Delete unused mobile-app libraries
Project: http://git-wip-us.apache.org/repos/asf/incubator-brooklyn/repo Commit: http://git-wip-us.apache.org/repos/asf/incubator-brooklyn/commit/98e489db Tree: http://git-wip-us.apache.org/repos/asf/incubator-brooklyn/tree/98e489db Diff: http://git-wip-us.apache.org/repos/asf/incubator-brooklyn/diff/98e489db Branch: refs/heads/master Commit: 98e489dbd70556c87d9ff4b2cfef6cdbb12b4667 Parents: 9b07292 Author: Sam Corbett <[email protected]> Authored: Fri Feb 6 18:44:53 2015 +0000 Committer: Sam Corbett <[email protected]> Committed: Fri Feb 6 18:44:53 2015 +0000 ---------------------------------------------------------------------- .../libs/angular-1.2.19/angular-animate.js | 1633 - .../libs/angular-1.2.19/angular-animate.min.js | 28 - .../angular-1.2.19/angular-animate.min.js.map | 8 - .../libs/angular-1.2.19/angular-loader.js | 414 - .../libs/angular-1.2.19/angular-loader.min.js | 9 - .../angular-1.2.19/angular-loader.min.js.map | 8 - .../libs/angular-1.2.19/angular-sanitize.js | 630 - .../libs/angular-1.2.19/angular-sanitize.min.js | 15 - .../angular-1.2.19/angular-sanitize.min.js.map | 8 - .../libs/angular-1.2.19/angular-scenario.js | 33778 ----------------- .../mobile/libs/angular-translate-loader-url | 1 - 11 files changed, 36532 deletions(-) ---------------------------------------------------------------------- http://git-wip-us.apache.org/repos/asf/incubator-brooklyn/blob/98e489db/sandbox/mobile-app/src/main/webapp/assets/mobile/libs/angular-1.2.19/angular-animate.js ---------------------------------------------------------------------- diff --git a/sandbox/mobile-app/src/main/webapp/assets/mobile/libs/angular-1.2.19/angular-animate.js b/sandbox/mobile-app/src/main/webapp/assets/mobile/libs/angular-1.2.19/angular-animate.js deleted file mode 100644 index 01a3e3e..0000000 --- a/sandbox/mobile-app/src/main/webapp/assets/mobile/libs/angular-1.2.19/angular-animate.js +++ /dev/null @@ -1,1633 +0,0 @@ -/** - * @license AngularJS v1.2.19 - * (c) 2010-2014 Google, Inc. http://angularjs.org - * License: MIT - */ -(function(window, angular, undefined) {'use strict'; - -/* jshint maxlen: false */ - -/** - * @ngdoc module - * @name ngAnimate - * @description - * - * # ngAnimate - * - * The `ngAnimate` module provides support for JavaScript, CSS3 transition and CSS3 keyframe animation hooks within existing core and custom directives. - * - * - * <div doc-module-components="ngAnimate"></div> - * - * # Usage - * - * To see animations in action, all that is required is to define the appropriate CSS classes - * or to register a JavaScript animation via the myModule.animation() function. The directives that support animation automatically are: - * `ngRepeat`, `ngInclude`, `ngIf`, `ngSwitch`, `ngShow`, `ngHide`, `ngView` and `ngClass`. Custom directives can take advantage of animation - * by using the `$animate` service. - * - * Below is a more detailed breakdown of the supported animation events provided by pre-existing ng directives: - * - * | Directive | Supported Animations | - * |---------------------------------------------------------- |----------------------------------------------------| - * | {@link ng.directive:ngRepeat#usage_animations ngRepeat} | enter, leave and move | - * | {@link ngRoute.directive:ngView#usage_animations ngView} | enter and leave | - * | {@link ng.directive:ngInclude#usage_animations ngInclude} | enter and leave | - * | {@link ng.directive:ngSwitch#usage_animations ngSwitch} | enter and leave | - * | {@link ng.directive:ngIf#usage_animations ngIf} | enter and leave | - * | {@link ng.directive:ngClass#usage_animations ngClass} | add and remove | - * | {@link ng.directive:ngShow#usage_animations ngShow & ngHide} | add and remove (the ng-hide class value) | - * | {@link ng.directive:form#usage_animations form} | add and remove (dirty, pristine, valid, invalid & all other validations) | - * | {@link ng.directive:ngModel#usage_animations ngModel} | add and remove (dirty, pristine, valid, invalid & all other validations) | - * - * You can find out more information about animations upon visiting each directive page. - * - * Below is an example of how to apply animations to a directive that supports animation hooks: - * - * ```html - * <style type="text/css"> - * .slide.ng-enter, .slide.ng-leave { - * -webkit-transition:0.5s linear all; - * transition:0.5s linear all; - * } - * - * .slide.ng-enter { } /* starting animations for enter */ - * .slide.ng-enter-active { } /* terminal animations for enter */ - * .slide.ng-leave { } /* starting animations for leave */ - * .slide.ng-leave-active { } /* terminal animations for leave */ - * </style> - * - * <!-- - * the animate service will automatically add .ng-enter and .ng-leave to the element - * to trigger the CSS transition/animations - * --> - * <ANY class="slide" ng-include="..."></ANY> - * ``` - * - * Keep in mind that if an animation is running, any child elements cannot be animated until the parent element's - * animation has completed. - * - * <h2>CSS-defined Animations</h2> - * The animate service will automatically apply two CSS classes to the animated element and these two CSS classes - * are designed to contain the start and end CSS styling. Both CSS transitions and keyframe animations are supported - * and can be used to play along with this naming structure. - * - * The following code below demonstrates how to perform animations using **CSS transitions** with Angular: - * - * ```html - * <style type="text/css"> - * /* - * The animate class is apart of the element and the ng-enter class - * is attached to the element once the enter animation event is triggered - * */ - * .reveal-animation.ng-enter { - * -webkit-transition: 1s linear all; /* Safari/Chrome */ - * transition: 1s linear all; /* All other modern browsers and IE10+ */ - * - * /* The animation preparation code */ - * opacity: 0; - * } - * - * /* - * Keep in mind that you want to combine both CSS - * classes together to avoid any CSS-specificity - * conflicts - * */ - * .reveal-animation.ng-enter.ng-enter-active { - * /* The animation code itself */ - * opacity: 1; - * } - * </style> - * - * <div class="view-container"> - * <div ng-view class="reveal-animation"></div> - * </div> - * ``` - * - * The following code below demonstrates how to perform animations using **CSS animations** with Angular: - * - * ```html - * <style type="text/css"> - * .reveal-animation.ng-enter { - * -webkit-animation: enter_sequence 1s linear; /* Safari/Chrome */ - * animation: enter_sequence 1s linear; /* IE10+ and Future Browsers */ - * } - * @-webkit-keyframes enter_sequence { - * from { opacity:0; } - * to { opacity:1; } - * } - * @keyframes enter_sequence { - * from { opacity:0; } - * to { opacity:1; } - * } - * </style> - * - * <div class="view-container"> - * <div ng-view class="reveal-animation"></div> - * </div> - * ``` - * - * Both CSS3 animations and transitions can be used together and the animate service will figure out the correct duration and delay timing. - * - * Upon DOM mutation, the event class is added first (something like `ng-enter`), then the browser prepares itself to add - * the active class (in this case `ng-enter-active`) which then triggers the animation. The animation module will automatically - * detect the CSS code to determine when the animation ends. Once the animation is over then both CSS classes will be - * removed from the DOM. If a browser does not support CSS transitions or CSS animations then the animation will start and end - * immediately resulting in a DOM element that is at its final state. This final state is when the DOM element - * has no CSS transition/animation classes applied to it. - * - * <h3>CSS Staggering Animations</h3> - * A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a - * curtain-like effect. The ngAnimate module, as of 