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----
-license: >
-    Licensed to the Apache Software Foundation (ASF) under one
-    or more contributor license agreements.  See the NOTICE file
-    distributed with this work for additional information
-    regarding copyright ownership.  The ASF licenses this file
-    to you under the Apache License, Version 2.0 (the
-    "License"); you may not use this file except in compliance
-    with the License.  You may obtain a copy of the License at
-
-        http://www.apache.org/licenses/LICENSE-2.0
-
-    Unless required by applicable law or agreed to in writing,
-    software distributed under the License is distributed on an
-    "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-    KIND, either express or implied.  See the License for the
-    specific language governing permissions and limitations
-    under the License.
-
-title: Upgrading Android
----
-
-# Upgrading Android
-
-This guide shows how to modify Android projects to upgrade from older versions 
of Cordova.
-Most of these instructions apply to projects created with an older set
-of command-line tools that precede the `cordova` CLI utility. See [The 
Command-Line Interface](../../cli/index.html) for information how to update the
-version of the CLI.
-
-## Upgrading to 4.0.0
-
-There are specific upgrade steps required to take advantage of the significant
-changes in 4.0.0.  First, the common upgrade steps are needed as below.
-
-For non-CLI projects, run:
-
-        bin/update path/to/project
-
-For CLI projects:
-
-1. Update the `cordova` CLI version. See [The Command-Line 
Interface](../../cli/index.html).
-
-2. Run `cordova platform update android` in your existing projects.
-
-### Upgrading the Whitelist
-All whitelist functionality is now implemented via plugin.  Without a plugin,
-your app is no longer protected by a whitelist after upgrading to 4.0.0.  
Cordova
-has two whitelist plugins, which provide different levels of protection.
-
-1. The `cordova-plugin-whitelist` plugin *(RECOMMENDED)*
-  * This plugin is highly recommended, as it is more secure and configurable
-    than the whitelist in previous versions
-  * See 
[cordova-plugin-whitelist](https://github.com/apache/cordova-plugin-whitelist)
-    for details on the configuration changes required
-  * Run: `cordova plugin add cordova-plugin-crosswalk-webview`
-
-2. The `cordova-plugin-legacy-whitelist` plugin
-  * This plugin provides the same whitelist behaviour as previous versions. See
-    
[cordova-plugin-legacy-whitelist](https://github.com/apache/cordova-plugin-legacy-whitelist)
-  * No configuration changes are required, but it provides less protection than
-    the recommended plugin
-  * Run: `cordova plugin add cordova-plugin-legacy-whitelist`
-
-### Using the Crosswalk WebView
-By default, your app will continue to use the system WebView provided by the
-device.  If you wish to use the Crosswalk WebView instead, simply add the
-Crosswalk plugin:
-
-    cordova plugin add cordova-plugin-crosswalk-webview
-
-Upon adding the plugin, your app will get the Crosswalk WebView installed and
-configured correctly.
-
-### Upgrading to the Splashscreen Plugin
-If your app makes use of a splash screen, that functionality has been moved to
-a plugin.  The configuration options for splash screens are unchanged.  The 
only
-upgrade step required is to add the plugin:
-
-    cordova plugin add cordova-plugin-splashscreen
-
-## Upgrading to 3.7.1 from 3.6.0
-
-For non-CLI projects, run:
-
-        bin/update path/to/project
-        
-For CLI projects:
-
-1. Update the `cordova` CLI version. See [The Command-Line 
Interface](../../cli/index.html).
-
-2. Run `cordova platform update android` in your existing projects.
-
-
-## Upgrading to 3.3.0 from 3.2.0
-
-Follow the same instructions as for `3.2.0`.
-
-Starting with 3.3.0, the Cordova runtime is now compiled as an Android Library
-instead of a Jar. This should have no effect for command-line usage, but IDE
-users will need to import the newly added `MyProject-CordovaLib` project into
-their workspace.
-
-## Upgrading to 3.2.0 from 3.1.0
-
-For projects that were created with the cordova CLI: 
-
-1. Update the `cordova` CLI version. See [The Command-Line 
Interface](../../cli/index.html).
-
-2. Run `cordova platform update android`
-        
-For projects not created with the cordova CLI, run:
-
-        bin/update <project_path>
-
-**WARNING:**  On Android 4.4 - Android 4.4.3, creating a file input element 
with type="file" will not open the file picker dialog.
-This is a regression with Chromium on Android and the problem can be 
reproduced in the standalone Chrome browser on Android (see 
http://code.google.com/p/android/issues/detail?id=62220)  The suggested 
workaround is to use the FileTransfer and File plugins for Android 4.4. You can 
listen for an onClick event from the input type="file" and then pop up a file 
picker UI. In order to tie the form data with the upload, you can use 
JavaScript to attach form values to the multi-part POST request that 
FileTransfer makes.
-
-
-## Upgrading to 3.1.0 from 3.0.0
-
-For projects that were created with the cordova CLI: 
-
-1. Update the `cordova` CLI version. See [The Command-Line 
Interface](../../cli/index.html).
-
-2. Run `cordova platform update android`
-        
-For projects not created with the cordova CLI, run:
-
-        bin/update <project_path>
-        
-## Upgrade to the CLI (3.0.0) from 2.9.0
-
-1. Create a new Apache Cordova 3.0.0 project using the cordova CLI, as
-   described in [The Command-Line Interface](../../cli/index.html).
-
-2. Add your platforms the cordova project, for example: `cordova
-   platform add android`.
-
-3. Copy the contents of your project's `www` directory to the `www` directory
-   at the root of the cordova project you just created.
-
-4. Copy any native assets from your old project into the appropriate
-   directories under `platforms/android`: this directory is where your
-   native cordova-android project exists.
-
-5. Use the cordova CLI tool to install any plugins you need. Note that
-   the CLI handles all core APIs as plugins, so they may need to be
-   added. Only 3.0.0 plugins are compatible with the CLI.
-
-## Upgrade to 3.0.0 from 2.9.0
-
-1. Create a new Apache Cordova Android project.
-
-2. Copy the contents of the `www` directory to the new project.
-
-3. Copy any native Android assets from the `res` directory to the new project.
-
-4. Copy over any plugins you installed from the `src` subdirectories into the 
new project.
-
-5. Make sure to upgrade any deprecated `<plugin>` references from your old 
`config.xml` file to the new `<feature>` specification.
-
-6. Update any references to the `org.apache.cordova.api` package to be 
`org.apache.cordova`.
-
-   __NOTE__: all core APIs have been removed and must be installed as plugins. 
Please see the [Using Plugman to Manage 
Plugins](../../../plugin_ref/plugman.html) Guide for details.
-
-## Upgrade to 2.9.0 from 2.8.0
-
-1. Run `bin/update <project_path>`.
-
-## Upgrade to 2.8.0 from 2.7.0
-
-1. Remove `cordova-2.7.0.jar` from the project's `libs` directory.
-
-2. Add `cordova-2.8.0.jar` to the project's `libs` directory.
-
-3. If you use Eclipse, please refresh your Eclipse project and do a clean.
-
-<!-- SS Eclipse -->
-
-4. Copy the new `cordova.js` into your project.
-
-5. Update your HTML to use the new `cordova.js` file.
-
-6. Copy the `res/xml/config.xml` file to match `framework/res/xml/config.xml`.
-
-7. Update `framework/res/xml/config.xml` to have similar settings as it did 
previously.
-
-8. Copy files from `bin/templates/cordova` to the project's `cordova` 
directory.
-
-## Upgrade to 2.7.0 from 2.6.0
-
-1. Remove `cordova-2.6.0.jar` from the project's `libs` directory.
-
-2. Add `cordova-2.7.0.jar` to the project's `libs` directory.
-
-3. If you use Eclipse, please refresh your Eclipse project and do a clean.
-
-4. Copy the new `cordova-2.7.0.js` into your project.
-
-5. Update your HTML to use the new `cordova-2.7.0.js` file.
-
-6. Copy the `res/xml/config.xml` to match `framework/res/xml/config.xml`.
-
-7. Update `framework/res/xml/config.xml` to have similar settings as it did 
previously.
-
-8. Copy files from `bin/templates/cordova` to the project's `cordova` 
directory.
-
-## Upgrade to 2.6.0 from 2.5.0
-
-1. Remove `cordova-2.5.0.jar` from the project's `libs` directory.
-
-2. Add `cordova-2.6.0.jar` to the project's `libs` directory.
-
-3. If you use Eclipse, please refresh your Eclipse project and do a clean.
-
-4. Copy the new `cordova-2.6.0.js` into your project.
-
-5. Update your HTML to use the new `cordova-2.6.0.js` file.
-
-6. Copy the `res/xml/config.xml` to match `framework/res/xml/config.xml`.
-
-7. Update `framework/res/xml/config.xml` to have similar settings as it did 
previously.
-
-8. Copy files from `bin/templates/cordova` to the project's `cordova` 
directory.
-
-Run `bin/update <project>` with the project path listed in the Cordova Source 
directory.
-
-## Upgrade to 2.5.0 from 2.4.0
-
-1. Remove `cordova-2.4.0.jar` from the project's `libs` directory.
-
-2. Add `cordova-2.5.0.jar` to the project's `libs` directory.
