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https://issues.apache.org/jira/browse/CASSANDRA-9206?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=14512012#comment-14512012
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Tyler Hobbs commented on CASSANDRA-9206:
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Regardless of whether we decide to do this (I think we should, but we need to 
test it on some very large clusters), can we agree that it shouldn't go in 2.1? 
 It's a fairly major change in a pretty important component, so 3.0 seems most 
appropriate.

> Remove seed gossip probability
> ------------------------------
>
>                 Key: CASSANDRA-9206
>                 URL: https://issues.apache.org/jira/browse/CASSANDRA-9206
>             Project: Cassandra
>          Issue Type: Improvement
>            Reporter: Brandon Williams
>            Assignee: Brandon Williams
>             Fix For: 2.1.5
>
>         Attachments: 9206.txt
>
>
> Currently, we use probability to determine whether a node will gossip with a 
> seed:
> {noformat} 
>                 double probability = seeds.size() / (double) 
> (liveEndpoints.size() + unreachableEndpoints.size());
>                 double randDbl = random.nextDouble();
>                 if (randDbl <= probability)
>                     sendGossip(prod, seeds);
> {noformat}
> I propose that we remove this probability, and instead *always* gossip with a 
> seed.  This of course means increased traffic and processing on the seed(s), 
> but even a 1000 node cluster with a single seed will only put ~1000 messages 
> per second on the seed, which is virtually nothing.  Should it become a 
> problem, the solution is simple: add more seeds.  Since seeds will also 
> always gossip with each other, this effectively gives us a poor man's 
> spanning tree, with the only cost being removing a few lines of code, and 
> should greatly improve our gossip convergence time, especially in large 
> clusters.



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