Script 'mail_helper' called by obssrc
Hello community,

here is the log from the commit of package ioquake3 for openSUSE:Factory 
checked in at 2023-01-23 18:32:01
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/ioquake3 (Old)
 and      /work/SRC/openSUSE:Factory/.ioquake3.new.32243 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "ioquake3"

Mon Jan 23 18:32:01 2023 rev:8 rq:1060322 version:1.36+git.20221123

Changes:
--------
--- /work/SRC/openSUSE:Factory/ioquake3/ioquake3.changes        2022-11-03 
19:14:45.876212184 +0100
+++ /work/SRC/openSUSE:Factory/.ioquake3.new.32243/ioquake3.changes     
2023-01-23 18:32:17.408195773 +0100
@@ -1,0 +2,11 @@
+Sun Jan 22 05:48:34 UTC 2023 - Carsten Ziepke <kiel...@gmail.com>
+
+- Update to version 1.36+git.20221123:
+  * Fix (disabled) Wavelet sound decompression
+  * Fix in_availableJoysticks cvar not updating
+  * Add keys for SDL 2.0.14's new gamepad buttons
+  * More predictable mesh normals generation
+  * Bugfixes
+- Spec file cleaning, e.g. removed loki installer stuff
+
+-------------------------------------------------------------------

Old:
----
  ioquake3-1.36+git.20211208.tar.xz

New:
----
  ioquake3-1.36+git.20221123.tar.xz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ ioquake3.spec ++++++
--- /var/tmp/diff_new_pack.fcw73U/_old  2023-01-23 18:32:18.060200285 +0100
+++ /var/tmp/diff_new_pack.fcw73U/_new  2023-01-23 18:32:18.064200312 +0100
@@ -1,7 +1,7 @@
 #
 # spec file for package ioquake3
 #
-# Copyright (c) 2022 SUSE LLC
+# Copyright (c) 2023 SUSE LLC
 #
 # All modifications and additions to the file contributed by third parties
 # remain the property of their copyright owners, unless otherwise agreed
@@ -18,52 +18,25 @@
 
 %define _lto_cflags %{nil}
 # Some arch have no VM (aarch64, ...)
-%define arch_with_vm  %ix86 x86_64 ppc ppc64 armv7l armv7hl
-%bcond_with installer
-%bcond_with installeronly
-%if %{with installeronly}
-%define _with_installer 1
-%endif
+%define arch_with_vm  %{ix86} x86_64 ppc ppc64 armv7l armv7hl
 Name:           ioquake3
-# don't forget to change the version in the win32 spec file as well!
-Version:        1.36+git.20211208
+Version:        1.36+git.20221123
 Release:        0
 Summary:        Quake III
 License:        GPL-2.0-or-later
 Group:          Amusements/Games/3D/Shoot
 URL:            https://ioquake3.org
 Source:         %{name}-%{version}.tar.xz
+BuildRequires:  Mesa-devel
 BuildRequires:  curl-devel
 BuildRequires:  openal-soft-devel
 BuildRequires:  pkgconfig
 BuildRequires:  pkgconfig(sdl2)
 ExcludeArch:    armv6l armv6hl
-%if 0%{?mandriva_version}
-BuildRequires:  mesagl-devel
-BuildRequires:  mesaglu-devel
-%else
-BuildRequires:  Mesa-devel
-%endif
-%if 0%{?fedora_version} || 0%{?rhel_version} || 0%{?centos_version}
-# XXX bug in openal-devel, should be worked around in build config
-BuildRequires:  openal
-%endif
-%if %{with installer}
-BuildRequires:  loki_setup
-BuildRequires:  xdg-utils
-%endif
-%if %{with installer}
-Recommends:     openal
-%endif
 
 %package devel
 Summary:        Quake III
 Group:          Development/Tools/Building
-%if %{with installer}
-%package setup
-Summary:        Quake III loki-setup based installer
-Group:          Amusements/Games/3D/Shoot
-%endif
 
 %description
 Quake III first person shooter. This package only includes the binary
@@ -74,12 +47,6 @@
 Quake III development tools for creating mods: q3lcc, q3rcc, q3cpp,
 q3asm
 
