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here is the log from the commit of package openttd for openSUSE:Factory checked 
in at 2023-02-07 18:48:41
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/openttd (Old)
 and      /work/SRC/openSUSE:Factory/.openttd.new.4462 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "openttd"

Tue Feb  7 18:48:41 2023 rev:50 rq:1063443 version:13.0

Changes:
--------
--- /work/SRC/openSUSE:Factory/openttd/openttd.changes  2022-05-17 
17:25:00.879202585 +0200
+++ /work/SRC/openSUSE:Factory/.openttd.new.4462/openttd.changes        
2023-02-07 18:48:50.359052419 +0100
@@ -1,0 +2,185 @@
+Mon Feb  6 13:16:33 UTC 2023 - Jan Baier <jba...@suse.com>
+
+- update to 13.0
+  - Change #10077: Make maximum loan a positive multiple of the loan interval 
(#10355)
+  - Fix #10361: [Script] Don't try to give saved data to a dead script (#10433)
+  - Fix #10419: Water infrastructure accounting when building ship depots and 
docks (#10432)
+  - Feature: Press Ctrl to build a diagonal area of trees (#10342)
+  - Feature: Set a custom number of industries in map generation window 
(#10340)
+  - Change: Display font status as aa/noaa instead of true/false (#10352)
+  - Fix: [Script] Improved API documentation for scripts (#10413, #10412)
+  - Fix #10255: Reduce basic thickness of linkgraph GUI lines (#10410)
+  - Fix #10220: Don't select unselectable engine as default (#10404)
+  - Fix #10395: When loading old saves, don't forcibly bar level crossings 
(#10400)
+  - Fix #10377: Bad sorting of rail vehicles when primary variant is missing 
(#10378)
+  - Fix #10368: Server restarting game caused clients to hit assertion (#10369)
+  - Fix #10362: NewGRF bridges without speed limits (#10365)
+  - Fix #10363: CargoDist setting helptext shouldn't suggest symmetric 
distribution for diamonds in subtropic (#10364)
+  - Fix: [Script] Switch to OWNER_TOWN prevented OWNER_DEITY test during 
industry prospecting (#10360)
+  - Fix #10009: Bad overflow protection when taking out loans (#10359)
+  - Fix #9865: Removing files with the console always failed (#10357)
+  - Fix #10057: FallbackParagraphLayout fails to properly wrap (#10356)
+  - Fix #10177: Company list password padlock showed after switching to single 
player (#10354)
+  - Fix: Various Wide River issues (#10348)
+  - Fix: Link variants to parents when finalising engines (#10346)
+  - Fix #10333: Only show industry prospecting errors to local company (#10338)
+  - Fix #10335: Set initial scrollbar count for object GUI (#10336)
+  - Fix #10331: Starting new company during load must happen after AI start 
(#10332)
+  - Fix #10309: [SDL] Uninitialized width and height when turning off full 
screen (#10328)
+  - Fix #10032: Capacities of articulated vehicles in build window (#10326)
+  - Fix: Improve handling of corrupt NewGRF or image files (#10321, #10316)
+  - Fix: [NewGRF] Don't assume engclass 2 should be elrail (#10315)
+  - Fix: [Script] AIGroup.GetProfitLastYear could get values different than 
those displayed in GUI (#10227)
+  - Fix #10304: [Scripts] Don't start GS in intro game (#10305)
+  - Fix: [Script] Copy compat files for version 13 (#10303)
+  - Feature: 'font' console command to configure fonts within game (#10278)
+  - Feature: Ctrl-click to bulk edit timetable speeds/waiting times (#10265)
+  - Feature: [NewGRF] Vehicle variants in expandable purchase list (#10220)
+  - Feature: Expand all towns in the scenario editor (#10215)
+  - Add: [NewGRF] Slope-aware and roadtype-specific one-way sprites (#10282)
+  - Change: Display text files in black (#10291)
+  - Change: Make vehicle list dropdown buttons resize to fit strings (#10286)
+  - Change: [NewGRF] Support flipping shorter engines without explicit support 
(#10262)
+  - Change: Separate ground sprite from foundation sprite offsets (#10256)
+  - Change: Vertically centre sprite font relative to TrueType font (#10254)
+  - Change: [macOS] Set minimum macOS version to 10.13 (#10253)
+  - Change: Use lowered not disabled widget for current vehicle details tab 
(#10252)
+  - Change: Various improvements to NewGRF sprite aligner (#10249)
+  - Change: reset_engines console command now rerandomises introduction dates 
and reliability (#10220)
+  - Change: Show error message on failed industry prospecting (#10202)
+  - Fix: Local authority window rating list height ignored icon sizes (#10285)
+  - Fix #10150: Town signs could be truncated when using custom fonts (#10283)
+  - Fix #8971: Resize QueryStrings with interface scale change (#10281)
+  - Fix #10274: Crash when rescanning scripts with GS selected (#10276)
+  - Fix #10151: Use smaller padding for signs (#10272)
+  - Fix #10263: [Script] Restore tile validation for commands (#10269)
+  - Fix: Missing scrollbar for rail/roadtype dropdowns (#10264)
+  - Fix #10260: Incorrect rect height drawing image in vehicle details (#10261)