1.2.0, supports staggering animations and the stagger effect can be - * performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for - * the animation. The style property expected within the stagger class can either be a **transition-delay** or an - * **animation-delay** property (or both if your animation contains both transitions and keyframe animations). - * - * ```css - * .my-animation.ng-enter { - * /* standard transition code */ - * -webkit-transition: 1s linear all; - * transition: 1s linear all; - * opacity:0; - * } - * .my-animation.ng-enter-stagger { - * /* this will have a 100ms delay between each successive leave animation */ - * -webkit-transition-delay: 0.1s; - * transition-delay: 0.1s; - * - * /* in case the stagger doesn't work then these two values - * must be set to 0 to avoid an accidental CSS inheritance */ - * -webkit-transition-duration: 0s; - * transition-duration: 0s; - * } - * .my-animation.ng-enter.ng-enter-active { - * /* standard transition styles */ - * opacity:1; - * } - * ``` - * - * Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations - * on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this - * are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation - * will also be reset if more than 10ms has passed after the last animation has been fired. - * - * The following code will issue the **ng-leave-stagger** event on the element provided: - * - * ```js - * var kids = parent.children(); - * - * $animate.leave(kids[0]); //stagger index=0 - * $animate.leave(kids[1]); //stagger index=1 - * $animate.leave(kids[2]); //stagger index=2 - * $animate.leave(kids[3]); //stagger index=3 - * $animate.leave(kids[4]); //stagger index=4 - * - * $timeout(function() { - * //stagger has reset itself - * $animate.leave(kids[5]); //stagger index=0 - * $animate.leave(kids[6]); //stagger index=1 - * }, 100, false); - * ``` - * - * Stagger animations are currently only supported within CSS-defined animations. - * - * <h2>JavaScript-defined Animations</h2> - * In the event that you do not want to use CSS3 transitions or CSS3 animations or if you wish to offer animations on browsers that do not - * yet support CSS transitions/animations, then you can make use of JavaScript animations defined inside of your AngularJS module. - * - * ```js - * //!annotate="YourApp" Your AngularJS Module|Replace this or ngModule with the module that you used to define your application. - * var ngModule = angular.module('YourApp', ['ngAnimate']); - * ngModule.animation('.my-crazy-animation', function() { - * return { - * enter: function(element, done) { - * //run the animation here and call done when the animation is complete - * return function(cancelled) { - * //this (optional) function will be called when the animation - * //completes or when the animation is cancelled (the cancelled - * //flag will be set to true if cancelled). - * }; - * }, - * leave: function(element, done) { }, - * move: function(element, done) { }, - * - * //animation that can be triggered before the class is added - * beforeAddClass: function(element, className, done) { }, - * - * //animation that can be triggered after the class is added - * addClass: function(element, className, done) { }, - * - * //animation that can be triggered before the class is removed - * beforeRemoveClass: function(element, className, done) { }, - * - * //animation that can be triggered after the class is removed - * removeClass: function(element, className, done) { } - * }; - * }); - * ``` - * - * JavaScript-defined animations are created with a CSS-like class selector and a collection of events which are set to run - * a javascript callback function. When an animation is triggered, $animate will look for a matching animation which fits - * the element's CSS class attribute value and then run the matching animation event function (if found). - * In other words, if the CSS classes present on the animated element match any of the JavaScript animations then the callback function will - * be executed. It should be also noted that only simple, single class selectors are allowed (compound class selectors are not supported). - * - * Within a JavaScript animation, an object containing various event callback animation functions is expected to be returned. - * As explained above, these callbacks are triggered based on the animation event. Therefore if an enter animation is run, - * and the JavaScript animation is found, then the enter callback will handle that animation (in addition to the CSS keyframe animation - * or transition code that is defined via a stylesheet). - * - */ - -angular.module('ngAnimate', ['ng']) - - /** - * @ngdoc provider - * @name $animateProvider - * @description - * - * The `$animateProvider` allows developers to register JavaScript animation event handlers directly inside of a module. - * When an animation is triggered, the $animate service will query the $animate service to find any animations that match - * the provided name value. - * - * Requires the {@link ngAnimate `ngAnimate`} module to be installed. - * - * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application. - * - */ - - //this private service is only used within CSS-enabled animations - //IE8 + IE9 do not support rAF natively, but that is fine since they - //also don't support transitions and keyframes which means that the code - //below will never be used by the two browsers. - .factory('$$animateReflow', ['$$rAF', '$document', function($$rAF, $document) { - var bod = $document[0].body; - return function(fn) { - //the returned function acts as the cancellation function - return $$rAF(function() { - //the line below will force the browser to perform a repaint - //so that all the animated elements within the animation frame - //will be properly updated and drawn on screen. This is - //required to perform multi-class CSS based animations with - //Firefox. DO NOT REMOVE THIS LINE. - var a = bod.offsetWidth + 1; - fn(); - }); - }; - }]) - - .config(['$provide', '$animateProvider', function($provide, $animateProvider) { - var noop = angular.noop; - var forEach = angular.forEach; - var selectors = $animateProvider.$$selectors; - - var ELEMENT_NODE = 1; - var NG_ANIMATE_STATE = '$$ngAnimateState'; - var NG_ANIMATE_CLASS_NAME = 'ng-animate'; - var rootAnimateState = {running: true}; - - function extractElementNode(element) { - for(var i = 0; i < element.length; i++) { - var elm = element[i]; - if(elm.nodeType == ELEMENT_NODE) { - return elm; - } - } - } - - function prepareElement(element) { - return element && angular.element(element); - } - - function stripCommentsFromElement(element) { - return angular.element(extractElementNode(element)); - } - - function isMatchingElement(elm1, elm2) { - return extractElementNode(elm1) == extractElementNode(elm2); - } - - $provide.decorator('$animate', ['$delegate', '$injector', '$sniffer', '$rootElement', '$$asyncCallback', '$rootScope', '$document', - function($delegate, $injector, $sniffer, $rootElement, $$asyncCallback, $rootScope, $document) { - - var globalAnimationCounter = 0; - $rootElement.data(NG_ANIMATE_STATE, rootAnimateState); - - // disable animations during bootstrap, but once we bootstrapped, wait again - // for another digest until enabling animations. The reason why we digest twice - // is because all structural animations (enter, leave and move) all perform a - // post digest operation before animating. If we only wait for a single digest - // to pass then the structural animation would render its animation on page load. - // (which is what we're trying to avoid when the application first boots up.) - $rootScope.$$postDigest(function() { - $rootScope.