-%if %{with installer}
-%description setup
-Quake III first person shooter. This package includes the binary files
-repackaged as loki-setup installer
-%endif
-
 %prep
 %setup -q
 rm -rf code/SDL2 code/libs code/AL
@@ -100,59 +67,49 @@
        TOOLS_OPTIMIZE="%{optflags} -fno-strict-aliasing" \
        GENERATE_DEPENDENCIES=0 \
        USE_LOCAL_HEADERS=0 \
-%if %{with installer}
-       USE_OPENAL_DLOPEN=1 \
-%endif
        V=1 \
        "$@"
 EOF
 chmod 755 dobuild
-#
+
 ./dobuild release
-#
-%if %{with installer}
-./dobuild installer
-%endif
 
-#
 %install
-%if !%{with installeronly}
 arch=`uname -m`
 case $arch in
        i?86) arch=x86 ;;
 esac
 q3dir=%{buildroot}%{_prefix}/lib/ioquake3
 install -d -m 755 $q3dir
-%ifarch %arch_with_vm
+%ifarch %{arch_with_vm}
 install -d -m 755 $q3dir/baseq3/vm
 %else
 install -d -m 755 $q3dir/baseq3
 %endif
 install -d -m 755 $q3dir/demoq3
-%ifarch %arch_with_vm
+%ifarch %{arch_with_vm}
 install -d -m 755 $q3dir/missionpack/vm
 %else
 install -d -m 755 $q3dir/missionpack
 %endif
 pushd build/release-linux-$arch/
 install -m 755 ioquake3.$arch $q3dir/
-#install -m 755 linuxquake3-smp $q3dir/ioquake3-smp.$arch
 install -m 755 ioq3ded.$arch $q3dir/
 install -m 644 renderer_opengl1_$arch.so $q3dir/
 install -m 644 renderer_opengl2_$arch.so $q3dir/
 install -m 644 baseq3/*.so $q3dir/baseq3
-%ifarch %arch_with_vm
+%ifarch %{arch_with_vm}
 install -m 644 baseq3/vm/*.qvm $q3dir/baseq3/vm
 %endif
 pushd $q3dir/demoq3
 ln -s ../baseq3/*.so .
 popd
 install -m 644 missionpack/*.so $q3dir/missionpack
-%ifarch %arch_with_vm
+%ifarch %{arch_with_vm}
 install -m 644 missionpack/vm/*.qvm $q3dir/missionpack/vm
 %endif
 popd
-#
+
 # icons and start scripts
 install -d -m 755 %{buildroot}%{_bindir}
 install -d -m 755 %{buildroot}%{_datadir}/pixmaps
@@ -161,31 +118,21 @@
 install -m 644 misc/setup/ioquake3.desktop 
%{buildroot}%{_datadir}/applications/ioquake3.desktop
 install -m 755 misc/setup/ioq3demo.sh $q3dir/
 install -m 755 misc/setup/ioquake3.sh $q3dir/
-# COOLO! *grr*
-#ln -s %{_prefix}/lib/quake3/ioq3demo.sh %{buildroot}%{_bindir}/ioq3demo
-#ln -s %{_prefix}/lib/quake3/ioquake3.sh %{buildroot}%{_bindir}/ioquake3
+
 for i in ioq3demo ioquake3; do
        echo -e "#!/bin/sh\nexec %{_prefix}/lib/ioquake3/$i.sh \"\$@\"" > 
%{buildroot}%{_bindir}/$i
        chmod 755 %{buildroot}%{_bindir}/$i
 done
-#
+
 # devel tools
-%ifarch %arch_with_vm
+%ifarch %{arch_with_vm}
 install -d -m 755 %{buildroot}%{_bindir}
 install -m 755 build/release-linux-$arch/tools/q3{lcc,cpp,rcc,asm} 
%{buildroot}%{_bindir}
 %endif
-%endif # installeronly
-#
-# installer
-%if %{with installer}
-install -d -m 755 %{buildroot}/%{_prefix}/games
-install -m 755 misc/setup/*.run %{buildroot}/%{_prefix}/games
-%endif
 
