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here is the log from the commit of package imgui for openSUSE:Factory checked 
in at 2024-08-02 17:27:03
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Comparing /work/SRC/openSUSE:Factory/imgui (Old)
 and      /work/SRC/openSUSE:Factory/.imgui.new.7232 (New)
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Package is "imgui"

Fri Aug  2 17:27:03 2024 rev:12 rq:1191047 version:1.90.9

Changes:
--------
--- /work/SRC/openSUSE:Factory/imgui/imgui.changes      2024-03-25 
21:17:38.470221868 +0100
+++ /work/SRC/openSUSE:Factory/.imgui.new.7232/imgui.changes    2024-08-02 
17:27:43.834277387 +0200
@@ -1,0 +2,161 @@
+Fri Jul 26 06:22:12 UTC 2024 - Frantisek Simorda <frantisek.simo...@suse.com>
+
+- - Update to 1.90.9
+    Removed old nested structure: renaming ImGuiStorage::ImGuiStoragePair type 
to ImGuiStoragePair (simpler for many languages). No significant nested type 
left.
+    BeginChild: added ImGuiChildFlags_NavFlattened as a replacement for the 
window flag ImGuiWindowFlags_NavFlattened: the feature only ever made sense for 
BeginChild() calls anyhow. (#7687) 
+        old: BeginChild("Name", size, 0, ImGuiWindowFlags_NavFlattened);
+        new: BeginChild("Name", size, ImGuiChildFlags_NavFlattened, 0)
+        Kept inline redirection flag (will obsolete).
+    Style: renamed tab colors for clarity and consistency with other changes: 
(#261, #351)
+        ImGuiCol_TabActive -> ImGuiCol_TabSelected
+        ImGuiCol_TabUnfocused -> ImGuiCol_TabDimmed
+        ImGuiCol_TabUnfocusedActive -> ImGuiCol_TabDimmedSelected
+        Kept inline redirecting enums (will obsolete).
+    IO: io.ClearInputKeys() (first exposed in 1.89.8) doesn't clear mouse 
data. Newly added io.ClearInputMouse() does. (#4921)
+    Drag and Drop: renamed ImGuiDragDropFlags_SourceAutoExpirePayload to 
ImGuiDragDropFlags_PayloadAutoExpire. Kept inline redirecting enum (will 
obsolete). (#1725, #143)
+    IO: do not disable io.ConfigWindowsResizeFromEdges (which allow resizing 
from borders and lower-left corner) when ImGuiBackendFlags_HasMouseCursors is 
not set by backend. The initial reasoning is that resizing from borders feels 
better when correct mouse cursor shape change as honored by backends. Keeping 
this enabling will hopefully increase pressure on third-party backends to set 
ImGuiBackendFlags_HasMouseCursors and honor changes of ImGui::GetMouseCursor() 
value. (#1495)
+    IO: do not claim io.WantCaptureMouse=true on the mouse release frame of a 
button which was pressed over void/underlying app, which is consistent/needed 
to allow the mouse up event of a drag over void/underlying app to catch 
release. (#1392) 
+    IO: Added io.ClearInputMouse() to clear mouse state. (#4921)
+    Windows: BeginChild(): fixed a glitch when during a resize of a child 
window which is tightly close to the boundaries of its parent (e.g. with zero 
WindowPadding), the child position could have temporarily be moved around by 
erroneous padding application. (#7706)
+    TabBar, Style: added ImGuiTabBarFlags_DrawSelectedOverline option to draw 
an horizontal line over selected tabs to increase visibility. This is used by 
docking. Added corresponding ImGuiCol_TabSelectedOverline and 
ImGuiCol_TabDimmedSelectedOverline colors.