-
-3. If you use Eclipse, please refresh your Eclipse project and do a clean.
-
-4. Copy the new `cordova-2.5.0.js` into your project.
-
-5. Update your HTML to use the new `cordova-2.5.0.js` file.
-
-6. Copy the `res/xml/config.xml` to match `framework/res/xml/config.xml`.
-
-7. Update `framework/res/xml/config.xml` to have similar settings as it did 
previously.
-
-8. Copy files from `bin/templates/cordova` to the project's `cordova` 
directory.
-
-## Upgrade to 2.4.0 from 2.3.0
-
-1. Remove `cordova-2.3.0.jar` from the project's `libs` directory.
-
-2. Add `cordova-2.4.0.jar` to the project's `libs` directory.
-
-3. If you use Eclipse, please refresh your Eclipse project and do a clean.
-
-4. Copy the new `cordova-2.4.0.js` into your project.
-
-5. Update your HTML to use the new `cordova-2.4.0.js` file.
-
-6. Copy the `res/xml/config.xml` to match `framework/res/xml/config.xml`.
-
-7. Copy files from `bin/templates/cordova` to the project's `cordova` 
directory.
-
-## Upgrade to 2.3.0 from 2.2.0
-
-1. Remove `cordova-2.2.0.jar` from the project's `libs` directory.
-
-2. Add `cordova-2.3.0.jar` to the project's `libs` directory.
-
-3. If you use Eclipse, please refresh your Eclipse project and do a clean.
-
-4. Copy the new `cordova-2.3.0.js` into your project.
-
-5. Update your HTML to use the new `cordova-2.3.0.js` file.
-
-6. Copy the `res/xml/config.xml` to match `framework/res/xml/config.xml`.
-
-7. Copy files from `bin/templates/cordova` to the project's `cordova` 
directory.
-
-## Upgrade to 2.2.0 from 2.1.0
-
-1. Remove `cordova-2.1.0.jar` from the project's `libs` directory.
-
-2. Add `cordova-2.2.0.jar` to the project's `libs` directory.
-
-3. If you use Eclipse, please refresh your Eclipse project and do a clean.
-
-4. Copy the new `cordova-2.2.0.js` into your project.
-
-5. Update your HTML to use the new `cordova-2.2.0.js` file.
-
-6. Copy the `res/xml/config.xml` to match `framework/res/xml/config.xml`.
-
-7. Copy files from `bin/templates/cordova` to the project's `cordova` 
directory.
-
-## Upgrade to 2.1.0 from 2.0.0
-
-1. Remove `cordova-2.0.0.jar` from the project's `libs` directory.
-
-2. Add `cordova-2.1.0.jar` to the project's `libs` directory.
-
-3. If you use Eclipse, please refresh your Eclipse project and do a clean.
-
-4. Copy the new `cordova-2.1.0.js` into your project.
-
-5. Update your HTML to use the new `cordova-2.1.0.js` file.
-
-6. Copy the `res/xml/config.xml` to match `framework/res/xml/config.xml`.
-
-7. Copy files from `bin/templates/cordova` to the project's `cordova` 
directory.
-
-## Upgrade to 2.0.0 from 1.9.0
-
-1. Remove `cordova-1.9.0.jar` from the project's `libs` directory.
-
-2. Add `cordova-2.0.0.jar` to the project's `libs` directory.
-
-3. If you use Eclipse, please refresh your Eclipse project and do a clean.
-
-4. Copy the new `cordova-2.0.0.js` into your project.
-
-5. Update your HTML to use the new `cordova-2.0.0.js` file.
-
-6. Copy the `res/xml/config.xml` to match `framework/res/xml/config.xml`.
-
-In the 2.0.0 release, the `config.xml` file combines and replaces
-`cordova.xml` and `plugins.xml`.  The old files are deprecated, and
-while they still work in 2.0.0, will stop working in a future release.
-
-## Upgrade to 1.9.0 from 1.8.1
-
-1. Remove `cordova-1.8.0.jar` from the project's `libs` directory.
-
-2. Add `cordova-1.9.0.jar` to the project's `libs` directory.
-
-3. If you use Eclipse, please refresh your Eclipse project and do a clean.
-
-4. Copy the new `cordova-1.9.0.js` into your project.
-
-5. Update your HTML to use the new `cordova-1.9.0.js` file.
-
-6. Update `res/xml/plugins.xml` to match `framework/res/xml/plugins.xml`.
-
-Due to the introduction of the `CordovaWebView` in the 1.9.0 release,
-third-party plugins may not work.  These plugins need to get a context
-from the `CordovaInterface` using `getContext()` or `getActivity()`.
-If you are not an experienced Android developer, please contact the
-plugin maintainer and add this task to their bug tracker.
-
-## Upgrade to 1.8.0 from 1.8.0
-
-1. Remove `cordova-1.8.0.jar` from the project's `libs` directory.
-
-2. Add `cordova-1.8.1.jar` to the project's `libs` directory.
-
-3. If you use Eclipse, please refresh your Eclipse project and do a clean.
-
-4. Copy the new `cordova-1.8.1.js` into your project.
-
-5. Update your HTML to use the new `cordova-1.8.1.js` file.
-
-6. Update `res/xml/plugins.xml` to match `framework/res/xml/plugins.xml`.
-
-## Upgrade to 1.8.0 from 1.7.0
-
-1. Remove `cordova-1.7.0.jar` from the project's `libs` directory.
-
-2. Add `cordova-1.8.0.jar` to the project's `libs` directory.
-
-3. If you use Eclipse, please refresh your Eclipse project and do a clean.
-
-4. Copy the new `cordova-1.8.0.js` into your project.
-
-5. Update your HTML to use the new `cordova-1.8.0.js` file.
-
-6. Update `res/xml/plugins.xml` to match `framework/res/xml/plugins.xml`.
-
-## Upgrade to 1.8.0 from 1.7.0
-
-1. Remove `cordova-1.7.0.jar` from the project's `libs` directory.
-
-2. Add `cordova-1.8.0.jar` to the project's `libs` directory.
-
-3. If you use Eclipse, please refresh your Eclipse project and do a clean.
-
-4. Copy the new `cordova-1.8.0.js` into your project.
-
-5. Update your HTML to use the new `cordova-1.8.0.js` file.
-
-6. Update `res/xml/plugins.xml` to match `framework/res/xml/plugins.xml`.
-
-## Upgrade to 1.7.0 from 1.6.1
-
-1. Remove `cordova-1.6.1.jar` from the project's `libs` directory.
-
-2. Add `cordova-1.7.0.jar` to the project's `libs` directory.
-
-3. If you use Eclipse, please refresh your Eclipse project and do a clean.
-
-4. Copy the new `cordova-1.7.0.js` into your project.
-
-5. Update `res/xml/plugins.xml` to match `framework/res/xml/plugins.xml`.
-
-## Upgrade to 1.6.1 from 1.6.0
-
-1. Remove `cordova-1.6.0.jar` from the project's `libs` directory.
-
-2. Add `cordova-1.6.1.jar` to the project's `libs` directory.
-
-3. If you use Eclipse, please refresh your Eclipse project and do a clean.
-
-4. Copy the new `cordova-1.6.1.js` into your project.
-
-5. Update `res/xml/plugins.xml` to match `framework/res/xml/plugins.xml`.
-
-## Upgrade to 1.6.0 from 1.5.0
-
-1. Remove `cordova-1.5.0.jar` from the project's `libs` directory.
-
-2. Add `cordova-1.6.0.jar` to the project's `libs` directory.
-
-3. If you use Eclipse, please refresh your Eclipse project and do a clean.
-
-4. Copy the new `cordova-1.6.0.js` into your project.
-
-5. Update your HTML to use the new `cordova-1.6.0.js` file.
-
-6. Update `res/xml/plugins.xml` to match `framework/res/xml/plugins.xml`.
-
-7. Replace `res/xml/phonegap.xml` with `res/xml/cordova.xml` to match 
`framework/res/xml/cordova.xml`.
-
-## Upgrade to 1.5.0 from 1.4.0
-
-1. Remove `phonegap-1.4.0.jar` from the project's `libs` directory.
-
-2. Add `cordova-1.5.0.jar` to the project's `libs` directory.
-
-3. If you use Eclipse, please refresh your Eclipse project and do a clean.
-
-4. Copy the new `cordova-1.5.0.js` into your project.
-
-5. Update your HTML to use the new `cordova-1.5.0.js` file.
-
-6. Update `res/xml/plugins.xml` to match `framework/res/xml/plugins.xml`.
-
-7. Replace `res/xml/phonegap.xml` with `res/xml/cordova.xml` to match 
`framework/res/xml/cordova.xml`.
-
-## Upgrade to 1.4.0 from 1.3.0
-
-1. Remove `phonegap-1.3.0.jar` from the project's `libs` directory.
-
-2. Add `phonegap-1.4.0.jar` to the project's `libs` directory.
-
-3. If you use Eclipse, please refresh your Eclipse project and do a clean.
-
-4. Copy the new `phonegap-1.4.0.js` into your project.
-
-5. Update your HTML to use the new `phonegap-1.4.0.js` file.
-
-6. Update `res/xml/plugins.xml` to match `framework/res/xml/plugins.xml`.