 %post
-echo 'copy pak[0-8].pk3 to %{_prefix}/lib/ioquake3/baseq3/'
+echo 'copy pak[0-8].pk3 to /usr/lib/ioquake3/baseq3/'
 
-%if !%{with installeronly}
 %files
 %license COPYING.txt
 %doc README* id-readme.txt
@@ -197,15 +144,8 @@
 
 %files devel
 %doc code/tools/lcc/COPYRIGHT
-%ifarch %arch_with_vm
+%ifarch %{arch_with_vm}
 %{_bindir}/q3*
 %endif
 
-%endif # installeronly
-
-%if %{with installer}
-%files setup
-%{_prefix}/games/*
-%endif
-
 %changelog

++++++ _service ++++++
--- /var/tmp/diff_new_pack.fcw73U/_old  2023-01-23 18:32:18.120200700 +0100
+++ /var/tmp/diff_new_pack.fcw73U/_new  2023-01-23 18:32:18.124200728 +0100
@@ -1,7 +1,7 @@
 <services>
   <service mode="disabled" name="tar_scm">
     <param name="url">https://github.com/ioquake/ioq3.git</param>
-    <param name="revision">84daa2826798a84627f7f93f721182028ed007e3</param>
+    <param name="revision">70d07d91d62dcdd2f2268d1ac401bfb697b4c991</param>
     <param name="scm">git</param>
     <param name="changesgenerate">enable</param>
     <param name="filename">ioquake3</param>

++++++ _servicedata ++++++
--- /var/tmp/diff_new_pack.fcw73U/_old  2023-01-23 18:32:18.156200949 +0100
+++ /var/tmp/diff_new_pack.fcw73U/_new  2023-01-23 18:32:18.160200977 +0100
@@ -1,7 +1,7 @@
 <servicedata>
    <service name="tar_scm">
       <param name="url">https://github.com/ioquake/ioq3.git</param>
-      <param 
name="changesrevision">84daa2826798a84627f7f93f721182028ed007e3</param>
+      <param 
name="changesrevision">70d07d91d62dcdd2f2268d1ac401bfb697b4c991</param>
    </service>
 </servicedata>
 (No newline at EOF)

++++++ ioquake3-1.36+git.20211208.tar.xz -> ioquake3-1.36+git.20221123.tar.xz 
++++++
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/ioquake3-1.36+git.20211208/.github/FUNDING.yml 
new/ioquake3-1.36+git.20221123/.github/FUNDING.yml
--- old/ioquake3-1.36+git.20211208/.github/FUNDING.yml  2021-12-08 
19:46:58.000000000 +0100
+++ new/ioquake3-1.36+git.20221123/.github/FUNDING.yml  2022-11-23 
19:23:50.000000000 +0100
@@ -1,6 +1,6 @@
 # These are supported funding model platforms
 
-patreon: timedoctor
+patreon: nuclearmonster
 open_collective: # Replace with a single Open Collective username
 ko_fi: jackslater
 tidelift: # Replace with a single Tidelift platform-name/package-name e.g., 
npm/babel
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/ioquake3-1.36+git.20211208/CONTRIBUTING.md 
new/ioquake3-1.36+git.20221123/CONTRIBUTING.md
--- old/ioquake3-1.36+git.20211208/CONTRIBUTING.md      2021-12-08 
19:46:58.000000000 +0100
+++ new/ioquake3-1.36+git.20221123/CONTRIBUTING.md      2022-11-23 
19:23:50.000000000 +0100
@@ -119,3 +119,34 @@
 