$$postDigest(function() { - rootAnimateState.running = false; - }); - }); - - var classNameFilter = $animateProvider.classNameFilter(); - var isAnimatableClassName = !classNameFilter - ? function() { return true; } - : function(className) { - return classNameFilter.test(className); - }; - - function lookup(name) { - if (name) { - var matches = [], - flagMap = {}, - classes = name.substr(1).split('.'); - - //the empty string value is the default animation - //operation which performs CSS transition and keyframe - //animations sniffing. This is always included for each - //element animation procedure if the browser supports - //transitions and/or keyframe animations. The default - //animation is added to the top of the list to prevent - //any previous animations from affecting the element styling - //prior to the element being animated. - if ($sniffer.transitions || $sniffer.animations) { - matches.push($injector.get(selectors[''])); - } - - for(var i=0; i < classes.length; i++) { - var klass = classes[i], - selectorFactoryName = selectors[klass]; - if(selectorFactoryName && !flagMap[klass]) { - matches.push($injector.get(selectorFactoryName)); - flagMap[klass] = true; - } - } - return matches; - } - } - - function animationRunner(element, animationEvent, className) { - //transcluded directives may sometimes fire an animation using only comment nodes - //best to catch this early on to prevent any animation operations from occurring - var node = element[0]; - if(!node) { - return; - } - - var isSetClassOperation = animationEvent == 'setClass'; - var isClassBased = isSetClassOperation || - animationEvent == 'addClass' || - animationEvent == 'removeClass'; - - var classNameAdd, classNameRemove; - if(angular.isArray(className)) { - classNameAdd = className[0]; - classNameRemove = className[1]; - className = classNameAdd + ' ' + classNameRemove; - } - - var currentClassName = element.attr('class'); - var classes = currentClassName + ' ' + className; - if(!isAnimatableClassName(classes)) { - return; - } - - var beforeComplete = noop, - beforeCancel = [], - before = [], - afterComplete = noop, - afterCancel = [], - after = []; - - var animationLookup = (' ' + classes).replace(/\s+/g,'.'); - forEach(lookup(animationLookup), function(animationFactory) { - var created = registerAnimation(animationFactory, animationEvent); - if(!created && isSetClassOperation) { - registerAnimation(animationFactory, 'addClass'); - registerAnimation(animationFactory, 'removeClass'); - } - }); - - function registerAnimation(animationFactory, event) { - var afterFn = animationFactory[event]; - var beforeFn = animationFactory['before' + event.charAt(0).toUpperCase() + event.substr(1)]; - if(afterFn || beforeFn) { - if(event == 'leave') { - beforeFn = afterFn; - //when set as null then animation knows to skip this phase - afterFn = null; - } - after.push({ - event : event, fn : afterFn - }); - before.push({ - event : event, fn : beforeFn - }); - return true; - } - } - - function run(fns, cancellations, allCompleteFn) { - var animations = []; - forEach(fns, function(animation) { - animation.fn && animations.push(animation); - }); - - var count = 0; - function afterAnimationComplete(index) { - if(cancellations) { - (cancellations[index] || noop)(); - if(++count < animations.length) return; - cancellations = null; - } - allCompleteFn(); - } - - //The code below adds directly to the array in order to work with - //both sync and async animations. Sync animations are when the done() - //operation is called right away. DO NOT REFACTOR! - forEach(animations, function(animation, index) { - var progress = function() { - afterAnimationComplete(index); - }; - switch(animation.event) { - case 'setClass': - cancellations.push(animation.fn(element, classNameAdd, classNameRemove, progress)); - break; - case 'addClass': - cancellations.push(animation.fn(element, classNameAdd || className, progress)); - break; - case 'removeClass': - cancellations.push(animation.fn(element, classNameRemove || className, progress)); - break; - default: - cancellations.push(animation.fn(element, progress)); - break; - } - }); - - if(cancellations && cancellations.length === 0) { - allCompleteFn(); - } - } - - return { - node : node, - event : animationEvent, - className : className, - isClassBased : isClassBased, - isSetClassOperation : isSetClassOperation, - before : function(allCompleteFn) { - beforeComplete = allCompleteFn; - run(before, beforeCancel, function() { - beforeComplete = noop; - allCompleteFn(); - }); - }, - after : function(allCompleteFn) { - afterComplete = allCompleteFn; - run(after, afterCancel, function() { - afterComplete = noop; - allCompleteFn(); - }); - }, - cancel : function() { - if(beforeCancel) { - forEach(beforeCancel, function(cancelFn) { - (cancelFn || noop)(true); - }); - beforeComplete(true); - } - if(afterCancel) { - forEach(afterCancel, function(cancelFn) { - (cancelFn || noop)(true); - }); - afterComplete(true); - } - } - }; - } - - /** - * @ngdoc service - * @name $animate - * @kind function - * - * @description - * The `$animate` service provides animation detection support while performing DOM operations (enter, leave and move) as well as during addClass and removeClass operations. - * When any of these operations are run, the $animate service - * will examine any JavaScript-defined animations (which are defined by using the $animateProvider provider object) - * as well as any CSS-defined animations against the CSS classes present on the element once the DOM operation is run. - * - * The `$animate` service is used behind the scenes with pre-existing directives and animation with these directives - * will work out of the box without any extra configuration. - * - * Requires the {@link ngAnimate `ngAnimate`} module to be installed. - * - * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application. - * - */ - return { - /** - * @ngdoc method - * @name $animate#enter - * @kind function - * - * @description - * Appends the element to the parentElement element that resides in the document and then runs the enter animation. Once - * the animation is started, the following CSS classes will be present on the element for the duration of the animation: - * - * Below is a breakdown of each step that occurs during enter animation: - * - * | Animation Step | What the element class attribute looks like | - * |----------------------------------------------------------------------------------------------|---------------------------------------------| - * | 1. $animate.enter(...) is called | class="my-animation" | - * | 2. element is inserted into the parentElement element or beside the afterElement element | class="my-animation" | - * | 3. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" | - * | 4. the .ng-enter class is added to the element | class="my-animation ng-animate ng-enter" | - * | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-enter" | - * | 6. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-enter" | - * | 7. the .ng-enter-active and .ng-animate-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-enter ng-enter-active" | - * | 8. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-enter ng-enter-active" | - * | 9. The animation ends and all generated CSS classes are removed from the element | class="my-animation" | - * | 10. The doneCallback() callback is fired (if provided) | class="my-animation" | - * - * @param {DOMElement} element the element that will be the focus of the enter animation - * @param {DOMElement} parentElement the parent element of the element that will be the focus of the enter animation - * @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the enter animation - * @param {function()=} doneCallback the callback function that will be called once the animation is complete - */ - enter : function(element, parentElement, afterElement, doneCallback) { - element = angular.element(element); - parentElement = prepareElement(parentElement); - afterElement = prepareElement(afterElement); - - this.enabled(false, element); - $delegate.enter(element, parentElement, afterElement); - $rootScope.