clintropolis commented on a change in pull request #11888:
URL: https://github.com/apache/druid/pull/11888#discussion_r764348431



##########
File path: core/src/main/java/org/apache/druid/segment/column/TypeStrategy.java
##########
@@ -0,0 +1,118 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one
+ * or more contributor license agreements.  See the NOTICE file
+ * distributed with this work for additional information
+ * regarding copyright ownership.  The ASF licenses this file
+ * to you under the Apache License, Version 2.0 (the
+ * "License"); you may not use this file except in compliance
+ * with the License.  You may obtain a copy of the License at
+ *
+ *   http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing,
+ * software distributed under the License is distributed on an
+ * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ * KIND, either express or implied.  See the License for the
+ * specific language governing permissions and limitations
+ * under the License.
+ */
+
+package org.apache.druid.segment.column;
+
+import org.apache.druid.common.config.NullHandling;
+
+import java.nio.ByteBuffer;
+import java.util.Comparator;
+
+/**
+ * TypeStrategy provides value comparison and binary serialization for Druid 
types. This can be obtained for ANY Druid
+ * type via {@link TypeSignature#getStrategy()}.
+ *
+ * IMPORTANT!!! DO NOT USE THIS FOR WRITING COLUMNS, THERE ARE VERY LIKELY FAR 
BETTER WAYS TO DO THIS. However, if you
+ * need to store a single value or small number of values, continue reading.
+ *
+ * Most implementations of this mechanism, support reading and writing ONLY 
non-null values. The exception to this is
+ * {@link NullableTypeStrategy}, which might be acceptable to use if you need 
to read and write nullable values, AND,
+ * you have enough memory to burn a full byte for every value you want to 
store. It will store values with a leading
+ * byte containing either {@link NullHandling#IS_NULL_BYTE} or {@link 
NullHandling#IS_NOT_NULL_BYTE} as appropriate.
+ * If you have a lot of values to write and a lot of nulls, consider 
alternative approaches to tracking your nulls.
+ *
+ * This mechanism allows using the natural {@link ByteBuffer#position()} and 
modify the underlying position as they
+ * operate, and also random access reads are specific offets, which do not 
modify the underlying position. If a method
+ * accepts an offset parameter, it does not modify the position, if not, it 
does.
+ *
+ * The only methods implementors are required to provide are {@link 
#read(ByteBuffer)},
+ * {@link #write(ByteBuffer, Object, int)} and {@link 
#estimateSizeBytes(Object)}, default implementations are provided
+ * to set and reset buffer positions as appropriate for the offset based 
methods, but may be overridden if a more
+ * optimized implementation is needed.
+ */
+public interface TypeStrategy<T> extends Comparator<T>
+{
+  /**
+   * Estimate the size in bytes that writing this value to memory would 
require. This method is not required to be
+   * exactly correct, but many implementations might be. Implementations 
should err on the side of over-estimating if
+   * exact sizing is not efficient
+   */
+  int estimateSizeBytes(T value);
+
+
+  /**
+   * Read a non-null value from the {@link ByteBuffer} at the current {@link 
ByteBuffer#position()}. This will move
+   * the underlying position by the size of the value read.
+   *
+   * The contract of this method is that any value returned from this method 
MUST be completely detached from the
+   * underlying {@link ByteBuffer}, since it might outlive the memory location 
being allocated to hold the object.
+   * In other words, if an object is memory mapped, it must be copied on heap, 
or relocated to another memory location
+   * that is owned by the caller with {@link #write}.
+   */
+  T read(ByteBuffer buffer);
+
+  /**
+   * Write a non-null value to the {@link ByteBuffer} at position {@link 
ByteBuffer#position()}. This will move the
+   * underlying position by the size of the value written, and returns the 
number of bytes written.
+   *
+   * If writing the value would take more than 'maxSizeBytes' (or the buffer 
limit, whichever is smaller), this method

Review comment:
       i had it this way so that callers that don't know or care about size can 
pass in an arbitrary value like Integer.MAX_VALUE, but it didn't seem very 
useful so i've made it an exception now, the old behavior was a bit strange 
coupled with the negative size written return values for when write doesn't 
have enough room since the caller knows that they definitely need to add that 
many bytes to maxSizeBytes to have enough space to complete the write