+    Tables: added TableGetHoveredColumn() to public API, as an alternative to 
testing for TableGetColumnFlags(column) & ImGuiTableColumnFlags_IsHovered on 
each column. (#3740)
+    Disabled, Inputs: fixed using Shortcut() or SetNextItemShortcut() within a 
disabled block bypassing the disabled state. (#7726)
+    Disabled: Reworked 1.90.8 behavior of Begin() not inheriting current 
BeginDisabled() state, to make it that only tooltip windows are temporarily 
clearing it. (#211, #7640)
+    Drags: added ImGuiSliderFlags_WrapAround flag for DragInt(), DragFloat() 
etc. (#7749)
+    Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceExtern 
sets active id so a multi-frame extern source doesn't interfere with hovered 
widgets. (#143)
+    Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceExtern 
does not assume a mouse button being pressed. Facilitate implementing 
cross-context drag and drop. (#143)
+    Drag and Drop: Added 
ImGuiDragDropFlags_PayloadNoCrossContext/ImGuiDragDropFlags_PayloadNoCrossProcess
 flags as metadata to specify that a payload may not be copied outside the 
context/process by some logic aiming to copy payloads around.
+    Drag and Drop: Fixes an issue when elapsing payload would be based on last 
payload frame instead of last drag source frame, which makes a difference if 
not resubmitting payload every frame. (#143)
+    Debug Tools: Metrics/Debugger: Browsing a Storage perform hover lookup on 
identifier.
+    Viewports: Backported void* ImGuiViewport::PlatformHandle from docking 
branch for use by backends.
+    imgui_freetype: Fixed divide by zero while handling FT_PIXEL_MODE_BGRA 
glyphs. (#7267, #3369)
+    Backends: OpenGL2, OpenGL3: ImGui_ImplOpenGL3_NewFrame() recreates font 
texture if it has been destroyed by ImGui_ImplOpenGL3_DestroyFontsTexture(). 
(#7748) 
+    Backends: SDL3: Update for API removal of keysym field in 
SDL_KeyboardEvent. (#7728)
+    Backends: SDL3: Update for SDL_StartTextInput()/SDL_StopTextInput() API 
changes. (#7735)
+    Backends: SDL3: Update for SDL_SetTextInputRect() API rename. (#7760, 
#7754) 
+    Backends: SDLRenderer3: Update for SDL_RenderGeometryRaw() API changes. 
(SDL#9009).
+    Backends: Vulkan: Remove Volk/ from volk.h #include directives. (#7722, 
#6582, #4854) 
+    Examples: SDL3: Remove use of SDL_HINT_IME_NATIVE_UI since new 
SDL_HINT_IME_IMPLEMENTED_UI values has a more suitable default for our case 
case.
+    Examples: GLFW+Vulkan, SDL+Vulkan: handle swap chain resize even without 
Vulkan returning VK_SUBOPTIMAL_KHR, which doesn't seem to happen on Wayland. 
(#7671) 
+
+- Changes of 1.90.8
+    Reordered various ImGuiInputTextFlags values. This should NOT be breaking 
unless you are using generated headers that have values not matching the main 
library.
+    Removed ImGuiButtonFlags_MouseButtonDefault_ = 
ImGuiButtonFlags_MouseButtonLeft from imgui.h, was mostly unused and misleading.
+    Inputs: Fixed IsMouseClicked(..., repeat=true); broken in 1.90.7 on 
2024/05/22. (due to an internal api parameter swap, repeat wouldn't be honored 
and ownership would be accidentally checked even though this api is meant to not
+    check ownership). (#7657) 
+    Windows: fixed altering FramePadding mid-frame not correctly affecting 
logic responsible for honoring io.ConfigWindowsMoveFromTitleBarOnly. (#7576, 
#899)
+    Scrollbar: made scrolling logic more standard: clicking above or below the 
grab scrolls by one page, holding mouse button repeats scrolling. (#7328, #150)
+    Scrollbar: fixed miscalculation of vertical scrollbar visibility when 
required solely by the presence of an horizontal scrollbar. (#1574)
+    InputScalar, InputInt, InputFloat: added 
ImGuiInputTextFlags_ParseEmptyRefVal to parse an empty field as zero-value. 
(#7305) 
+    InputScalar, InputInt, InputFloat: added 
ImGuiInputTextFlags_DisplayEmptyRefVal to display a zero-value as empty. 