 * Fill in [the required template](PULL_REQUEST_TEMPLATE.md)
 * Do not include issue numbers in the PR title.
+
+
+### Building Official Installers
+
+This is a reminder for how official installers should be built:
+
+  * Please include the id patch pk3s in your installer, which are available
+    from http://ioquake3.org/patch-data/ subject to agreement to the id
+    EULA. Your installer shall also ask the user to agree to this EULA (which
+    is in the /web/include directory for your convenience) and subsequently
+    refuse to continue the installation of the patch pk3s and pak0.pk3 if they
+    do not.
+
+  * Please don't require pak0.pk3, since not everyone using the engine
+    plans on playing Quake 3 Arena on it. It's fine to (optionally) assist the
+    user in copying the file or tell them how.
+
+  * It is fine to just install the binaries without requiring id EULA 
agreement,
+    providing pak0.pk3 and the patch pk3s are not referred to or included in 
the
+    installer.
+
+  * Please include at least a libSDL2 so/dylib/dll on every platform.
+
+  * Please include an OpenAL so/dylib/dll, since every platform should be using
+    it by now.
+
+  * Please be prepared to alter your installer on the whim of the maintainers.
+
+  * Your installer will be mirrored to an "official" directory, thus making it
+    a done deal.
+
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/ioquake3-1.36+git.20211208/README.md 
new/ioquake3-1.36+git.20221123/README.md
--- old/ioquake3-1.36+git.20211208/README.md    2021-12-08 19:46:58.000000000 
+0100
+++ new/ioquake3-1.36+git.20221123/README.md    2022-11-23 19:23:50.000000000 
+0100
@@ -40,12 +40,12 @@
 renamed to id-readme.txt so as to prevent confusion. Please refer to the
 website for updated status.
 
-More documentation including a Player's Guide and Sysadmin Guide is on:
-http://wiki.ioquake3.org/
+More documentation including a Player's Guide and Sysadmin Guide are on:
+https://ioquake3.org/help/
 
 If you've got issues that you aren't sure are worth filing as bugs, or just
 want to chat, please visit our forums:
-http://discourse.ioquake.org
+https://discourse.ioquake.org
 
 # Thank You:
 
@@ -66,7 +66,11 @@
 <a href="https://icculus.org/";>icculus dot org<br/>
 <img src="http://icculus.org/icculus-org-now.png"; width="300px"></a>
 </p>
-
+---
+<p>
+<a href="https://nuclearmonster.com/";>Nuclear Monster<br/>
+<img 
src="https://user-images.githubusercontent.com/903791/152968830-dd08737b-55c6-4ac6-9610-31121ea0e8c6.png";
 width="300px"></a>
+</p>
 
 # Compilation and installation
 
@@ -76,9 +80,9 @@
 
 For Windows,
   1. Please refer to the excellent instructions here:
-     http://wiki.ioquake3.org/Building_ioquake3
+     https://ioquake3.org/help/building-ioquake3/
 
-For Mac OS X, building a Universal Binary (x86_64, x86, ppc)
+For macOS, building a Universal Binary (x86_64, x86, ppc)
   1. Install MacOSX SDK packages from XCode.  For maximum compatibility,
      install MacOSX10.5.sdk and MacOSX10.6.sdk.
   2. Change to the directory containing this README file.
@@ -526,38 +530,6 @@
 We do have graphical improvements with the new renderer, but they are off by 
default.
 See opengl2-readme.md for more information.
 
-# Building Official Installers
-
-We need help getting automated installers on all the platforms that ioquake3
-supports. We don't necessarily care about all the installers being identical,
-but we have some general guidelines:
-
-  * Please include the id patch pk3s in your installer, which are available
-    from http://ioquake3.org/patch-data/ subject to agreement to the id
-    EULA. Your installer shall also ask the user to agree to this EULA (which
-    is in the /web/include directory for your convenience) and subsequently
-    refuse to continue the installation of the patch pk3s and pak0.pk3 if they
-    do not.
-
-  * Please don't require pak0.pk3, since not everyone using the engine
-    plans on playing Quake 3 Arena on it. It's fine to (optionally) assist the
-    user in copying the file or tell them how.
-
-  * It is fine to just install the binaries without requiring id EULA 
agreement,
-    providing pak0.pk3 and the patch pk3s are not referred to or included in 
the
-    installer.
-
-  * Please include at least a libSDL2 so/dylib/dll on every platform.
-
-  * Please include an OpenAL so/dylib/dll, since every platform should be using
-    it by now.
-
-  * Please be prepared to alter your installer on the whim of the maintainers.
-
-  * Your installer will be mirrored to an "official" directory, thus making it
-    a done deal.
-
-
 # Credits
 
