1,8 @@
 #
 # spec file for package yamagi-quake2-ctf
 #
-# Copyright (c) 2021 SUSE LLC
-# Copyright (c) 2017, Martin Hauke <mar...@gmx.de>
+# Copyright (c) 2022 SUSE LLC
+# Copyright (c) 2017-2022, Martin Hauke <mar...@gmx.de>
 #
 # All modifications and additions to the file contributed by third parties
 # remain the property of their copyright owners, unless otherwise agreed
@@ -18,7 +18,7 @@
 
 
 Name:           yamagi-quake2-ctf
-Version:        1.08
+Version:        1.09
 Release:        0
 Summary:        Quake II - Three Wave Capture The Flag for yamagi-quake2
 License:        GPL-2.0-or-later

++++++ quake2-ctf-1.08.tar.xz -> quake2-ctf-1.09.tar.xz ++++++
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/quake2-ctf-1.08/CHANGELOG 
new/quake2-ctf-1.09/CHANGELOG
--- old/quake2-ctf-1.08/CHANGELOG       2021-06-14 16:33:32.000000000 +0200
+++ new/quake2-ctf-1.09/CHANGELOG       2022-12-03 17:14:30.000000000 +0100
@@ -1,3 +1,6 @@
+Three Wave Capture The Flag 1.07 to 1.09
+- Several small bugfixes.
+
 Three Wave Capture The Flag 1.07 to 1.08
 - Several small bugfixes.
 
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/quake2-ctf-1.08/CMakeLists.txt 
new/quake2-ctf-1.09/CMakeLists.txt
--- old/quake2-ctf-1.08/CMakeLists.txt  2021-06-14 16:33:32.000000000 +0200
+++ new/quake2-ctf-1.09/CMakeLists.txt  2022-12-03 17:14:30.000000000 +0100
@@ -1,5 +1,8 @@
 cmake_minimum_required(VERSION 3.0)
 
+# Print a message that using the Makefiles is recommended.
+message(NOTICE: " The CMakeLists.txt is unmaintained. Use the Makefile if 
possible.")
+
 # Enforce "Debug" as standard build type
 if(NOT CMAKE_BUILD_TYPE)
        set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build, 
options are: Debug Release RelWithDebInfo MinSizeRel." FORCE)
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/quake2-ctf-1.08/src/g_misc.c 
new/quake2-ctf-1.09/src/g_misc.c
--- old/quake2-ctf-1.08/src/g_misc.c    2021-06-14 16:33:32.000000000 +0200
+++ new/quake2-ctf-1.09/src/g_misc.c    2022-12-03 17:14:30.000000000 +0100
@@ -334,7 +334,7 @@
        {
                CTFResetFlag(CTF_TEAM2); /* this will free self! */
                gi.bprintf(PRINT_HIGH, "The %s flag has returned!\n",
-                               CTFTeamName(CTF_TEAM1));
+                               CTFTeamName(CTF_TEAM2));
                return;
        }
 
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/quake2-ctf-1.08/src/player/weapon.c 
new/quake2-ctf-1.09/src/player/weapon.c
--- old/quake2-ctf-1.08/src/player/weapon.c     2021-06-14 16:33:32.000000000 
+0200
+++ new/quake2-ctf-1.09/src/player/weapon.c     2022-12-03 17:14:30.000000000 
+0100
@@ -1515,10 +1515,35 @@
        v[YAW] = ent->client->v_angle[YAW] - 5;
        v[ROLL] = ent->client->v_angle[ROLL];
        AngleVectors(v, forward, NULL, NULL);
+       
+       if (aimfix->value)
+       {       
+               AngleVectors(v, forward, right, NULL);
+
+               VectorScale(forward, -2, ent->client->kick_origin);
+               ent->client->kick_angles[0] = -2;
+
+               VectorSet(offset, 0, 8, ent->viewheight - 8);
+               P_ProjectSource(ent, offset, forward, right, start);
+       }       
+       
        fire_shotgun(ent, start, forward, damage, kick, DEFAULT_SHOTGUN_HSPREAD,
                        DEFAULT_SHOTGUN_VSPREAD, DEFAULT_SSHOTGUN_COUNT / 2, 
MOD_SSHOTGUN);
+       
        v[YAW] = ent->client->v_angle[YAW] + 5;
        AngleVectors(v, forward, NULL, NULL);
+       
+       if (aimfix->value)
+       {       
+               AngleVectors(v, forward, right, NULL);
+
+               VectorScale(forward, -2, ent->client->kick_origin);
+               ent->client->kick_angles[0] = -2;
+
+               VectorSet(offset, 0, 8, ent->viewheight - 8);
+               P_ProjectSource(ent, offset, forward, right, start);
+       }       
+       
        fire_shotgun(ent, start, forward, damage, kick,
                        DEFAULT_SHOTGUN_HSPREAD, DEFAULT_SHOTGUN_VSPREAD,
                        DEFAULT_SSHOTGUN_COUNT / 2, MOD_SSHOTGUN);

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