(#7305) 
+    Popups: fixed an issue preventing to close a popup opened over a modal by 
clicking over void (it required clicking over the visible part of the modal). 
(#7654)
+    Tables: fixed an issue where ideal size reported to parent container 
wouldn't correctly take account of inner scrollbar, affecting potential 
auto-resize of parent container. (#7651)
+    Tables: fixed a bug where after disabling the ScrollY flag for a table, 
previous scrollbar width would be accounted for. (#5920)
+    Combo: simplified Combo() API uses a list clipper (due to its api it 
wasn't previously trivial before we added clipper.IncludeItemByIndex() 
function).
+    Disabled: nested tooltips or other non-child window within a 
BeginDisabled() block disable the disabled state. (#211, #7640)
+    Misc: made ImGuiDir and ImGuiSortDirection stronger-typed enums.
+    Backends: SDL3: Update for SDL_SYSTEM_CURSOR_xxx api renames. (#7653)
+    RangeSelect/MultiSelect: Box-Select: when dragging from void, first hit 
item sets NavId so navigation can resume from that spot.
+    RangeSelect/MultiSelect: (breaking) Added optional 'items_count' parameter 
to BeginMultiSelect(). Will enable extra features, and remove equivalent 
parameter from ImGuiSelectionBasicStorage::ApplyRequests().
+    RangeSelect/MultiSelect: (breaking) renamed 
ImGuiMultiSelectFlags_BoxSelect -> ImGuiMultiSelectFlags_BoxSelect1d, 
ImGuiMultiSelectFlags_BoxSelect2d -> ImGuiMultiSelectFlags_BoxSelect.
+    RangeSelect/MultiSelect: (breaking) ImGuiSelectionBasicStorage: renamed 
AdapterData to UserData.
+    RangeSelect/MultiSelect: ImGuiSelectionBasicStorage: added 
GetStorageIdFromIndex() method indirection to be easier on the reader.
+    RangeSelect/MultiSelect: ImGuiSelectionBasicStorage: fixed Swap() helper.
+    RangeSelect/MultiSelect: added ImGuiSelectionExternalStorage helper. 
Simplify checkboxes/bool demo.
+    RangeSelect/MultiSelect: Box-select: fixes for checkboxes support.
+    RangeSelect/MultiSelect: mark parent child window as navigable into, with 
highlight visible when pressing Escape.
+
+
+- Changes of 1.90.7
+    Inputs: on macOS X, Cmd and Ctrl keys are now automatically swapped by 
io.AddKeyEvent(), as this naturally align with how macOS X uses those keys. 
(#2343, #4084, #5923, #456)
+        Effectively it means that e.g. ImGuiMod_Ctrl | ImGuiKey_C is a valid 
idiomatic shortcut for both Windows and Mac style users.
+        It shouldn't really affect your code unless you had explicit/custom 
shortcut swapping in place for macOS X apps in your input logic.
+        Removed ImGuiMod_Shortcut which was previously dynamically remapping 
to Ctrl or Cmd/Super. It is now unnecessary to specific cross-platform 
idiomatic shortcuts. Kept symbols redirecting ImGuiMod_Shortcut to 
ImGuiMod_Ctrl (will obsolete).
+    Commented out obsolete symbols renamed in 1.88 (May 2022):
+        CaptureKeyboardFromApp() -> SetNextFrameWantCaptureKeyboard()
+        CaptureMouseFromApp() -> SetNextFrameWantCaptureMouse()
+    Backends: SDL_Renderer2/SDL_Renderer3: 
ImGui_ImplSDLRenderer2_RenderDrawData() and 
ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter. 
This was previously overlooked from the API but it will allow eventual support 
for multi-viewports.
+    Extra Breaking changes IF AND ONLY IF you were using imgui_internal.h 
versions of Shortcut() or owner-aware versions of IsKeyPressed(), 
IsKeyChordPressed(), IsMouseClicked() prior to this version. (Open for details)
+    Windows: BeginChild(): fixed visibility of fully clipped child windows and 
tables from Test Engine.