$$postDigest(function() { - element = stripCommentsFromElement(element); - performAnimation('enter', 'ng-enter', element, parentElement, afterElement, noop, doneCallback); - }); - }, - - /** - * @ngdoc method - * @name $animate#leave - * @kind function - * - * @description - * Runs the leave animation operation and, upon completion, removes the element from the DOM. Once - * the animation is started, the following CSS classes will be added for the duration of the animation: - * - * Below is a breakdown of each step that occurs during leave animation: - * - * | Animation Step | What the element class attribute looks like | - * |----------------------------------------------------------------------------------------------|---------------------------------------------| - * | 1. $animate.leave(...) is called | class="my-animation" | - * | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" | - * | 3. the .ng-leave class is added to the element | class="my-animation ng-animate ng-leave" | - * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-leave" | - * | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-leave" | - * | 6. the .ng-leave-active and .ng-animate-active classes is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-leave ng-leave-active" | - * | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-leave ng-leave-active" | - * | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation" | - * | 9. The element is removed from the DOM | ... | - * | 10. The doneCallback() callback is fired (if provided) | ... | - * - * @param {DOMElement} element the element that will be the focus of the leave animation - * @param {function()=} doneCallback the callback function that will be called once the animation is complete - */ - leave : function(element, doneCallback) { - element = angular.element(element); - cancelChildAnimations(element); - this.enabled(false, element); - $rootScope.$$postDigest(function() { - performAnimation('leave', 'ng-leave', stripCommentsFromElement(element), null, null, function() { - $delegate.leave(element); - }, doneCallback); - }); - }, - - /** - * @ngdoc method - * @name $animate#move - * @kind function - * - * @description - * Fires the move DOM operation. Just before the animation starts, the animate service will either append it into the parentElement container or - * add the element directly after the afterElement element if present. Then the move animation will be run. Once - * the animation is started, the following CSS classes will be added for the duration of the animation: - * - * Below is a breakdown of each step that occurs during move animation: - * - * | Animation Step | What the element class attribute looks like | - * |----------------------------------------------------------------------------------------------|---------------------------------------------| - * | 1. $animate.move(...) is called | class="my-animation" | - * | 2. element is moved into the parentElement element or beside the afterElement element | class="my-animation" | - * | 3. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" | - * | 4. the .ng-move class is added to the element | class="my-animation ng-animate ng-move" | - * | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-move" | - * | 6. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-move" | - * | 7. the .ng-move-active and .ng-animate-active classes is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-move ng-move-active" | - * | 8. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-move ng-move-active" | - * | 9. The animation ends and all generated CSS classes are removed from the element | class="my-animation" | - * | 10. The doneCallback() callback is fired (if provided) | class="my-animation" | - * - * @param {DOMElement} element the element that will be the focus of the move animation - * @param {DOMElement} parentElement the parentElement element of the element that will be the focus of the move animation - * @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the move animation - * @param {function()=} doneCallback the callback function that will be called once the animation is complete - */ - move : function(element, parentElement, afterElement, doneCallback) { - element = angular.element(element); - parentElement = prepareElement(parentElement); - afterElement = prepareElement(afterElement); - - cancelChildAnimations(element); - this.enabled(false, element); - $delegate.move(element, parentElement, afterElement); - $rootScope.$$postDigest(function() { - element = stripCommentsFromElement(element); - performAnimation('move', 'ng-move', element, parentElement, afterElement, noop, doneCallback); - }); - }, - - /** - * @ngdoc method - * @name $animate#addClass - * - * @description - * Triggers a custom animation event based off the className variable and then attaches the className value to the element as a CSS class. - * Unlike the other animation methods, the animate service will suffix the className value with {@type -add} in order to provide - * the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if no CSS transitions - * or keyframes are defined on the -add or base CSS class). - * - * Below is a breakdown of each step that occurs during addClass animation: - * - * | Animation Step | What the element class attribute looks like | - * |------------------------------------------------------------------------------------------------|---------------------------------------------| - * | 1. $animate.addClass(element, 'super') is called | class="my-animation" | - * | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" | - * | 3. the .super-add class are added to the element | class="my-animation ng-animate super-add" | - * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate super-add" | - * | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate super-add" | - * | 6. the .super, .super-add-active and .ng-animate-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active super super-add super-add-active" | - * | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation super super-add super-add-active" | - * | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation super" | - * | 9. The super class is kept on the element | class="my-animation super" | - * | 10. The doneCallback() callback is fired (if provided) | class="my-animation super" | - * - * @param {DOMElement} element the element that will be animated - * @param {string} className the CSS class that will be added to the element and then animated - * @param {function()=} doneCallback the callback function that will be called once the animation is complete - */ - addClass : function(element, className, doneCallback) { - element = angular.element(element); - element = stripCommentsFromElement(element); - performAnimation('addClass', className, element, null, null, function() { - $delegate.addClass(element, className); - }, doneCallback); - }, - - /** - * @ngdoc method - * @name $animate#removeClass - * - * @description - * Triggers a custom animation event based off the className variable and then removes the CSS class provided by the className value - * from the element. Unlike the other animation methods, the animate service will suffix the className value with {@type -remove} in - * order to provide the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if - * no CSS transitions or keyframes are defined on the -remove or base CSS classes). - * - * Below is a breakdown of each step that occurs during removeClass animation: - * - * | Animation Step | What the element class attribute looks like | - * |-----------------------------------------------------------------------------------------------|---------------------------------------------| - * | 1. $animate.removeClass(element, 