Script 'mail_helper' called by obssrc
Hello community,

here is the log from the commit of package yamagi-quake2 for openSUSE:Factory 
checked in at 2023-12-04 23:01:10
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/yamagi-quake2 (Old)
 and      /work/SRC/openSUSE:Factory/.yamagi-quake2.new.25432 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "yamagi-quake2"

Mon Dec  4 23:01:10 2023 rev:24 rq:1130632 version:8.30

Changes:
--------
--- /work/SRC/openSUSE:Factory/yamagi-quake2/yamagi-quake2.changes      
2022-12-12 17:42:03.285912818 +0100
+++ /work/SRC/openSUSE:Factory/.yamagi-quake2.new.25432/yamagi-quake2.changes   
2023-12-04 23:01:37.243864072 +0100
@@ -1,0 +2,34 @@
+Sun Dec  3 20:44:33 UTC 2023 - Dirk Müller <dmuel...@suse.com>
+
+- update to 8.30:
+  * Use the same model loading code in all renderers.
+  * Remove the unused `msg` cvar and the corresponding server
+    side infrastructure. The cvar was never implemented in Quake II,
+    but existing bits could be used for attacks against the client.
+  * Add `cl_audiopaused`. When set to `1` the audio stops when
+    the game is paused.
+  * Add `ogg_pausewithgame`. When set to `1` the background music
+    stops when the game is paused. (by apartfromtime)
+  * New logo files, matching the original Quake II logo.
+  * Support for RISCV64 (by David Carlier)
+  * Fix resetting Mods back to baseq2 when running with
+    `-portable`.
+  * Alternative playback modes for OGG/Vorbis background music:
+    once, sequential, random. (by apartfromtime)
+  * Support gyro aiming for Switch controllers with SDL < 2.0.14.
+    (by protocultor)
+  * Fixed stand-ground gladiators not attacking within a certain
+    range.
+  * Fixed monsters seeing players during intermissions.
+  * Several fixes to Makron. (by BjossiAlfreds)
+  * Optional high dpi awareness when running under Wayland.
+    Requires a Wayland compositor supporting fractional-scale-v1
+    and at least SDL 2.26. Set `vid_highdpiawareness 1` to enable.
+  * Fix lava surfaces not glowing.
+  * Add a cheat protected cvar `g_swap_speed`. Allows to skip
+    frames of "putting down weapon" and "raising weapon" animations,
+    speeding them up.
+  * Support of RGBA png/jpg image with r_retexturing as
+    cinematic.
+
+-------------------------------------------------------------------

Old:
----
  quake2-8.20.tar.xz

New:
----
  quake2-8.30.tar.xz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ yamagi-quake2.spec ++++++
--- /var/tmp/diff_new_pack.2t0vxQ/_old  2023-12-04 23:01:37.803884692 +0100
+++ /var/tmp/diff_new_pack.2t0vxQ/_new  2023-12-04 23:01:37.803884692 +0100
@@ -1,7 +1,7 @@
 #
 # spec file for package yamagi-quake2
 #
-# Copyright (c) 2022 SUSE LLC
+# Copyright (c) 2023 SUSE LLC
 # Copyright (c) 2016 Luke Jones <luke.nukem.jo...@gmail.com>
 #
 # All modifications and additions to the file contributed by third parties
@@ -18,7 +18,7 @@
 
 
 Name:           yamagi-quake2
-Version:        8.20
+Version:        8.30
 Release:        0
 Summary:        Enhanced Quake 2 Source Port
 License:        GPL-2.0-only

++++++ quake2-8.20.tar.xz -> quake2-8.30.tar.xz ++++++
++++ 14237 lines of diff (skipped)

Reply via email to