+    Windows: BeginChild(): fixed auto-fit calculation when using either (not 
both) ResizeX/ResizeY and double-clicking on a border. Calculation incorrectly 
didn't always account for scrollbar as it assumed the other axis would also be 
auto-fit. (#1710)
+    Inputs: added shortcut and routing system in public API. (#456, #2637)
+        Most of the infrastructure have been in place for a few versions. 
Recent changes/fixes allowed to make it public.
+        The general idea is that several callers may register interest in a 
shortcut, and only one owner gets it.
+            in Parent: call Shortcut(Ctrl+S) // When Parent is focused, only 
Parent gets the shortcut.
+            in Child1: call Shortcut(Ctrl+S) // When Child1 is focused, only 
Child1 gets the shortcut (Child1 overrides Parent shortcuts)
+            in Child2: no call // When Child2 is focused, only Parent gets the 
shortcut.
+        The whole system is order independent, so if Child1 makes its calls 
before Parent, results will be identical. This is an important property as it 
facilitate working with foreign code or larger codebase.
+        Added Shortcut() function. e.g. Using ImGui::Shortcut(ImGuiMod_Ctrl | 
ImGuiKey_C) with default policy:
+            checks that CTRL+C is pressed,
+            and that current window is in focus stack,
+            and that no other requests for CTRL+C have been made from higher 
priority locations (e.g. deeper in the window/item stack).
+        Added SetNextItemShortcut() to set a shortcut to locally or remotely 
press or activate an item (depending on specified routing policy: using 
ImGuiInputFlags_RouteGlobal the item shortcut may be executed even if its 
window is not in focus stack). Items like buttons are not fully activated, in 
the sense that they get pressed but another active item, e.g. InputText() won't 
be deactivated.
+        Added routing policies for Shortcut(), SetNextItemShortcut(): (#456, 
#2637)
+            ImGuiInputFlags_RouteFocused: focus stack route (default)
+            ImGuiInputFlags_RouteActive: only route to active item
+            ImGuiInputFlags_RouteGlobal: route globally, unless a focus route 
claim shame shortcut.
+            ImGuiInputFlags_RouteAlways: no routing submission, no routing 
check.
+        Added other shortcut/routing options: (#456, #2637)
+            ImGuiInputFlags_Repeat: for use by Shortcut() and by upcoming 
rework of various input functions (which are still internal for now).
+            ImGuiInputFlags_Tooltip: for SetNextItemShortcut() to show a 
tooltip when hovering item.
+            ImGuiInputFlags_RouteOverFocused: global route takes priority over 
focus route.
+            ImGuiInputFlags_RouteOverActive: global route takes priority over 
active item.
+            ImGuiInputFlags_RouteUnlessBgFocused: global route disabled if no 
imgui window focused.
+            ImGuiInputFlags_RouteFromRootWindow: route evaluated from the 
point of view of root window rather than current window.
+    Inputs: (OSX) Fixes variety of code which inconsistently required using 
Ctrl instead of Cmd.
+        e.g. Drags/Sliders now use Cmd+Click to input a value. (#4084)
+        Some shortcuts still uses Ctrl on Mac: e.g. Ctrl+Tab to switch 
windows. (#4828)
+    Inputs: (OSX) Ctrl+Left Click alias as a Right click. (#2343) 
+    Inputs: Fixed ImGui::GetKeyName(ImGuiKey_None) from returning "N/A" or 
"None" depending on value of IMGUI_DISABLE_OBSOLETE_KEYIO. It always returns 
"None".
+    Nav: fixed holding Ctrl or gamepad L1 from not slowing down 
keyboard/gamepad tweak speed. Broken during a refactor refactor for 1.89. 
Holding Shift/R1 to speed up wasn't broken.