 Maintainers
@@ -567,7 +539,7 @@
   * Thilo Schulz <a...@ats.s.bawue.de>
   * Tim Angus <t...@ngus.net>
   * Tony J. White <t...@tjw.org>
-  * Zachary J. Slater <zach...@ioquake.org>
+  * Jack Slater <j...@ioquake.org>
   * Zack Middleton <zturtle...@gmail.com>
 
 Significant contributions from
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/ioquake3-1.36+git.20211208/code/botlib/l_script.c 
new/ioquake3-1.36+git.20221123/code/botlib/l_script.c
--- old/ioquake3-1.36+git.20211208/code/botlib/l_script.c       2021-12-08 
19:46:58.000000000 +0100
+++ new/ioquake3-1.36+git.20221123/code/botlib/l_script.c       2022-11-23 
19:23:50.000000000 +0100
@@ -643,7 +643,7 @@
                //hexadecimal
                while((c >= '0' && c <= '9') ||
                                        (c >= 'a' && c <= 'f') ||
-                                       (c >= 'A' && c <= 'A'))
+                                       (c >= 'A' && c <= 'F'))
                {
                        token->string[len++] = *script->script_p++;
                        if (len >= MAX_TOKEN)
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/ioquake3-1.36+git.20211208/code/client/cl_keys.c 
new/ioquake3-1.36+git.20221123/code/client/cl_keys.c
--- old/ioquake3-1.36+git.20211208/code/client/cl_keys.c        2021-12-08 
19:46:58.000000000 +0100
+++ new/ioquake3-1.36+git.20221123/code/client/cl_keys.c        2022-11-23 
19:23:50.000000000 +0100
@@ -316,6 +316,13 @@
        {"PAD0_LEFTTRIGGER", K_PAD0_LEFTTRIGGER },
        {"PAD0_RIGHTTRIGGER", K_PAD0_RIGHTTRIGGER },
 
+       {"PAD0_MISC1", K_PAD0_MISC1 },
+       {"PAD0_PADDLE1", K_PAD0_PADDLE1 },
+       {"PAD0_PADDLE2", K_PAD0_PADDLE2 },
+       {"PAD0_PADDLE3", K_PAD0_PADDLE3 },
+       {"PAD0_PADDLE4", K_PAD0_PADDLE4 },
+       {"PAD0_TOUCHPAD", K_PAD0_TOUCHPAD },
+
        {NULL,0}
 };
 
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/ioquake3-1.36+git.20211208/code/client/keycodes.h 
new/ioquake3-1.36+git.20221123/code/client/keycodes.h
--- old/ioquake3-1.36+git.20211208/code/client/keycodes.h       2021-12-08 
19:46:58.000000000 +0100
+++ new/ioquake3-1.36+git.20221123/code/client/keycodes.h       2022-11-23 
19:23:50.000000000 +0100
@@ -290,6 +290,13 @@
        K_PAD0_LEFTTRIGGER,
        K_PAD0_RIGHTTRIGGER,
 
+       K_PAD0_MISC1,    /* Xbox Series X share button, PS5 microphone button, 
Nintendo Switch Pro capture button, Amazon Luna microphone button */
+       K_PAD0_PADDLE1,  /* Xbox Elite paddle P1 */
+       K_PAD0_PADDLE2,  /* Xbox Elite paddle P3 */
+       K_PAD0_PADDLE3,  /* Xbox Elite paddle P2 */
+       K_PAD0_PADDLE4,  /* Xbox Elite paddle P4 */
+       K_PAD0_TOUCHPAD, /* PS4/PS5 touchpad button */
+
        // Pseudo-key that brings the console down
        K_CONSOLE,
 