+  - Fix #10257: Incorrect catenary position on sloped bridge heads (#10258)
+  - Fix: Vertically centre chat prompt (#10250)
+  - Fix #10214: League and graph buttons in toolbar did not have a default 
action (#10246)
+  - Fix #10242: Allow a space for text shadow when clipping text (#10243)
+  - Fix #10206: Fully disable scripts in intro game (#10241)
+  - Fix #10218: Don't try to create river tiles along incorrect slopes (#10235)
+  - Fix #10208: [NewGRF] Allow using a specific underlay for road/tram tunnels 
(#10233)
+  - Fix #10224: Don't change fast-forward mode while saving (#10230)
+  - Fix #10147: Sound effect volume slider no longer set volume (#10228)
+  - Fix #10223: Crash when vehicle cloning fails on order cloning (#10225)
+  - Fix: Maximum space for engine preview image was never scaled (#10219)
+  - Fix #10216: Crash when upgrading savegame with crashed vehicles (#10217)
+  - Fix #10212: [Script] Nested ScriptAccounting scopes not restored properly 
(#10213)
+  - Fix #10114: Incorrect drag-highlight position with non-power-of-2 scaling 
(#10211)
+  - Fix #10198: Rearrange Intro GUI to make button rows narrower (#10203)
+  - Fix: Missing extra padding when drawing tooltip text (#10201)
+  - Fix: Bad alignment of button icons when using the original baseset (#10200)
+  - Fix: Signal icons incorrectly positioned in UI (#10199)
+  - Fix #10021: Object GUI resized when switching between different objects 
(#10196)
+  - Fix #9720: Delay start of GS/AI to after loading of savegame (#9745)
+  - Feature: Allow AI/GS to be fully modified in scenario editor (#10152)
+  - Feature: Display power-to-weight ratio in ground vehicle details GUI 
(#10123)
+  - Feature: Variable interface scaling (with chunky bevels!) (#10114)
+  - Feature: Hotkey to honk a vehicle's horn (#10110)
+  - Feature: Split AI/Game Script configuration windows and add them to world 
gen window (#10058)
+  - Feature: [GS] Scriptable league tables (#10001)
+  - Feature: Multi-track level crossings (#9931)
+  - Feature: Improved local authority action window (#9928)
+  - Feature: Automatic console command screenshot numbering with a filename 
ending in '#' (#9781)
+  - Feature: Add buttons to toggle music in the Game Options menu (#9727)
+  - Feature: Contextual actions for vehicles grouped by shared orders (#8425)
+  - Feature: Add cargo filter support to vehicle list (#8308)
+  - Feature: Show the cargoes the vehicles can carry in the vehicle list 
window (#8304)
+  - Change: Allow building canal by area outside editor (#10173)
+  - Change: Minor improvements to the new Finance GUI (#10168)
+  - Change: Let AI developers edit non-editable AI/Game Script Parameters 
(#8895)
+  - Change: Allow building docks on clearable watered object tiles (#8514)
+  - Fix #8770: Center vehicle status bar icon (#10178)
+  - Fix: Crash if error message window is too wide for screen. (#10172)
+  - Fix #10155: Network games not syncing company settings properly (#10158)
+  - Fix #10154: Network game desync related to setting a random company face 
(#10157)
+  - Fix #10011: Incorrect infrastructure totals when overbuilding bay road 
stop (#10143)
+  - Fix #10117: Object burst limit allowed one fewer object than the setting 
(#10120)
+  - Fix #10023: Allow negative input in text fields when needed (#10112)
+  - Fix #9908: Fix crash which could occur when a company was deleted when a 
depot window was open (#9912)
+  - Feature: Airport construction GUI displays infrastructure cost (#10094)
+  - Feature: Purchase land multiple tiles at a time (#10027)
+  - Feature: Add sticky pin & shade widgets to Object Selection UI panel 
(#10019, #10020)
+  - Feature: Improved handling of HiDPI and mixed-DPI screens (#9994, #9996, 
#9997, #10064)
+  - Feature: Alternative linkgraph colour schemes (#9866)
+  - Feature: Allow Shift+Insert as paste in edit box (#9836)
+  - Feature: Setting to make the local town authority rubber-stamp all actions 
(#9833)
+  - Feature: Add/extend console commands to enable screenshot automation 
(#9771)
+  - Feature: [Linkgraph] Show a tooltip with statistics when hovering a link 
(#9760)
+  - Feature: Build objects by area (#9709)
+  - Feature: Add setting to hide news about competitors vehicle crash (#9653)
+  - Feature: Ctrl-click to remove fully autoreplaced vehicles from list (#9639)
+  - Feature: Wide rivers on map generation (#9628)
+  - Add: [Script] ScriptCargo::GetWeight to get cargo weights (#9930)
+  - Add: Command line option to skip NewGRF scanning (#9879)
+  - Add: Show video driver name in Game Options window (#9872)
+  - Add: [NewGRF] Map seed as global variable (#9834)
+  - Add: [Script] IndustryType::ResolveNewGRFID to resolve industry id from 
grf_local_id and grfid (#9798)
+  - Add: [Script] ObjectType::ResolveNewGRFID to resolve object id from grfid 
and grf_local_id (#9795)
+  - Update: To all the friends we have lost and those we have gained (#10000)
+  - Change: Use the Simulation subcategory to openttd.desktop (#10015)