+    Tables: fixed cell background of fully clipped row overlapping with 
header. (#7575, #7041) 
+    Demo: Added "Inputs & Focus -> Shortcuts" section. (#456, #2637)
+    Demo: Documents: Added shortcuts and renaming tabs/documents. (#7233)
+    Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle 
minimization and screen locking without burning resources by running 
unthrottled code. (#2496, #3907, #6308, #7615)
+    Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI 
compatibility between caller code and compiled version of Dear ImGui. If you 
get an assert it most likely mean you have a build issue, read comments near 
the assert. (#7568)
+    Backends: Win32: undo an assert introduced in 1.90.6 which didn't allow 
WndProc handler to be called before backend initialization. Because of how 
::CreateWindow() calls in WndProc it is facilitating to not assert. (#6275) 
+    Backends, Examples: SDL3: updates for latest SDL3 API changes. (#7580) 
+
+- Changes of 1.90.6
+    TreeNode: Fixed a layout inconsistency when using a empty/hidden label 
followed by a SameLine() call. (#7505, #282)
+    With the fix, IF you were successfully using TreeNode("")+SameLine(); you 
will now have extra spacing between your TreeNode and the following item. 
You'll need to change the SameLine() call to SameLine(0,0) to remove this 
extraneous spacing. This seemed like the more sensible fix that's not making 
things less consistent. (Note: when using this idiom you are likely to also use 
ImGuiTreeNodeFlags_SpanAvailWidth).
+    Windows: Changed default ClipRect to extend to windows' left and right 
borders, instead of adding arbitrary WindowPadding.x * 0.5f space on left and 
right. That ClipRect half-padding was arbitrary/confusing and inconsistent with 
Y axis. It also made it harder to draw items covering whole window without 
pushing an extended ClipRect. Some items near windows left and right edge that 
used to be clipped may be partly more visible. (#3312, #7540, #3756, #6170, 
#6365)
+    Windows: Fixed subsequent Begin() append calls from setting last item 
information for title bar, making it impossible to use IsItemHovered() on a 
Begin()-to-append, and causing issue bypassing hover detection on collapsed 
windows. (#7506, #823)
+    Fonts: Fixed font ascent and descent calculation when a font hits exact 
integer values. It is possible that some prior manual use of 
ImFontConfig::GlyphOffset may become duplicate with this fix. (#7399, #7404) 
+    TreeNode: Added ImGuiTreeNodeFlags_SpanTextWidth to make hitbox and 
highlight only cover the label. (#6937) 
+    Tables: Angled headers: fixed multi-line label display when angle is 
flipped. (#6917)
+    Tables: Angled headers: added style.TableAngledHeadersTextAlign and 
corresponding ImGuiStyleVar_TableAngledHeadersTextAlign variable. Default to 
horizontal center. (#6917) 
+    ProgressBar: Added support for indeterminate progress bar by passing an 
animated negative fraction, e.g. ProgressBar(-1.0f * GetTime()). (#5316, #5370, 
#1901)
+    Text, DrawList: Improved handling of long single-line wrapped text. Faster 
and mitigate issues with reading vertex indexing limits with 16-bit indices. 
(#7496, #5720)
+    Backends: OpenGL3: Detect ES3 contexts on desktop based on version string, 
to e.g. avoid calling glPolygonMode() on them. (#7447) 
+    Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. (#7562) 
+    Backends: Vulkan: Added convenience support for Volk via 
IMGUI_IMPL_VULKAN_USE_VOLK define. (you could always use 
IMGUI_IMPL_VULKAN_NO_PROTOTYPES + ImGui_ImplVulkan_LoadFunctions() as well). 
(#6582, #4854) 
+    Backends: SDL3: Fixed text inputs. Re-enable calling 
SDL_StartTextInput()/SDL_StopTextInput() as SDL3 no longer enables it by 
default. (#7452, #6306, #6071, #1953) 
+    Examples: GLFW+Vulkan, SDL+Vulkan: Added optional support for Volk. 
(#6582, #4854)
+    Examples: GLFW+WebGPU: Added support for WebGPU-native/Dawn (#7435, #7132) 
+    Examples: GLFW+WebGPU: Renamed example_emscripten_wgpu/ to 
example_glfw_wgpu/. (#7435, #7132)
+
+- Changes of 1.90.5
+    More formally obsoleted GetKeyIndex() when 
IMGUI_DISABLE_OBSOLETE_FUNCTIONS is set.