-
-7. Update `res/xml/phonegap.xml` to match `framework/res/xml/phonegap.xml`.
-
-## Upgrade to 1.3.0 from 1.2.0
-
-1. Remove `phonegap-1.2.0.jar` from the project's `libs` directory.
-
-2. Add `phonegap-1.3.0.jar` to the project's `libs` directory.
-
-3. If you use Eclipse, please refresh your Eclipse project and do a clean.
-
-4. Copy the new `phonegap-1.3.0.js` into your project.
-
-5. Update your HTML to use the new `phonegap-1.2.0.js` file.
-
-6. Update `res/xml/plugins.xml` to match `framework/res/xml/plugins.xml`.
-
-7. Update `res/xml/phonegap.xml` to match `framework/res/xml/phonegap.xml`.
-
-## Upgrade to 1.2.0 from 1.1.0
-
-1. Remove `phonegap-1.1.0.jar` from the project's `libs` directory.
-
-2. Add `phonegap-1.2.0.jar` to the project's `libs` directory.
-
-3. If you use Eclipse, please refresh your Eclipse project and do a clean.
-
-4. Copy the new `phonegap-1.2.0.js` into your project.
-
-5. Update your HTML to use the new `phonegap-1.2.0.js` file.
-
-6. Update `res/xml/plugins.xml` to match `framework/res/xml/plugins.xml`.
-
-7. Update `res/xml/phonegap.xml` to match `framework/res/xml/phonegap.xml`.
-
-## Upgrade to 1.1.0 from 1.0.0
-
-1. Remove `phonegap-1.0.0.jar` from the project's `libs` directory.
-
-2. Add `phonegap-1.1.0.jar` to the project's `libs` directory.
-
-3. If you use Eclipse, please refresh your Eclipse project and do a clean.
-
-4. Copy the new `phonegap-1.1.0.js` into your project.
-
-5. Update your HTML to use the new `phonegap-1.1.0.js` file.
-
-6. Update `res/xml/plugins.xml` to match `framework/res/xml/plugins.xml`.
-
-## Upgrade to 1.0.0 from 0.9.6
-
-1. Remove `phonegap-0.9.6.jar` from the project's `libs` directory.
-
-2. Add `phonegap-1.0.0.jar` to the project's `libs` directory.
-
-3. If you use Eclipse, please refresh your Eclipse project and do a clean.
-
-4. Copy the new `phonegap-1.0.0.js` into your project.
-
-5. Update your HTML to use the new `phonegap-1.0.0.js` file.
-
-6. Add the `res/xml/plugins.xml` to match `framework/res/xml/plugins.xml`.
-

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/21c8e8f0/www/docs/en/6.0.0/guide/platforms/android/webview.md
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diff --git a/www/docs/en/6.0.0/guide/platforms/android/webview.md 
b/www/docs/en/6.0.0/guide/platforms/android/webview.md
deleted file mode 100644
index 24bcf12..0000000
--- a/www/docs/en/6.0.0/guide/platforms/android/webview.md
+++ /dev/null
@@ -1,134 +0,0 @@
----
-license: >
-    Licensed to the Apache Software Foundation (ASF) under one
-    or more contributor license agreements.  See the NOTICE file
-    distributed with this work for additional information
-    regarding copyright ownership.  The ASF licenses this file
-    to you under the Apache License, Version 2.0 (the
-    "License"); you may not use this file except in compliance
-    with the License.  You may obtain a copy of the License at
-
-        http://www.apache.org/licenses/LICENSE-2.0
-
-    Unless required by applicable law or agreed to in writing,
-    software distributed under the License is distributed on an
-    "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-    KIND, either express or implied.  See the License for the
-    specific language governing permissions and limitations
-    under the License.
-
-title: Android WebViews
----
-
-# Android WebViews
-
-This guide shows how to embed a Cordova-enabled WebView component
-within a larger Android application. For details on how these
-components can communicate with each other, see Application Plugins.
-
-If you're unfamiliar with Android, you should first familiarize
-yourself with the [Android Platform Guide](index.html) and have the latest 
Android
-SDK installed before you attempt the more unusual development option
-of embedding a WebView.  Starting with Cordova 1.9, the Android
-platform relies on a `CordovaWebView` component, which builds on a
-legacy `CordovaActivity` component that pre-dates the 1.9 release.
-
-1. To follow these instructions, make sure you have the latest Cordova
-   distribution. Download it from
-   [cordova.apache.org](http://cordova.apache.org) and unzip its
-   Android package.
-
-1. Navigate to the Android package's `/framework` directory and run
-   `ant jar`. It creates the Cordova `.jar` file, formed as
-   `/framework/cordova-x.x.x.jar`.
-
-1. Copy the `.jar` file into the Android project's `/libs` directory.
-
-1. Add the following to the application's `/res/xml/main.xml` file,
-   with the `layout_height`, `layout_width` and `id` modified to suit
-   the application:
-
-        <org.apache.cordova.CordovaWebView
-            android:id="@+id/tutorialView"
-            android:layout_width="match_parent"
-            android:layout_height="match_parent" />
-
-1. Modify the activity so that it implements the `CordovaInterface`.
-   It should implement the included methods.  You may wish to copy
-   them from `/framework/src/org/apache/cordova/CordovaActivity.java`,
-   or else implement them on your own.  The following code fragment
-   shows a basic application that relies on the interface. Note how
-   the referenced view id matches the `id` attribute specified in the
-   XML fragment shown above:
-
-        public class CordovaViewTestActivity extends Activity implements 
CordovaInterface {
-            CordovaWebView cwv;
-            /* Called when the activity is first created. */
-            @Override
-            public void onCreate(Bundle savedInstanceState) {
-                super.onCreate(savedInstanceState);
-                setContentView(R.layout.main);
-                cwv = (CordovaWebView) findViewById(R.id.tutorialView);
-                Config.init(this);
-                cwv.loadUrl(Config.getStartUrl());
-            }
-
-1. If the application needs to use the camera, implement the
-   following:
-
-        @Override
-        public void setActivityResultCallback(CordovaPlugin plugin) {
-            this.activityResultCallback = plugin;
-        }
-        /**
-         * Launch an activity for which you would like a result when it 
finished. When this activity exits,
-         * your onActivityResult() method is called.
-         *
-         * @param command           The command object
-         * @param intent            The intent to start
-         * @param requestCode       The request code that is passed to 
callback to identify the activity
-         */
-        public void startActivityForResult(CordovaPlugin command, Intent 
intent, int requestCode) {
-            this.activityResultCallback = command;
-            this.activityResultKeepRunning = this.keepRunning;
-            
-            // If multitasking turned on, then disable it for activities that 
return results
-            if (command != null) {
-                this.keepRunning = false;
-            }
-        
-            // Start activity
-            super.startActivityForResult(intent, requestCode);
-        }   
-    
-        @Override
-        /**
-         * Called when an activity you launched exits, giving you the 
requestCode you started it with,
-         * the resultCode it returned, and any additional data from it.
-         *
-         * @param requestCode       The request code originally supplied to 
startActivityForResult(),
-         *                          allowing you to identify who this result 
came from.
-         * @param resultCode        The integer result code returned by the 
child activity through its setResult().
-         * @param data              An Intent, which can return result data to 
the caller (various data can be attached to Intent "extras").
-         */
-        protected void onActivityResult(int requestCode, int resultCode, 
Intent intent) {
-            super.onActivityResult(requestCode, resultCode, intent);
-            CordovaPlugin callback = this.activityResultCallback;
-            if (callback != null) {
-                callback.onActivityResult(requestCode, resultCode, intent);
-            }
-        }
-
-1. Finally, remember to add the thread pool, otherwise plugins
-   have no threads on which to run:
-
-        @Override
-        public ExecutorService getThreadPool() {
-            return threadPool;
-        }
-
-1. Copy the application's HTML and JavaScript files to the Android
-   project's `/assets/www` directory.
-
-1. Copy the `config.xml` file from `/framework/res/xml` to the
-   project's `/res/xml` directory.

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/21c8e8f0/www/docs/en/6.0.0/guide/platforms/blackberry/upgrade.md
----------------------------------------------------------------------
diff --git a/www/docs/en/6.0.0/guide/platforms/blackberry/upgrade.md 
b/www/docs/en/6.0.0/guide/platforms/blackberry/upgrade.md
deleted file mode 100644
index c608bb8..0000000
--- a/www/docs/en/6.0.0/guide/platforms/blackberry/upgrade.md
+++ /dev/null
@@ -1,434 +0,0 @@
----
-license: >
-    Licensed to the Apache Software Foundation (ASF) under one
-    or more contributor license agreements.  See the NOTICE file
-    distributed with this work for additional information
-    regarding copyright ownership.  The ASF licenses this file
-    to you under the Apache License, Version 2.0 (the
-    "License"); you may not use this file except in compliance
-    with the License.  You may obtain a copy of the License at
-
-        http://www.apache.org/licenses/LICENSE-2.0
-
-    Unless required by applicable law or agreed to in writing,
-    software distributed under the License is distributed on an
-    "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-    KIND, either express or implied.  See the License for the
-    specific language governing permissions and limitations
-    under the License.
