Repository: flex-asjs
Updated Branches:
  refs/heads/develop 0bbba3e58 -> 28c5972bb


Change the template to hold the required variables, not those copied from the 
Flex SDK

Signed-off-by: Erik de Bruin <e...@ixsoftware.nl>


Project: http://git-wip-us.apache.org/repos/asf/flex-asjs/repo
Commit: http://git-wip-us.apache.org/repos/asf/flex-asjs/commit/28c5972b
Tree: http://git-wip-us.apache.org/repos/asf/flex-asjs/tree/28c5972b
Diff: http://git-wip-us.apache.org/repos/asf/flex-asjs/diff/28c5972b

Branch: refs/heads/develop
Commit: 28c5972bb5e1f2443f518d20ab8972a3a461d046
Parents: 0bbba3e
Author: Erik de Bruin <e...@ixsoftware.nl>
Authored: Sun Sep 27 17:28:07 2015 +0200
Committer: Erik de Bruin <e...@ixsoftware.nl>
Committed: Sun Sep 27 17:28:07 2015 +0200

----------------------------------------------------------------------
 env-template.properties | 71 +++++++++++++++++++-------------------------
 1 file changed, 31 insertions(+), 40 deletions(-)
----------------------------------------------------------------------


http://git-wip-us.apache.org/repos/asf/flex-asjs/blob/28c5972b/env-template.properties
----------------------------------------------------------------------
diff --git a/env-template.properties b/env-template.properties
index d1465ca..312098e 100644
--- a/env-template.properties
+++ b/env-template.properties
@@ -23,10 +23,13 @@
 # For each of
 #
 #   AIR_HOME
+#   FALCON_HOME
+#   FALCONJX_HOME
 #   FLASHPLAYER_DEBUGGER
+#   FLEX_HOME
+#   FLEXUNIT_HOME
+#   GOOG_HOME
 #   PLAYERGLOBAL_HOME
-#   PIXELBENDER_HOME
-#   ADOBE_EXTENSION_MANAGER
 #
 # you need to set an environment variable with that name or set the property 
here
 # prefixed with "env.".  If a property is set in this file, and the 
corresponding 
@@ -51,12 +54,38 @@
 #env.AIR_HOME=
 
 #
+# Set this to the root of its SDK: <repo-path>/compiler/generated/dist/sdk
+#
+#env.FALCON_HOME=
+
+#
+# Set this to the root of its SDK: <repo-path>/compiler.jx
+#
+#env.FALCONJX_HOME=
+
+#
 # Set this to absolute path that contains the Adobe Flash Player content 
debugger
 # for your platform.  
 #
 #env.FLASHPLAYER_DEBUGGER=
 
 #
+# Set this to absolute path of an SDK or repo.  
+#
+#env.FLEX_HOME=
+
+#
+# Set this to the root of a FlexUnit release or repo
+#
+#env.FLEXUNIT_HOME=
+
+#
+# Set GOOG_HOME to the absolute path of the folder that contains the 
third_party
+# and closure sub-folders.  
+#
+#env.GOOG_HOME=
+
+#
 # PLAYERGLOBAL_HOME is a directory which contains one or more subdirectories.
 # The name of each subdirectory corresponds to a supported target player 
version and
 # in each of the subdirectories is the playerglobal.swc that corresponds to 
that target 
@@ -70,41 +99,3 @@
 #               playerglobal.swc (file)
 #
 #env.PLAYERGLOBAL_HOME=
-
-#
-# Set this to the directory that contains the Adobe Pixel Bender Toolkit
-# for your platform.
-#
-# On Windows (32-bit), if installed to the default location, the setting would 
be
-#   env.PIXELBENDER_HOME=C:\\Program Files\\Adobe\\Adobe Utilities - 
CS5\\Pixel Bender Toolkit 2
-#
-# or on a 64-bit version of Windows
-#      env.PIXELBENDER_HOME=C:\\Program Files (x86)\\Adobe\\Adobe Utilities - 
CS5\\Pixel Bender Toolkit 2
-#
-# Note: the folder "Program Files" (or "Program Files (x86)") might have a 
different name
-# depending on the language of your Windows installation.
-#
-# On Mac, if installed to the default location, the setting would be
-#   env.PIXELBENDER_HOME=/Applications/Utilities/Adobe 
Utilities-CS5.localized/Pixel Bender Toolkit 2/
-#
-#env.PIXELBENDER_HOME=
-
-#
-# Set this to the file that contains the Adobe Extension Manager CS5
-# for your platform.  This is optional and is only required for those
-# who need flash integration in order to build the MXP for the flash 
integration kit.
-#
-# On Windows (32-bit), if installed to the default location, the setting would 
be
-#   env.ADOBE_EXTENSION_MANAGER=C:\\Program Files\\Adobe\\Adobe Extension 
Manager CS5\\Adobe Extension Manager CS5.exe
-#
-# or on a 64-bit version of Windows
-#   env.ADOBE_EXTENSION_MANAGER=C:\\Program Files (x86)\\Adobe\\Adobe 
Extension Manager CS5\\Adobe Extension Manager CS5.exe
-#
-# Note: the folder "Program Files" (or "Program Files (x86)") might have a 
different name
-# depending on the language of your Windows installation.
-#
-# On Mac, if installed to the default location, the setting would be
-#   env.ADOBE_EXTENSION_MANAGER=/Applications/Adobe Extension Manager 
CS5/Adobe Extension Manager CS5.app/Contents/MacOS/Adobe Extension Manager CS5
-#
-#env.ADOBE_EXTENSION_MANAGER=
-

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