'super') is called | class="my-animation super" | - * | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation super ng-animate" | - * | 3. the .super-remove class are added to the element | class="my-animation super ng-animate super-remove"| - * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation super ng-animate super-remove" | - * | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation super ng-animate super-remove" | - * | 6. the .super-remove-active and .ng-animate-active classes are added and .super is removed (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active super-remove super-remove-active" | - * | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active super-remove super-remove-active" | - * | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation" | - * | 9. The doneCallback() callback is fired (if provided) | class="my-animation" | - * - * - * @param {DOMElement} element the element that will be animated - * @param {string} className the CSS class that will be animated and then removed from the element - * @param {function()=} doneCallback the callback function that will be called once the animation is complete - */ - removeClass : function(element, className, doneCallback) { - element = angular.element(element); - element = stripCommentsFromElement(element); - performAnimation('removeClass', className, element, null, null, function() { - $delegate.removeClass(element, className); - }, doneCallback); - }, - - /** - * - * @ngdoc function - * @name $animate#setClass - * @function - * @description Adds and/or removes the given CSS classes to and from the element. - * Once complete, the done() callback will be fired (if provided). - * @param {DOMElement} element the element which will its CSS classes changed - * removed from it - * @param {string} add the CSS classes which will be added to the element - * @param {string} remove the CSS class which will be removed from the element - * @param {Function=} done the callback function (if provided) that will be fired after the - * CSS classes have been set on the element - */ - setClass : function(element, add, remove, doneCallback) { - element = angular.element(element); - element = stripCommentsFromElement(element); - performAnimation('setClass', [add, remove], element, null, null, function() { - $delegate.setClass(element, add, remove); - }, doneCallback); - }, - - /** - * @ngdoc method - * @name $animate#enabled - * @kind function - * - * @param {boolean=} value If provided then set the animation on or off. - * @param {DOMElement=} element If provided then the element will be used to represent the enable/disable operation - * @return {boolean} Current animation state. - * - * @description - * Globally enables/disables animations. - * - */ - enabled : function(value, element) { - switch(arguments.length) { - case 2: - if(value) { - cleanup(element); - } else { - var data = element.data(NG_ANIMATE_STATE) || {}; - data.disabled = true; - element.data(NG_ANIMATE_STATE, data); - } - break; - - case 1: - rootAnimateState.disabled = !value; - break; - - default: - value = !rootAnimateState.disabled; - break; - } - return !!value; - } - }; - - /* - all animations call this shared animation triggering function internally. - The animationEvent variable refers to the JavaScript animation event that will be triggered - and the className value is the name of the animation that will be applied within the - CSS code. Element, parentElement and afterElement are provided DOM elements for the animation - and the onComplete callback will be fired once the animation is fully complete. - */ - function performAnimation(animationEvent, className, element, parentElement, afterElement, domOperation, doneCallback) { - - var runner = animationRunner(element, animationEvent, className); - if(!runner) { - fireDOMOperation(); - fireBeforeCallbackAsync(); - fireAfterCallbackAsync(); - closeAnimation(); - return; - } - - className = runner.className; - var elementEvents = angular.element._data(runner.node); - elementEvents = elementEvents && elementEvents.events; - - if (!parentElement) { - parentElement = afterElement ? afterElement.parent() : element.parent(); - } - - var ngAnimateState = element.data(NG_ANIMATE_STATE) || {}; - var runningAnimations = ngAnimateState.active || {}; - var totalActiveAnimations = ngAnimateState.totalActive || 0; - var lastAnimation = ngAnimateState.last; - - //only allow animations if the currently running animation is not structural - //or if there is no animation running at all - var skipAnimations = runner.isClassBased ? - ngAnimateState.disabled || (lastAnimation && !lastAnimation.isClassBased) : - false; - - //skip the animation if animations are disabled, a parent is already being animated, - //the element is not currently attached to the document body or then completely close - //the animation if any matching animations are not found at all. - //NOTE: IE8 + IE9 should close properly (run closeAnimation()) in case an animation was found. - if (skipAnimations || animationsDisabled(element, parentElement)) { - fireDOMOperation(); - fireBeforeCallbackAsync(); - fireAfterCallbackAsync(); - closeAnimation(); - return; - } - - var skipAnimation = false; - if(totalActiveAnimations > 0) { - var animationsToCancel = []; - if(!runner.isClassBased) { - if(animationEvent == 'leave' && runningAnimations['ng-leave']) { - skipAnimation = true; - } else { - //cancel all animations when a structural animation takes place - for(var klass in runningAnimations) { - animationsToCancel.push(runningAnimations[klass]); - cleanup(element, klass); - } - runningAnimations = {}; - totalActiveAnimations = 0; - } - } else if(lastAnimation.event == 'setClass') { - animationsToCancel.push(lastAnimation); - cleanup(element, className); - } - else if(runningAnimations[className]) { - var current = runningAnimations[className]; - if(current.event == animationEvent) { - skipAnimation = true; - } else { - animationsToCancel.push(current); - cleanup(element, className); - } - } - - if(animationsToCancel.length > 0) { - forEach(animationsToCancel, function(operation) { - operation.cancel(); - }); - } - } - - if(runner.isClassBased && !runner.isSetClassOperation && !skipAnimation) { - skipAnimation = (animationEvent == 'addClass') == element.hasClass(className); //opposite of XOR - } - - if(skipAnimation) { - fireDOMOperation(); - fireBeforeCallbackAsync(); - fireAfterCallbackAsync(); - fireDoneCallbackAsync(); - return; - } - - if(animationEvent == 'leave') { - //there's no need to ever remove the listener since the element - //will be removed (destroyed) after the leave animation ends or - //is cancelled midway - element.one('$destroy', function(e) { - var element = angular.element(this); - var state = element.data(NG_ANIMATE_STATE); - if(state) { - var activeLeaveAnimation = state.active['ng-leave']; - if(activeLeaveAnimation) { - activeLeaveAnimation.cancel(); - cleanup(element, 'ng-leave'); - } - } - }); - } - - //the ng-animate class does nothing, but it's here to allow for - //parent animations to find and cancel child animations when needed - element.addClass(NG_ANIMATE_CLASS_NAME); - - var localAnimationCount = globalAnimationCounter++; - totalActiveAnimations++; - runningAnimations[className] = runner; - - element.data(NG_ANIMATE_STATE, { - last : runner, - active : runningAnimations, - index : localAnimationCount, - totalActive : totalActiveAnimations - }); - - //first we run the before animations and when all of those are complete - //then we perform the DOM operation and run the next set of animations - fireBeforeCallbackAsync(); - runner.before(function(cancelled) { - var data = element.data(NG_ANIMATE_STATE); - cancelled = cancelled || - !data || !data.active[className] || - (runner.isClassBased && data.active[className].event != animationEvent); - - fireDOMOperation(); - if(cancelled === true) { - closeAnimation(); - } else { - fireAfterCallbackAsync(); - runner.after(closeAnimation); - } - }); - - function fireDOMCallback(animationPhase) { - var eventName = '$animate:' + animationPhase; - if(elementEvents && elementEvents[eventName] && elementEvents[eventName].length > 0) { - $$asyncCallback(function() { - element.triggerHandler(eventName, { - event : animationEvent, - className : className - }); - }); - } - } - - function fireBeforeCallbackAsync() { - fireDOMCallback('before'); - } - - function fireAfterCallbackAsync() { - fireDOMCallback('after'); - } - - function fireDoneCallbackAsync() { - fireDOMCallback('close'); - if(doneCallback) { - $$asyncCallback(function() { - doneCallback(); - }); - } - } - - //it is less complicated to use a flag than managing and canceling - //timeouts containing multiple callbacks. - function fireDOMOperation() { - if(!fireDOMOperation.hasBeenRun) { - fireDOMOperation.hasBeenRun = true; - domOperation(); - } - } - - function closeAnimation() { - if(!closeAnimation.hasBeenRun) { - closeAnimation.hasBeenRun = true; - var data = element.data(NG_ANIMATE_STATE); - if(data) { - /* only structural animations wait for reflow before removing an - animation, but class-based animations don't. An example of this - failing would be when a parent HTML tag has a ng-class attribute - causing ALL directives below to skip animations during the digest */ - if(runner && runner.isClassBased) { - cleanup(element, className); - } else { - $$asyncCallback(function() { - var data = element.data(NG_ANIMATE_STATE) || {}; - if(localAnimationCount == data.index) { - cleanup(element, className, animationEvent); - } - }); - element.data(NG_ANIMATE_STATE, data); - } - } - fireDoneCallbackAsync(); - } - } - } - - function cancelChildAnimations(element) { - var node = extractElementNode(element); - if (node) { - var nodes = angular.isFunction(node.getElementsByClassName) ? - node.getElementsByClassName(NG_ANIMATE_CLASS_NAME) : - node.querySelectorAll('.' + NG_ANIMATE_CLASS_NAME); - forEach(nodes, function(element) { - element = angular.element(element); - var data = element.data(NG_ANIMATE_STATE); - if(data && data.active) { - forEach(data.active, function(runner) { - runner.cancel(); - }); - } - }); - } - } - - function cleanup(element, className) { - if(isMatchingElement(element, $rootElement)) { - if(!rootAnimateState.disabled) { - rootAnimateState.running = false; - rootAnimateState.structural = false; - } - } else if(className) { - var data = element.data(NG_ANIMATE_STATE) || {}; - - var removeAnimations = className === true; - if(!removeAnimations && data.active && data.active[className]) { - data.totalActive--; - delete data.active[className]; - } - - if(removeAnimations || !data.totalActive) { - element.removeClass(NG_ANIMATE_CLASS_NAME); - element.removeData(NG_ANIMATE_STATE); - } - } - } - - function animationsDisabled(element, parentElement) { - if (rootAnimateState.disabled) return true; - - if(isMatchingElement(element, $rootElement)) { - return rootAnimateState.disabled || rootAnimateState.running; - } - - do { - //the element did not reach the root element which means that it - //is not apart of the DOM. Therefore there is no reason to do - //any animations on it - if(parentElement.length === 0) break; - - var isRoot = isMatchingElement(parentElement, $rootElement); - var state = isRoot ? rootAnimateState : parentElement.data(NG_ANIMATE_STATE); - var result = state && (!!state.disabled || state.running || state.totalActive > 0); - if(isRoot || result) { - return result; - } - - if(isRoot) return true; - } - while(parentElement = parentElement.parent()); - - return true; - } - }]); - - $animateProvider.register('', ['$window', '$sniffer', '$timeout', '$$animateReflow', - function($window, $sniffer, $timeout, $$animateReflow) { - // Detect proper transitionend/animationend event names. - var CSS_PREFIX = '', TRANSITION_PROP, TRANSITIONEND_EVENT, ANIMATION_PROP, ANIMATIONEND_EVENT; - - // If unprefixed events are not supported but webkit-prefixed are, use the latter. - // Otherwise, just use W3C names, browsers not supporting them at all will just ignore them. - // Note: Chrome implements `window.onwebkitanimationend` and doesn't implement `window.onanimationend` - // but at the same time dispatches the `animationend` event and not `webkitAnimationEnd`. - // Register both events in case `window.onanimationend` is not supported because of that, - // do the same for `transitionend` as Safari is likely to exhibit similar behavior. - // Also, the only modern browser that uses vendor prefixes for transitions/keyframes is webkit - // therefore there is no reason to test anymore for other vendor prefixes: http://caniuse.com/#search=transition - if (window.ontransitionend === undefined && window.onwebkittransitionend !== undefined) { - CSS_PREFIX = '-webkit-'; - TRANSITION_PROP = 'WebkitTransition'; - TRANSITIONEND_EVENT = 'webkitTransitionEnd transitionend'; - } else { - TRANSITION_PROP = 'transition'; - TRANSITIONEND_EVENT = 'transitionend'; - } - - if (window.onanimationend === undefined && window.onwebkitanimationend !== undefined) { - CSS_PREFIX = '-webkit-'; - ANIMATION_PROP = 'WebkitAnimation'; - ANIMATIONEND_EVENT = 'webkitAnimationEnd animationend'; - } else { - ANIMATION_PROP = 'animation'; - ANIMATIONEND_EVENT = 'animationend'; - } - - var DURATION_KEY = 'Duration'; - var PROPERTY_KEY = 'Property'; - var DELAY_KEY = 'Delay'; - var ANIMATION_ITERATION_COUNT_KEY = 'IterationCount'; - var NG_ANIMATE_PARENT_KEY = '$$ngAnimateKey'; - var NG_ANIMATE_CSS_DATA_KEY = '$$ngAnimateCSS3Data'; - var NG_ANIMATE_BLOCK_CLASS_NAME = 'ng-animate-block-transitions'; - var ELAPSED_TIME_MAX_DECIMAL_PLACES = 3; - var CLOSING_TIME_BUFFER = 1.5; - var ONE_SECOND = 1000; - - var lookupCache = {}; - var parentCounter = 0; - var animationReflowQueue = []; - var cancelAnimationReflow; - function afterReflow(element, callback) { - if(cancelAnimationReflow) { - cancelAnimationReflow(); - } - animationReflowQueue.push(callback); - cancelAnimationReflow = $$animateReflow(function() { - forEach(animationReflowQueue, function(fn) { - fn(); - }); - - animationReflowQueue = []; - cancelAnimationReflow = null; - lookupCache = {}; - }); - } - - var closingTimer = null; - var closingTimestamp = 0; - var animationElementQueue = []; - function animationCloseHandler(element, totalTime) { - var node = extractElementNode(element); - element = angular.element(node); - - //this item will be garbage collected by the closing - //animation timeout - animationElementQueue.push(element); - - //but it may not need to cancel out the existing timeout - //if the timestamp is less than the previous one - var futureTimestamp = Date.now() + totalTime; - if(futureTimestamp <= closingTimestamp) { - return; - } - - $timeout.cancel(closingTimer); - - closingTimestamp = futureTimestamp; - closingTimer = $timeout(function() { - closeAllAnimations(animationElementQueue); - animationElementQueue = []; - }, totalTime, false); - } - - function closeAllAnimations(elements) { - forEach(elements, function(element) { - var elementData = element.data(NG_ANIMATE_CSS_DATA_KEY); - if(elementData) { - (elementData.closeAnimationFn || noop)(); - } - }); - } - - function getElementAnimationDetails(element, cacheKey) { - var data = cacheKey ? lookupCache[cacheKey] : null; - if(!data) { - var transitionDuration = 0; - var transitionDelay = 0; - var animationDuration = 0; - var animationDelay = 0; - var transitionDelayStyle; - var animationDelayStyle; - var transitionDurationStyle; - var transitionPropertyStyle; - - //we want all the styles defined before and after - forEach(element, function(element) { - if (element.nodeType == ELEMENT_NODE) { - var elementStyles = $window.getComputedStyle(element) || {}; - - transitionDurationStyle = elementStyles[TRANSITION_PROP + DURATION_KEY]; - - transitionDuration = Math.max(parseMaxTime(transitionDurationStyle), transitionDuration); - - transitionPropertyStyle = elementStyles[TRANSITION_PROP + PROPERTY_KEY]; - - transitionDelayStyle = elementStyles[TRANSITION_PROP + DELAY_KEY]; - - transitionDelay = Math.max(parseMaxTime(transitionDelayStyle), transitionDelay); - - animationDelayStyle = elementStyles[ANIMATION_PROP + DELAY_KEY]; - - animationDelay = Math.max(parseMaxTime(animationDelayStyle), animationDelay); - - var aDuration = parseMaxTime(elementStyles[ANIMATION_PROP + DURATION_KEY]); - - if(aDuration > 0) { - aDuration *= parseInt(elementStyles[ANIMATION_PROP + ANIMATION_ITERATION_COUNT_KEY], 10) || 1; - } - - animationDuration = Math.max(aDuration, animationDuration); - } - }); - data = { - total : 0, - transitionPropertyStyle: transitionPropertyStyle, - transitionDurationStyle: transitionDurationStyle, - transitionDelayStyle: transitionDelayStyle, - transitionDelay: transitionDelay, - transitionDuration: transitionDuration, - animationDelayStyle: animationDelayStyle, - animationDelay: animationDelay, - animationDuration: animationDuration - }; - if(cacheKey) { - lookupCache[cacheKey] = data; - } - } - return data; - } - - function parseMaxTime(str) { - var maxValue = 0; - var values = angular.isString(str) ? - str.split(/\s*,\s*/) : - []; - forEach(values, function(value) { - maxValue = Math.max(parseFloat(value) || 0, maxValue); - }); - return maxValue; - } - - function getCacheKey(element) { - var parentElement = element.parent(); - var parentID = parentElement.data(NG_ANIMATE_PARENT_KEY); - if(!parentID) { - parentElement.data(NG_ANIMATE_PARENT_KEY, ++parentCounter); - parentID = parentCounter; - } - return parentID + '-' + extractElementNode(element).getAttribute('class'); - } - - function animateSetup(animationEvent, element, className, calculationDecorator) { - var cacheKey = getCacheKey(element); - var eventCacheKey = cacheKey + ' ' + className; - var itemIndex = lookupCache[eventCacheKey] ? ++lookupCache[eventCacheKey].total : 0; - - var stagger = {}; - if(itemIndex > 0) { - var staggerClassName = className + '-stagger'; - var staggerCacheKey = cacheKey + ' ' + staggerClassName; - var applyClasses = !lookupCache[staggerCacheKey]; - - applyClasses && element.addClass(staggerClassName); - - stagger = getElementAnimationDetails(element, staggerCacheKey); - - applyClasses && element.removeClass(staggerClassName); - } - - /* the animation itself may need to add/remove special CSS classes - * before calculating the anmation styles */ - calculationDecorator = calculationDecorator || - function(fn) { return fn(); }; - - element.addClass(className); - - var formerData = element.data(NG_ANIMATE_CSS_DATA_KEY) || {}; - - var timings = calculationDecorator(function() { - return getElementAnimationDetails(element, eventCacheKey); - }); - - var transitionDuration = timings.transitionDuration; - var animationDuration = timings.animationDuration; - if(transitionDuration === 0 && animationDuration === 0) { - element.removeClass(className); - return false; - } - - element.data(NG_ANIMATE_CSS_DATA_KEY, { - running : formerData.running || 0, - itemIndex : itemIndex, - stagger : stagger, - timings : timings, - closeAnimationFn : noop - }); - - //temporarily disable the transition so that the enter styles - //don't animate twice (this is here to avoid a bug in Chrome/FF). - var isCurrentlyAnimating = formerData.running > 0 || animationEvent == 'setClass'; - if(transitionDuration > 0) { - blockTransitions(element, className, isCurrentlyAnimating); - } - - //staggering keyframe animations work by adjusting the `animation-delay` CSS property - //on the given element, however, the delay value can only calculated after the reflow - //since by that time $animate knows how many elements are being animated. Therefore, - //until the reflow occurs the element needs to be blocked (where the keyframe animation - //is set to `none 0s`). This blocking mechanism should only be set for when a stagger - //animation is detected and when the element item index is greater than 0. - if(animationDuration > 0 && stagger.animationDelay > 0 && stagger.animationDuration === 0) { - blockKeyframeAnimations(element); - } - - return true; - } - - function isStructuralAnimation(className) { - return className == 'ng-enter' || className == 'ng-move' || className == 'ng-leave'; - } - - function blockTransitions(element, className, isAnimating) { - if(isStructuralAnimation(className) || !isAnimating) { - extractElementNode(element).style[TRANSITION_PROP + PROPERTY_KEY] = 'none'; - } else { - element.addClass(NG_ANIMATE_BLOCK_CLASS_NAME); - } - } - - function blockKeyframeAnimations(element) { - extractElementNode(element).style[ANIMATION_PROP] = 'none 0s'; - } - - function unblockTransitions(element, className) { - var prop = TRANSITION_PROP + PROPERTY_KEY; - var node = extractElementNode(element); - if(node.style[prop] && node.style[prop].length > 0) { - node.style[prop] = ''; - } - element.removeClass(NG_ANIMATE_BLOCK_CLASS_NAME); - } - - function unblockKeyframeAnimations(element) { - var prop = ANIMATION_PROP; - var node = extractElementNode(element); - if(node.style[prop] && node.style[prop].length > 0) { - node.style[prop] = ''; - } - } - - function animateRun(animationEvent, element, className, activeAnimationComplete) { - var node = extractElementNode(element); - var elementData = element.data(NG_ANIMATE_CSS_DATA_KEY); - if(node.getAttribute('class').indexOf(className) == -1 || !elementData) { - activeAnimationComplete(); - return; - } - - var activeClassName = ''; - forEach(className.split(' '), function(klass, i) { - activeClassName += (i > 0 ? ' ' : '') + klass + '-active'; - }); - - var stagger = elementData.stagger; - var timings = elementData.timings; - var itemIndex = elementData.itemIndex; - var maxDuration = Math.max(timings.transitionDuration, timings.animationDuration); - var maxDelay = Math.max(timings.transitionDelay, timings.animationDelay); - var maxDelayTime = maxDelay * ONE_SECOND; - - var startTime = Date.now(); - var css3AnimationEvents = ANIMATIONEND_EVENT + ' ' + TRANSITIONEND_EVENT; - - var style = '', appliedStyles = []; - if(timings.transitionDuration > 0) { - var propertyStyle = timings.transitionPropertyStyle; - if(propertyStyle.indexOf('all') == -1) { - style += CSS_PREFIX + 'transition-property: ' + propertyStyle + ';'; - style += CSS_PREFIX + 'transition-duration: ' + timings.transitionDurationStyle + ';'; - appliedStyles.push(CSS_PREFIX + 'transition-property'); - appliedStyles.push(CSS_PREFIX + 'transition-duration'); - } - } - - if(itemIndex > 0) { - if(stagger.transitionDelay > 0 && stagger.transitionDuration === 0) { - var delayStyle = timings.transitionDelayStyle; - style += CSS_PREFIX + 'transition-delay: ' + - prepareStaggerDelay(delayStyle, stagger.transitionDelay, itemIndex) + '; '; - appliedStyles.push(CSS_PREFIX + 'transition-delay'); - } - - if(stagger.animationDelay > 0 && stagger.animationDuration === 0) { - style += CSS_PREFIX + 'animation-delay: ' + - prepareStaggerDelay(timings.animationDelayStyle, stagger.animationDelay, itemIndex) + '; '; - appliedStyles.push(CSS_PREFIX + 'animation-delay'); - } - } - - if(appliedStyles.length > 0) { - //the element being animated may sometimes contain comment nodes in - //the jqLite object, so we're safe to use a single variable to house - //the styles since there is always only one element being animated - var oldStyle = node.getAttribute('style') || ''; - node.setAttribute('style', oldStyle + '; ' + style); - } - - element.on(css3AnimationEvents, onAnimationProgress); - element.addClass(activeClassName); - elementData.closeAnimationFn = function() { - onEnd(); - activeAnimationComplete(); - }; - - var staggerTime = itemIndex * (Math.max(stagger.animationDelay, stagger.transitionDelay) || 0); - var animationTime = (maxDelay + maxDuration) * CLOSING_TIME_BUFFER; - var totalTime = (staggerTime + animationTime) * ONE_SECOND; - - elementData.running++; - animationCloseHandler(element, totalTime); - return onEnd; - - // This will automatically be called by $animate so - // there is no need to attach this internally to the - // timeout done method. - function onEnd(cancelled) { - element.off(css3AnimationEvents, onAnimationProgress); - element.removeClass(activeClassName); - animateClose(element, className); - var node = extractElementNode(element); - for (var i in appliedStyles) { - node.style.removeProperty(appliedStyles[i]); - } - } - - function onAnimationProgress(event) { - event.stopPropagation(); - var ev = event.originalEvent || event; - var timeStamp = ev.