-
-title: Upgrading BlackBerry
----
-
-# Upgrading BlackBerry
-
-This guide shows how to modify BlackBerry projects to upgrade from
-older versions of Cordova.  These instructions apply to projects
-created with an older set of command-line tools that precede the
-`cordova` CLI utility. See [The Command-Line Interface](../../cli/index.html) 
for information
-how to update the version of the CLI.
-
-## Upgrading 2.8.0 projects to 2.9.0 ##
-
-BlackBerry 10:
-
-1. Download and extract the Cordova 2.9.0 source to a permanent location on 
your hard drive, for example to `~/Cordova-2.9.0`.
-
-2. Quit any running SDK tools: Eclipse, Momentics and the like.
-
-3. Navigate to the directory where you put the downloaded source above, using 
a unix like terminal: Terminal.app, Bash, Cygwin, etc.
-
-4. Create a new project, as described in BlackBerry Shell Tool Guide. This 
becomes the home of your updated project.
-
-5. Copy your project's source from the old project's `/www` directory to the 
new project's `/www` directory.
-
-6. Update the Cordova script reference in the `www/index.html` file (and any 
other files that contain the script reference) to point to the new `cordova.js` 
file.
-
-### BlackBerryOS/Playbook ###
-
-1. Download and extract the Cordova 2.9.0 source to a permanent location on 
your hard drive, for example to `~/Cordova-2.9.0`.
-
-2. Quit any running SDK tools: Eclipse, Momentics and the like.
-
-3. Navigate to the directory where you put the downloaded source above, using 
a unix like terminal: Terminal.app, Bash, Cygwin, etc.
-
-4. Create a new project, as described in BlackBerry Shell Tool Guide. You need 
the assets from this new project.
-
-5. Copy the `www/cordova.js` file from the new project into the `www` 
directory, and delete the `www/cordova.js` file.
-
-6. Update the Cordova script reference in the `www/index.html` file (and any 
other files that contain the script reference) to point to the new `cordova.js` 
file.
-
-7. Copy the `native` directory from the new project into the existing project, 
overwriting the old `native` directory.
-
-8. Copy the `lib` directory from the new project into the existing project, 
overwriting the old `lib` directory.
-
-9. Copy the `cordova` directory from the new project into the existing 
project, overwriting the old `cordova` directory.
-
-## Upgrading 2.7.0 projects to 2.8.0 ##
-
-BlackBerry 10:
-
-BlackBerry 10 uses the new CLI tooling and manages core APIs as plugins. The 
instructions migrate your project to a new project, rather than updating an 
existing project, due to the complexity of updating an old project.
-Also note that the cordova js script file is now called 'cordova.js' and no 
longer contains a version string.
-
-1. Download and extract the Cordova 2.8.0 source to a permanent location on 
your hard drive, for example to `~/Cordova-2.8.0`.
-
-2. Quit any running SDK tools: Eclipse, Momentics and the like.
-
-3. Navigate to the directory where you put the downloaded source above, using 
a unix like terminal: Terminal.app, Bash, Cygwin, etc.
-
-4. Create a new project, as described in BlackBerry Shell Tool Guide. This 
becomes the home of your updated project.
-
-5. Copy your project's source from the old project's `/www` directory to the 
new project's `/www` directory.
-
-6. Update the Cordova script reference in the `www/index.html` file (and any 
other files that contain the script reference) to point to the new `cordova.js` 
file.
-
-BlackBerryOS/Playbook:
-
-1. Download and extract the Cordova 2.8.0 source to a permanent location on 
your hard drive, for example to `~/Cordova-2.8.0`.
-
-2. Quit any running SDK tools: Eclipse, Momentics and the like.
-
-3. Navigate to the directory where you put the downloaded source above, using 
a unix like terminal: Terminal.app, Bash, Cygwin, etc.
-
-4. Create a new project, as described in BlackBerry Shell Tool Guide. You need 
the assets from this new project.
-
-5. Copy the `www/cordova.js` file from the new project into the `www` 
directory, and delete the `www/cordova.js` file.
-
-6. Update the Cordova script reference in the `www/index.html` file (and any 
other files that contain the script reference) to point to the new `cordova.js` 
file.
-
-7. Copy the `native` directory from the new project into the existing project, 
overwriting the old `native` directory.
-
-8. Copy the `lib` directory from the new project into the existing project, 
overwriting the old `lib` directory.
-
-9. Copy the `cordova` directory from the new project into the existing 
project, overwriting the old `cordova` directory.
-
-## Upgrading 2.6.0 projects to 2.7.0 ##
-
-1. Download and extract the Cordova 2.7.0 source to a permanent location on 
your hard drive, for example to `~/Cordova-2.7.0`.
-
-2. Quit any running SDK tools: Eclipse, Momentics and the like.
-
-3. Navigate to the directory where you put the downloaded source above, using 
a unix like terminal: Terminal.app, Bash, Cygwin, etc.
-
-4. Create a new project, as described in BlackBerry Shell Tool Guide. You need 
the assets from this new project.
-
-5. Copy the `www/cordova-2.7.0.js` file from the new project into the `www` 
directory, and delete the `www/cordova-2.6.0.js` file.
-
-6. Update the Cordova script reference in the `www/index.html` file (and any 
other files that contain the script reference) to point to the new 
`cordova-2.7.0.js` file.
-
-7. Copy the `native` directory from the new project into the existing project, 
overwriting the old `native` directory.
-
-8. Copy the `lib` directory from the new project into the existing project, 
overwriting the old `lib` directory.
-
-9. Copy the `cordova` directory from the new project into the existing 
project, overwriting the old `cordova` directory.
-
-## Upgrade to 2.6.0 from 2.5.0 ##
-
-Updating the PhoneGap download directory:
-
-It is recommended that you download a fresh copy of the entire directory.
-
-However, here are the new parts needed for the piecemeal update:
-
-1. Update the cordova.blackberry.js file in the 
`Phonegap-2.6.0/lib/blackberry/javascript` directory.
-
-2. Update the `ext`, `ext-air`, and `ext-qnx` in the 
`Phonegap-2.6.0/lib/blackberry/framework` directory.
-
-3. Update the `build.xml` file in the `Phonegap-2.6.0/lib/blackberry` 
directory.
-
-4. Update the `Phonegap-2.6.0/lib/blackberry/bin` directory.
-
-5. Update the `VERSION` file in the `Phonegap-2.6.0/lib/blackberry` directory.
-
-Updating the `example/` directory or migrating an existing project:
-
-1. Open the `www` directory, which contains the app.
-
-2. Remove and update the .jar file in the `ext/` directory.
-
-3. Update the contents of the `ext-air/` directory.
-
-4. Update the contents of the `ext-qnx/` directory.
-
-4. Copy the new `cordova-2.6.0.js` into your project.
-
-5. Update your HTML to use the new `cordova-2.6.0.js` file.
-
-## Upgrade to 2.5.0 from 2.4.0 ##
-
-Updating the PhoneGap download directory:
-
-It is recommended that you download a fresh copy of the entire directory.
-
-However, here are the new parts needed for the piecemeal update:
-
-1. Update the cordova.blackberry.js file in the 
`Phonegap-2.5.0/lib/blackberry/javascript` directory.
-
-2. Update the `ext`, `ext-air`, and `ext-qnx` in the 
`Phonegap-2.5.0/lib/blackberry/framework` directory.
-
-3. Update the `build.xml` file in the `Phonegap-2.5.0/lib/blackberry` 
directory.
-
-4. Update the `Phonegap-2.5.0/lib/blackberry/bin` directory.
-
-5. Update the `VERSION` file in the `Phonegap-2.5.0/lib/blackberry` directory.
-
-Updating the example/ directory or migrating an existing project:
-
-1. Open the `www` directory, which contains the app.
-
-2. Remove and update the .jar file in the `ext/` directory.
-
-3. Update the contents of the `ext-air/` directory.
-
-4. Update the contents of the `ext-qnx/` directory.
-
-4. Copy the new `cordova-2.5.0.js` into your project.
-
-5. Update your HTML to use the new `cordova-2.5.0.js` file.
-
-## Upgrade to 2.4.0 from 2.3.0 ##
-
-Updating just the `www` directory:
-
-1. Open the `www` directory, which contains the app.
-
-2. Remove and update the .jar file in the `ext/` directory.
-
-3. Update the contents of the `ext-air/` directory.
-
-4. Copy the new `cordova-2.4.0.js` into your project.
-    - If playbook, then update the .js file in the `playbook/` directory.
-    - If BlackBerry 10, then update the .js file in the `qnx/` directory.
-
-5. Update your HTML to use the new `cordova-2.4.0.js` file.
-
-Updating the sample directory (ie, updating using the ant tools):
-
-1. Open the `sample/lib/` directory.
-
-2. Update the .jar file in the `cordova.2.3.0/ext/` directory.
-
-3. Update the contents of the `cordova.2.3.0/ext-air/` directory.
-
-4. Update the contents of the `cordova.2.3.0/ext-qnx/` directory.
-
-5. Update the .js file in the `cordova.2.3.0/javascript/` directory.
-
-6. Open the `sample/lib/` directory and rename the `cordova.2.3.0/` directory 
to `cordova.2.4.0/`.