##########
File path: core/src/main/java/org/apache/druid/segment/column/TypeStrategy.java
##########
@@ -0,0 +1,118 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one
+ * or more contributor license agreements.  See the NOTICE file
+ * distributed with this work for additional information
+ * regarding copyright ownership.  The ASF licenses this file
+ * to you under the Apache License, Version 2.0 (the
+ * "License"); you may not use this file except in compliance
+ * with the License.  You may obtain a copy of the License at
+ *
+ *   http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing,
+ * software distributed under the License is distributed on an
+ * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ * KIND, either express or implied.  See the License for the
+ * specific language governing permissions and limitations
+ * under the License.
+ */
+
+package org.apache.druid.segment.column;
+
+import org.apache.druid.common.config.NullHandling;
+
+import java.nio.ByteBuffer;
+import java.util.Comparator;
+
+/**
+ * TypeStrategy provides value comparison and binary serialization for Druid 
types. This can be obtained for ANY Druid
+ * type via {@link TypeSignature#getStrategy()}.
+ *
+ * IMPORTANT!!! DO NOT USE THIS FOR WRITING COLUMNS, THERE ARE VERY LIKELY FAR 
BETTER WAYS TO DO THIS. However, if you
+ * need to store a single value or small number of values, continue reading.
+ *
+ * Most implementations of this mechanism, support reading and writing ONLY 
non-null values. The exception to this is
+ * {@link NullableTypeStrategy}, which might be acceptable to use if you need 
to read and write nullable values, AND,
+ * you have enough memory to burn a full byte for every value you want to 
store. It will store values with a leading
+ * byte containing either {@link NullHandling#IS_NULL_BYTE} or {@link 
NullHandling#IS_NOT_NULL_BYTE} as appropriate.
+ * If you have a lot of values to write and a lot of nulls, consider 
alternative approaches to tracking your nulls.
+ *
+ * This mechanism allows using the natural {@link ByteBuffer#position()} and 
modify the underlying position as they
+ * operate, and also random access reads are specific offets, which do not 
modify the underlying position. If a method
+ * accepts an offset parameter, it does not modify the position, if not, it 
does.
+ *
+ * The only methods implementors are required to provide are {@link 
#read(ByteBuffer)},
+ * {@link #write(ByteBuffer, Object, int)} and {@link 
#estimateSizeBytes(Object)}, default implementations are provided
+ * to set and reset buffer positions as appropriate for the offset based 
methods, but may be overridden if a more
+ * optimized implementation is needed.
+ */
+public interface TypeStrategy<T> extends Comparator<T>
+{
+  /**
+   * Estimate the size in bytes that writing this value to memory would 
require. This method is not required to be
+   * exactly correct, but many implementations might be. Implementations 
should err on the side of over-estimating if
+   * exact sizing is not efficient
+   */
+  int estimateSizeBytes(T value);
+
+
+  /**
+   * Read a non-null value from the {@link ByteBuffer} at the current {@link 
ByteBuffer#position()}. This will move
+   * the underlying position by the size of the value read.
+   *
+   * The contract of this method is that any value returned from this method 
MUST be completely detached from the
+   * underlying {@link ByteBuffer}, since it might outlive the memory location 
being allocated to hold the object.
+   * In other words, if an object is memory mapped, it must be copied on heap, 
or relocated to another memory location
+   * that is owned by the caller with {@link #write}.
+   */
+  T read(ByteBuffer buffer);
+
+  /**
+   * Write a non-null value to the {@link ByteBuffer} at position {@link 
ByteBuffer#position()}. This will move the
+   * underlying position by the size of the value written, and returns the 
number of bytes written.
+   *
+   * If writing the value would take more than 'maxSizeBytes' (or the buffer 
limit, whichever is smaller), this method
+   * will return a negative value indicating the number of additional bytes 
that would be required to fully write the
+   * value. Partial results may be written to the buffer when in this state, 
and the position may be left at whatever
+   * point the implementation ran out of space while writing the value.

Review comment:
       the latter, caller should save the position before writing to handle an 
incomplete write, added javadocs to clarify




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