youngoli commented on a change in pull request #11197: [BEAM-8292] Portable 
Reshuffle for Go SDK
URL: https://github.com/apache/beam/pull/11197#discussion_r396856077
 
 

 ##########
 File path: sdks/go/pkg/beam/core/runtime/exec/reshuffle.go
 ##########
 @@ -0,0 +1,170 @@
+// Licensed to the Apache Software Foundation (ASF) under one or more
+// contributor license agreements.  See the NOTICE file distributed with
+// this work for additional information regarding copyright ownership.
+// The ASF licenses this file to You under the Apache License, Version 2.0
+// (the "License"); you may not use this file except in compliance with
+// the License.  You may obtain a copy of the License at
+//
+//    http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+package exec
+
+import (
+       "bytes"
+       "context"
+       "fmt"
+       "io"
+       "math/rand"
+
+       "github.com/apache/beam/sdks/go/pkg/beam/core/graph/coder"
+       "github.com/apache/beam/sdks/go/pkg/beam/internal/errors"
+)
+
+// ReshuffleInput is a Node.
+type ReshuffleInput struct {
+       UID   UnitID
+       SID   StreamID
+       Coder *coder.Coder // Coder for the input PCollection.
+       Seed  int64
+       Out   Node
+
+       r    *rand.Rand
+       enc  ElementEncoder
+       wEnc WindowEncoder
+       b    bytes.Buffer
+       // ret is a cached allocations for passing to the next Unit. Units 
never modify the passed in FullValue.
+       ret FullValue
+}
+
+// ID returns the unit debug id.
+func (n *ReshuffleInput) ID() UnitID {
+       return n.UID
+}
+
+// Up initializes the value and window encoders, and the random source.
+func (n *ReshuffleInput) Up(ctx context.Context) error {
+       n.enc = MakeElementEncoder(coder.SkipW(n.Coder))
+       n.wEnc = MakeWindowEncoder(n.Coder.Window)
+       n.r = rand.New(rand.NewSource(n.Seed))
+       return nil
+}
+
+// StartBundle is a no-op.
+func (n *ReshuffleInput) StartBundle(ctx context.Context, id string, data 
DataContext) error {
+       return MultiStartBundle(ctx, id, data, n.Out)
+}
+
+func (n *ReshuffleInput) ProcessElement(ctx context.Context, value *FullValue, 
values ...ReStream) error {
+       n.b.Reset()
+       if err := EncodeWindowedValueHeader(n.wEnc, value.Windows, 
value.Timestamp, &n.b); err != nil {
+               return err
+       }
+       if err := n.enc.Encode(value, &n.b); err != nil {
+               return errors.WithContextf(err, "encoding element %v with coder 
%v", value, n.Coder)
+       }
+       n.ret = FullValue{Elm: n.r.Int(), Elm2: n.b.Bytes(), Timestamp: 
value.Timestamp}
+       if err := n.Out.ProcessElement(ctx, &n.ret); err != nil {
+               return err
+       }
+       return nil
+}
+
+// FinishBundle propagates finish bundle, and clears cached state.
+func (n *ReshuffleInput) FinishBundle(ctx context.Context) error {
+       n.b = bytes.Buffer{}
+       n.ret = FullValue{}
+       return MultiFinishBundle(ctx, n.Out)
+}
+
+// Down is a no-op.
+func (n *ReshuffleInput) Down(ctx context.Context) error {
+       return nil
+}
+
+func (n *ReshuffleInput) String() string {
+       return fmt.Sprintf("ReshuffleInput[%v] Coder:%v", n.SID, n.Coder)
+}
+
+// ReshuffleOutput is a Node.
+type ReshuffleOutput struct {
+       UID   UnitID
+       SID   StreamID
+       Coder *coder.Coder // Coder for the receiving PCollection.
+       Out   Node
+
+       b    bytes.Buffer
+       dec  ElementDecoder
+       wDec WindowDecoder
+       ret  FullValue
+}
+
+// ID returns the unit debug id.
+func (n *ReshuffleOutput) ID() UnitID {
+       return n.UID
+}
+
+// Up initializes the value and window encoders, and the random source.
+func (n *ReshuffleOutput) Up(ctx context.Context) error {
+       n.dec = MakeElementDecoder(coder.SkipW(n.Coder))
+       n.wDec = MakeWindowDecoder(n.Coder.Window)
+       return nil
+}
+
+// StartBundle is a no-op.
+func (n *ReshuffleOutput) StartBundle(ctx context.Context, id string, data 
DataContext) error {
+       return MultiStartBundle(ctx, id, data, n.Out)
+}
+
+func (n *ReshuffleOutput) ProcessElement(ctx context.Context, value 
*FullValue, values ...ReStream) error {
+       // Marshal the pieces into a temporary buffer since they must be 
transmitted on FnAPI as a single
+       // unit.
+       vs, err := values[0].Open()
 
 Review comment:
   It's strange to me that `values[]` can have multiple elements, but this 
method ends up actually reading all the values from the first element of it. 
Could you explain why that happens? Are there sometimes multiple ReStreams 
representing different things?

----------------------------------------------------------------
This is an automated message from the Apache Git Service.
To respond to the message, please log on to GitHub and use the
URL above to go to the specific comment.
 
For queries about this service, please contact Infrastructure at:
us...@infra.apache.org


With regards,
Apache Git Services

Reply via email to