-
-7. Type `ant blackberry build` or `ant playbook build` to update the `www` 
directory with updated Cordova.
-
-8. Open the `www` directory and update your HTML to use the new 
`cordova-2.4.0.js` file.
-
-## Upgrade to 2.3.0 from 2.2.0 ##
-
-Updating just the `www` directory:
-
-1. Open the `www` directory, which contains the app.
-
-2. Remove and update the .jar file in the `ext/` directory.
-
-3. Update the contents of the `ext-air/` directory.
-
-4. Copy the new `cordova-2.3.0.js` into your project.
-    - If playbook, then update the .js file in the `playbook/` directory.
-    - If BlackBerry 10, then update the .js file in the `qnx/` directory.
-
-5. Update your HTML to use the new `cordova-2.3.0.js` file.
-
-Updating the sample directory (ie, updating using the ant tools):
-
-1. Open the `sample/lib/` directory.
-
-2. Update the .jar file in the `cordova.2.2.0/ext/` directory.
-
-3. Update the contents of the `cordova.2.2.0/ext-air/` directory.
-
-4. Update the contents of the `cordova.2.2.0/ext-qnx/` directory.
-
-5. Update the .js file in the `cordova.2.2.0/javascript/` directory.
-
-6. Open the `sample/lib/` directory and rename the `cordova.2.2.0/` directory 
to `cordova.2.3.0/`.
-
-7. Type `ant blackberry build` or `ant playbook build` to update the `www` 
directory with updated Cordova.
-
-8. Open the `www` directory and update your HTML to use the new 
`cordova-2.3.0.js` file.
-
-## Upgrade to 2.2.0 from 2.1.0 ##
-
-Updating just the www directory:
-
-1. Open the `www` directory, which contains the app.
-
-2. Remove and update the .jar file in the `ext/` directory.
-
-3. Update the contents of the `ext-air/` directory.
-
-4. Copy the new `cordova-2.2.0.js` into your project.
-    - If playbook, then update the .js file in the `playbook/` directory.
-    - If BlackBerry 10, then update the .js file in the `qnx/` directory.
-
-5. Update your HTML to use the new `cordova-2.2.0.js` file.
-
-Updating the sample directory (ie, updating using the ant tools):
-
-1. Open the `sample/lib/` directory.
-
-2. Update the .jar file in the `cordova.2.1.0/ext/` directory.
-
-3. Update the contents of the `cordova.2.1.0/ext-air/` directory.
-
-4. Update the contents of the `cordova.2.1.0/ext-qnx/` directory.
-
-5. Update the .js file in the `cordova.2.1.0/javascript/` directory.
-
-6. Open the `sample/lib/` directory and rename the `cordova.2.1.0/` directory 
to `cordova.2.2.0/`.
-
-7. Type `ant blackberry build` or `ant playbook build` to update the `www` 
directory with updated Cordova.
-
-8. Open the `www` directory and update your HTML to use the new 
`cordova-2.2.0.js` file.
-
-## Upgrade to 2.1.0 from 2.0.0 ##
-
-Updating just the `www` directory:
-
-1. Open the `www` directory, which contains the app.
-
-2. Remove and update the .jar file in the `ext/` directory.
-
-3. Update the contents of the `ext-air/` directory.
-
-4. Copy the new `cordova-2.1.0.js` into your project.
-    - If playbook, then update the .js file in the `playbook/` directory.
-
-5. Update your HTML to use the new `cordova-2.1.0.js` file.
-
-Updating the sample directory (ie, updating using the ant tools):
-
-1. Open the `sample/lib/` directory.
-
-2. Update the .jar file in the `cordova.2.0.0/ext/` directory.
-
-3. Update the contents of the `cordova.2.0.0/ext-air/` directory.
-
-4. Update the .js file in the `cordova.2.0.0/javascript/` directory.
-
-5. Open the `sample/lib/` directory and rename the `cordova.2.0.0/` directory 
to `cordova.2.1.0/`.
-
-6. Type `ant blackberry build` or `ant playbook build` to update the `www` 
directory with updated Cordova.
-
-7. Open the `www` directory and update your HTML to use the new 
`cordova-2.1.0.js` file.
-
-## Upgrade to 2.0.0 from 1.9.0 ##
-
-Updating just the `www` directory:
-
-1. Open the `www` directory, which contains the app.
-
-2. Remove and update the .jar file in the `ext/` directory.
-
-3. Update the contents of the `ext-air/` directory.
-
-4. Copy the new `cordova-2.0.0.js` into your project.
-    - If playbook, then update the .js file in the `playbook/` directory.
-
-5. Update your HTML to use the new `cordova-2.0.0.js` file.
-
-6. Update the `www/plugins.xml` file. Two plugins changed their
-   namespace/service label. Change the old entries for the Capture and
-   Contact plugins from:
-
-        <plugin name="Capture" value="org.apache.cordova.media.MediaCapture"/>
-        <plugin name="Contact" value="org.apache.cordova.pim.Contact"/>
-
-   To:
-
-        <plugin name="Capture" 
value="org.apache.cordova.capture.MediaCapture"/>
-        <plugin name="Contacts" value="org.apache.cordova.pim.Contact"/>
-
-Updating the sample directory (ie, updating using the ant tools):
-
-1. Open the `sample/lib/` directory.
-
-2. Update the .jar file in the `cordova.1.9.0/ext/` directory.
-
-3. Update the contents of the `cordova.1.9.0/ext-air/` directory.
-
-4. Update the .js file in the `cordova.1.9.0/javascript/` directory.
-
-5. Open the `sample/lib/` directory and rename the `cordova.1.9.0/` directory 
to `cordova.2.0.0/`.
-
-6. Type `ant blackberry build` or `ant playbook build` to update the `www` 
directory with updated Cordova.
-
-7. Open the `www` directory and update your HTML to use the new 
`cordova-2.0.0.js` file.
-
-8. Open the `www` directory and update the `plugins.xml` file. Two plugins
-   changed their namespace/service label. Change the old entries for the
-   Capture and Contact plugins from:
-
-         <plugin name="Capture" value="org.apache.cordova.media.MediaCapture"/>
-         <plugin name="Contact" value="org.apache.cordova.pim.Contact"/>
-
-   To:
-
-         <plugin name="Capture" 
value="org.apache.cordova.capture.MediaCapture"/>
-         <plugin name="Contacts" value="org.apache.cordova.pim.Contact"/>
-
-- To upgrade to 1.8.0, please go from 1.7.0
-
-## Upgrade to 1.8.0 from 1.7.0 ##
-
-Updating just the `www` directory:
-
-1. Open the `www` directory, which contains the app.
-
-2. Remove and update the .jar file in the `ext/` directory.
-
-3. Update the contents of the `ext-air/` directory.
-
-4. Copy the new `cordova-1.8.0.js` into your project.
-    - If playbook, then update the .js file in the `playbook/` directory.
-
-5. Update your HTML to use the new `cordova-1.8.0.js` file.
-
-6. Update the `www/plugins.xml` file. Two plugins changed their
-   namespace/service label. Change the old entries for the Capture and
-   Contact plugins from:
-
-        <plugin name="Capture" value="org.apache.cordova.media.MediaCapture"/>
-        <plugin name="Contact" value="org.apache.cordova.pim.Contact"/>
-
-   To:
-
-        <plugin name="Capture" 
value="org.apache.cordova.capture.MediaCapture"/>
-        <plugin name="Contacts" value="org.apache.cordova.pim.Contact"/>
-
-Updating the sample directory (ie, updating using the ant tools):
-
-1. Open the `sample/lib/` directory.
-
-2. Update the .jar file in the `cordova.1.7.0/ext/` directory.
-
-3. Update the contents of the `cordova.1.7.0/ext-air/` directory.
-
-4. Update the .js file in the `cordova.1.7.0/javascript/` directory.
-
-5. Open the `sample/lib/` directory and rename the `cordova.1.7.0/` directory 
to `cordova.1.8.0/`.
-
-6. Type `ant blackberry build` or `ant playbook build` to update the `www` 
directory with updated Cordova.
-
-7. Open the `www` directory and update your HTML to use the new 
`cordova-1.8.0.js` file.
-
-8. Open the `www` directory and update the `plugins.xml` file. Two plugins
-   changed their namespace/service label. Change the old entries for the
-   Capture and Contact plugins from:
-
-         <plugin name="Capture" value="org.apache.cordova.media.MediaCapture"/>
-         <plugin name="Contact" value="org.apache.cordova.pim.Contact"/>
-
-   To:
-
-         <plugin name="Capture" 
value="org.apache.cordova.capture.MediaCapture"/>
-         <plugin name="Contacts" value="org.apache.cordova.pim.Contact"/>
-

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/21c8e8f0/www/docs/en/6.0.0/guide/platforms/blackberry10/config.md
----------------------------------------------------------------------
diff --git a/www/docs/en/6.0.0/guide/platforms/blackberry10/config.md 
b/www/docs/en/6.0.0/guide/platforms/blackberry10/config.md
deleted file mode 100644
index 9ffa87f..0000000
--- a/www/docs/en/6.0.0/guide/platforms/blackberry10/config.md
+++ /dev/null
@@ -1,54 +0,0 @@
----
-license: >
-    Licensed to the Apache Software Foundation (ASF) under one
-    or more contributor license agreements.  See the NOTICE file
-    distributed with this work for additional information
-    regarding copyright ownership.  The ASF licenses this file
-    to you under the Apache License, Version 2.0 (the
-    "License"); you may not use this file except in compliance
-    with the License.  You may obtain a copy of the License at
-
-        http://www.apache.org/licenses/LICENSE-2.0
-
-    Unless required by applicable law or agreed to in writing,
-    software distributed under the License is distributed on an
-    "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-    KIND, either express or implied.  See the License for the
-    specific language governing permissions and limitations
-    under the License.