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/ioquake3-1.36+git.20211208/code/client/snd_mix.c 
new/ioquake3-1.36+git.20221123/code/client/snd_mix.c
--- old/ioquake3-1.36+git.20211208/code/client/snd_mix.c        2021-12-08 
19:46:58.000000000 +0100
+++ new/ioquake3-1.36+git.20221123/code/client/snd_mix.c        2022-11-23 
19:23:50.000000000 +0100
@@ -383,7 +383,7 @@
        }
 
        if (i!=sfxScratchIndex || sfxScratchPointer != sc) {
-               S_AdpcmGetSamples( chunk, sfxScratchBuffer );
+               decodeWavelet(chunk, sfxScratchBuffer);
                sfxScratchIndex = i;
                sfxScratchPointer = sc;
        }
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' 
old/ioquake3-1.36+git.20211208/code/curl-7.54.0/include/curl/curlbuild.h 
new/ioquake3-1.36+git.20221123/code/curl-7.54.0/include/curl/curlbuild.h
--- old/ioquake3-1.36+git.20211208/code/curl-7.54.0/include/curl/curlbuild.h    
2021-12-08 19:46:58.000000000 +0100
+++ new/ioquake3-1.36+git.20221123/code/curl-7.54.0/include/curl/curlbuild.h    
2022-11-23 19:23:50.000000000 +0100
@@ -288,34 +288,19 @@
 #  define CURL_SIZEOF_CURL_SOCKLEN_T 4
 
 #elif defined(__LCC__)
-#  if defined(__e2k__) /* MCST eLbrus C Compiler */
-#    define CURL_SIZEOF_LONG           8
-#    define CURL_TYPEOF_CURL_OFF_T     long
-#    define CURL_FORMAT_CURL_OFF_T     "ld"
-#    define CURL_FORMAT_CURL_OFF_TU    "lu"
-#    define CURL_FORMAT_OFF_T          "%ld"
-#    define CURL_SIZEOF_CURL_OFF_T     8
-#    define CURL_SUFFIX_CURL_OFF_T     L
-#    define CURL_SUFFIX_CURL_OFF_TU    UL
-#    define CURL_TYPEOF_CURL_SOCKLEN_T socklen_t
-#    define CURL_SIZEOF_CURL_SOCKLEN_T 4
-#    define CURL_PULL_SYS_TYPES_H      1
-#    define CURL_PULL_SYS_SOCKET_H     1
-#  else                /* Local (or Little) C Compiler */
-#    define CURL_SIZEOF_LONG           4
-#    define CURL_TYPEOF_CURL_OFF_T     long
-#    define CURL_FORMAT_CURL_OFF_T     "ld"
-#    define CURL_FORMAT_CURL_OFF_TU    "lu"
-#    define CURL_FORMAT_OFF_T          "%ld"
-#    define CURL_SIZEOF_CURL_OFF_T     4
-#    define CURL_SUFFIX_CURL_OFF_T     L
-#    define CURL_SUFFIX_CURL_OFF_TU    UL
-#    define CURL_TYPEOF_CURL_SOCKLEN_T int
-#    define CURL_SIZEOF_CURL_SOCKLEN_T 4
-#  endif
+#  define CURL_SIZEOF_LONG           4
+#  define CURL_TYPEOF_CURL_OFF_T     long
+#  define CURL_FORMAT_CURL_OFF_T     "ld"
+#  define CURL_FORMAT_CURL_OFF_TU    "lu"
+#  define CURL_FORMAT_OFF_T          "%ld"
+#  define CURL_SIZEOF_CURL_OFF_T     4
+#  define CURL_SUFFIX_CURL_OFF_T     L
+#  define CURL_SUFFIX_CURL_OFF_TU    UL
+#  define CURL_TYPEOF_CURL_SOCKLEN_T int
+#  define CURL_SIZEOF_CURL_SOCKLEN_T 4
 
