Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package yamagi-quake2 for openSUSE:Factory checked in at 2023-12-04 23:01:10 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/yamagi-quake2 (Old) and /work/SRC/openSUSE:Factory/.yamagi-quake2.new.25432 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "yamagi-quake2" Mon Dec 4 23:01:10 2023 rev:24 rq:1130632 version:8.30 Changes: -------- --- /work/SRC/openSUSE:Factory/yamagi-quake2/yamagi-quake2.changes 2022-12-12 17:42:03.285912818 +0100 +++ /work/SRC/openSUSE:Factory/.yamagi-quake2.new.25432/yamagi-quake2.changes 2023-12-04 23:01:37.243864072 +0100 @@ -1,0 +2,34 @@ +Sun Dec 3 20:44:33 UTC 2023 - Dirk Müller <dmuel...@suse.com> + +- update to 8.30: + * Use the same model loading code in all renderers. + * Remove the unused `msg` cvar and the corresponding server + side infrastructure. The cvar was never implemented in Quake II, + but existing bits could be used for attacks against the client. + * Add `cl_audiopaused`. When set to `1` the audio stops when + the game is paused. + * Add `ogg_pausewithgame`. When set to `1` the background music + stops when the game is paused. (by apartfromtime) + * New logo files, matching the original Quake II logo. + * Support for RISCV64 (by David Carlier) + * Fix resetting Mods back to baseq2 when running with + `-portable`. + * Alternative playback modes for OGG/Vorbis background music: + once, sequential, random. (by apartfromtime) + * Support gyro aiming for Switch controllers with SDL < 2.0.14. + (by protocultor) + * Fixed stand-ground gladiators not attacking within a certain + range. + * Fixed monsters seeing players during intermissions. + * Several fixes to Makron. (by BjossiAlfreds) + * Optional high dpi awareness when running under Wayland. + Requires a Wayland compositor supporting fractional-scale-v1 + and at least SDL 2.26. Set `vid_highdpiawareness 1` to enable. + * Fix lava surfaces not glowing. + * Add a cheat protected cvar `g_swap_speed`. Allows to skip + frames of "putting down weapon" and "raising weapon" animations, + speeding them up. + * Support of RGBA png/jpg image with r_retexturing as + cinematic. + +------------------------------------------------------------------- Old: ---- quake2-8.20.tar.xz New: ---- quake2-8.30.tar.xz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ yamagi-quake2.spec ++++++ --- /var/tmp/diff_new_pack.2t0vxQ/_old 2023-12-04 23:01:37.803884692 +0100 +++ /var/tmp/diff_new_pack.2t0vxQ/_new 2023-12-04 23:01:37.803884692 +0100 @@ -1,7 +1,7 @@ # # spec file for package yamagi-quake2 # -# Copyright (c) 2022 SUSE LLC +# Copyright (c) 2023 SUSE LLC # Copyright (c) 2016 Luke Jones <luke.nukem.jo...@gmail.com> # # All modifications and additions to the file contributed by third parties @@ -18,7 +18,7 @@ Name: yamagi-quake2 -Version: 8.20 +Version: 8.30 Release: 0 Summary: Enhanced Quake 2 Source Port License: GPL-2.0-only ++++++ quake2-8.20.tar.xz -> quake2-8.30.tar.xz ++++++ ++++ 14237 lines of diff (skipped)