+  - Change: Constantly update destination of 'any depot' orders (#9959)
+  - Change: Use an indent, not a dash, to list train capacity (#9887)
+  - Change: [NewGRF] Increase vehicle sprite stack from 4 layers to 8 (#9863)
+  - Change: Don't pay Property Maintenance on stations when Infrastructure 
Maintenance is disabled (#9828)
+  - Change: Improved layout of the finance window (#9827)
+  - Change: [Admin] Bump admin port protocol due to command changes (#9754)
+  - Change: Suppress vehicle age warnings for stopped vehicles (#9718)
+  - Change: Make pf.yapf.rail_firstred_twoway_eol on by default (#9544)
+  - Change: Deliver cargo to the closest industry first (#9536)
+  - Fix: Lots of fixes to how windows handle resizing (#10040, #10042, #10046, 
#10051, #10056, #10068, #10070, #10098)
+  - Fix: Console commands list_ai output was truncated with a suitably large 
number of AIs (#10075)
+  - Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics 
(#10060)
+  - Fix: Reduce framerate overhead in Train::Tick (#10055)
+  - Fix: Only open scenario editor date query once (#10050)
+  - Fix #10048: Don't relocate company HQ on the same exact location (#10049)
+  - Fix #10038: Missing upper bounds check when loading custom playlists 
(#10039)
+  - Fix: Wrong string used to determine size of zoomed out station sign 
(#10036)
+  - Fix: Disable "turn around" button for other companies' road vehicles 
(#10033)
+  - Fix: Online Players list mouse hover behaviour (#10031)
+  - Fix: [NewGRF] Weirdness of new stations (#10017)
+  - Fix #9854: DrawStringMultiLine() could draw beyond its bounding box 
(#10014)
+  - Fix: Incorrect player name in online players window (#10013)
+  - Fix #8099: News window zoom level fixes (#10005)
+  - Fix: [NewGRF] Upper 16 random bits should be the same for all station 
tiles in callback 140 (#9992)
+  - Fix #9989: £0 Net Profit is neither negative nor positive (#9991)
+  - Fix #9804: Only apply sprite_zoom_min setting when sprites available 
(#9988)
+  - Fix #9972: Add missing fill/resize flags on Framerate window widgets 
(#9982)
+  - Fix #9935: Use more selectivity when building SSE specific code (#9980)
+  - Fix #9940: Print debuglevel parse errors to console when changed from 
console (#9979)
+  - Fix #9977: Clearing the console with a large number of lines could cause a 
crash (#9978)
+  - Fix #9974: Console command getsysdate did not work due to off-by-one error 
(#9975)
+  - Fix: [NewGRF] Default value of RailVehicleInfo::railveh_type was 
inconsistent with other default properties (#9967)
+  - Fix #8584: Vehicles with shared orders getting invalid or unexpected start 
dates (#9955)
+  - Fix #9951: [NewGRF] Scenario editor random industries button broke NewGRF 
persistent storage (#9952)
+  - Fix: Validation of various internal command parameters that could have 
allowed a rogue client to crash servers (#9942, #9943, #9944, #9945, #9946, 
#9947, #9948, #9950)
+  - Fix #9937: Station industries_near incorrect after removing part moved 
sign (#9938)
+  - Fix: [Script] ScriptRoad::HasRoadType really check for RoadType (#9934)
+  - Fix #9363: Rebuild client list on reinit event (#9929)
+  - Fix #9925: Industry tile layout validation for layouts of only one tile 
(#9926)
+  - Fix #9918: Reset industy last production year on scenario start (#9920)
+  - Fix #9914: Prevent more useless pathfinder run for blocked vehicles (#9917)
+  - Fix: List a max of four share owners instead of three (#9905)
+  - Fix: [NewGRF] Industry layouts with zero regular tiles should be invalid 
(#9902)
+  - Fix #9869: Remove docking tile when doing a clear square (#9898)
+  - Fix: New player companies use favorite manager face, if saved (#9895)
+  - Fix: Towns don't build parallel, redundant bridges (#9891)
+  - Fix #9712: Cap town bridge length at original 11-tile limit (#9890)
+  - Fix #9883: Show cost/income float over end tile of rail or road 
construction (#9889)
+  - Fix #9870: Don't update infrastructure totals when overbuilding object on 
canal (#9888)
+  - Fix #9877: GS could trigger 'Cost: £0' cost message (#9878)
+  - Fix 44f2ef1: [strgen] Allow gender for {CARGO_SHORT} (#9873)
+  - Fix #9867: Industry::stations_near not filled at industry creation (#9868)
+  - Fix #9853: Incorrect merge of guiflags and flags for osk_activation (#9855)
+  - Fix #6544: Don't join AI company when loading network game in singleplayer 
(#9794)
+  - Fix: Company values do not properly account for shares (#9770)
+  - Fix #9546: Crash when no industries are present in game (#9726)
+  - Fix #9708: [Linkgraph] Don't assume vehicles have a non-zero max speed 
(#9693)
+  - Fix #9665: [Linkgraph] Fix travel times of non-direct journeys (#9693)
+  - Fix #8797: Use logical rail length when placing signals (#9652)
+  - Cleanup: [NewGRF] Remove unused flag sprites (#10052)
+
+-------------------------------------------------------------------