 #elif defined(__SYMBIAN32__)
-#  if defined(__EABI__) /* Treat all ARM compilers equally */
+#  if defined(__EABI__)  /* Treat all ARM compilers equally */
 #    define CURL_SIZEOF_LONG           4
 #    define CURL_TYPEOF_CURL_OFF_T     long long
 #    define CURL_FORMAT_CURL_OFF_T     "lld"
@@ -554,8 +539,7 @@
 #    define CURL_SUFFIX_CURL_OFF_T     LL
 #    define CURL_SUFFIX_CURL_OFF_TU    ULL
 #  elif defined(__LP64__) || \
-        defined(__x86_64__) || defined(__ppc64__) || defined(__powerpc64__) || 
defined(__sparc64__) || \
-        defined(__e2k__) /* MCST Elbrus 2000 */
+        defined(__x86_64__) || defined(__ppc64__) || defined(__powerpc64__) || 
defined(__sparc64__)
 #    define CURL_SIZEOF_LONG           8
 #    define CURL_TYPEOF_CURL_OFF_T     long
 #    define CURL_FORMAT_CURL_OFF_T     "ld"
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/ioquake3-1.36+git.20211208/code/game/g_utils.c 
new/ioquake3-1.36+git.20221123/code/game/g_utils.c
--- old/ioquake3-1.36+git.20211208/code/game/g_utils.c  2021-12-08 
19:46:58.000000000 +0100
+++ new/ioquake3-1.36+git.20221123/code/game/g_utils.c  2022-11-23 
19:23:50.000000000 +0100
@@ -59,7 +59,7 @@
        char out[(MAX_QPATH * 2) + 5];
        int i;
   
-       memset(buff, 0, MAX_STRING_CHARS);
+       memset(buff, 0, sizeof(buff));
        for (i = 0; i < remapCount; i++) {
                Com_sprintf(out, (MAX_QPATH * 2) + 5, "%s=%s:%5.2f@", 
remappedShaders[i].oldShader, remappedShaders[i].newShader, 
remappedShaders[i].timeOffset);
                Q_strcat( buff, sizeof( buff ), out);
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/ioquake3-1.36+git.20211208/code/qcommon/vm_x86.c 
new/ioquake3-1.36+git.20221123/code/qcommon/vm_x86.c
--- old/ioquake3-1.36+git.20211208/code/qcommon/vm_x86.c        2021-12-08 
19:46:58.000000000 +0100
+++ new/ioquake3-1.36+git.20221123/code/qcommon/vm_x86.c        2022-11-23 
19:23:50.000000000 +0100
@@ -42,7 +42,7 @@
   #endif
 #endif
 
-#if defined (__i386__) || defined(__x86_64__)
+#if defined (__i386__) || defined(__x86_64__) || defined(_M_IX86) || 
defined(_M_X64)
 static void VM_Destroy_Compiled(vm_t* self);
 
 /*
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' 
old/ioquake3-1.36+git.20211208/code/renderergl1/tr_curve.c 
new/ioquake3-1.36+git.20221123/code/renderergl1/tr_curve.c
--- old/ioquake3-1.36+git.20211208/code/renderergl1/tr_curve.c  2021-12-08 
19:46:58.000000000 +0100
+++ new/ioquake3-1.36+git.20221123/code/renderergl1/tr_curve.c  2022-11-23 
19:23:50.000000000 +0100
@@ -182,7 +182,7 @@
                                                break;                          
        // edge of patch
                                        }
                                        VectorSubtract( ctrl[y][x].xyz, base, 
temp );
-                                       if ( VectorNormalize2( temp, temp ) == 
0 ) {
+                                       if ( VectorNormalize( temp ) < 0.001f ) 
{
                                                continue;                       
        // degenerate edge, get more dist
                                        } else {
                                                good[k] = qtrue;
@@ -198,7 +198,7 @@
                                        continue;       // didn't get two points
                                }
                                CrossProduct( around[(k+1)&7], around[k], 
normal );
-                               if ( VectorNormalize2( normal, normal ) == 0 ) {
+                               if ( VectorNormalize( normal ) < 0.001f ) {
                                        continue;
                                }
                                VectorAdd( normal, sum, sum );
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' 
old/ioquake3-1.36+git.20211208/code/renderergl2/tr_backend.c 
new/ioquake3-1.36+git.20221123/code/renderergl2/tr_backend.c
--- old/ioquake3-1.36+git.20211208/code/renderergl2/tr_backend.c        
2021-12-08 19:46:58.000000000 +0100
+++ new/ioquake3-1.36+git.20221123/code/renderergl2/tr_backend.c        
2022-11-23 19:23:50.000000000 +0100
@@ -423,7 +423,7 @@
 ==================
 */
 void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
-       shader_t                *shader, *oldShader;
+       shader_t                *shader = NULL, *oldShader;
        int                             fogNum, oldFogNum;
        int                             entityNum, oldEntityNum;
        int                             dlighted, oldDlighted;
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' 
old/ioquake3-1.36+git.20211208/code/renderergl2/tr_curve.c 
new/ioquake3-1.36+git.20221123/code/renderergl2/tr_curve.c
--- old/ioquake3-1.36+git.20211208/code/renderergl2/tr_curve.c  2021-12-08 
19:46:58.000000000 +0100
+++ new/ioquake3-1.36+git.20221123/code/renderergl2/tr_curve.c  2022-11-23 
19:23:50.000000000 +0100
@@ -182,7 +182,7 @@
                                                break;                          
        // edge of patch
                                        }
                                        VectorSubtract( ctrl[y][x].xyz, base, 
temp );
-                                       if ( VectorNormalize2( temp, temp ) == 
0 ) {
+                                       if ( VectorNormalize( temp ) < 0.001f ) 
{
                                                continue;                       
        // degenerate edge, get more dist
                                        } else {
                                                good[k] = qtrue;
@@ -198,7 +198,7 @@
                                        continue;       // didn't get two points
                                }
                                CrossProduct( around[(k+1)&7], around[k], 
normal );
-                               if ( VectorNormalize2( normal, normal ) == 0 ) {
+                               if ( VectorNormalize( normal ) < 0.001f ) {
                                        continue;
                                }
                                VectorAdd( normal, sum, sum );
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/ioquake3-1.36+git.20211208/code/sdl/sdl_input.c 
new/ioquake3-1.36+git.20221123/code/sdl/sdl_input.c
--- old/ioquake3-1.36+git.20211208/code/sdl/sdl_input.c 2021-12-08 
19:46:58.000000000 +0100
+++ new/ioquake3-1.36+git.20221123/code/sdl/sdl_input.c 2022-11-23 
19:23:50.000000000 +0100
@@ -503,7 +503,10 @@
                Q_strcat(buf, sizeof(buf), "\n");
        }
 