-
-title: BlackBerry 10 Configuration
----
-
-# BlackBerry 10 Configuration
-
-The `config.xml` file controls an app's basic settings that apply
-across each application and CordovaWebView instance. This section
-details preferences that only apply to BlackBerry 10 builds. See [The 
config.xml
-File](config_ref_index.md.html#The%20config.xml%20File) for information on 
global configuration options.
-
-- `ChildBrowser` (`disable` or the default `enable`): Disables child
-  browser windows. By default, apps launch a secondary browser window
-  to display resources accessed via `window.open()` or by specifying a
-  `_blank` anchor target. Specify `disable` to override this default
-  behavior.
-
-        <preference name="ChildBrowser" value="disable"/>
-
-- `PopupBlocker` (`enable` or the default `disable`): Enables the
-  popup blocker, which prevents calls to `window.open()`. By default,
-  popups display in a child browser window. Setting the preference to
-  `enable` prevents it from displaying at all.
-
-        <preference name="PopupBlocker" value="enable"/>
-
-- `WebSecurity` (`disable` or the default `enable`): Set to `disable`
-  to override web security settings, allowing access to remote content
-  from unknown sources. This preference is intended as a development
-  convenience only, so remove it before packaging the app for
-  distribution.  For the released app, all URIs should be known and
-  whitelisted using the `<access>` element, described in the Domain
-  [Whitelist Guide](../../appdev/whitelist/index.html).
-
-        <preference name="WebSecurity" value="disable"/>
-

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----
-license: >
-    Licensed to the Apache Software Foundation (ASF) under one
-    or more contributor license agreements.  See the NOTICE file
-    distributed with this work for additional information
-    regarding copyright ownership.  The ASF licenses this file
-    to you under the Apache License, Version 2.0 (the
-    "License"); you may not use this file except in compliance
-    with the License.  You may obtain a copy of the License at
-
-        http://www.apache.org/licenses/LICENSE-2.0
-
-    Unless required by applicable law or agreed to in writing,
-    software distributed under the License is distributed on an
-    "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-    KIND, either express or implied.  See the License for the
-    specific language governing permissions and limitations
-    under the License.
-
-title: BlackBerry 10 Platform Guide
----
-
-# BlackBerry 10 Platform Guide
-
-This guide shows how to set up your SDK environment to deploy
-Cordova apps for BlackBerry 10 devices.  For previous versions of
-BlackBerry, you need to use a different SDK environment and set of
-command-line tools, described in the BlackBerry Platform Guide.
-For BlackBerry 10, you need to install the SDK regardless of whether
-you want to use the cross-platform Cordova CLI for development, or a
-narrower set of platform-centered command-line tools.  For a
-comparison of the two development paths, see the 
[Overview](../../overview/index.html).  For
-details on each, see [The Command-Line Interface](../../cli/index.html) and 
the BlackBerry 10
-Shell Tool Guide.
-
-## Requirements
-
-The development environment is available on Windows, Mac and Linux.
-
-Developers should use the `cordova` utility in conjunction with the
-BlackBerry WebWorks SDK or BlackBerry Native SDK. See The Command-Line
-Interface for information how to install `cordova`, add projects, then
-build and deploy for each platform.
-
-BlackBerry 10 Device Simulator:
-
-* Processor: Intel dual core 2.0 GHz/AMD Athlon 4200+ or higher
-* Disk space: 10 GB 
-* RAM Memory: 4 GB 
-* Virtualization: one of the following:
-  * __Intel Virtualization Technology__ (VT, VT-x, vmx) &rarr; [Intel VT-x 
supported processor 
list](http://ark.intel.com/products/virtualizationtechnology)
-  * __AMD Virtualization__ (AMD-V, SVM) (Since May 2006 all AMD CPUs include 
AMD-V except Sempron).
-
-More information about requirements: [BB10 Simulator 
requeriments](http://developer.blackberry.com/devzone/develop/simulator/simulator_systemrequirements.html).
-
-## Install the BlackBerry WebWorks SDK
-
-Download and install the BlackBerry WebWorks SDK from 
[developer.blackberry.com](https://developer.blackberry.com/html5/download/)
-
-The installer will add command-line tools to your path. Depending on your OS,
-you may need to open a new terminal window or re-log in.
-
-## Install the BlackBerry Native SDK
-
-If you need to compile native code, for example when developing a native 
plugin, you
-will need to install the BlackBerry Native SDK.
-
-In order to get the BlackBerry Native SDK, download and install the IDE for 
BlackBerry available from
-[developer.blackberry.com](http://developer.blackberry.com/native/download/), 
then using the IDE, install the BlackBerry Native SDK.
-Following installation, you need to add its command-line tools to your
-system path.
-
-On Windows:
-
-* Go to __My Computer &rarr; Properties &rarr; Advanced &rarr; Environment 
Variables__.
-
-* Append the Native SDK's install directory to the PATH, for example:
-
-        ;C:\bbndk\host_10_1_0_132\win32\x86\usr\bin\
-
-On Mac and Linux:
-
-* Edit the `~/.bash_profile` file, adding a line such as the
-  following, depending on where the Native SDK was installed:
-
-        $ export 
PATH=${PATH}:/Applications/bbndk/host_10_1_0_132/darwin/x86/usr/bin/
-
-  or for the 10.2 Native SDK:
-
-        $ export 
PATH=${PATH}:/Applications/Momentics.app/host_10_2_0_15/darwin/x86/usr/bin/
-
-* Run the following to apply the change in the current session:
-
-        $ source ~/.bash_profile
-
-If you got any environmental problem, using the Native SDK from the command 
line, execute the appropriate file for your platform, located within the 
installation path:
-
-* On Windows &rarr; MS-DOS shell:
-
-        C:\> \bbndk\bbndk-env_xx_xx_xx_xxxx.bat
-
-* On Windows &rarr; git bash shell:
-
-        $ `\bbndk\bbndk-env_xx_xx_xx_xxxx.bat`
-
-* On Linux &rarr; Installed as root user:
-
-        $ `./opt/bbndk/bbndk-env_xx_xx_xx_xxxx.sh`
-
-* On Linux &rarr; Installed as non-root user:
-
-        $ `./home/username/bbndk/bbndk-env_xx_xx_xx_xxxx.sh`
-
-* On Mac:
-
-        $ `/Developer/SDKs/bbndk/bbndk-env_xx_xx_xx_xxxx.sh`
-
-
-## Set up for Signing
-
-If you wish to test on a device or distribute apps through BlackBerry
-World, your system must be setup for code signing.
-
-To obtain a signing key, go to the [BlackBerry Keys Order Form] 
(https://www.blackberry.com/SignedKeys/codesigning.html).
-
-Select the first checkbox: "for BlackBerry10 apps developed using BlackBerry
-NDK" and then sign in or create a BBID.
-
-Enter a password and click "Get Token" to download bbidtoken.csk. Save this
-file to the default location for your OS which will be displayed on the
-download page.
-
-The final step is to generate a signing certificate:
-
-    $ blackberry-keytool -genkeypair -storepass <password> -author 'Your 
Name’
-
-## Create a Project
-
-Use the `cordova` utility to set up a new project, as described in 
-[The Command-Line Interface](../../cli/index.html). For example, in a 
source-code directory:
- 
-        $ cordova create hello com.example.hello
-        $ cd hello
-        $ cordova platform add blackberry10
-        $ cordova build
-
-## Deploy to Emulator
-
-If you wish to run a device emulator, download and install the
-BlackBerry 10 Simulator.
-
-* [Download](http://developer.blackberry.com/native/download/)
-* [Getting 
Started](http://developer.blackberry.com/devzone/develop/simulator/blackberry_10_simulator_start.html)
-
-Before testing an app on either an emulator or a device, you need to
-enable development mode.
-
-Launch the emulator image, then choose __Settings__ from the home screen:
-
-![]({{ site.baseurl }}/static/img/guide/platforms/blackberry10/bb_home.png)
-
-Navigate to the __Security and Privacy &rarr; Development Mode__
-section and enable the option:
-
-![]({{ site.baseurl }}/static/img/guide/platforms/blackberry10/bb_devel.png)
-
-An additional set of command-line utilities are included when you set
-up the BlackBerry 10 platform for your project.  The following
-command, in this case invoked from the project top-level directory,
-associates a target named _emu_ with the IP address displayed above.
