Repository: flex-asjs Updated Branches: refs/heads/develop 0bbba3e58 -> 28c5972bb
Change the template to hold the required variables, not those copied from the Flex SDK Signed-off-by: Erik de Bruin <e...@ixsoftware.nl> Project: http://git-wip-us.apache.org/repos/asf/flex-asjs/repo Commit: http://git-wip-us.apache.org/repos/asf/flex-asjs/commit/28c5972b Tree: http://git-wip-us.apache.org/repos/asf/flex-asjs/tree/28c5972b Diff: http://git-wip-us.apache.org/repos/asf/flex-asjs/diff/28c5972b Branch: refs/heads/develop Commit: 28c5972bb5e1f2443f518d20ab8972a3a461d046 Parents: 0bbba3e Author: Erik de Bruin <e...@ixsoftware.nl> Authored: Sun Sep 27 17:28:07 2015 +0200 Committer: Erik de Bruin <e...@ixsoftware.nl> Committed: Sun Sep 27 17:28:07 2015 +0200 ---------------------------------------------------------------------- env-template.properties | 71 +++++++++++++++++++------------------------- 1 file changed, 31 insertions(+), 40 deletions(-) ---------------------------------------------------------------------- http://git-wip-us.apache.org/repos/asf/flex-asjs/blob/28c5972b/env-template.properties ---------------------------------------------------------------------- diff --git a/env-template.properties b/env-template.properties index d1465ca..312098e 100644 --- a/env-template.properties +++ b/env-template.properties @@ -23,10 +23,13 @@ # For each of # # AIR_HOME +# FALCON_HOME +# FALCONJX_HOME # FLASHPLAYER_DEBUGGER +# FLEX_HOME +# FLEXUNIT_HOME +# GOOG_HOME # PLAYERGLOBAL_HOME -# PIXELBENDER_HOME -# ADOBE_EXTENSION_MANAGER # # you need to set an environment variable with that name or set the property here # prefixed with "env.". If a property is set in this file, and the corresponding @@ -51,12 +54,38 @@ #env.AIR_HOME= # +# Set this to the root of its SDK: <repo-path>/compiler/generated/dist/sdk +# +#env.FALCON_HOME= + +# +# Set this to the root of its SDK: <repo-path>/compiler.jx +# +#env.FALCONJX_HOME= + +# # Set this to absolute path that contains the Adobe Flash Player content debugger # for your platform. # #env.FLASHPLAYER_DEBUGGER= # +# Set this to absolute path of an SDK or repo. +# +#env.FLEX_HOME= + +# +# Set this to the root of a FlexUnit release or repo +# +#env.FLEXUNIT_HOME= + +# +# Set GOOG_HOME to the absolute path of the folder that contains the third_party +# and closure sub-folders. +# +#env.GOOG_HOME= + +# # PLAYERGLOBAL_HOME is a directory which contains one or more subdirectories. # The name of each subdirectory corresponds to a supported target player version and # in each of the subdirectories is the playerglobal.swc that corresponds to that target @@ -70,41 +99,3 @@ # playerglobal.swc (file) # #env.PLAYERGLOBAL_HOME= - -# -# Set this to the directory that contains the Adobe Pixel Bender Toolkit -# for your platform. -# -# On Windows (32-bit), if installed to the default location, the setting would be -# env.PIXELBENDER_HOME=C:\\Program Files\\Adobe\\Adobe Utilities - CS5\\Pixel Bender Toolkit 2 -# -# or on a 64-bit version of Windows -# env.PIXELBENDER_HOME=C:\\Program Files (x86)\\Adobe\\Adobe Utilities - CS5\\Pixel Bender Toolkit 2 -# -# Note: the folder "Program Files" (or "Program Files (x86)") might have a different name -# depending on the language of your Windows installation. -# -# On Mac, if installed to the default location, the setting would be -# env.PIXELBENDER_HOME=/Applications/Utilities/Adobe Utilities-CS5.localized/Pixel Bender Toolkit 2/ -# -#env.PIXELBENDER_HOME= - -# -# Set this to the file that contains the Adobe Extension Manager CS5 -# for your platform. This is optional and is only required for those -# who need flash integration in order to build the MXP for the flash integration kit. -# -# On Windows (32-bit), if installed to the default location, the setting would be -# env.ADOBE_EXTENSION_MANAGER=C:\\Program Files\\Adobe\\Adobe Extension Manager CS5\\Adobe Extension Manager CS5.exe -# -# or on a 64-bit version of Windows -# env.ADOBE_EXTENSION_MANAGER=C:\\Program Files (x86)\\Adobe\\Adobe Extension Manager CS5\\Adobe Extension Manager CS5.exe -# -# Note: the folder "Program Files" (or "Program Files (x86)") might have a different name -# depending on the language of your Windows installation. -# -# On Mac, if installed to the default location, the setting would be -# env.ADOBE_EXTENSION_MANAGER=/Applications/Adobe Extension Manager CS5/Adobe Extension Manager CS5.app/Contents/MacOS/Adobe Extension Manager CS5 -# -#env.ADOBE_EXTENSION_MANAGER= -