+    It has been unnecessary and a no-op since 1.87 (it returns the same value 
as passed when used with a 1.87+ backend using io.AddKeyEvent() function). 
(#4921)
+    Reminder: IsKeyPressed(GetKeyIndex(ImGuiKey_XXX)) --> 
IsKeyPressed(ImGuiKey_XXX)
+    ImDrawList: Merged the radius_x/radius_y parameters in AddEllipse(), 
AddEllipseFilled() and PathEllipticalArcTo() into a single ImVec2 parameter. 
Exceptionally, because those functions were added recently in 1.90, we are not 
adding inline redirection functions. The transition is easy and should affect 
few users. (#2743, #7417) 
+    Windows: Scrollbar visibility decision uses current size when both size 
and contents size are submitted by API. (#7252)
+    Windows: Double-click to collapse may be disabled via key-ownership 
mechanism. (#7369)
+    Windows: BeginChild(): Extend outer resize borders to the edges when there 
are no corner grips. Essentially affects resizable child windows. (#7440, 
#1710) 
+    Windows: BeginChild(): Resizing logic for child windows evaluates whether 
per-axis clamping should be applied based on parent scrollbars, not child 
scrollbars. (#7440, #1710)  Adjust those resizing limits to match window 
padding rather than inner clipping rectangle.
+    Tables: Fixed auto-width columns when using synced-instances of same 
table, width of one instance would bleed into next one instead of sharing their 
widths. (#7218)
+    Tables: Angled headers: fixed border hit box extending beyond when used 
within non-scrollable tables. (#7416) 
+    Tables: Angled headers: fixed borders not moving back up after 
TableAngleHeadersRow() stops being called. (#7416) 
+    Tables: Angled headers: rounding header size to nearest integers, fixes 
some issues when using clipper.
+    Menus, Popups: Fixed an issue where sibling menu popups re-opening in 
successive frames would erroneously close the window. While it is technically a 
popup issue it would generally manifest when fast moving the mouse bottom to 
top in a sub-menu. (#7325, #7287, #7063)
+    ProgressBar: Fixed passing fraction==NaN from leading to a crash. (#7451)
+    ListBox: Fixed text-baseline offset when using SameLine()+Text() after a 
labeled ListBox().
+    Drags, Sliders, Inputs: Fixed io.PlatformLocaleDecimalPoint decimal point 
localization feature not working regression from 1.90.1. (#7389, #6719, #2278) 
+    Style: Added ImGuiStyleVar_TabBorderSize, 
ImGuiStyleVar_TableAngledHeadersAngle for consistency. (#7411) 
+    DrawList: Added AddConcavePolyFilled(), PathFillConcave() concave filling. 
(#760)  Note that only simple polygons (no self-intersections, no holes) are 
supported.
+    DrawList: Allow AddText() to accept null ranges. (#3615, 7391)
+    Docs: added more wiki links to headers of imgui.h/imgui.cpp to facilitate 
discovery
+    of interesting resources, because github doesn't allow Wiki to be crawled 
by search engines.
+
+-------------------------------------------------------------------

Old:
----
  v1.90.4.tar.gz

New:
----
  v1.90.9.tar.gz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ imgui.spec ++++++
--- /var/tmp/diff_new_pack.RuF6aZ/_old  2024-08-02 17:27:45.390341570 +0200
+++ /var/tmp/diff_new_pack.RuF6aZ/_new  2024-08-02 17:27:45.402342065 +0200
@@ -17,7 +17,7 @@
 
 
 Name:           imgui
-Version:        1.90.4
+Version:        1.90.9
 Release:        0
 Summary:        Immediate Mode Graphical User interface for C++ with minimal 
dependencies
 License:        MIT

++++++ v1.90.4.tar.gz -> v1.90.9.tar.gz ++++++
++++ 11729 lines of diff (skipped)

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