-
-* On Windows:
-
-        $ platforms\blackberry10\cordova\target.bat add emu 169.254.0.1 -t 
simulator
-
-* On Mac/Linux:
-
-        $ platforms/blackberry10/cordova/target add emu 169.254.0.1 -t 
simulator
-
-Then, run the `emulate` command to view the app:
-
-        $ cordova emulate blackberry10
-
-## Deploy to Device
-
-To deploy to a device, make sure it is plugged into your computer.
-Enable development mode and obtain the IP address as desribed in the
-emulator section above. You will also need to obtain the PIN from the
-the __Settings__ application under __About &rarr; Hardware__:
-
-![]({{ site.baseurl }}/static/img/guide/platforms/blackberry10/bb_pin.png)
-
-Run the target command-line utility to associate a name with an IP
-address, device password and PIN.
-
-* On Windows:
-
-        $ platforms\blackberry10\cordova\target.bat add mydevice 169.254.0.1 
-t device --password 123456 --pin FFFF972E
-
-* On Mac/Linux:
-
-        $ platforms/blackberry10/cordova/target add mydevice 169.254.0.1 -t 
device --password 123456 --pin FFFF972E
-
-where:
-
-* `--password` refers to the password to unlock the device.
-
-* `--pin` refers to the device PIN obtained from the __Settings__ application.
-
-Then, run the `run` command to view the app:
-
-        $ cordova run blackberry10
-
-If a debug token is not yet set up for the device, an error message
-prompts you to use the platform run script with the password you
-provided when registering for signing keys.
-
-* On Windows:
-
-        $ platforms\blackberry10\cordova\run.bat --device --keystorepass 
mysecret
-
-* On Mac/Linux:
-
-        $ platforms/blackberry10/cordova/run --device --keystorepass mysecret
-
-## Debugging with WebInspector
-
-When debugging on the device or an emulator, you may run WebInspector
-remotely to view the application's internal state.  A prompt displays
-the URL that allows you to connect to the app with a standard web
-browser.  For more information, see
-[Debugging using 
WebInspector](http://developer.blackberry.com/html5/documentation/web_inspector_overview_1553586_11.html).
-
-## Building a Release Version
-
-By default, running the `cordova build` command creates an unsigned
-_.bar_ package file suitable for testing on a device or simulator.
-
-Use `--release` to create a release version suitable for distribution
-through BlackBerry World.
-
-    $ cordova build --release --keystorepass <signing password>
-
-The `--keystorepass` option specifies the password you defined when
-configuring your computer to sign applications.
-
-
-## Deploy to Other Locations
-
-The instructions above assume a device is plugged in via USB or a
-simulator is running on the local machine. It is also possible to
-deploy to other locations.
-
-An additional set of command-line utilities are included when you set
-up the BlackBerry 10 platform for your project.  The following
-command, in this case invoked from the project top-level directory,
-associates a target named _emu_ with an IP address.
-
-* On Windows:
-
-        $ platforms\blackberry10\cordova\build.bat --release --keystorepass 
mysecret
-
-* On Mac/Linux:
-
-        $ platforms/blackberry10/cordova/build --release --keystorepass 
mysecret
-
-Once the target is defined, you can provide it to the run command using
-`--target`:
-
-    $ cordova run blackberry10 --target=emu

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--- a/www/docs/en/6.0.0/guide/platforms/blackberry10/plugin.md
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----
-license: >
-    Licensed to the Apache Software Foundation (ASF) under one
-    or more contributor license agreements.  See the NOTICE file
-    distributed with this work for additional information
-    regarding copyright ownership.  The ASF licenses this file
-    to you under the Apache License, Version 2.0 (the
-    "License"); you may not use this file except in compliance
-    with the License.  You may obtain a copy of the License at
-
-        http://www.apache.org/licenses/LICENSE-2.0
-
-    Unless required by applicable law or agreed to in writing,
-    software distributed under the License is distributed on an
-    "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-    KIND, either express or implied.  See the License for the
-    specific language governing permissions and limitations
-    under the License.
-
-title: BlackBerry 10 Plugins
----
-
-# BlackBerry 10 Plugins
-
-This section provides details for how to implement native plugin code
-on the BlackBerry 10 platform. Before reading this, see Application
-Plugins for an overview of the plugin's structure and its common
-JavaScript interface. This section continues to demonstrate the sample
-_echo_ plugin that communicates from the Cordova webview to the native
-platform and back.
-
-The Echo plugin basically returns whatever string the `window.echo`
-function sends from JavaScript:
-
-        window.echo = function(str, callback) {
-            cordova.exec(callback, function(err) {
-                callback('Nothing to echo.');
-            }, "Echo", "echo", [str]);
-        };
-
-A Cordova plugin for BlackBerry 10 contains both JavaScript and native
-code, which communicate with each other through a framework provided
-by JNEXT. Every plugin must also include a `plugin.xml` file.
-
-## Creating the Native Class
-
-To create the native portion of your plugin, open the BlackBerry 10
-NDK IDE and select __File &rarr; New &rarr; BlackBerry Project &rarr;
-Native Extension &rarr; BlackBerry 10__. Enter the desired
-project name and location, then press __Finish__.
-
-The project created by the IDE contains sample code for a memory
-plugin. You may replace or modify these files to implement your own
-functionality:
-
-- `*name*_js.hpp`: C++ header for the JNEXT code.
-
-- `*name*_js.cpp`: C++ code for JNEXT.
-
-The native interface for the JNEXT extension can be viewed in the
-plugin header file located in the project's public directory. It also
-features constants and utility functions available from within native
-code. The plugin must be derived from `JSExt`, which is defined in
-`plugin.h`. That is, you must implement the following class:
-
-        class JSExt
-        {
-        public:
-            virtual ~JSExt() {};
-            virtual string InvokeMethod( const string& strCommand ) = 0;
-            virtual bool CanDelete( void ) = 0;
-        private:
-            std::string m_id;
-        };
-
-The extension should include the `plugin.h` header file. In the `Echo`
-example, you use `JSExt` as follows in the `echo_js.hpp` file:
-
-        #include "../public/plugin.h"
-        #include <string>
-
-        #ifndef ECHO_JS_H_
-        #define ECHO_JS_H_
-
-        class Echo : public JSExt
-        {
-        public:
-            explicit Echo(const std::string& id);
-            virtual ~Echo();
-            virtual std::string InvokeMethod(const std::string& command);
-            virtual bool CanDelete();
-        private:
-            std::string m_id;
-        };
-
-        #endif // ECHO_JS_H_
-
-The `m_id` attribute contains the `JNEXT` id for the object, which is
-passed to the class as an argument to the constructor. It is needed
-for the native side to trigger events on the JavaScript side.  The
-`CanDelete` method determines whether the native object can be
-deleted.  The `InvokeMethod` function is called as a result from a
-request from JavaScript to invoke a method of this particular
-object. The only argument to this function is a string passed from
-JavaScript that this method parses to determine which of the native
-object's methods should execute.  These methods are implemented in
-`echo_js.cpp`. Here is the `InvokeMethod` function for the `Echo`
-example:
-
-        string Echo::InvokeMethod(const string& command) {
-
-            //parse command and args from string
-            int index = command.find_first_of(" ");
-            string strCommand = command.substr(0, index);
-            string strValue = command.substr(index + 1, command.length());
-
-            // Determine which function should be executed
-            if (strCommand == "echo") {
-                return strValue;
-            } else {
-                return "Unsupported Method";
-            }
-        }
-
-The native plugin must also implement the following callback
-functions:
-
-- `extern char* onGetObjList( void );`
-
-- `extern JSExt* onCreateObject( const string& strClassName, const string& 
strObjId );`
-
-The `onGetObjList` function returns a comma-separated list of classes
-supported by JNEXT. JNEXT uses this function to determine the set of
-classes that JNEXT can instantiate. The `Echo` plugin implements the
-following in `echo_js.cpp`:
-
-        char* onGetObjList() {
-            static char name[] = "Echo";
-            return name;
-        }
-
-The `onCreateObject ` function takes two parameters. The first is the
-name of the requested class to be created from the JavaScript side,
-with valid names as those returned in `onGetObjList`. The second
-parameter is the class's unique object id. This method returns a
-pointer to the created plugin object. The `Echo` plugin implements the
-following in `echo_js.cpp`:
-
-        JSExt* onCreateObject(const string& className, const string& id) {
-            if (className == "Echo") {
-                return new Echo(id);
-            }
-            return NULL;
-        }
-
-## Creating the Plugin's JavaScript
-
-The plugin must contain the following JavaScript files:
-
-- `client.js`: This is considered the client side and contains the API
-  available to a Cordova application. The API in `client.js` calls
-  makes calls to `index.js`. The API in `client.js` also connects
-  callback functions to the events that fire the callbacks.
-
-- `index.js`: Cordova loads `index.js` and makes it accessible through
-  the cordova.exec bridge. The `client.js` file makes calls to the API
-  in the `index.js` file, which in turn makes call to JNEXT to
-  communicate with the native side.