-       Cvar_Get( "in_availableJoysticks", buf, CVAR_ROM );
+       Cvar_Get( "in_availableJoysticks", "", CVAR_ROM );
+
+       // Update cvar on in_restart or controller add/remove.
+       Cvar_Set( "in_availableJoysticks", buf );
 
        if( !in_joystick->integer ) {
                Com_DPrintf( "Joystick is not active.\n" );
@@ -657,7 +660,14 @@
                qboolean pressed = SDL_GameControllerGetButton(gamepad, 
SDL_CONTROLLER_BUTTON_A + i);
                if (pressed != stick_state.buttons[i])
                {
-                       Com_QueueEvent(in_eventTime, SE_KEY, K_PAD0_A + i, 
pressed, 0, NULL);
+#if SDL_VERSION_ATLEAST( 2, 0, 14 )
+                       if ( i >= SDL_CONTROLLER_BUTTON_MISC1 ) {
+                               Com_QueueEvent(in_eventTime, SE_KEY, 
K_PAD0_MISC1 + i - SDL_CONTROLLER_BUTTON_MISC1, pressed, 0, NULL);
+                       } else
+#endif
+                       {
+                               Com_QueueEvent(in_eventTime, SE_KEY, K_PAD0_A + 
i, pressed, 0, NULL);
+                       }
                        stick_state.buttons[i] = pressed;
                }
        }
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' 
old/ioquake3-1.36+git.20211208/misc/nsis/ioquake3-q3ctc.nsi 
new/ioquake3-1.36+git.20221123/misc/nsis/ioquake3-q3ctc.nsi
--- old/ioquake3-1.36+git.20211208/misc/nsis/ioquake3-q3ctc.nsi 2021-12-08 
19:46:58.000000000 +0100
+++ new/ioquake3-1.36+git.20221123/misc/nsis/ioquake3-q3ctc.nsi 2022-11-23 
19:23:50.000000000 +0100
@@ -6,7 +6,7 @@
 !define RELEASE "1"
 !define MODDIR "q3ctc"
 !define PUBLISHER "The ioquake3 Team"
-!define URL "http://ioquake3.org/";
+!define URL "https://ioquake3.org/";
 ; uncomment if the mod works without baseq3
 ;!define STANDALONE
 

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