$manualTimeStamp || ev.timeStamp || Date.now(); - - /* Firefox (or possibly just Gecko) likes to not round values up - * when a ms measurement is used for the animation */ - var elapsedTime = parseFloat(ev.elapsedTime.toFixed(ELAPSED_TIME_MAX_DECIMAL_PLACES)); - - /* $manualTimeStamp is a mocked timeStamp value which is set - * within browserTrigger(). This is only here so that tests can - * mock animations properly. Real events fallback to event.timeStamp, - * or, if they don't, then a timeStamp is automatically created for them. - * We're checking to see if the timeStamp surpasses the expected delay, - * but we're using elapsedTime instead of the timeStamp on the 2nd - * pre-condition since animations sometimes close off early */ - if(Math.max(timeStamp - startTime, 0) >= maxDelayTime && elapsedTime >= maxDuration) { - activeAnimationComplete(); - } - } - } - - function prepareStaggerDelay(delayStyle, staggerDelay, index) { - var style = ''; - forEach(delayStyle.split(','), function(val, i) { - style += (i > 0 ? ',' : '') + - (index * staggerDelay + parseInt(val, 10)) + 's'; - }); - return style; - } - - function animateBefore(animationEvent, element, className, calculationDecorator) { - if(animateSetup(animationEvent, element, className, calculationDecorator)) { - return function(cancelled) { - cancelled && animateClose(element, className); - }; - } - } - - function animateAfter(animationEvent, element, className, afterAnimationComplete) { - if(element.data(NG_ANIMATE_CSS_DATA_KEY)) { - return animateRun(animationEvent, element, className, afterAnimationComplete); - } else { - animateClose(element, className); - afterAnimationComplete(); - } - } - - function animate(animationEvent, element, className, animationComplete) { - //If the animateSetup function doesn't bother returning a - //cancellation function then it means that there is no animation - //to perform at all - var preReflowCancellation = animateBefore(animationEvent, element, className); - if(!preReflowCancellation) { - animationComplete(); - return; - } - - //There are two cancellation functions: one is before the first - //reflow animation and the second is during the active state - //animation. The first function will take care of removing the - //data from the element which will not make the 2nd animation - //happen in the first place - var cancel = preReflowCancellation; - afterReflow(element, function() { - unblockTransitions(element, className); - unblockKeyframeAnimations(element); - //once the reflow is complete then we point cancel to - //the new cancellation function which will remove all of the - //animation properties from the active animation - cancel = animateAfter(animationEvent, element, className, animationComplete); - }); - - return function(cancelled) { - (cancel || noop)(cancelled); - }; - } - - function animateClose(element, className) { - element.removeClass(className); - var data = element.data(NG_ANIMATE_CSS_DATA_KEY); - if(data) { - if(data.running) { - data.running--; - } - if(!data.running || data.running === 0) { - element.removeData(NG_ANIMATE_CSS_DATA_KEY); - } - } - } - - return { - enter : function(element, animationCompleted) { - return animate('enter', element, 'ng-enter', animationCompleted); - }, - - leave : function(element, animationCompleted) { - return animate('leave', element, 'ng-leave', animationCompleted); - }, - - move : function(element, animationCompleted) { - return animate('move', element, 'ng-move', animationCompleted); - }, - - beforeSetClass : function(element, add, remove, animationCompleted) { - var className = suffixClasses(remove, '-remove') + ' ' + - suffixClasses(add, '-add'); - var cancellationMethod = animateBefore('setClass', element, className, function(fn) { - /* when classes are removed from an element then the transition style - * that is applied is the transition defined on the element without the - * CSS class being there. This is how CSS3 functions outside of ngAnimate. - * http://plnkr.co/edit/j8OzgTNxHTb4n3zLyjGW?p=preview */ - var klass = element.attr('class'); - element.removeClass(remove); - element.addClass(add); - var timings = fn(); - element.attr('class', klass); - return timings; - }); - - if(cancellationMethod) { - afterReflow(element, function() { - unblockTransitions(element, className); - unblockKeyframeAnimations(element); - animationCompleted(); - }); - return cancellationMethod; - } - animationCompleted(); - }, - - beforeAddClass : function(element, className, animationCompleted) { - var cancellationMethod = animateBefore('addClass', element, suffixClasses(className, '-add'), function(fn) { - - /* when a CSS class is added to an element then the transition style that - * is applied is the transition defined on the element when the CSS class - * is added at the time of the animation. This is how CSS3 functions - * outside of ngAnimate. */ - element.addClass(className); - var timings = fn(); - element.removeClass(className); - return timings; - }); - - if(cancellationMethod) { - afterReflow(element, function() { - unblockTransitions(element, className); - unblockKeyframeAnimations(element); - animationCompleted(); - }); - return cancellationMethod; - } - animationCompleted(); - }, - - setClass : function(element, add, remove, animationCompleted) { - remove = suffixClasses(remove, '-remove'); - add = suffixClasses(add, '-add'); - var className = remove + ' ' + add; - return animateAfter('setClass', element, className, animationCompleted); - }, - - addClass : function(element, className, animationCompleted) { - return animateAfter('addClass', element, suffixClasses(className, '-add'), animationCompleted); - }, - - beforeRemoveClass : function(element, className, animationCompleted) { - var cancellationMethod = animateBefore('removeClass', element, suffixClasses(className, '-remove'), function(fn) { - /* when classes are removed from an element then the transition style - * that is applied is the transition defined on the element without the - * CSS class being there. This is how CSS3 functions outside of ngAnimate. - * http://plnkr.co/edit/j8OzgTNxHTb4n3zLyjGW?p=preview */ - var klass = element.attr('class'); - element.removeClass(className); - var timings = fn(); - element.attr('class', klass); - return timings; - }); - - if(cancellationMethod) { - afterReflow(element, function() { - unblockTransitions(element, className); - unblockKeyframeAnimations(element); - animationCompleted(); - }); - return cancellationMethod; - } - animationCompleted(); - }, - - removeClass : function(element, className, animationCompleted) { - return animateAfter('removeClass', element, suffixClasses(className, '-remove'), animationCompleted); - } - }; - - function suffixClasses(classes, suffix) { - var className = ''; - classes = angular.isArray(classes) ? classes : classes.split(/\s+/); - forEach(classes, function(klass, i) { - if(klass && klass.length > 0) { - className += (i > 0 ? ' ' : '') + klass + suffix; - } - }); - return className; - } - }]); - }]); - - -})(window, window.angular);