-
-The client and server side (`client.js` and `index.js`) interacts
-through the `Cordova.exec` function. The `client.js` needs to invoke
-the `exec` function and provide the necessary arguments. The `Echo`
-plugin implements the following in the `client.js` file:
-
-        var service = "org.apache.cordova.blackberry.echo",
-            exec = cordova.require("cordova/exec");
-
-        module.exports = {
-            echo: function (data, success, fail) {
-                exec(success, fail, service, "echo", { data: data });
-            }
-        };
-
-The `index.js` component uses JNEXT to interact with the native
-side. Attaching a constructor function named `Echo` to JNEXT allows
-you to perform the following key operations using the `init` function:
-
-- Specify the required module exported by the native side. The name of
-  the required module must match the name of a shared library file
-  (`.so` file):
-
-        JNEXT.require("libecho")
-
-- Create an object by using an acquired module and save the ID that's
-  returned by the call:
-
-        self.m_id = JNEXT.createObject("libecho.Echo");
-
-  When the application calls the `echo` function in `client.js`, that
-  call in turn calls the `echo` function in `index.js`, where the
-  `PluginResult` object sends data as a response back to `client.js`.
-  Since the `args` argument passed into the functions was converted by
-  `JSON.stringfy()` and encoded as a `URIcomponent`, you must call the
-  following:
-
-        data = JSON.parse(decodeURIComponent(args.data));
-
-You can now send the data back, as in the following:
-
-        module.exports = {
-            echo: function (success, fail, args, env) {
-                var result = new PluginResult(args, env),
-                data = JSON.parse(decodeURIComponent(args.data)),
-                response = echo.getInstance().echo(data);
-                result.ok(response, false);
-            }
-        };
-
-## Plugin Architecture
-
-You can place the plugin's artifacts, including the `plugin.xml` file,
-the JavaScript and C++ source files, and the `.so` binary files within
-any directory structure, as long as you correctly specify the file
-locations in the `plugin.xml` file. Here is a typical structure:
-
-***project_directory*** (>plugin.xml)
-
-- **www** (>client.js)
-- **src**
-  - **blackberry10** (>index.js, **native** >*.cpp, *.hpp)
-  - **device** (>*binary file* *.so)
-  - **simulator** (>*binary file* *.so)
-
-The list shows the hierarchical relationship among the top-level
-folders. The parenthesis shows the contents of a given directory. All
-directory names appear in bold text. File names are preceded by the `>`
-sign.
-
-## The _plugin.xml_ file
-
-The `plugin.xml` file contains the extension's namespace and other
-metadata. Set up the `Echo` plugin as follows:
-
-        <plugin xmlns="http://www.phonegap.com/ns/plugins/1.0";
-            id="org.apache.cordova.blackberry.echo"
-            version="1.0.0">
-            <js-module src="www/client.js">
-                <merges target="navigator" />
-            </js-module>
-            <platform name="blackberry10">
-                <source-file src="src/blackberry10/index.js" />
-                <lib-file src="src/blackberry10/native/device/libecho.so" 
arch="device" />
-                <lib-file src="src/blackberry10/native/simulator/libecho.so" 
arch="simulator" />
-                <config-file target="www/config.xml" parent="/widget">
-                    <feature name="org.apache.cordova.blackberry.echo" 
value="org.apache.cordova.blackberry.echo" />
-                </config-file>
-            </platform>
-        </plugin>

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----
-license: >
-    Licensed to the Apache Software Foundation (ASF) under one
-    or more contributor license agreements.  See the NOTICE file
-    distributed with this work for additional information
-    regarding copyright ownership.  The ASF licenses this file
-    to you under the Apache License, Version 2.0 (the
-    "License"); you may not use this file except in compliance
-    with the License.  You may obtain a copy of the License at
-
-        http://www.apache.org/licenses/LICENSE-2.0
-
-    Unless required by applicable law or agreed to in writing,
-    software distributed under the License is distributed on an
-    "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-    KIND, either express or implied.  See the License for the
-    specific language governing permissions and limitations
-    under the License.
-
-title: BlackBerry 10 Shell Tool Guide
----
-
-# BlackBerry 10 Shell Tool Guide
-
-The `cordova` command-line utility is a high-level tool that allows
-you to build applications across several platforms at once. An older
-version of the Cordova framework provides sets of command-line tools
-specific to each platform. To use them as an alternative to the CLI,
-you need to download this version of Cordova from
-[cordova.apache.org](http://cordova.apache.org). The download contains
-separate archives for each platform. Expand the platform you wish to
-target. The tools described here are typically available in the
-top-level `bin` directory, otherwise consult the __README__ file for
-more detailed directions.
-
-For information on the low-level command-line interface that enables
-plugins, see [Using Plugman to Manage 
Plugins](../../../plugin_ref/plugman.html). See Application Plugins
-for details on how to develop plugins.
-
-If you need help with any command listed below, type the command along
-with the `-h` or `-help` arguments, which are supported by all
-commands and which provide descriptions for each of the available
-arguments.
-
-## Create an App
-
-The `create` command creates a new project:
-
-        bin/create <path-to-project> <project-package> <project-name>
-
-where
-
-- `<path-to-project>` specifies the directory you want the project created in
-
-- `<project-package>` specifies a reverse domain style identifier
-
-- `<project-name>` specifies the apps display name
-
-__NOTE__: the `create` command bootstraps dependency installation
-through the `npm install` command. Depending on the installation
-directory and system permissions, this may require administrator
-privileges.  If there's problem on OSX/Linux, run `sudo npm install`
-before using the `create` command. On Windows, run `npm install` in a
-command-line utility opened with administrator privileges.
-
-## Create a Target
-
-The `target` command allows you to manage the emulator or BlackBerry
-devices that you use to test the app. You can add or remove a target,
-or set a target as the default target.
-
-### Add a Target
-
-        <path-to-project>/cordova/target add <name> <ip-address> [-t | --type 
<device | simulator>] [-p | --password <password>] [--pin <device-pin>]
-
-where
-
-- `<name>` specifies a unique name for the target.
-
-- `<ip-address>` specifies the ip address of the BlackBerry device or
-  simulator.
-
-- `-p | --password <password>` specifies the password for the device or
-  emulator. This is required only if the device or emulator is
-  password protected.
-
-- `--pin <device-pin>` specifies the PIN of the BlackBerry device,
-  which identifies that device as a valid host for the debug
-  token. This argument is required only when creating a debug
-  token.
-
-### Remove a Target
-
-        <path-to-project>/cordova/target remove <name>
-
-### Set a Target as the Default
-
-        <path-to-project>/cordova/target default <name>
-
-## Build the App
-
-The `build` command builds the project as a .bar file. You can build
-the app in either release mode (which produces a signed .bar file) or
-in debug mode (which produces an unsigned .bar file).
-
-### Build the App in Release Mode
-
-        <path-to-project>/cordova/build release [-k | --keystorepass 
<password>] [-b | --buildId <number>] [-p | --params <params-JSON-file>]
-
-where
-
--   `-k | --keystorepass <password>`  specifies the password you defined when 
you configured your computer to sign applications.
-
--   `-b | --buildId <number>`  specifies the build version number of your 
application. Typically, this number should be incremented from the previous 
signed version. This argument is optional.
-
--   `-p | --params <params-JSON-file>`  specifies a JSON file containing 
additional parameters to pass to downstream tools. This argument is optional.
-
-### Build the Project in Debug Mode
-
-        <path-to-project>/cordova/build debug [<target>] [-k | --keystorepass 
<password>] [-p | --params <params-JSON-file>]  [-ll | --loglevel 
<error|warn|verbose>]
-
-where
-
-- `<target>` specifies the name of a previously added target. If
-  `<target>` is not specified, the default target is used, if one has
-  been created. This argument is only required if you want the script
-  to deploy the app to a BlackBerry device or emulator and you have
-  not created a default target. Additionally, if `<target>` is a
-  device, then that device must be connected to your computer by USB
-  connection or be connected to the same Wi-Fi network as your
-  computer.
-
-- `-k | --keystorepass <password>` specifies the password you defined
-  when you configured your computer to sign applications. This
-  password is also used to create your debug token. This argument is
-  only required if you want the script to create and install the debug
-  token for you.
-
-- `-p | --params <params-JSON-file>` specifies a JSON file containing
-  additional parameters to pass to downstream tools.
-
-- `-ll | --loglevel <level>` specifies the log level. The log level may
-  be one of `error`, `warn`, or `verbose`.
-
-If you have previously defined a default target (and previously
-installed a debug token, if that target is a BlackBerry device), you
-can run the script with no arguments, and the script packages your
-app and deploys it to the default target. For example:
-
-        <path-to-project>/cordova/build debug
-
-## Run the App
-
-The `run` command deploys the app's most recent build on the specified
-BlackBerry device or an emulator. To deploy your app, you need to
-specify a target for the device or emulator:
-
-        <path-to-project>/cordova/run <target>
-
-...where `<target> `specifies the name of a previously added target.
-If `<target>` is a device, then it must be connected to your computer
-via USB cable, or else over the same Wi-Fi network as your computer.
-
-## Handle Plugins
-
-The `target` command allows you to add and remove plugins.  To fetch a
-locally hosted plugin:
-
-        <path-to-project>/cordova/plugin fetch <path-to-plugin>
-
-View a list of installed plugins:
-
-        <path-to-project>/cordova/plugin ls
-
-Add a plugin:
-
-        <path-to-project>/cordova/plugin add <name>
-
-Remove a plugin:
-
-        <path-to-project>/cordova/plugin rm <name>


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