Old:
----
  openttd-12.2-source.tar.xz

New:
----
  openttd-13.0-source.tar.xz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ openttd.spec ++++++
--- /var/tmp/diff_new_pack.ZyDSMV/_old  2023-02-07 18:48:51.015055944 +0100
+++ /var/tmp/diff_new_pack.ZyDSMV/_new  2023-02-07 18:48:51.019055966 +0100
@@ -1,7 +1,7 @@
 #
 # spec file for package openttd
 #
-# Copyright (c) 2022 SUSE LLC
+# Copyright (c) 2023 SUSE LLC
 # Copyright (c) 2007-2012 The OpenTTD developers
 #
 # All modifications and additions to the file contributed by third parties
@@ -19,7 +19,7 @@
 
 %define about OpenTTD is a reimplementation of the Microprose game "Transport 
Tycoon Deluxe" with lots of new features and enhancements. To play the game, 
you need either the original proprietary data set from the game, or install the 
recommend subpackages OpenGFX, OpenSFX and OpenMSX for an alternate, free set 
of graphics, sounds and music, respectively.
 Name:           openttd
-Version:        12.2
+Version:        13.0
 Release:        0
 Summary:        A clone of Chris Sawyer's Transport Tycoon Deluxe
 License:        GPL-2.0-only

++++++ openttd-12.2-source.tar.xz -> openttd-13.0-source.tar.xz ++++++
/work/SRC/openSUSE:Factory/openttd/openttd-12.2-source.tar.xz 
/work/SRC/openSUSE:Factory/.openttd.new.4462/openttd-13.0-source.tar.xz differ: 
char 25, line 1

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