Script 'mail_helper' called by obssrc
Hello community,

here is the log from the commit of package mac for openSUSE:Factory checked in 
at 2023-11-13 22:21:06
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/mac (Old)
 and      /work/SRC/openSUSE:Factory/.mac.new.17445 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "mac"

Mon Nov 13 22:21:06 2023 rev:2 rq:1125181 version:10.26

Changes:
--------
--- /work/SRC/openSUSE:Factory/mac/mac.changes  2022-10-11 18:05:16.938058860 
+0200
+++ /work/SRC/openSUSE:Factory/.mac.new.17445/mac.changes       2023-11-13 
22:24:48.120187108 +0100
@@ -1,0 +2,70 @@
+Sat Nov 11 16:37:26 UTC 2023 - Dirk Müller <dmuel...@suse.com>
+
+- update to 10.26:
+  * Changed: Added decoding support for version 4.11 files. There
+    have been a couple reports of them. I don't know where they
+    came from, but they verify using the latest code. Please share
+    if you know about the origins.
+  * Changed: Made use of a new APE_INFO_MD5_MATCHES test during
+    quick verify. This way reading the MD5 is wrapped up nicely.
+  * NEW: Added APE_INFO_MD5 to the info object because a
+    third-party developer wanted it.
+  * Fixed: 32-bit ARM could crash because it was enabling an
+    intrinsic that was not available.
+  * Fixed: Little endian AIFF files would not encode properly.
+  * Changed: Updated to Visual Studio 17.7.4.
+  * Changed: Updated the copyrights to 2024.
+  * Changed: The check for AIFF / AIFC in file headers was
+    incorrectly allowing other things to pass.
+  * Changed: Added a License.txt file by the installer that gets
+    copied to the install path (also included in the SDK).
+  * Changed: Updated to Visual Studio 17.7.2.
+  * Changed: Added a license link to the help menu.
+  * Changed: Changed a few variables to have APE_ names because
+    JRiver was having compile problems (Objective C doesn't care
+    that things are in a namespace).
+  * NEW: Added the ability to convert tags to legacy ID3v1 in the
+    console program (my car stereo needs this).
+  * Changed: Switched to the three clause BSD license to simplify
+    inclusion of the source code.
+  * Fixed: Getting a large APE tag field could return a buffer size
+    that was too small so the next get would fail.
+  * Changed: Tuned the error handling a little more.
+  * Fixed: A corrupt frame could put the decoder into an endless
+    loop trying the frame again which made players like Winamp, MC,
+    etc. hang (feedback appreciated).
+  * Changed: Updated to Visual Studio 17.6.2.
+  * Fixed: The AVX-512 code could fail to compile on some systems.
+  * Changed: Updated to Visual Studio 17.6.1.
+  * Changed: Enabled reference optimization which makes the build smaller.
+  * Changed: Updated to WavPack 5.6.4.
+  * Changed: Simplified the license agreement to make it easier for
+    inclusion in other projects.
+  * Changed: Updated to version 2.79 of the ALAC tool.
+  * Changed: The button images are created only once instead of
+    again for the options dialog (slightly faster).
+  * Changed: Winamp settings are stored in a section marked APE
+    Plugin Settings when writing to the Winamp INI file.
+  * Changed: Workaround a few NOLINT markers.
+  * Changed: Improved ARM support.
+  * Changed: Switched the size of the float transform to int64 to
+    avoid overflows.
+  * Changed: Made whole file reading cap 200 MB for 32-bit and
+    64-bit instead of switching.
+  * Intel SSE/AVX optimizations are now selected at runtime based
+    on CPU capbilities.
+  * Added SSE4.1 and AVX2 optimizations for 24/32 coding.
+  * Added ARM Neon optimizations.
+  * Improved existing SSE2 and AVX2 optimizations for improved
+    performance.
+  * General optimizations for improved performance.
+  * NEW: Switched to the CMake build system for non-Windows and
+    MinGW/MSYS builds.
+
+-------------------------------------------------------------------
+Wed Oct 12 08:12:59 UTC 2022 - Lukas Kucharczyk <lukas.kucharc...@suse.com>
+
+- Remove cruft
+- Move LICENSE.md to /usr/share/doc/packages/$PACKAGE directory
+
+-------------------------------------------------------------------

Old:
----
  MAC_892_SDK.zip
  _service
  license.html

New:
----
  MAC_1026_SDK.zip

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ mac.spec ++++++
--- /var/tmp/diff_new_pack.vhTnMx/_old  2023-11-13 22:24:48.664207139 +0100
+++ /var/tmp/diff_new_pack.vhTnMx/_new  2023-11-13 22:24:48.668207286 +0100
@@ -1,7 +1,7 @@
 #
 # spec file for package mac
 #
-# Copyright (c) 2022 SUSE LLC
+# Copyright (c) 2023 SUSE LLC
 #
 # All modifications and additions to the file contributed by third parties
 # remain the property of their copyright owners, unless otherwise agreed
@@ -16,33 +16,24 @@
 #
 
 
-%define _version 892
+%define _version 1026
 Name:           mac
-Version:        8.92
+Version:        10.26
 Release:        0
 Summary:        APE codec and decompressor
-License:        SUSE-Permissive
-URL:            https://www.monkeysaudio.com/index.html
+License:        BSD-3-Clause
+URL:            https://www.monkeysaudio.com/
 Source0:        https://monkeysaudio.com/files/MAC_%{_version}_SDK.zip
-Source1:        https://monkeysaudio.com/license.html
+BuildRequires:  cmake
 BuildRequires:  gcc-c++
 BuildRequires:  unzip
-BuildRequires:  %{python_module html2text}
-%debug_package
 
 %description
 Monkey’s Audio is a fast and easy way to compress digital music.
 
-%postun
-ldconfig
-
-%post
-ldconfig
-
 %package devel
 Summary:        Development files for APE
 Requires:       mac = %{version}
-BuildArch:      noarch
 
 %description devel
 Development files for Monkey's Audio codec and decompressor.
@@ -50,24 +41,23 @@
 %prep
 %setup -qc
 tr -d '\r' <Readme.txt >README
-ls -l
-html2text --ignore-links "%{_sourcedir}/license.html" | sed -n '/^## 
License$/,$p' > LICENSE.md
 
 %build
-%make_build -C Source/Projects/NonWindows
+%cmake
+%cmake_build
 
 %install
-make DESTDIR=%{buildroot} prefix=%{_prefix} install -C 
Source/Projects/NonWindows
-install -d %{buildroot}%{_docdir}
-install -m0644 LICENSE.md %{buildroot}%{_docdir}
+%cmake_install
+
+%ldconfig_scriptlets
 
 %files
 %doc README
-%license %{_docdir}/LICENSE.md
+%license License.txt
 %{_bindir}/mac
-%{_prefix}/lib/libMAC.so.8
+%{_libdir}/libMAC.so.10
 
 %files devel
-%{_includedir}/*
-%{_prefix}/lib/libMAC.so
+%{_includedir}/MAC
+%{_libdir}/libMAC.so
 

++++++ MAC_892_SDK.zip -> MAC_1026_SDK.zip ++++++
++++ 24552 lines of diff (skipped)

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